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- Blood: Expose legacy 1.0 weapon handling game option as a CVAR.
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parent
7522a3e359
commit
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5 changed files with 3 additions and 9 deletions
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@ -85,6 +85,7 @@ CVARD(Bool, cl_hudinterpolation, true, CVAR_ARCHIVE, "enable/disable HUD (weapon
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CVARD(Bool, cl_bloodvanillarun, true, CVAR_ARCHIVE, "enable/disable Blood's vanilla run mode")
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CVARD(Bool, cl_bloodvanillabobbing, true, CVAR_ARCHIVE, "enable/disable Blood's vanilla bobbing while not using vanilla run mode")
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CVARD(Bool, cl_bloodhudinterp, false, CVAR_ARCHIVE, "enable/disable Blood's HUD interpolation")
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CVARD(Bool, cl_bloodoldweapbalance, false, CVAR_ARCHIVE, "enable/disable legacy 1.0 weapon handling for Blood")
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CUSTOM_CVARD(Int, cl_autoaim, 1, CVAR_ARCHIVE|CVAR_USERINFO, "enable/disable weapon autoaim")
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@ -30,6 +30,7 @@ EXTERN_CVAR(Bool, cl_hudinterpolation)
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EXTERN_CVAR(Bool, cl_bloodvanillarun)
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EXTERN_CVAR(Bool, cl_bloodvanillabobbing)
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EXTERN_CVAR(Bool, cl_bloodhudinterp)
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EXTERN_CVAR(Bool, cl_bloodoldweapbalance)
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EXTERN_CVAR(Bool, demorec_seeds_cvar)
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EXTERN_CVAR(Bool, demoplay_diffs)
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@ -92,7 +92,7 @@ void StartLevel(MapRecord* level, bool newgame)
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if (gGameOptions.nGameType == 0)
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{
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///////
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gGameOptions.weaponsV10x = gWeaponsV10x;
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gGameOptions.weaponsV10x = cl_bloodoldweapbalance;
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///////
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}
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#if 0
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@ -39,8 +39,4 @@ bool gInfiniteAmmo;
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int32_t gDeliriumBlur = 1;
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bool gFogMode = false;
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//////////
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int gWeaponsV10x;
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/////////
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END_BLD_NS
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@ -39,10 +39,6 @@ extern bool gNoClip;
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extern bool gInfiniteAmmo;
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extern int32_t gDeliriumBlur;
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///////
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extern int gWeaponsV10x;
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//////
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extern bool gFogMode;
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END_BLD_NS
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