mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-25 03:00:46 +00:00
git-svn-id: https://svn.eduke32.com/eduke32@1171 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
f062dafaed
commit
1aed7f53f8
13 changed files with 130 additions and 116 deletions
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@ -1925,7 +1925,7 @@ int gloadtile_hi(int dapic,int dapalnum, int facen, hicreplctyp *hicr, int damet
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free(picfil); picfil = 0;
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free(picfil); picfil = 0;
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if (glinfo.texcompr && glusetexcompr && !(hicr->flags & 1))
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if (glinfo.texcompr && glusetexcompr && !(hicr->flags & 1))
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intexfmt = (hasalpha == 255) ? GL_COMPRESSED_RGB_ARB : GL_COMPRESSED_RGBA_ARB;
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intexfmt = (hasalpha == 255) ? GL_COMPRESSED_RGBA_S3TC_DXT3_EXT : GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
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else if (hasalpha == 255) intexfmt = GL_RGB;
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else if (hasalpha == 255) intexfmt = GL_RGB;
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if ((doalloc&3)==1) bglGenTextures(1,(GLuint*)&pth->glpic); //# of textures (make OpenGL allocate structure)
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if ((doalloc&3)==1) bglGenTextures(1,(GLuint*)&pth->glpic); //# of textures (make OpenGL allocate structure)
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@ -923,7 +923,9 @@ int setvideomode(int x, int y, int c, int fs)
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{
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{
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int regrab = 0;
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int regrab = 0;
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static int warnonce = 0;
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static int warnonce = 0;
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#if (SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION < 3)
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static int ovsync = 1;
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static int ovsync = 1;
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#endif
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if ((fs == fullscreen) && (x == xres) && (y == yres) && (c == bpp) &&
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if ((fs == fullscreen) && (x == xres) && (y == yres) && (c == bpp) &&
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!videomodereset)
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!videomodereset)
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@ -1759,7 +1761,7 @@ inline void idle(void)
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usleep(1);
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usleep(1);
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}
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}
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#if (SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION < 3)
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#if (SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION < 3) // SDL 1.2
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static int buildkeytranslationtable(void)
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static int buildkeytranslationtable(void)
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{
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{
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memset(keytranslation,0,sizeof(keytranslation));
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memset(keytranslation,0,sizeof(keytranslation));
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@ -196,7 +196,7 @@ void P_AddWeapon(DukePlayer_t *p,int weapon)
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}
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}
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}
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}
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void P_SelectNextInventoryItem(DukePlayer_t *p)
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void P_SelectNextInvItem(DukePlayer_t *p)
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{
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{
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if (p->firstaid_amount > 0)
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if (p->firstaid_amount > 0)
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p->inven_icon = 1;
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p->inven_icon = 1;
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@ -7421,6 +7421,7 @@ static void G_CheckCommandLine(int argc, const char **argv)
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{
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{
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#if defined(POLYMOST) && defined(USE_OPENGL)
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#if defined(POLYMOST) && defined(USE_OPENGL)
