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Make a colored REACTOR/REACTOR2 sprite disappear in single player again.
Noted by Nukey. See Duke3D 1.5 GAME.C line 4220. git-svn-id: https://svn.eduke32.com/eduke32@2951 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -5133,6 +5133,12 @@ int32_t A_Spawn(int32_t j, int32_t pn)
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case REACTOR__STATIC:
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sp->extra = g_impactDamage;
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CS |= 257;
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if ((!g_netServer && ud.multimode < 2) && sp->pal != 0)
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{
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sp->xrepeat = sp->yrepeat = 0;
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changespritestat(i, STAT_MISC);
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break;
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}
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sp->pal = 0;
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SS = -17;
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