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- move*bolt.
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dc75037d01
commit
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2 changed files with 18 additions and 23 deletions
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@ -1319,14 +1319,14 @@ static void moveviewscreen(DDukeActor* actor)
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//
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//---------------------------------------------------------------------------
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static void movesidebolt(int i)
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static void movesidebolt(DDukeActor* actor)
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{
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auto s = &sprite[i];
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auto t = &hittype[i].temp_data[0];
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auto s = &actor->s;
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int* t = &actor->temp_data[0];
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int x;
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int sect = s->sectnum;
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auto p = findplayer(s, &x);
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auto p = findplayer(&actor->s, &x);
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if (x > 20480) return;
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CLEAR_THE_BOLT2:
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@ -1350,13 +1350,8 @@ CLEAR_THE_BOLT2:
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}
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s->picnum++;
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#if 0
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// content of l was undefined.
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if (l & 1) s->cstat ^= 2;
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#endif
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if ((krand() & 1) && sector[sect].floorpicnum == HURTRAIL)
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S_PlayActorSound(SHORT_CIRCUIT, i);
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S_PlayActorSound(SHORT_CIRCUIT, actor);
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if (s->picnum == SIDEBOLT1 + 4) s->picnum = SIDEBOLT1;
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}
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@ -1367,14 +1362,14 @@ CLEAR_THE_BOLT2:
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//
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//---------------------------------------------------------------------------
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static void movebolt(int i)
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static void movebolt(DDukeActor *actor)
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{
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auto s = &sprite[i];
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auto t = &hittype[i].temp_data[0];
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auto s = &actor->s;
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int* t = &actor->temp_data[0];
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int x;
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int sect = s->sectnum;
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auto p = findplayer(s, &x);
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auto p = findplayer(&actor->s, &x);
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if (x > 20480) return;
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if (t[3] == 0)
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@ -1409,7 +1404,7 @@ CLEAR_THE_BOLT:
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if (l & 1) s->cstat ^= 2;
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if (s->picnum == (BOLT1+1) && (krand()&7) == 0 && sector[sect].floorpicnum == HURTRAIL)
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S_PlayActorSound(SHORT_CIRCUIT,i);
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S_PlayActorSound(SHORT_CIRCUIT,actor);
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if (s->picnum==BOLT1+4) s->picnum=BOLT1;
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@ -1503,12 +1498,12 @@ void movestandables_d(void)
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else if (picnum >= SIDEBOLT1 && picnum <= SIDEBOLT1 + 3)
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{
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movesidebolt(i);
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movesidebolt(&hittype[i]);
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}
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else if (picnum >= BOLT1 && picnum <= BOLT1 + 3)
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{
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movebolt(i);
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movebolt(&hittype[i]);
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}
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else if (picnum == WATERDRIP)
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@ -933,14 +933,14 @@ static void movecrack(DDukeActor* actor)
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//
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//---------------------------------------------------------------------------
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static void movebolt(int i)
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static void movebolt(DDukeActor* actor)
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{
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auto s = &sprite[i];
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auto t = &hittype[i].temp_data[0];
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auto s = &actor->s;
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int* t = &actor->temp_data[0];
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int x;
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int sect = s->sectnum;
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auto p = findplayer(s, &x);
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auto p = findplayer(&actor->s, &x);
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if (x > 20480) return;
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if (t[3] == 0)
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@ -975,7 +975,7 @@ CLEAR_THE_BOLT:
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if (l & 1) s->cstat ^= 2;
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if (s->picnum == (BOLT1 + 1) && (krand() & 1) && sector[sect].floorpicnum == HURTRAIL)
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S_PlayActorSound(SHORT_CIRCUIT, i);
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S_PlayActorSound(SHORT_CIRCUIT, actor);
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if (s->picnum == BOLT1 + 4) s->picnum = BOLT1;
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@ -1055,7 +1055,7 @@ void movestandables_r(void)
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else if (picnum >= BOLT1 && picnum <= BOLT1 + 3)
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{
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movebolt(i);
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movebolt(&hittype[i]);
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}
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else if (picnum == WATERDRIP)
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