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extern char TEXCACHEFILE[BMAX_PATH];
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extern char TEXCACHEFILE[BMAX_PATH];
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Bsprintf(tempbuf,"%s/%s",argv[i+1],TEXCACHEFILE);
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Bsprintf(tempbuf,"%s/%s",argv[i+1],TEXCACHEFILE);
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Bstrcpy(TEXCACHEFILE,tempbuf);
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Bstrcpy(TEXCACHEFILE,tempbuf);
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#endif
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#endif
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@ -426,67 +426,67 @@ extern int fricxv,fricyv;
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// of this struct into the same order so we can just memcpy it and get rid of the
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// of this struct into the same order so we can just memcpy it and get rid of the
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// mywhatever type globals
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// mywhatever type globals
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typedef struct {
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typedef struct {
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int zoom, exitx, exity;
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int zoom, exitx, exity;
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int posx, posy, posz, horiz, ohoriz, ohorizoff, invdisptime;
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int posx, posy, posz, horiz, ohoriz, ohorizoff, invdisptime;
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int bobposx, bobposy, oposx, oposy, oposz, pyoff, opyoff;
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int bobposx, bobposy, oposx, oposy, oposz, pyoff, opyoff;
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int posxv, posyv, poszv, last_pissed_time, truefz, truecz;
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int posxv, posyv, poszv, last_pissed_time, truefz, truecz;
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int player_par, visibility;
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int player_par, visibility;
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int bobcounter, weapon_sway;
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int bobcounter, weapon_sway;
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int pals_time, randomflamex, crack_time;
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int pals_time, randomflamex, crack_time;
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unsigned int interface_toggle_flag;
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unsigned int interface_toggle_flag;
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int max_secret_rooms, secret_rooms, max_actors_killed, actors_killed;
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int max_secret_rooms, secret_rooms, max_actors_killed, actors_killed;
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int runspeed, movement_lock, team;
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int runspeed, movement_lock, team;
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int max_player_health, max_shield_amount, max_ammo_amount[MAX_WEAPONS];
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int max_player_health, max_shield_amount, max_ammo_amount[MAX_WEAPONS];
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int scream_voice;
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int scream_voice;
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int loogiex[64], loogiey[64], numloogs, loogcnt;
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int loogiex[64], loogiey[64], numloogs, loogcnt;
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char *palette;
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char *palette;
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short sbs, sound_pitch;
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short sbs, sound_pitch;
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short ang, oang, angvel, cursectnum, look_ang, last_extra, subweapon;
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short ang, oang, angvel, cursectnum, look_ang, last_extra, subweapon;
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short ammo_amount[MAX_WEAPONS], wackedbyactor, frag, fraggedself;
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short ammo_amount[MAX_WEAPONS], wackedbyactor, frag, fraggedself;
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short curr_weapon, last_weapon, tipincs, horizoff, wantweaponfire;
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short curr_weapon, last_weapon, tipincs, horizoff, wantweaponfire;
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short holoduke_amount, newowner, hurt_delay, hbomb_hold_delay;
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short holoduke_amount, newowner, hurt_delay, hbomb_hold_delay;
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short jumping_counter, airleft, knee_incs, access_incs;
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short jumping_counter, airleft, knee_incs, access_incs;
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short fta, ftq, access_wallnum, access_spritenum;
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short fta, ftq, access_wallnum, access_spritenum;
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short kickback_pic, got_access, weapon_ang, firstaid_amount;
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short kickback_pic, got_access, weapon_ang, firstaid_amount;
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short somethingonplayer, on_crane, i, one_parallax_sectnum;
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short somethingonplayer, on_crane, i, one_parallax_sectnum;
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short over_shoulder_on, random_club_frame, fist_incs;
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short over_shoulder_on, random_club_frame, fist_incs;
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short one_eighty_count, cheat_phase;
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short one_eighty_count, cheat_phase;
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short dummyplayersprite, extra_extra8, quick_kick, last_quick_kick;
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short dummyplayersprite, extra_extra8, quick_kick, last_quick_kick;
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short heat_amount, actorsqu, timebeforeexit, customexitsound;
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short heat_amount, actorsqu, timebeforeexit, customexitsound;
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short weaprecs[16], weapreccnt;
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short weaprecs[16], weapreccnt;
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short orotscrnang, rotscrnang, dead_flag, show_empty_weapon; // JBF 20031220: added orotscrnang
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short orotscrnang, rotscrnang, dead_flag, show_empty_weapon; // JBF 20031220: added orotscrnang
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short scuba_amount, jetpack_amount, steroids_amount, shield_amount;
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short scuba_amount, jetpack_amount, steroids_amount, shield_amount;
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short holoduke_on, pycount, weapon_pos, frag_ps;
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short holoduke_on, pycount, weapon_pos, frag_ps;
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short transporter_hold, last_full_weapon, footprintshade, boot_amount;
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short transporter_hold, last_full_weapon, footprintshade, boot_amount;
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char aim_mode, auto_aim, weaponswitch;
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char aim_mode, auto_aim, weaponswitch;
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char gm, on_warping_sector, footprintcount;
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char gm, on_warping_sector, footprintcount;
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char hbomb_on, jumping_toggle, rapid_fire_hold, on_ground;
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char hbomb_on, jumping_toggle, rapid_fire_hold, on_ground;
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char inven_icon, buttonpalette;
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char inven_icon, buttonpalette;
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char jetpack_on, spritebridge, lastrandomspot;
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char jetpack_on, spritebridge, lastrandomspot;
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char scuba_on, footprintpal, heat_on;
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char scuba_on, footprintpal, heat_on;
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char holster_weapon, falling_counter;
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char holster_weapon, falling_counter;
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char gotweapon[MAX_WEAPONS], refresh_inventory;
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char gotweapon[MAX_WEAPONS], refresh_inventory;
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char toggle_key_flag, knuckle_incs; // , select_dir;
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char toggle_key_flag, knuckle_incs; // , select_dir;
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char walking_snd_toggle, palookup, hard_landing;
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char walking_snd_toggle, palookup, hard_landing;
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char /*fire_flag, */pals[3];
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char /*fire_flag, */pals[3];
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char return_to_center, reloading, name[32];
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char return_to_center, reloading, name[32];
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} DukePlayer_t;
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} DukePlayer_t;
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extern char tempbuf[2048], packbuf[576], menutextbuf[128];
