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A couple of Lunatic updates. DONT_BUILD.
- LunaCON: support for setting userdef[].m_volume_number, getting .last_level - bump con_lang.MAXEVENTS - fix compilation of astub.c git-svn-id: https://svn.eduke32.com/eduke32@4567 1a8010ca-5511-0410-912e-c29ae57300e0
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4 changed files with 15 additions and 5 deletions
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@ -9860,7 +9860,7 @@ int32_t ExtPostStartupWindow(void)
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{
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extern const char luaJIT_BC_defs_m32[];
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i = L_RunString(&g_EmState, (char *)luaJIT_BC_defs_m32, 0,
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int32_t i = L_RunString(&g_EmState, (char *)luaJIT_BC_defs_m32, 0,
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LUNATIC_DEFS_M32_BC_SIZE, "defs_m32.ilua");
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if (i != 0)
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{
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@ -17,7 +17,6 @@ MAXGAMETYPES = 16
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MAXSKILLS = 7
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MAXEVENTS = 96 -- KEEPINSYNC with EVENT_* list
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MAXSOUNDS = 4096
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MAXSESSIONVARS = 8 -- KEEPINSYNC lunatic_game.c
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@ -174,6 +173,8 @@ EVENT = {
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-- EVENT_ANIMATEALLSPRITES = 97, -- internal
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}
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MAXEVENTS = 97 -- KEEPINSYNC with above EVENT_* list
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-- NOTE: negated values are not exported to the ffi.C namespace or CON.
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-- See TWEAK_SFLAG below.
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SFLAG = {
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@ -852,11 +853,12 @@ local UserdefLabels = {
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fta_on = UD".fta_on",
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god = UDRO".god",
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idplayers = UDRO".idplayers",
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last_level = UDRO".lastlevel",
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level_number = { UD".level_number", UD":set_level_number(%%s)", {0, MAXLEVELS-1} },
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levelstats = UD".levelstats",
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lockout = UDRO".lockout",
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m_player_skill = UDRO".m_player_skill",
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m_volume_number = UDRO".m_volume_number",
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m_volume_number = { UD".m_volume_number", UD":set_m_volume_number(%%s)", {0, MAXVOLUMES} },
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mouseaiming = UD".mouseaiming",
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pause_on = UDRO".pause_on",
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player_skill = UD".player_skill",
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@ -1486,6 +1486,14 @@ local user_defs_mt = {
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ud.volume_number = volume_number
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end,
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set_m_volume_number = function(ud, volume_number)
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-- NOTE: allow volume_number==MAXVOLUMES.
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if (not (volume_number==con_lang.MAXVOLUMES)) then
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bcheck.volume_idx(volume_number)
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end
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ud.m_volume_number = volume_number
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end,
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set_level_number = function(ud, level_number)
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bcheck.level_idx(level_number)
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ud.level_number = level_number
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@ -444,7 +444,7 @@ local function new_initial_gvartab()
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}
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-- Reserved bits
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gamevar.LOGO_FLAGS.rbits = bit.bnot(2097151)
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gamevar.LOGO_FLAGS.rbits = bit.bnot(0x001fffff)
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for w=0,C.MAX_WEAPONS-1 do
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for i=1,#wmembers do
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