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Restrict the right-edge widescreen clamping of the Pistol reload and Freezer to Duke Nukem 3D only: NAM and WWII GI don't need it.
git-svn-id: https://svn.eduke32.com/eduke32@5449 1a8010ca-5511-0410-912e-c29ae57300e0
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90623c1f65
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1 changed files with 2 additions and 2 deletions
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@ -2463,7 +2463,7 @@ void P_DisplayWeapon(void)
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break;
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}
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if (!(duke3d_globalflags & DUKE3D_NO_WIDESCREEN_PINNING))
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if (!(duke3d_globalflags & DUKE3D_NO_WIDESCREEN_PINNING) && DUKE)
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o |= 512;
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if ((*kb) < PWEAPON(screenpeek, PISTOL_WEAPON, Reload)-17)
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@ -2580,7 +2580,7 @@ void P_DisplayWeapon(void)
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if (VM_OnEvent(EVENT_DRAWWEAPON,g_player[screenpeek].ps->i,screenpeek))
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break;
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if (!(duke3d_globalflags & DUKE3D_NO_WIDESCREEN_PINNING))
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if (!(duke3d_globalflags & DUKE3D_NO_WIDESCREEN_PINNING) && DUKE)
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o |= 512;
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if ((*kb) < (PWEAPON(screenpeek, p->curr_weapon, TotalTime)+1) && (*kb) > 0)
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