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extern char tempbuf[2048], packbuf[576], menutextbuf[128];
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@ -168,7 +168,7 @@ extern inline int G_CheckForSpaceFloor(int sectnum);
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extern void P_AddAmmo(int weapon,DukePlayer_t *p,int amount);
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extern void P_AddAmmo(int weapon,DukePlayer_t *p,int amount);
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extern void P_AddWeaponNoSwitch(DukePlayer_t *p,int weapon);
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extern void P_AddWeaponNoSwitch(DukePlayer_t *p,int weapon);
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extern void P_AddWeapon(DukePlayer_t *p,int weapon);
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extern void P_AddWeapon(DukePlayer_t *p,int weapon);
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extern void P_SelectNextInventoryItem(DukePlayer_t *p);
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extern void P_SelectNextInvItem(DukePlayer_t *p);
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extern void P_CheckWeapon(DukePlayer_t *p);
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extern void P_CheckWeapon(DukePlayer_t *p);
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extern void A_RadiusDamage(int i,int r,int hp1,int hp2,int hp3,int hp4);
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extern void A_RadiusDamage(int i,int r,int hp1,int hp2,int hp3,int hp4);
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extern int A_MoveSprite(int spritenum,int xchange,int ychange,int zchange,unsigned int cliptype);
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extern int A_MoveSprite(int spritenum,int xchange,int ychange,int zchange,unsigned int cliptype);
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@ -1065,9 +1065,9 @@ void getpackets(void)
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vote_map = packbuf[3];
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vote_map = packbuf[3];
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Bsprintf(tempbuf,"%s^00 HAS CALLED A VOTE TO CHANGE MAP TO %s (E%dL%d)",
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Bsprintf(tempbuf,"%s^00 HAS CALLED A VOTE TO CHANGE MAP TO %s (E%dL%d)",
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g_player[(unsigned char)packbuf[1]].user_name,
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g_player[(unsigned char)packbuf[1]].user_name,
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MapInfo[(unsigned char)(packbuf[2]*MAXLEVELS + packbuf[3])].name,
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MapInfo[(unsigned char)(packbuf[2]*MAXLEVELS + packbuf[3])].name,
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packbuf[2]+1,packbuf[3]+1);
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packbuf[2]+1,packbuf[3]+1);
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G_AddUserQuote(tempbuf);
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G_AddUserQuote(tempbuf);
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Bsprintf(tempbuf,"PRESS F1 TO ACCEPT, F2 TO DECLINE");
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Bsprintf(tempbuf,"PRESS F1 TO ACCEPT, F2 TO DECLINE");
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@ -1581,6 +1581,7 @@ void G_DrawTilePalSmall(int x, int y, int tilenum, int shade, int orientation, i
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#define POLYMOSTTRANS (1)
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#define POLYMOSTTRANS (1)
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#define POLYMOSTTRANS2 (1|32)
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#define POLYMOSTTRANS2 (1|32)
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// draws inventory numbers in the HUD for both the full and mini status bars
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static void G_DrawInvNum(int x,int y,char num1,char ha,char sbits)
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static void G_DrawInvNum(int x,int y,char num1,char ha,char sbits)
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{
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{
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char dabuf[80] = {0};
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char dabuf[80] = {0};
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@ -1591,7 +1592,7 @@ static void G_DrawInvNum(int x,int y,char num1,char ha,char sbits)
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Bsprintf(dabuf,"%d",num1);
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Bsprintf(dabuf,"%d",num1);
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if (num1 > 99)
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if (num1 > 99)
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{
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{
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if (shd && getrendermode() >= 3 && althud_shadows)
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if (shd && ud.screen_size == 4 && getrendermode() >= 3 && althud_shadows)
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{
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{
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rotatesprite(sbarx(x-4+1),sbary(y+1),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,4,POLYMOSTTRANS|sbits,0,0,xdim-1,ydim-1);
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rotatesprite(sbarx(x-4+1),sbary(y+1),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,4,POLYMOSTTRANS|sbits,0,0,xdim-1,ydim-1);
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rotatesprite(sbarx(x+1),sbary(y+1),sbarsc(65536L),0,THREEBYFIVE+dabuf[1]-'0',ha,4,POLYMOSTTRANS|sbits,0,0,xdim-1,ydim-1);
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rotatesprite(sbarx(x+1),sbary(y+1),sbarsc(65536L),0,THREEBYFIVE+dabuf[1]-'0',ha,4,POLYMOSTTRANS|sbits,0,0,xdim-1,ydim-1);
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@ -1604,7 +1605,7 @@ static void G_DrawInvNum(int x,int y,char num1,char ha,char sbits)
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}
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}
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if (num1 > 9)
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if (num1 > 9)
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{
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{
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if (shd && getrendermode() >= 3 && althud_shadows)
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if (shd && ud.screen_size == 4 && getrendermode() >= 3 && althud_shadows)
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{
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{
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rotatesprite(sbarx(x+1),sbary(y+1),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,4,POLYMOSTTRANS|sbits,0,0,xdim-1,ydim-1);
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rotatesprite(sbarx(x+1),sbary(y+1),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,4,POLYMOSTTRANS|sbits,0,0,xdim-1,ydim-1);
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rotatesprite(sbarx(x+4+1),sbary(y+1),sbarsc(65536L),0,THREEBYFIVE+dabuf[1]-'0',ha,4,POLYMOSTTRANS|sbits,0,0,xdim-1,ydim-1);
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rotatesprite(sbarx(x+4+1),sbary(y+1),sbarsc(65536L),0,THREEBYFIVE+dabuf[1]-'0',ha,4,POLYMOSTTRANS|sbits,0,0,xdim-1,ydim-1);
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@ -12215,7 +12216,7 @@ static void Net_DoPrediction(void)
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if (myz < (fz-(i<<8)) && (G_CheckForSpaceFloor(psect)|G_CheckForSpaceCeiling(psect)) == 0) //falling
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if (myz < (fz-(i<<8)) && (G_CheckForSpaceFloor(psect)|G_CheckForSpaceCeiling(psect)) == 0) //falling
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{
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{
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if (!TEST_SYNC_KEY(sb_snum, SK_JUMP) && !TEST_SYNC_KEY(sb_snum, SK_CROUCH) &&
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if (!TEST_SYNC_KEY(sb_snum, SK_JUMP) && !TEST_SYNC_KEY(sb_snum, SK_CROUCH) &&
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myonground && (sector[psect].floorstat&2) && myz >= (fz-(i<<8)-(16<<8)))
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myonground && (sector[psect].floorstat&2) && myz >= (fz-(i<<8)-(16<<8)))
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myz = fz-(i<<8);
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myz = fz-(i<<8);
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else
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else
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{
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{
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@ -47,6 +47,7 @@ static int C_IncreaseScriptSize(int size);
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int g_numQuoteRedefinitions = 0;
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int g_numQuoteRedefinitions = 0;
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// pointers to weapon gamevar data
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intptr_t *aplWeaponClip[MAX_WEAPONS]; // number of items in magazine
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intptr_t *aplWeaponClip[MAX_WEAPONS]; // number of items in magazine
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intptr_t *aplWeaponReload[MAX_WEAPONS]; // delay to reload (include fire)
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intptr_t *aplWeaponReload[MAX_WEAPONS]; // delay to reload (include fire)
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intptr_t *aplWeaponFireDelay[MAX_WEAPONS]; // delay to fire
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intptr_t *aplWeaponFireDelay[MAX_WEAPONS]; // delay to fire
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@ -94,7 +94,7 @@ void X_OnEvent(int iEventID, int iActor, int iPlayer, int lDist)
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g_killitFlag = 0;
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g_killitFlag = 0;
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while (1) if (X_DoExecute()) break;
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while (!X_DoExecute());
