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- added background dimming for the menu when in overlay mode.
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parent
b142f33edd
commit
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2 changed files with 5 additions and 20 deletions
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@ -491,6 +491,7 @@ void I_StartupJoysticks();
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void I_ShutdownInput();
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void I_ShutdownInput();
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int RunGame();
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int RunGame();
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void System_MenuClosed();
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void System_MenuClosed();
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void System_MenuDim();
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int GameMain()
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int GameMain()
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{
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{
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@ -510,7 +511,7 @@ int GameMain()
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nullptr,
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nullptr,
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System_GetSceneRect,
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System_GetSceneRect,
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nullptr,
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nullptr,
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nullptr,
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System_MenuDim,
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nullptr,
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nullptr,
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System_DispatchEvent,
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System_DispatchEvent,
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validFilter,
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validFilter,
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@ -186,35 +186,19 @@ void System_MenuClosed()
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gi->MenuClosed();
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gi->MenuClosed();
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}
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}
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//==========================================================================
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//==========================================================================
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//
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//
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// M_Dim
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//
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//
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// Applies a colored overlay to the entire screen, with the opacity
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// determined by the dimamount cvar.
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//
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//
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//==========================================================================
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//==========================================================================
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CUSTOM_CVAR(Float, dimamount, -1.f, CVAR_ARCHIVE)
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void System_MenuDim()
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{
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{
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if (self < 0.f && self != -1.f)
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if (gamestate != GS_MENUSCREEN) // With GS_MENUSCREEN we can assume that the background has been tuned for proper menu display already.
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{
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{
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self = -1.f;
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Dim(twod, 0, 0.5f, 0, 0, screen->GetWidth(), screen->GetHeight());
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}
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else if (self > 1.f)
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{
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self = 1.f;
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}
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}
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}
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}
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CVAR(Color, dimcolor, 0xffd700, CVAR_ARCHIVE)
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//=============================================================================
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//
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//
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//
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//=============================================================================
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//=============================================================================
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//=============================================================================
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//
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//
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