mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
- MORE
This commit is contained in:
parent
d4b728dd88
commit
1970101076
3 changed files with 10 additions and 351 deletions
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@ -41,7 +41,6 @@ BEGIN_DUKE_NS
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#define VM_DECODE_LINE_NUMBER(xxx) ((int)((xxx) >> 12))
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extern intptr_t const * insptr;
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extern void VM_ScriptInfo(intptr_t const *ptr, int range);
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extern intptr_t apScriptGameEvent[EVENT_NUMEVENTS];
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@ -1302,8 +1302,6 @@ void G_DumpDebugInfo(void)
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int32_t j,x;
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// FILE * fp=fopen("condebug.log","w");
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VM_ScriptInfo(insptr, 64);
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for (x=0; x<MAXSTATUS; x++)
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{
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j = headspritestat[x];
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@ -86,9 +86,6 @@ int parse();
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} \
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}
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void VM_ScriptInfo(intptr_t const *ptr, int range)
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{
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}
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static void VM_DeleteSprite(int const spriteNum, int const playerNum)
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{
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@ -187,11 +184,6 @@ int32_t VM_ExecuteEventWithValue(int const nEventID, int const spriteNum, int co
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bool ifsquished(int i, int p);
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static int32_t VM_CheckSquished(void)
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{
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return ifsquished(vm.spriteNum, vm.playerNum);
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}
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void forceplayerangle(DukePlayer_t *pPlayer)
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{
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int const nAngle = 128-(krand2()&255);
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@ -206,65 +198,10 @@ void forceplayerangle(DukePlayer_t *pPlayer)
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int furthestcanseepoint(int i, spritetype* ts, int* dax, int* day);
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static void VM_GetZRange(int const spriteNum, int32_t * const ceilhit, int32_t * const florhit, int const wallDist)
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{
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uspritetype *const pSprite = (uspritetype *)&sprite[spriteNum];
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vec3_t const tempVect = {
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pSprite->x, pSprite->y, pSprite->z - ZOFFSET
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};
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getzrange(&tempVect, pSprite->sectnum, &actor[spriteNum].ceilingz, ceilhit, &actor[spriteNum].floorz, florhit, wallDist, CLIPMASK0);
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}
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static inline void VM_AddAngle(int const shift, int const goalAng)
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{
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int angDiff = getincangle(vm.pSprite->ang, goalAng) >> shift;
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if (angDiff > -8 && angDiff < 0)
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angDiff = 0;
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vm.pSprite->ang += angDiff;
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}
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static inline void VM_FacePlayer(int const shift)
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{
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VM_AddAngle(shift, (vm.pPlayer->newowner >= 0) ? getangle(vm.pPlayer->opos.x - vm.pSprite->x, vm.pPlayer->opos.y - vm.pSprite->y)
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: getangle(vm.pPlayer->pos.x - vm.pSprite->x, vm.pPlayer->pos.y - vm.pSprite->y));
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}
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////////// TROR get*zofslope //////////
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// These rather belong into the engine.
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static int32_t VM_GetCeilZOfSlope(void)
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{
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vec2_t const vect = *(vec2_t *)vm.pSprite;
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int const sectnum = vm.pSprite->sectnum;
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#ifdef YAX_ENABLE
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if ((sector[sectnum].ceilingstat&512)==0)
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{
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int const nsect = yax_getneighborsect(vect.x, vect.y, sectnum, YAX_CEILING);
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if (nsect >= 0)
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return getceilzofslope(nsect, vect.x, vect.y);
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}
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#endif
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return getceilzofslope(sectnum, vect.x, vect.y);
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}
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static int32_t VM_GetFlorZOfSlope(void)
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{
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vec2_t const vect = *(vec2_t *)vm.pSprite;
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int const sectnum = vm.pSprite->sectnum;
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#ifdef YAX_ENABLE
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if ((sector[sectnum].floorstat&512)==0)
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{
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int const nsect = yax_getneighborsect(vect.x, vect.y, sectnum, YAX_FLOOR);
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if (nsect >= 0)
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return getflorzofslope(nsect, vect.x, vect.y);
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}
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#endif
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return getflorzofslope(sectnum, vect.x, vect.y);
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}
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////////////////////
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@ -544,88 +481,6 @@ static void VM_Fall(int const spriteNum, spritetype * const pSprite)
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pSprite->zvel = 0;
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}
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static int32_t VM_ResetPlayer(int const playerNum, int32_t vmFlags)
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{
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//AddLog("resetplayer");
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if (!g_netServer && ud.multimode < 2)
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{
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#if 0
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if (g_quickload && g_quickload->isValid() && ud.recstat != 2)
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{
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M_StartControlPanel(false);
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M_SetMenu(NAME_ConfirmPlayerReset);
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}
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else
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#endif
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g_player[playerNum].ps->gm = MODE_RESTART;
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vmFlags |= VM_NOEXECUTE;
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}
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else
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{
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if (playerNum == myconnectindex)
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{
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CAMERADIST = 0;
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CAMERACLOCK = (int32_t) totalclock;
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}
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//if (g_fakeMultiMode)
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P_ResetPlayer(playerNum);
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#ifndef NETCODE_DISABLE
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//if (g_netServer)
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//{