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if (g_killitFlag == 1)
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if (g_killitFlag == 1)
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{
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{
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@ -171,6 +171,9 @@ static char A_Dodge(spritetype *s)
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int mxvect = sintable[(s->ang+512)&2047];
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int mxvect = sintable[(s->ang+512)&2047];
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int myvect = sintable[s->ang&2047];
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int myvect = sintable[s->ang&2047];
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if (A_CheckEnemySprite(s) && s->extra <= 0) // hack
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return 0;
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for (i=headspritestat[STAT_PROJECTILE];i>=0;i=nextspritestat[i]) //weapons list
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for (i=headspritestat[STAT_PROJECTILE];i>=0;i=nextspritestat[i]) //weapons list
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{
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{
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if (OW == i || SECT != s->sectnum)
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if (OW == i || SECT != s->sectnum)
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@ -374,6 +377,9 @@ static void X_AlterAng(int a)
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g_sp->xvel += (*moveptr-g_sp->xvel)/5;
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g_sp->xvel += (*moveptr-g_sp->xvel)/5;
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if (g_sp->zvel < 648) g_sp->zvel += ((*(moveptr+1)<<4)-g_sp->zvel)/5;
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if (g_sp->zvel < 648) g_sp->zvel += ((*(moveptr+1)<<4)-g_sp->zvel)/5;
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if (A_CheckEnemySprite(g_sp) && g_sp->extra <= 0) // hack
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return;
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if (a&seekplayer)
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if (a&seekplayer)
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{
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{
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int aang = g_sp->ang, angdif, goalang;
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int aang = g_sp->ang, angdif, goalang;
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@ -440,6 +446,17 @@ static void X_Move(void)
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g_t[0]++;
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g_t[0]++;
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if (g_t[1] == 0 || a == 0 || (A_CheckEnemySprite(g_sp) && g_sp->extra <= 0))
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{
|
||||||
|
if ((A_CheckEnemySprite(g_sp) && g_sp->extra <= 0) || (ActorExtra[g_i].bposx != g_sp->x) || (ActorExtra[g_i].bposy != g_sp->y))
|
||||||
|
{
|
||||||
|
ActorExtra[g_i].bposx = g_sp->x;
|
||||||
|
ActorExtra[g_i].bposy = g_sp->y;
|
||||||
|
setsprite(g_i,g_sp->x,g_sp->y,g_sp->z);
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
if (a&face_player)
|
if (a&face_player)
|
||||||
{
|
{
|
||||||
if (g_player[g_p].ps->newowner >= 0)
|
if (g_player[g_p].ps->newowner >= 0)
|
||||||
|
@ -483,17 +500,6 @@ static void X_Move(void)
|
||||||
g_sp->ang += angdif;
|
g_sp->ang += angdif;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (g_t[1] == 0 || a == 0)
|
|
||||||
{
|
|
||||||
if ((A_CheckEnemySprite(g_sp) && g_sp->extra <= 0) || (ActorExtra[g_i].bposx != g_sp->x) || (ActorExtra[g_i].bposy != g_sp->y))
|
|
||||||
{
|
|
||||||
ActorExtra[g_i].bposx = g_sp->x;
|
|
||||||
ActorExtra[g_i].bposy = g_sp->y;
|
|
||||||
setsprite(g_i,g_sp->x,g_sp->y,g_sp->z);
|
|
||||||
}
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
moveptr = (intptr_t *)g_t[1];
|
moveptr = (intptr_t *)g_t[1];
|
||||||
|
|
||||||
if (a&geth) g_sp->xvel += (*moveptr-g_sp->xvel)>>1;
|
if (a&geth) g_sp->xvel += (*moveptr-g_sp->xvel)>>1;
|
||||||
|
@ -836,6 +842,8 @@ static int X_DoExecute(void)
|
||||||
if (g_t[5]) g_t[1] = *(((intptr_t *)g_t[5])+1); // move
|
if (g_t[5]) g_t[1] = *(((intptr_t *)g_t[5])+1); // move
|
||||||
g_sp->hitag = *(((intptr_t *)g_t[5])+2); // move flags
|
g_sp->hitag = *(((intptr_t *)g_t[5])+2); // move flags
|
||||||
g_t[0] = g_t[2] = g_t[3] = 0; // count, actioncount... g_t[3] = ???
|
g_t[0] = g_t[2] = g_t[3] = 0; // count, actioncount... g_t[3] = ???
|
||||||
|
if (A_CheckEnemySprite(g_sp) && g_sp->extra <= 0) // hack
|
||||||
|
break;
|
||||||
if (g_sp->hitag&random_angle)
|
if (g_sp->hitag&random_angle)
|
||||||
g_sp->ang = krand()&2047;
|
g_sp->ang = krand()&2047;
|
||||||
break;
|
break;
|
||||||
|
@ -1096,8 +1104,8 @@ static int X_DoExecute(void)
|
||||||
// fix for flying/jumping monsters getting stuck in water
|
// fix for flying/jumping monsters getting stuck in water
|
||||||
if (g_sp->statnum != MAXSTATUS && actorscrptr[g_sp->picnum] &&
|
if (g_sp->statnum != MAXSTATUS && actorscrptr[g_sp->picnum] &&
|
||||||
(g_sp->hitag & jumptoplayer ||
|
(g_sp->hitag & jumptoplayer ||
|
||||||
(moveptr >= g_scriptPtr && moveptr <= (g_scriptPtr+g_scriptSize) && *(moveptr+1)))
|
(moveptr >= g_scriptPtr && moveptr <= (g_scriptPtr+g_scriptSize) && *(moveptr+1)))
|
||||||
)
|
)
|
||||||
{
|
{
|
||||||
// OSD_Printf("%d\n",*(moveptr+1));
|
// OSD_Printf("%d\n",*(moveptr+1));
|
||||||
break;
|
break;
|
||||||
|
@ -1287,14 +1295,14 @@ static int X_DoExecute(void)
|
||||||
intptr_t *tempscrptr=insptr+2;
|
intptr_t *tempscrptr=insptr+2;
|
||||||
|
|
||||||
insptr = (intptr_t *) *(insptr+1);
|
insptr = (intptr_t *) *(insptr+1);
|
||||||
while (1) if (X_DoExecute()) break;
|
while (!X_DoExecute());
|
||||||
insptr = tempscrptr;
|
insptr = tempscrptr;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case CON_LEFTBRACE:
|
case CON_LEFTBRACE:
|
||||||
insptr++;
|
insptr++;
|
||||||
while (1) if (X_DoExecute()) break;
|
while (!X_DoExecute());
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case CON_MOVE:
|
case CON_MOVE:
|
||||||
|
@ -1302,6 +1310,8 @@ static int X_DoExecute(void)
|
||||||
g_t[0]=0;
|
g_t[0]=0;
|
||||||
g_t[1] = *insptr++;
|
g_t[1] = *insptr++;
|
||||||
g_sp->hitag = *insptr++;
|
g_sp->hitag = *insptr++;
|
||||||
|
if (A_CheckEnemySprite(g_sp) && g_sp->extra <= 0) // hack
|
||||||
|
break;
|
||||||
if (g_sp->hitag&random_angle)
|
if (g_sp->hitag&random_angle)
|
||||||
g_sp->ang = krand()&2047;
|
g_sp->ang = krand()&2047;
|
||||||
break;
|
break;
|
||||||
|
@ -1770,11 +1780,7 @@ static int X_DoExecute(void)
|
||||||
insptr=(intptr_t*)(lpCases[lCheckCase*2+1] + &script[0]);
|
insptr=(intptr_t*)(lpCases[lCheckCase*2+1] + &script[0]);
|
||||||
//Bsprintf(g_szBuf,"insptr=%d. ", (int)insptr);
|
//Bsprintf(g_szBuf,"insptr=%d. ", (int)insptr);
|
||||||
//AddLog(g_szBuf);
|
//AddLog(g_szBuf);
|
||||||
while (1)
|
while (!X_DoExecute());
|
||||||
{
|
|
||||||
if (X_DoExecute())
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
//AddLog("Done Executing Case");
|
//AddLog("Done Executing Case");
|
||||||
bMatched=1;
|
bMatched=1;
|
||||||
}
|
}
|
||||||
|
@ -1787,7 +1793,7 @@ static int X_DoExecute(void)
|
||||||
{
|
{
|
||||||
//AddLog("No Matching Case: Using Default");
|
//AddLog("No Matching Case: Using Default");
|
||||||
insptr=(intptr_t*)(*lpDefault + &script[0]);
|
insptr=(intptr_t*)(*lpDefault + &script[0]);
|
||||||
while (1) if (X_DoExecute()) break;
|
while (!X_DoExecute());
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -3480,7 +3486,7 @@ static int X_DoExecute(void)
|
||||||
|
|
||||||
if (tw == CON_CHECKAVAILWEAPON)
|
if (tw == CON_CHECKAVAILWEAPON)
|
||||||
P_CheckWeapon(g_player[j].ps);
|
P_CheckWeapon(g_player[j].ps);
|
||||||
else P_SelectNextInventoryItem(g_player[j].ps);
|
else P_SelectNextInvItem(g_player[j].ps);
|
||||||
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
@ -4207,7 +4213,7 @@ void A_LoadActor(int iActor)
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
while (1) if (X_DoExecute()) break;
|
while (!X_DoExecute());
|
||||||
|
|
||||||
if (g_killitFlag == 1)
|
if (g_killitFlag == 1)
|
||||||
deletesprite(g_i);
|
deletesprite(g_i);
|
||||||
|
@ -4255,7 +4261,7 @@ void A_Execute(int iActor,int iPlayer,int lDist)
|
||||||
g_t[3] = 0;
|
g_t[3] = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
while (1) if (X_DoExecute()) break;
|
while (!X_DoExecute());
|
||||||
|
|
||||||
if (g_killitFlag == 1)
|
if (g_killitFlag == 1)
|
||||||
{
|
{
|
||||||
|
|
|
@ -157,7 +157,7 @@ char szPlayerName[32];
|
||||||
int g_damageCameras,g_freezerSelfDamage=0,g_tripbombLaserMode=0;
|
int g_damageCameras,g_freezerSelfDamage=0,g_tripbombLaserMode=0;
|
||||||
int g_networkBroadcastMode = 255, g_movesPerPacket = 1,g_gameQuit = 0,everyothertime;
|
int g_networkBroadcastMode = 255, g_movesPerPacket = 1,g_gameQuit = 0,everyothertime;
|
||||||
int g_numFreezeBounces=3,g_rpgBlastRadius,g_pipebombBlastRadius,g_tripbombBlastRadius,
|
int g_numFreezeBounces=3,g_rpgBlastRadius,g_pipebombBlastRadius,g_tripbombBlastRadius,
|
||||||
g_shrinkerBlastRadius,g_morterBlastRadius,g_bouncemineBlastRadius,g_seenineBlastRadius;
|
g_shrinkerBlastRadius,g_morterBlastRadius,g_bouncemineBlastRadius,g_seenineBlastRadius;
|
||||||
STATUSBARTYPE sbar;
|
STATUSBARTYPE sbar;
|
||||||
|
|
||||||
int mymaxlag, otherminlag, bufferjitter = 1;
|
int mymaxlag, otherminlag, bufferjitter = 1;
|
||||||
|
|
|
@ -427,7 +427,7 @@ int A_Shoot(int i,int atwith)
|
||||||
A_AddToDeleteQueue(k);
|
A_AddToDeleteQueue(k);
|
||||||
*/
|
*/
|
||||||
|
|
||||||
if (!SpriteFlags[ProjectileData[atwith].decal] & SPRITE_DECAL)
|
if (!(SpriteFlags[ProjectileData[atwith].decal] & SPRITE_DECAL))
|
||||||
SpriteFlags[ProjectileData[atwith].decal] |= SPRITE_DECAL;
|
SpriteFlags[ProjectileData[atwith].decal] |= SPRITE_DECAL;
|
||||||
|
|
||||||
k = A_Spawn(i,ProjectileData[atwith].decal);
|
k = A_Spawn(i,ProjectileData[atwith].decal);
|
||||||
|
@ -3137,7 +3137,7 @@ static int P_DoCounters(DukePlayer_t *p)
|
||||||
{
|
{
|
||||||
p->steroids_amount--;
|
p->steroids_amount--;
|
||||||
if (p->steroids_amount == 0)
|
if (p->steroids_amount == 0)
|
||||||
P_SelectNextInventoryItem(p);
|
P_SelectNextInvItem(p);
|
||||||
if (!(p->steroids_amount&7))
|
if (!(p->steroids_amount&7))
|
||||||
if (snum == screenpeek || GTFLAGS(GAMETYPE_COOPSOUND))
|
if (snum == screenpeek || GTFLAGS(GAMETYPE_COOPSOUND))
|
||||||
