Restrict the right-edge widescreen clamping of the Pistol reload and Freezer to Duke Nukem 3D only: NAM and WWII GI don't need it.

git-svn-id: https://svn.eduke32.com/eduke32@5449 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
hendricks266 2015-11-25 12:08:20 +00:00
parent 90623c1f65
commit 148927bb9d

View file

@ -2463,7 +2463,7 @@ void P_DisplayWeapon(void)
break;
}
if (!(duke3d_globalflags & DUKE3D_NO_WIDESCREEN_PINNING))
if (!(duke3d_globalflags & DUKE3D_NO_WIDESCREEN_PINNING) && DUKE)
o |= 512;
if ((*kb) < PWEAPON(screenpeek, PISTOL_WEAPON, Reload)-17)
@ -2580,7 +2580,7 @@ void P_DisplayWeapon(void)
if (VM_OnEvent(EVENT_DRAWWEAPON,g_player[screenpeek].ps->i,screenpeek))
break;
if (!(duke3d_globalflags & DUKE3D_NO_WIDESCREEN_PINNING))
if (!(duke3d_globalflags & DUKE3D_NO_WIDESCREEN_PINNING) && DUKE)
o |= 512;
if ((*kb) < (PWEAPON(screenpeek, p->curr_weapon, TotalTime)+1) && (*kb) > 0)