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// P_ResetPlayer(playerNum);
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// Net_SpawnPlayer(playerNum);
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//}
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#endif
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}
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P_UpdateScreenPal(g_player[playerNum].ps);
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//AddLog("EOF: resetplayer");
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return vmFlags;
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}
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void G_GetTimeDate(int32_t * const pValues)
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{
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time_t timeStruct;
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time(&timeStruct);
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struct tm *pTime = localtime(&timeStruct);
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// Printf("Time&date: %s\n",asctime (ti));
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pValues[0] = pTime->tm_sec;
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pValues[1] = pTime->tm_min;
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pValues[2] = pTime->tm_hour;
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pValues[3] = pTime->tm_mday;
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pValues[4] = pTime->tm_mon;
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pValues[5] = pTime->tm_year+1900;
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pValues[6] = pTime->tm_wday;
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pValues[7] = pTime->tm_yday;
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}
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void Screen_Play(void)
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{
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int32_t running = 1;
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inputState.ClearAllInput();
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do
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{
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G_HandleAsync();
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ototalclock = totalclock + 1; // pause game like ANMs
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if (!G_FPSLimit())
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continue;
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videoClearScreen(0);
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if (inputState.CheckAllInput())
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running = 0;
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videoNextPage();
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inputState.ClearAllInput();
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} while (running);
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}
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extern uint8_t killit_flag;
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@ -1358,217 +1213,25 @@ void VM_Execute(native_t loop)
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}
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continue;
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case concmd_ifinspace:
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VM_CONDITIONAL(fi.ceilingspace(vm.pSprite->sectnum)); continue;
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case concmd_spritepal:
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insptr++;
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if (vm.pSprite->picnum != TILE_APLAYER)
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vm.pActor->tempang = vm.pSprite->pal;
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vm.pSprite->pal = *insptr++;
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continue;
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case concmd_cactor:
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insptr++;
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vm.pSprite->picnum = *insptr++;
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continue;
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case concmd_ifbulletnear:
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VM_CONDITIONAL(dodge(vm.pSprite) == 1); continue;
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case concmd_ifrespawn:
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if (A_CheckEnemySprite(vm.pSprite))
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VM_CONDITIONAL(ud.respawn_monsters)
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else if (A_CheckInventorySprite(vm.pSprite))
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VM_CONDITIONAL(ud.respawn_inventory)
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else
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VM_CONDITIONAL(ud.respawn_items)
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continue;
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case concmd_iffloordistl:
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insptr++;
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VM_CONDITIONAL((vm.pActor->floorz - vm.pSprite->z) <= ((*insptr) << 8));
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continue;
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case concmd_ifceilingdistl:
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insptr++;
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VM_CONDITIONAL((vm.pSprite->z - vm.pActor->ceilingz) <= ((*insptr) << 8));
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continue;
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case concmd_palfrom:
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insptr++;
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if (EDUKE32_PREDICT_FALSE((unsigned)vm.playerNum >= (unsigned)g_mostConcurrentPlayers))
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{
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CON_ERRPRINTF("invalid player %d\n", vm.playerNum);
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insptr += 4;
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}
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else
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{
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palette_t const pal = { (uint8_t) * (insptr + 1), (uint8_t) * (insptr + 2), (uint8_t) * (insptr + 3), (uint8_t) * (insptr) };
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insptr += 4;
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P_PalFrom(pPlayer, pal.f, pal.r, pal.g, pal.b);
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}
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continue;
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case concmd_ifphealthl:
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insptr++;
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VM_CONDITIONAL(sprite[pPlayer->i].extra < *insptr);
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continue;
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case concmd_ifpinventory:
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insptr++;
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switch (*insptr++)
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{
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case GET_STEROIDS:
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case GET_SCUBA:
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case GET_HOLODUKE:
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case GET_HEATS:
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case GET_FIRSTAID:
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case GET_BOOTS:
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case GET_JETPACK: tw = (pPlayer->inv_amount[*(insptr - 1)] != *insptr); break;
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case GET_SHIELD:
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tw = (pPlayer->inv_amount[GET_SHIELD] != max_player_health); break;
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case GET_ACCESS:
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if (RR)
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{
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switch (vm.pSprite->lotag)
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{
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case 100: tw = pPlayer->keys[1]; break;
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case 101: tw = pPlayer->keys[2]; break;
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case 102: tw = pPlayer->keys[3]; break;
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case 103: tw = pPlayer->keys[4]; break;
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}
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}
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else
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{
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switch (vm.pSprite->pal)
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{
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case 0: tw = (pPlayer->got_access & 1); break;
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case 21: tw = (pPlayer->got_access & 2); break;
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case 23: tw = (pPlayer->got_access & 4); break;
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}
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}
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break;
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default: tw = 0; CON_ERRPRINTF("invalid inventory item %d\n", (int32_t) * (insptr - 1));
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}
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VM_CONDITIONAL(tw);
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continue;
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case concmd_ifinspace:
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case concmd_spritepal:
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case concmd_cactor:
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case concmd_ifbulletnear:
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case concmd_ifrespawn:
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case concmd_iffloordistl:
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case concmd_ifceilingdistl:
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case concmd_palfrom:
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case concmd_ifphealthl:
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case concmd_pstomp:
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insptr++;
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if (pPlayer->knee_incs == 0 && sprite[pPlayer->i].xrepeat >= (RR ? 9 : 40))
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if (cansee(vm.pSprite->x, vm.pSprite->y, vm.pSprite->z - ZOFFSET6, vm.pSprite->sectnum, pPlayer->pos.x, pPlayer->pos.y,
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pPlayer->pos.z + ZOFFSET2, sprite[pPlayer->i].sectnum))
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{
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if (pPlayer->weapon_pos == 0)
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pPlayer->weapon_pos = -1;
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pPlayer->actorsqu = vm.spriteNum;
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pPlayer->knee_incs = 1;
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}
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continue;
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case concmd_ifawayfromwall:
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{
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int16_t otherSectnum = vm.pSprite->sectnum;
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tw = 0;
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#define IFAWAYDIST 108
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updatesector(vm.pSprite->x + IFAWAYDIST, vm.pSprite->y + IFAWAYDIST, &otherSectnum);
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if (otherSectnum == vm.pSprite->sectnum)
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{
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updatesector(vm.pSprite->x - IFAWAYDIST, vm.pSprite->y - IFAWAYDIST, &otherSectnum);
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if (otherSectnum == vm.pSprite->sectnum)
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{
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updatesector(vm.pSprite->x + IFAWAYDIST, vm.pSprite->y - IFAWAYDIST, &otherSectnum);
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if (otherSectnum == vm.pSprite->sectnum)
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{
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updatesector(vm.pSprite->x - IFAWAYDIST, vm.pSprite->y + IFAWAYDIST, &otherSectnum);
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if (otherSectnum == vm.pSprite->sectnum)
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tw = 1;
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}
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}
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}
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VM_CONDITIONAL(tw);
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#undef IFAWAYDIST
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}
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continue;
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case concmd_quote:
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insptr++;
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if (EDUKE32_PREDICT_FALSE((unsigned)(*insptr) >= MAXQUOTES))
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{
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CON_ERRPRINTF("invalid quote %d\n", (int32_t)(*insptr));
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insptr++;
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continue;
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}
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if (EDUKE32_PREDICT_FALSE((unsigned)vm.playerNum >= MAXPLAYERS))
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{
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CON_ERRPRINTF("invalid player %d\n", vm.playerNum);
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insptr++;
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continue;
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}
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P_DoQuote(*(insptr++) | MAXQUOTES, pPlayer);
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continue;
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case concmd_ifinouterspace:
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VM_CONDITIONAL(fi.floorspace(vm.pSprite->sectnum)); continue;
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case concmd_ifnotmoving:
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VM_CONDITIONAL((vm.pActor->movflag & 49152) > 16384); continue;
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case concmd_respawnhitag:
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insptr++;
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switch (DYNAMICTILEMAP(vm.pSprite->picnum))
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{
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case FEM1__STATIC:
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case FEM2__STATIC:
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case FEM3__STATIC:
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case FEM4__STATIC:
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case FEM5__STATIC:
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case FEM6__STATIC:
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case FEM7__STATIC:
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case FEM8__STATIC:
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case FEM9__STATIC:
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case PODFEM1__STATIC:
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if (RR) break;
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fallthrough__;
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case FEM10__STATIC:
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case NAKED1__STATIC:
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case STATUE__STATIC:
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if (vm.pSprite->yvel)
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fi.operaterespawns(vm.pSprite->yvel);
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break;
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default:
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if (vm.pSprite->hitag >= 0)
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fi.operaterespawns(vm.pSprite->hitag);
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break;
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}
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continue;
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case concmd_ifspritepal:
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insptr++;
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VM_CONDITIONAL(vm.pSprite->pal == *insptr);
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continue;
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case concmd_ifangdiffl:
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insptr++;
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tw = klabs(getincangle(fix16_to_int(pPlayer->q16ang), vm.pSprite->ang));
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VM_CONDITIONAL(tw <= *insptr);
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continue;
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case concmd_ifnosounds: VM_CONDITIONAL(!A_CheckAnySoundPlaying(vm.spriteNum)); continue;
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case concmd_ifnosounds:
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case concmd_ifvarg:
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case concmd_ifvarl:
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case concmd_setvarvar:
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@ -1650,7 +1313,6 @@ void VM_Execute(native_t loop)
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return;
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}
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debug_break();
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VM_ScriptInfo(insptr, 64);
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G_GameExit("An error has occurred in the " GAMENAME " virtual machine.\n\n");
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break;
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}
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