A_PlaySound(DUKE_HARTBEAT,p->i);
|
A_PlaySound(DUKE_HARTBEAT,p->i);
|
||||||
|
@ -3149,7 +3149,7 @@ static int P_DoCounters(DukePlayer_t *p)
|
||||||
if (p->heat_amount == 0)
|
if (p->heat_amount == 0)
|
||||||
{
|
{
|
||||||
p->heat_on = 0;
|
p->heat_on = 0;
|
||||||
P_SelectNextInventoryItem(p);
|
P_SelectNextInvItem(p);
|
||||||
A_PlaySound(NITEVISION_ONOFF,p->i);
|
A_PlaySound(NITEVISION_ONOFF,p->i);
|
||||||
P_UpdateScreenPal(p);
|
P_UpdateScreenPal(p);
|
||||||
}
|
}
|
||||||
|
@ -3162,7 +3162,7 @@ static int P_DoCounters(DukePlayer_t *p)
|
||||||
{
|
{
|
||||||
A_PlaySound(TELEPORTER,p->i);
|
A_PlaySound(TELEPORTER,p->i);
|
||||||
p->holoduke_on = -1;
|
p->holoduke_on = -1;
|
||||||
P_SelectNextInventoryItem(p);
|
P_SelectNextInvItem(p);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -3172,7 +3172,7 @@ static int P_DoCounters(DukePlayer_t *p)
|
||||||
if (p->jetpack_amount <= 0)
|
if (p->jetpack_amount <= 0)
|
||||||
{
|
{
|
||||||
p->jetpack_on = 0;
|
p->jetpack_on = 0;
|
||||||
P_SelectNextInventoryItem(p);
|
P_SelectNextInvItem(p);
|
||||||
A_PlaySound(DUKE_JETPACK_OFF,p->i);
|
A_PlaySound(DUKE_JETPACK_OFF,p->i);
|
||||||
A_StopSound(DUKE_JETPACK_IDLE,p->i);
|
A_StopSound(DUKE_JETPACK_IDLE,p->i);
|
||||||
A_StopSound(DUKE_JETPACK_ON,p->i);
|
A_StopSound(DUKE_JETPACK_ON,p->i);
|
||||||
|
@ -3264,7 +3264,7 @@ static int P_DoCounters(DukePlayer_t *p)
|
||||||
if (p->scuba_amount == 0)
|
if (p->scuba_amount == 0)
|
||||||
{
|
{
|
||||||
p->scuba_on = 0;
|
p->scuba_on = 0;
|
||||||
P_SelectNextInventoryItem(p);
|
P_SelectNextInvItem(p);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -4274,7 +4274,7 @@ void P_ProcessInput(int snum)
|
||||||
p->boot_amount--;
|
p->boot_amount--;
|
||||||
p->inven_icon = 7;
|
p->inven_icon = 7;
|
||||||
if (p->boot_amount <= 0)
|
if (p->boot_amount <= 0)
|
||||||
P_SelectNextInventoryItem(p);
|
P_SelectNextInvItem(p);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -4355,7 +4355,7 @@ void P_ProcessInput(int snum)
|
||||||
P_DoQuote(75,p);
|
P_DoQuote(75,p);
|
||||||
p->boot_amount -= 2;
|
p->boot_amount -= 2;
|
||||||
if (p->boot_amount <= 0)
|
if (p->boot_amount <= 0)
|
||||||
P_SelectNextInventoryItem(p);
|
P_SelectNextInvItem(p);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -4747,7 +4747,7 @@ SHOOTINCODE:
|
||||||
if (aplWeaponFlags[p->curr_weapon][snum] & WEAPON_GLOWS)
|
if (aplWeaponFlags[p->curr_weapon][snum] & WEAPON_GLOWS)
|
||||||
p->random_club_frame += 64; // Glowing
|
p->random_club_frame += 64; // Glowing
|
||||||
|
|
||||||
// this is for WEAPON_FIREEVERYOTHER
|
// this is a hack for WEAPON_FIREEVERYOTHER
|
||||||
if (ActorExtra[p->i].temp_data[7])
|
if (ActorExtra[p->i].temp_data[7])
|
||||||
{
|
{
|
||||||
ActorExtra[p->i].temp_data[7]--;
|
ActorExtra[p->i].temp_data[7]--;
|
||||||
|
|
|
@ -2437,13 +2437,16 @@ void A_DamageObject(int i,int sn)
|
||||||
|
|
||||||
if (PN != TANK && PN != BOSS1 && PN != BOSS4 && PN != BOSS2 && PN != BOSS3 && PN != RECON && PN != ROTATEGUN)
|
if (PN != TANK && PN != BOSS1 && PN != BOSS4 && PN != BOSS2 && PN != BOSS3 && PN != RECON && PN != ROTATEGUN)
|
||||||
{
|
{
|
||||||
if ((sprite[i].cstat&48) == 0)
|
if (sprite[i].extra > 0)
|
||||||
SA = (sprite[sn].ang+1024)&2047;
|
{
|
||||||
sprite[i].xvel = -(sprite[sn].extra<<2);
|
if ((sprite[i].cstat&48) == 0)
|
||||||
j = SECT;
|
SA = (sprite[sn].ang+1024)&2047;
|
||||||
pushmove(&SX,&SY,&SZ,&j,128L,(4L<<8),(4L<<8),CLIPMASK0);
|
sprite[i].xvel = -(sprite[sn].extra<<2);
|
||||||
if (j != SECT && j >= 0 && j < MAXSECTORS)
|
j = SECT;
|
||||||
changespritesect(i,j);
|
pushmove(&SX,&SY,&SZ,&j,128L,(4L<<8),(4L<<8),CLIPMASK0);
|
||||||
|
if (j != SECT && j >= 0 && j < MAXSECTORS)
|
||||||
|
changespritesect(i,j);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (sprite[i].statnum == 2)
|
if (sprite[i].statnum == 2)
|
||||||
|
@ -3129,7 +3132,7 @@ CHECKINV1:
|
||||||
{
|
{
|
||||||
sprite[p->i].extra += p->firstaid_amount;
|
sprite[p->i].extra += p->firstaid_amount;
|
||||||
p->firstaid_amount = 0;
|
p->firstaid_amount = 0;
|
||||||
P_SelectNextInventoryItem(p);
|
P_SelectNextInvItem(p);
|
||||||
}
|
}
|
||||||
A_PlaySound(DUKE_USEMEDKIT,p->i);
|
A_PlaySound(DUKE_USEMEDKIT,p->i);
|
||||||
}
|
}
|
||||||
|
|
|
@ -140,14 +140,14 @@ int G_GetVersionFromWebsite(char *buffer)
|
||||||
initprintf("Connecting to http://%s\n",host);
|
initprintf("Connecting to http://%s\n",host);
|
||||||
if (connect(mysock, (struct sockaddr *)&dest_addr, sizeof(struct sockaddr)) == SOCKET_ERROR)
|
if (connect(mysock, (struct sockaddr *)&dest_addr, sizeof(struct sockaddr)) == SOCKET_ERROR)
|
||||||
{
|
{
|
||||||
// initprintf("update: connect() error in G_GetVersionFromWebsite() (%d)\n",errno);
|
// initprintf("update: connect() error in G_GetVersionFromWebsite() (%d)\n",errno);
|
||||||
return(0);
|
return(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
bytes_sent = send(mysock, req, strlen(req), 0);
|
bytes_sent = send(mysock, req, strlen(req), 0);
|
||||||
if (bytes_sent == SOCKET_ERROR)
|
if (bytes_sent == SOCKET_ERROR)
|
||||||
{
|
{
|
||||||
// initprintf("update: send() error in G_GetVersionFromWebsite() (%d)\n",errno);
|
// initprintf("update: send() error in G_GetVersionFromWebsite() (%d)\n",errno);
|
||||||
return(0);
|
return(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue