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https://github.com/ZDoom/raze-gles.git
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LunaCON: showview and showviewunbiased.
git-svn-id: https://svn.eduke32.com/eduke32@3861 1a8010ca-5511-0410-912e-c29ae57300e0
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5e5f80d61b
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6 changed files with 133 additions and 75 deletions
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@ -1062,6 +1062,85 @@ int32_t G_StartTrack(int32_t level)
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return 1;
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return 1;
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}
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}
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LUNATIC_EXTERN void G_ShowView(int32_t x, int32_t y, int32_t z, int32_t a, int32_t horiz, int32_t sect,
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int32_t x1, int32_t y1, int32_t x2, int32_t y2, int32_t unbiasedp)
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{
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int32_t smoothratio = calc_smoothratio(totalclock, ototalclock);
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#ifdef USE_OPENGL
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int32_t oprojhacks;
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#endif
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if (g_screenCapture)
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return;
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if (offscreenrendering)
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{
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clearview(0);
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return;
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}
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if (x1 > x2) swaplong(&x1,&x2);
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if (y1 > y2) swaplong(&y1,&y2);
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if (!unbiasedp)
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{
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// The showview command has a rounding bias towards zero,
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// e.g. floor((319*1680)/320) == 1674
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x1 = scale(x1,xdim,320);
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y1 = scale(y1,ydim,200);
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x2 = scale(x2,xdim,320);
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y2 = scale(y2,ydim,200);
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}
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else
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{
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// This will map the maximum 320-based coordinate to the
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// maximum real screen coordinate:
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// floor((319*1679)/319) == 1679
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x1 = scale(x1,xdim-1,319);
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y1 = scale(y1,ydim-1,199);
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x2 = scale(x2,xdim-1,319);
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y2 = scale(y2,ydim-1,199);
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}
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horiz = clamp(horiz, HORIZ_MIN, HORIZ_MAX);
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#ifdef USE_OPENGL
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oprojhacks = glprojectionhacks;
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glprojectionhacks = 0;
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#endif
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{
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int32_t o = newaspect_enable;
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newaspect_enable = r_usenewaspect;
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setaspect_new_use_dimen = 1;
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setview(x1,y1,x2,y2);
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setaspect_new_use_dimen = 0;
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newaspect_enable = o;
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}
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G_DoInterpolations(smoothratio);
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G_HandleMirror(x, y, z, a, horiz, smoothratio);
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#ifdef POLYMER
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if (getrendermode() == REND_POLYMER)
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polymer_setanimatesprites(G_DoSpriteAnimations, x,y,a,smoothratio);
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#endif
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yax_preparedrawrooms();
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drawrooms(x,y,z,a,horiz,sect);
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yax_drawrooms(G_DoSpriteAnimations, sect, 0, smoothratio);
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display_mirror = 2;
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G_DoSpriteAnimations(x,y,a,smoothratio);
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display_mirror = 0;
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drawmasks();
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G_RestoreInterpolations();
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G_UpdateScreenArea();
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#ifdef USE_OPENGL
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glprojectionhacks = oprojhacks;
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#endif
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}
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#if !defined LUNATIC
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#if !defined LUNATIC
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GAMEEXEC_STATIC void VM_Execute(int32_t loop)
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GAMEEXEC_STATIC void VM_Execute(int32_t loop)
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{
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{
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@ -2592,90 +2671,21 @@ nullquote:
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int32_t y1=Gv_GetVarX(*insptr++);
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int32_t y1=Gv_GetVarX(*insptr++);
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int32_t x2=Gv_GetVarX(*insptr++);
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int32_t x2=Gv_GetVarX(*insptr++);
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int32_t y2=Gv_GetVarX(*insptr++);
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int32_t y2=Gv_GetVarX(*insptr++);
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int32_t smoothratio = calc_smoothratio(totalclock, ototalclock);
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#ifdef USE_OPENGL
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int32_t oprojhacks;
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#endif
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if (g_screenCapture) continue;
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if (x1 < 0 || y1 < 0 || x2 >= 320 || y2 >= 200)
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if (offscreenrendering)
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{
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clearview(0);
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continue;
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}
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if (x1 > x2) swaplong(&x1,&x2);
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if (y1 > y2) swaplong(&y1,&y2);
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if (tw == CON_SHOWVIEW)
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{
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// The showview command has a rounding bias towards zero,
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// e.g. floor((319*1680)/320) == 1674
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x1 = scale(x1,xdim,320);
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y1 = scale(y1,ydim,200);
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x2 = scale(x2,xdim,320);
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y2 = scale(y2,ydim,200);
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}
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else
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{
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// This will map the maximum 320-based coordinate to the
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// maximum real screen coordinate:
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// floor((319*1679)/319) == 1679
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x1 = scale(x1,xdim-1,319);
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y1 = scale(y1,ydim-1,199);
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x2 = scale(x2,xdim-1,319);
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y2 = scale(y2,ydim-1,199);
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}
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if ((x1 < 0 || y1 < 0 || x2 >= xdim || y2 >= ydim))
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{
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{
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CON_ERRPRINTF("incorrect coordinates\n");
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CON_ERRPRINTF("incorrect coordinates\n");
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continue;
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continue;
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}
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}
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if ((unsigned)sect >= (unsigned)numsectors)
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if ((unsigned)sect >= (unsigned)numsectors)
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{
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{
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CON_ERRPRINTF("Invalid sector %d\n", sect);
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CON_ERRPRINTF("Invalid sector %d\n", sect);
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continue;
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continue;
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}
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}
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horiz = clamp(horiz, HORIZ_MIN, HORIZ_MAX);
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G_ShowView(x, y, z, a, horiz, sect, x1, y1, x2, y2, (tw != CON_SHOWVIEW));
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#ifdef USE_OPENGL
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oprojhacks = glprojectionhacks;
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glprojectionhacks = 0;
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#endif
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{
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int32_t o = newaspect_enable;
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newaspect_enable = r_usenewaspect;
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setaspect_new_use_dimen = 1;
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setview(x1,y1,x2,y2);
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setaspect_new_use_dimen = 0;
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newaspect_enable = o;
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}
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G_DoInterpolations(smoothratio);
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G_HandleMirror(x, y, z, a, horiz, smoothratio);
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#ifdef POLYMER
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if (getrendermode() == REND_POLYMER)
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polymer_setanimatesprites(G_DoSpriteAnimations, x,y,a,smoothratio);
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#endif
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yax_preparedrawrooms();
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drawrooms(x,y,z,a,horiz,sect);
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yax_drawrooms(G_DoSpriteAnimations, sect, 0, smoothratio);
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display_mirror = 2;
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G_DoSpriteAnimations(x,y,a,smoothratio);
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display_mirror = 0;
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drawmasks();
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G_RestoreInterpolations();
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G_UpdateScreenArea();
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#ifdef USE_OPENGL
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glprojectionhacks = oprojhacks;
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#endif
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continue;
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continue;
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}
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}
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@ -835,6 +835,16 @@ function _qstrdim(tilenum, x, y, z, blockangle, q, orientation,
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return dim.x, dim.y
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return dim.x, dim.y
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end
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end
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function _showview(x, y, z, a, horiz, sect, x1, y1, x2, y2, unbiasedp)
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check_sector_idx(sect)
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if (x1 < 0 or y1 < 0 or x2 >= 320 or y2 >= 200 or x2 < x1 or y2 < y1) then
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local str = format("(%d,%d)--(%d,%d)", x1, y1, x2, y2)
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error("invalid coordinates "..str, 2)
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end
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ffiC.G_ShowView(x, y, z, a, horiz, sect, x1, y1, x2, y2, unbiasedp);
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end
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local D = {
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local D = {
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-- TODO: dynamic tile remapping
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-- TODO: dynamic tile remapping
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@ -651,7 +651,6 @@ void G_DrawTXDigiNumZ(int32_t starttile, int32_t x,int32_t y,int32_t n,int32_t s
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int32_t G_PrintGameText(int32_t f, int32_t tile, int32_t x, int32_t y, const char *t,
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int32_t G_PrintGameText(int32_t f, int32_t tile, int32_t x, int32_t y, const char *t,
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int32_t s, int32_t p, int32_t o,
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int32_t s, int32_t p, int32_t o,
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int32_t x1, int32_t y1, int32_t x2, int32_t y2, int32_t z);
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int32_t x1, int32_t y1, int32_t x2, int32_t y2, int32_t z);
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typedef struct {
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typedef struct {
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int32_t x, y;
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int32_t x, y;
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} vec2_t;
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} vec2_t;
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@ -666,6 +665,8 @@ vec2_t G_ScreenTextSize(const int32_t font,
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int32_t xspace, int32_t yline, int32_t xbetween, int32_t ybetween,
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int32_t xspace, int32_t yline, int32_t xbetween, int32_t ybetween,
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const int32_t f,
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const int32_t f,
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int32_t x1, int32_t y1, int32_t x2, int32_t y2);
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int32_t x1, int32_t y1, int32_t x2, int32_t y2);
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void G_ShowView(int32_t x, int32_t y, int32_t z, int32_t a, int32_t horiz, int32_t sect,
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int32_t x1, int32_t y1, int32_t x2, int32_t y2, int32_t unbiasedp);
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void G_SaveMapState(void);
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void G_SaveMapState(void);
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void G_RestoreMapState(void);
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void G_RestoreMapState(void);
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@ -209,6 +209,9 @@ S_ChangeSoundPitch;
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minitext_;
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minitext_;
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G_DrawTXDigiNumZ;
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G_DrawTXDigiNumZ;
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G_PrintGameText;
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G_PrintGameText;
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G_ScreenText;
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G_ScreenTextSize;
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G_ShowView;
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G_SaveMapState;
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G_SaveMapState;
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G_RestoreMapState;
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G_RestoreMapState;
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@ -2469,9 +2469,9 @@ local Cinner = {
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setaspect = cmd(R,R)
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setaspect = cmd(R,R)
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/ "_con._setaspect(%1,%2)",
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/ "_con._setaspect(%1,%2)",
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showview = cmd(R,R,R,R,R,R,R,R,R,R) -- 10R
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showview = cmd(R,R,R,R,R,R,R,R,R,R) -- 10R
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/ "", -- TODO
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/ function(...) return format("_con._showview("..n_s_fmt(10)..",0)", ...) end,
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showviewunbiased = cmd(R,R,R,R,R,R,R,R,R,R) -- 10R
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showviewunbiased = cmd(R,R,R,R,R,R,R,R,R,R) -- 10R
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/ "", -- TODO
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/ function(...) return format("_con._showview("..n_s_fmt(10)..",1)", ...) end,
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smaxammo = cmd(R,R)
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smaxammo = cmd(R,R)
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/ PLS".max_ammo_amount[%1]=%2",
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/ PLS".max_ammo_amount[%1]=%2",
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gmaxammo = cmd(R,W)
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gmaxammo = cmd(R,W)
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@ -58,3 +58,37 @@ onevent EVENT_DISPLAYREST
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rotatesprite 160 70 zoom 0 SPINNINGNUKEICON 0 0 0 windowx1 windowy1 windowx2 windowy2
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rotatesprite 160 70 zoom 0 SPINNINGNUKEICON 0 0 0 windowx1 windowy1 windowx2 windowy2
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endevent
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endevent
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// Following code from the wiki 'showview' entry, with modifications
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gamevar x 0 0
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gamevar y 0 0
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gamevar z 0 0
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gamevar ang 0 0
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gamevar horiz 0 0
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gamevar temp 0 0
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gamevar sect 0 0
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onevent EVENT_DISPLAYREST
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getplayer[THISACTOR].posx x
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getplayer[THISACTOR].posy y
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getplayer[THISACTOR].posz z
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getplayer[THISACTOR].ang ang
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getplayer[THISACTOR].horiz horiz
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getplayer[THISACTOR].horizoff temp
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addvarvar horiz temp
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// Head cam.
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subvar z 16384
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updatesectorz x y z sect
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// This upper view should be a bit wider.
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ifvarg sect -1
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showviewunbiased x y z ang horiz sect 16 8 156 39
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// Groin cam.
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addvar z 16384
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addvar z 4096
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updatesectorz x y z sect
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ifvarg sect -1
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showview x y z ang horiz sect 16 39 156 70
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endevent
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