mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-13 07:58:04 +00:00
Make a colored REACTOR/REACTOR2 sprite disappear in single player again.
Noted by Nukey. See Duke3D 1.5 GAME.C line 4220. git-svn-id: https://svn.eduke32.com/eduke32@2951 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
d2d10a4c4c
commit
19c2c57ffb
1 changed files with 6 additions and 0 deletions
|
@ -5133,6 +5133,12 @@ int32_t A_Spawn(int32_t j, int32_t pn)
|
||||||
case REACTOR__STATIC:
|
case REACTOR__STATIC:
|
||||||
sp->extra = g_impactDamage;
|
sp->extra = g_impactDamage;
|
||||||
CS |= 257;
|
CS |= 257;
|
||||||
|
if ((!g_netServer && ud.multimode < 2) && sp->pal != 0)
|
||||||
|
{
|
||||||
|
sp->xrepeat = sp->yrepeat = 0;
|
||||||
|
changespritestat(i, STAT_MISC);
|
||||||
|
break;
|
||||||
|
}
|
||||||
sp->pal = 0;
|
sp->pal = 0;
|
||||||
SS = -17;
|
SS = -17;
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue