mirror of
https://github.com/ZDoom/raze-gles.git
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Fix variable capitalization in Dependencies.mak files
git-svn-id: https://svn.eduke32.com/eduke32@6946 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
f181db5776
commit
142b97b9fb
4 changed files with 281 additions and 281 deletions
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@ -1,80 +1,80 @@
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# Build Engine dependencies
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# Build Engine dependencies
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#
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#
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$(ENGINE_OBJ)/a-c.$o: $(ENGINE_SRC)/a-c.cpp $(ENGINE_INC)/a.h
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$(engine_obj)/a-c.$o: $(engine_src)/a-c.cpp $(engine_inc)/a.h
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$(ENGINE_OBJ)/a.$o: $(ENGINE_SRC)/a.$(asm)
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$(engine_obj)/a.$o: $(engine_src)/a.$(asm)
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$(ENGINE_OBJ)/animvpx.$o: $(ENGINE_SRC)/animvpx.cpp $(ENGINE_INC)/animvpx.h $(GLAD_INC)/glad/glad.h
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$(engine_obj)/animvpx.$o: $(engine_src)/animvpx.cpp $(engine_inc)/animvpx.h $(glad_inc)/glad/glad.h
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$(ENGINE_OBJ)/baselayer.$o: $(ENGINE_SRC)/baselayer.cpp $(ENGINE_INC)/compat.h $(ENGINE_INC)/baselayer.h $(ENGINE_INC)/build.h $(ENGINE_INC)/buildtypes.h $(ENGINE_INC)/osd.h
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$(engine_obj)/baselayer.$o: $(engine_src)/baselayer.cpp $(engine_inc)/compat.h $(engine_inc)/baselayer.h $(engine_inc)/build.h $(engine_inc)/buildtypes.h $(engine_inc)/osd.h
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$(ENGINE_OBJ)/build.$o: $(ENGINE_SRC)/build.cpp $(ENGINE_INC)/build.h $(ENGINE_INC)/buildtypes.h $(ENGINE_INC)/pragmas.h $(ENGINE_INC)/compat.h $(ENGINE_INC)/baselayer.h $(ENGINE_INC)/editor.h
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$(engine_obj)/build.$o: $(engine_src)/build.cpp $(engine_inc)/build.h $(engine_inc)/buildtypes.h $(engine_inc)/pragmas.h $(engine_inc)/compat.h $(engine_inc)/baselayer.h $(engine_inc)/editor.h
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$(ENGINE_OBJ)/cache1d.$o: $(ENGINE_SRC)/cache1d.cpp $(ENGINE_INC)/compat.h $(ENGINE_INC)/cache1d.h $(ENGINE_INC)/pragmas.h $(ENGINE_INC)/baselayer.h $(ENGINE_INC)/kplib.h
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$(engine_obj)/cache1d.$o: $(engine_src)/cache1d.cpp $(engine_inc)/compat.h $(engine_inc)/cache1d.h $(engine_inc)/pragmas.h $(engine_inc)/baselayer.h $(engine_inc)/kplib.h
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$(ENGINE_OBJ)/compat.$o: $(ENGINE_SRC)/compat.cpp $(ENGINE_INC)/compat.h $(ENGINE_INC)/libdivide.h
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$(engine_obj)/compat.$o: $(engine_src)/compat.cpp $(engine_inc)/compat.h $(engine_inc)/libdivide.h
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$(ENGINE_OBJ)/config.$o: $(ENGINE_SRC)/config.cpp $(ENGINE_INC)/compat.h $(ENGINE_INC)/osd.h $(ENGINE_INC)/editor.h
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$(engine_obj)/config.$o: $(engine_src)/config.cpp $(engine_inc)/compat.h $(engine_inc)/osd.h $(engine_inc)/editor.h
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$(ENGINE_OBJ)/crc32.$o: $(ENGINE_SRC)/crc32.cpp $(ENGINE_INC)/crc32.h
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$(engine_obj)/crc32.$o: $(engine_src)/crc32.cpp $(engine_inc)/crc32.h
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$(ENGINE_OBJ)/defs.$o: $(ENGINE_SRC)/defs.cpp $(ENGINE_INC)/build.h $(ENGINE_INC)/buildtypes.h $(ENGINE_INC)/baselayer.h $(ENGINE_INC)/scriptfile.h $(ENGINE_INC)/compat.h
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$(engine_obj)/defs.$o: $(engine_src)/defs.cpp $(engine_inc)/build.h $(engine_inc)/buildtypes.h $(engine_inc)/baselayer.h $(engine_inc)/scriptfile.h $(engine_inc)/compat.h
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$(ENGINE_OBJ)/engine.$o: $(ENGINE_SRC)/engine.cpp $(ENGINE_INC)/compat.h $(ENGINE_INC)/build.h $(ENGINE_INC)/buildtypes.h $(ENGINE_INC)/pragmas.h $(ENGINE_INC)/cache1d.h $(ENGINE_INC)/a.h $(ENGINE_INC)/osd.h $(ENGINE_INC)/baselayer.h $(ENGINE_SRC)/engine_priv.h $(ENGINE_SRC)/engine_oldmap.h $(ENGINE_INC)/polymost.h $(ENGINE_INC)/hightile.h $(ENGINE_INC)/mdsprite.h $(ENGINE_INC)/polymer.h
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$(engine_obj)/engine.$o: $(engine_src)/engine.cpp $(engine_inc)/compat.h $(engine_inc)/build.h $(engine_inc)/buildtypes.h $(engine_inc)/pragmas.h $(engine_inc)/cache1d.h $(engine_inc)/a.h $(engine_inc)/osd.h $(engine_inc)/baselayer.h $(engine_src)/engine_priv.h $(engine_src)/engine_oldmap.h $(engine_inc)/polymost.h $(engine_inc)/hightile.h $(engine_inc)/mdsprite.h $(engine_inc)/polymer.h
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$(ENGINE_OBJ)/2d.$o: $(ENGINE_SRC)/2d.cpp $(ENGINE_INC)/build.h
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$(engine_obj)/2d.$o: $(engine_src)/2d.cpp $(engine_inc)/build.h
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$(ENGINE_OBJ)/tiles.$o: $(ENGINE_SRC)/tiles.cpp $(ENGINE_INC)/build.h
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$(engine_obj)/tiles.$o: $(engine_src)/tiles.cpp $(engine_inc)/build.h
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$(ENGINE_OBJ)/clip.$o: $(ENGINE_SRC)/clip.cpp $(ENGINE_INC)/build.h $(ENGINE_INC)/clip.h
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$(engine_obj)/clip.$o: $(engine_src)/clip.cpp $(engine_inc)/build.h $(engine_inc)/clip.h
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$(ENGINE_OBJ)/screenshot.$o: $(ENGINE_SRC)/screenshot.cpp
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$(engine_obj)/screenshot.$o: $(engine_src)/screenshot.cpp
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$(ENGINE_OBJ)/hash.$o: $(ENGINE_SRC)/hash.cpp $(ENGINE_INC)/hash.h
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$(engine_obj)/hash.$o: $(engine_src)/hash.cpp $(engine_inc)/hash.h
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$(ENGINE_OBJ)/colmatch.$o: $(ENGINE_SRC)/colmatch.cpp
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$(engine_obj)/colmatch.$o: $(engine_src)/colmatch.cpp
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$(ENGINE_OBJ)/mhk.$o: $(ENGINE_SRC)/mhk.cpp
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$(engine_obj)/mhk.$o: $(engine_src)/mhk.cpp
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$(ENGINE_OBJ)/palette.$o: $(ENGINE_SRC)/palette.cpp $(ENGINE_INC)/palette.h
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$(engine_obj)/palette.$o: $(engine_src)/palette.cpp $(engine_inc)/palette.h
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$(ENGINE_OBJ)/polymost.$o: $(ENGINE_SRC)/polymost.cpp $(ENGINE_INC)/lz4.h $(ENGINE_INC)/compat.h $(ENGINE_INC)/build.h $(ENGINE_INC)/buildtypes.h $(ENGINE_SRC)/engine_priv.h $(ENGINE_INC)/polymost.h $(ENGINE_INC)/hightile.h $(ENGINE_INC)/mdsprite.h $(ENGINE_INC)/texcache.h
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$(engine_obj)/polymost.$o: $(engine_src)/polymost.cpp $(engine_inc)/lz4.h $(engine_inc)/compat.h $(engine_inc)/build.h $(engine_inc)/buildtypes.h $(engine_src)/engine_priv.h $(engine_inc)/polymost.h $(engine_inc)/hightile.h $(engine_inc)/mdsprite.h $(engine_inc)/texcache.h
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$(ENGINE_OBJ)/texcache.$o: $(ENGINE_SRC)/texcache.cpp $(ENGINE_INC)/texcache.h $(ENGINE_INC)/polymost.h $(ENGINE_INC)/dxtfilter.h $(ENGINE_INC)/kplib.h
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$(engine_obj)/texcache.$o: $(engine_src)/texcache.cpp $(engine_inc)/texcache.h $(engine_inc)/polymost.h $(engine_inc)/dxtfilter.h $(engine_inc)/kplib.h
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$(ENGINE_OBJ)/tilepacker.$o: $(ENGINE_SRC)/tilepacker.cpp $(ENGINE_INC)/compat.h $(ENGINE_INC)/build.h $(ENGINE_INC)/tilepacker.h
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$(engine_obj)/tilepacker.$o: $(engine_src)/tilepacker.cpp $(engine_inc)/compat.h $(engine_inc)/build.h $(engine_inc)/tilepacker.h
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$(ENGINE_OBJ)/dxtfilter.$o: $(ENGINE_SRC)/dxtfilter.cpp $(ENGINE_INC)/dxtfilter.h $(ENGINE_INC)/texcache.h
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$(engine_obj)/dxtfilter.$o: $(engine_src)/dxtfilter.cpp $(engine_inc)/dxtfilter.h $(engine_inc)/texcache.h
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$(ENGINE_OBJ)/hightile.$o: $(ENGINE_SRC)/hightile.cpp $(ENGINE_INC)/kplib.h $(ENGINE_INC)/hightile.h
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$(engine_obj)/hightile.$o: $(engine_src)/hightile.cpp $(engine_inc)/kplib.h $(engine_inc)/hightile.h
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$(ENGINE_OBJ)/voxmodel.$o: $(ENGINE_SRC)/voxmodel.cpp $(ENGINE_SRC)/engine_priv.h $(ENGINE_INC)/polymost.h $(ENGINE_INC)/hightile.h $(ENGINE_INC)/mdsprite.h $(ENGINE_INC)/texcache.h
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$(engine_obj)/voxmodel.$o: $(engine_src)/voxmodel.cpp $(engine_src)/engine_priv.h $(engine_inc)/polymost.h $(engine_inc)/hightile.h $(engine_inc)/mdsprite.h $(engine_inc)/texcache.h
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$(ENGINE_OBJ)/mdsprite.$o: $(ENGINE_SRC)/mdsprite.cpp $(ENGINE_SRC)/engine_priv.h $(ENGINE_INC)/polymost.h $(ENGINE_INC)/hightile.h $(ENGINE_INC)/mdsprite.h $(ENGINE_INC)/texcache.h
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$(engine_obj)/mdsprite.$o: $(engine_src)/mdsprite.cpp $(engine_src)/engine_priv.h $(engine_inc)/polymost.h $(engine_inc)/hightile.h $(engine_inc)/mdsprite.h $(engine_inc)/texcache.h
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$(ENGINE_OBJ)/textfont.$o: $(ENGINE_SRC)/textfont.cpp
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$(engine_obj)/textfont.$o: $(engine_src)/textfont.cpp
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$(ENGINE_OBJ)/smalltextfont.$o: $(ENGINE_SRC)/smalltextfont.cpp
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$(engine_obj)/smalltextfont.$o: $(engine_src)/smalltextfont.cpp
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$(ENGINE_OBJ)/glbuild.$o: $(ENGINE_SRC)/glbuild.cpp $(ENGINE_INC)/glbuild.h $(ENGINE_INC)/baselayer.h $(GLAD_INC)/glad/glad.h
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$(engine_obj)/glbuild.$o: $(engine_src)/glbuild.cpp $(engine_inc)/glbuild.h $(engine_inc)/baselayer.h $(glad_inc)/glad/glad.h
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$(ENGINE_OBJ)/glsurface.$o: $(ENGINE_SRC)/glsurface.cpp $(ENGINE_INC)/compat.h $(ENGINE_INC)/palette.h $(ENGINE_INC)/glsurface.h $(GLAD_INC)/glad/glad.h $(ENGINE_INC)/baselayer.h $(ENGINE_INC)/build.h
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$(engine_obj)/glsurface.$o: $(engine_src)/glsurface.cpp $(engine_inc)/compat.h $(engine_inc)/palette.h $(engine_inc)/glsurface.h $(glad_inc)/glad/glad.h $(engine_inc)/baselayer.h $(engine_inc)/build.h
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$(ENGINE_OBJ)/kplib.$o: $(ENGINE_SRC)/kplib.cpp $(ENGINE_INC)/compat.h $(ENGINE_INC)/kplib.h
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$(engine_obj)/kplib.$o: $(engine_src)/kplib.cpp $(engine_inc)/compat.h $(engine_inc)/kplib.h
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$(ENGINE_OBJ)/md4.$o: $(ENGINE_SRC)/md4.cpp $(ENGINE_INC)/md4.h
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$(engine_obj)/md4.$o: $(engine_src)/md4.cpp $(engine_inc)/md4.h
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$(ENGINE_OBJ)/lz4.$o: $(ENGINE_SRC)/lz4.c $(ENGINE_INC)/lz4.h
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$(engine_obj)/lz4.$o: $(engine_src)/lz4.c $(engine_inc)/lz4.h
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$(ENGINE_OBJ)/osd.$o: $(ENGINE_SRC)/osd.cpp $(ENGINE_INC)/build.h $(ENGINE_INC)/buildtypes.h $(ENGINE_INC)/osd.h $(ENGINE_INC)/compat.h $(ENGINE_INC)/baselayer.h
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$(engine_obj)/osd.$o: $(engine_src)/osd.cpp $(engine_inc)/build.h $(engine_inc)/buildtypes.h $(engine_inc)/osd.h $(engine_inc)/compat.h $(engine_inc)/baselayer.h
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$(ENGINE_OBJ)/pragmas.$o: $(ENGINE_SRC)/pragmas.cpp $(ENGINE_INC)/compat.h
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$(engine_obj)/pragmas.$o: $(engine_src)/pragmas.cpp $(engine_inc)/compat.h
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$(ENGINE_OBJ)/scriptfile.$o: $(ENGINE_SRC)/scriptfile.cpp $(ENGINE_INC)/scriptfile.h $(ENGINE_INC)/cache1d.h $(ENGINE_INC)/compat.h
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$(engine_obj)/scriptfile.$o: $(engine_src)/scriptfile.cpp $(engine_inc)/scriptfile.h $(engine_inc)/cache1d.h $(engine_inc)/compat.h
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$(ENGINE_OBJ)/sdlayer.$o: $(ENGINE_SRC)/sdlayer.cpp $(ENGINE_SRC)/sdlayer12.cpp $(ENGINE_INC)/compat.h $(ENGINE_INC)/sdlayer.h $(ENGINE_INC)/baselayer.h $(ENGINE_INC)/cache1d.h $(ENGINE_INC)/pragmas.h $(ENGINE_INC)/a.h $(ENGINE_INC)/build.h $(ENGINE_INC)/buildtypes.h $(ENGINE_INC)/osd.h $(GLAD_INC)/glad/glad.h $(ENGINE_INC)/glbuild.h
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$(engine_obj)/sdlayer.$o: $(engine_src)/sdlayer.cpp $(engine_src)/sdlayer12.cpp $(engine_inc)/compat.h $(engine_inc)/sdlayer.h $(engine_inc)/baselayer.h $(engine_inc)/cache1d.h $(engine_inc)/pragmas.h $(engine_inc)/a.h $(engine_inc)/build.h $(engine_inc)/buildtypes.h $(engine_inc)/osd.h $(glad_inc)/glad/glad.h $(engine_inc)/glbuild.h
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$(ENGINE_OBJ)/winlayer.$o: $(ENGINE_SRC)/winlayer.cpp $(ENGINE_INC)/compat.h $(ENGINE_INC)/winlayer.h $(ENGINE_INC)/baselayer.h $(ENGINE_INC)/pragmas.h $(ENGINE_INC)/build.h $(ENGINE_INC)/buildtypes.h $(ENGINE_INC)/a.h $(ENGINE_INC)/osd.h $(ENGINE_INC)/dxdidf.h $(GLAD_INC)/glad/glad.h $(GLAD_INC)/glad/glad_wgl.h $(ENGINE_INC)/glbuild.h $(ENGINE_INC)/rawinput.h $(ENGINE_INC)/winbits.h
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$(engine_obj)/winlayer.$o: $(engine_src)/winlayer.cpp $(engine_inc)/compat.h $(engine_inc)/winlayer.h $(engine_inc)/baselayer.h $(engine_inc)/pragmas.h $(engine_inc)/build.h $(engine_inc)/buildtypes.h $(engine_inc)/a.h $(engine_inc)/osd.h $(engine_inc)/dxdidf.h $(glad_inc)/glad/glad.h $(glad_inc)/glad/glad_wgl.h $(engine_inc)/glbuild.h $(engine_inc)/rawinput.h $(engine_inc)/winbits.h
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$(ENGINE_OBJ)/gtkbits.$o: $(ENGINE_SRC)/gtkbits.cpp $(ENGINE_INC)/baselayer.h $(ENGINE_INC)/build.h $(ENGINE_INC)/buildtypes.h $(ENGINE_INC)/dynamicgtk.h
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$(engine_obj)/gtkbits.$o: $(engine_src)/gtkbits.cpp $(engine_inc)/baselayer.h $(engine_inc)/build.h $(engine_inc)/buildtypes.h $(engine_inc)/dynamicgtk.h
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$(ENGINE_OBJ)/dynamicgtk.$o: $(ENGINE_SRC)/dynamicgtk.cpp $(ENGINE_INC)/dynamicgtk.h
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$(engine_obj)/dynamicgtk.$o: $(engine_src)/dynamicgtk.cpp $(engine_inc)/dynamicgtk.h
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$(ENGINE_OBJ)/polymer.$o: $(ENGINE_SRC)/polymer.cpp $(ENGINE_INC)/polymer.h $(ENGINE_INC)/compat.h $(ENGINE_INC)/build.h $(ENGINE_INC)/buildtypes.h $(GLAD_INC)/glad/glad.h $(ENGINE_INC)/glbuild.h $(ENGINE_INC)/osd.h $(ENGINE_INC)/pragmas.h $(ENGINE_INC)/mdsprite.h $(ENGINE_INC)/polymost.h
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$(engine_obj)/polymer.$o: $(engine_src)/polymer.cpp $(engine_inc)/polymer.h $(engine_inc)/compat.h $(engine_inc)/build.h $(engine_inc)/buildtypes.h $(glad_inc)/glad/glad.h $(engine_inc)/glbuild.h $(engine_inc)/osd.h $(engine_inc)/pragmas.h $(engine_inc)/mdsprite.h $(engine_inc)/polymost.h
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$(ENGINE_OBJ)/mutex.$o: $(ENGINE_SRC)/mutex.cpp $(ENGINE_INC)/mutex.h
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$(engine_obj)/mutex.$o: $(engine_src)/mutex.cpp $(engine_inc)/mutex.h
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$(ENGINE_OBJ)/rawinput.$o: $(ENGINE_SRC)/rawinput.cpp $(ENGINE_INC)/rawinput.h
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$(engine_obj)/rawinput.$o: $(engine_src)/rawinput.cpp $(engine_inc)/rawinput.h
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$(ENGINE_OBJ)/wiibits.$o: $(ENGINE_SRC)/wiibits.cpp $(ENGINE_INC)/wiibits.h
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$(engine_obj)/wiibits.$o: $(engine_src)/wiibits.cpp $(engine_inc)/wiibits.h
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$(ENGINE_OBJ)/winbits.$o: $(ENGINE_SRC)/winbits.cpp $(ENGINE_INC)/winbits.h
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$(engine_obj)/winbits.$o: $(engine_src)/winbits.cpp $(engine_inc)/winbits.h
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$(ENGINE_OBJ)/xxhash.$o: $(ENGINE_SRC)/xxhash.c $(ENGINE_INC)/xxhash.h
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$(engine_obj)/xxhash.$o: $(engine_src)/xxhash.c $(engine_inc)/xxhash.h
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$(ENGINE_OBJ)/pngwrite.$o: $(ENGINE_SRC)/pngwrite.cpp $(ENGINE_INC)/pngwrite.h
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$(engine_obj)/pngwrite.$o: $(engine_src)/pngwrite.cpp $(engine_inc)/pngwrite.h
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$(ENGINE_OBJ)/fix16.$o: $(ENGINE_SRC)/fix16.c $(ENGINE_INC)/fix16.h $(ENGINE_INC)/fix16_int64.h
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$(engine_obj)/fix16.$o: $(engine_src)/fix16.c $(engine_inc)/fix16.h $(engine_inc)/fix16_int64.h
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$(ENGINE_OBJ)/miniz.$o: $(ENGINE_SRC)/miniz.c $(ENGINE_INC)/miniz.h $(ENGINE_INC)/miniz_common.h $(ENGINE_INC)/miniz_tinfl.h $(ENGINE_INC)/miniz_tdef.h
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$(engine_obj)/miniz.$o: $(engine_src)/miniz.c $(engine_inc)/miniz.h $(engine_inc)/miniz_common.h $(engine_inc)/miniz_tinfl.h $(engine_inc)/miniz_tdef.h
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$(ENGINE_OBJ)/miniz_tinfl.$o: $(ENGINE_SRC)/miniz_tinfl.c $(ENGINE_INC)/miniz.h $(ENGINE_INC)/miniz_common.h $(ENGINE_INC)/miniz_tinfl.h $(ENGINE_INC)/miniz_tdef.h
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$(engine_obj)/miniz_tinfl.$o: $(engine_src)/miniz_tinfl.c $(engine_inc)/miniz.h $(engine_inc)/miniz_common.h $(engine_inc)/miniz_tinfl.h $(engine_inc)/miniz_tdef.h
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$(ENGINE_OBJ)/miniz_tdef.$o: $(ENGINE_SRC)/miniz_tdef.c $(ENGINE_INC)/miniz.h $(ENGINE_INC)/miniz_common.h $(ENGINE_INC)/miniz_tinfl.h $(ENGINE_INC)/miniz_tdef.h
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$(engine_obj)/miniz_tdef.$o: $(engine_src)/miniz_tdef.c $(engine_inc)/miniz.h $(engine_inc)/miniz_common.h $(engine_inc)/miniz_tinfl.h $(engine_inc)/miniz_tdef.h
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$(ENGINE_OBJ)/fix16_str.$o: $(ENGINE_SRC)/fix16_str.c $(ENGINE_INC)/fix16.h
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$(engine_obj)/fix16_str.$o: $(engine_src)/fix16_str.c $(engine_inc)/fix16.h
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$(ENGINE_OBJ)/lunatic.$o: $(ENGINE_SRC)/lunatic.cpp $(ENGINE_INC)/lunatic.h $(ENGINE_INC)/cache1d.h $(ENGINE_INC)/osd.h
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$(engine_obj)/lunatic.$o: $(engine_src)/lunatic.cpp $(engine_inc)/lunatic.h $(engine_inc)/cache1d.h $(engine_inc)/osd.h
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$(ENGINE_OBJ)/startwin.editor.$o: $(ENGINE_SRC)/startwin.editor.cpp $(ENGINE_INC)/build.h $(ENGINE_INC)/buildtypes.h $(ENGINE_INC)/editor.h $(ENGINE_INC)/winlayer.h $(ENGINE_INC)/compat.h $(ENGINE_INC)/startwin.editor.h
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$(engine_obj)/startwin.editor.$o: $(engine_src)/startwin.editor.cpp $(engine_inc)/build.h $(engine_inc)/buildtypes.h $(engine_inc)/editor.h $(engine_inc)/winlayer.h $(engine_inc)/compat.h $(engine_inc)/startwin.editor.h
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$(ENGINE_OBJ)/startgtk.editor.$o: $(ENGINE_SRC)/startgtk.editor.cpp $(ENGINE_INC)/baselayer.h $(ENGINE_INC)/build.h $(ENGINE_INC)/buildtypes.h $(ENGINE_INC)/editor.h $(ENGINE_INC)/compat.h
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$(engine_obj)/startgtk.editor.$o: $(engine_src)/startgtk.editor.cpp $(engine_inc)/baselayer.h $(engine_inc)/build.h $(engine_inc)/buildtypes.h $(engine_inc)/editor.h $(engine_inc)/compat.h
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$(TOOLS_OBJ)/compat_tools.$o: $(TOOLS_SRC)/compat_tools.cpp
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$(tools_obj)/compat_tools.$o: $(tools_src)/compat_tools.cpp
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$(TOOLS_OBJ)/kextract.$o: $(TOOLS_SRC)/kextract.cpp $(ENGINE_INC)/compat.h
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$(tools_obj)/kextract.$o: $(tools_src)/kextract.cpp $(engine_inc)/compat.h
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$(TOOLS_OBJ)/kgroup.$o: $(TOOLS_SRC)/kgroup.cpp $(ENGINE_INC)/compat.h
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$(tools_obj)/kgroup.$o: $(tools_src)/kgroup.cpp $(engine_inc)/compat.h
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$(TOOLS_OBJ)/transpal.$o: $(TOOLS_SRC)/transpal.cpp $(ENGINE_INC)/compat.h $(ENGINE_INC)/pragmas.h
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$(tools_obj)/transpal.$o: $(tools_src)/transpal.cpp $(engine_inc)/compat.h $(engine_inc)/pragmas.h
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$(TOOLS_OBJ)/wad2art.$o: $(TOOLS_SRC)/wad2art.cpp $(ENGINE_INC)/compat.h $(ENGINE_INC)/pragmas.h
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$(tools_obj)/wad2art.$o: $(tools_src)/wad2art.cpp $(engine_inc)/compat.h $(engine_inc)/pragmas.h
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$(TOOLS_OBJ)/wad2map.$o: $(TOOLS_SRC)/wad2map.cpp $(ENGINE_INC)/compat.h $(ENGINE_INC)/pragmas.h
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$(tools_obj)/wad2map.$o: $(tools_src)/wad2map.cpp $(engine_inc)/compat.h $(engine_inc)/pragmas.h
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$(TOOLS_OBJ)/kmd2tool.$o: $(TOOLS_SRC)/kmd2tool.cpp $(ENGINE_INC)/compat.h
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$(tools_obj)/kmd2tool.$o: $(tools_src)/kmd2tool.cpp $(engine_inc)/compat.h
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$(TOOLS_OBJ)/md2tool.$o: $(TOOLS_SRC)/md2tool.cpp $(ENGINE_INC)/compat.h $(ENGINE_INC)/build.h $(ENGINE_INC)/buildtypes.h $(GLAD_INC)/glad/glad.h $(ENGINE_INC)/mdsprite.h
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$(tools_obj)/md2tool.$o: $(tools_src)/md2tool.cpp $(engine_inc)/compat.h $(engine_inc)/build.h $(engine_inc)/buildtypes.h $(glad_inc)/glad/glad.h $(engine_inc)/mdsprite.h
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$(TOOLS_OBJ)/generateicon.$o: $(TOOLS_SRC)/generateicon.cpp $(ENGINE_INC)/kplib.h $(ENGINE_INC)/compat.h
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$(tools_obj)/generateicon.$o: $(tools_src)/generateicon.cpp $(engine_inc)/kplib.h $(engine_inc)/compat.h
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$(TOOLS_OBJ)/cacheinfo.$o: $(TOOLS_SRC)/cacheinfo.cpp $(ENGINE_INC)/compat.h
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$(tools_obj)/cacheinfo.$o: $(tools_src)/cacheinfo.cpp $(engine_inc)/compat.h
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$(TOOLS_OBJ)/enumdisplay.$o: $(TOOLS_SRC)/enumdisplay.cpp $(ENGINE_INC)/compat.h
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$(tools_obj)/enumdisplay.$o: $(tools_src)/enumdisplay.cpp $(engine_inc)/compat.h
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$(TOOLS_OBJ)/getdxdidf.$o: $(TOOLS_SRC)/getdxdidf.cpp $(ENGINE_INC)/compat.h
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$(tools_obj)/getdxdidf.$o: $(tools_src)/getdxdidf.cpp $(engine_inc)/compat.h
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$(TOOLS_OBJ)/makesdlkeytrans.$o: $(TOOLS_SRC)/makesdlkeytrans.cpp
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$(tools_obj)/makesdlkeytrans.$o: $(tools_src)/makesdlkeytrans.cpp
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$(TOOLS_OBJ)/arttool.$o: $(TOOLS_SRC)/arttool.cpp
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$(tools_obj)/arttool.$o: $(tools_src)/arttool.cpp
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$(TOOLS_OBJ)/givedepth.$o: $(TOOLS_SRC)/givedepth.cpp
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$(tools_obj)/givedepth.$o: $(tools_src)/givedepth.cpp
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$(TOOLS_OBJ)/mkpalette.$o: $(TOOLS_SRC)/mkpalette.cpp
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$(tools_obj)/mkpalette.$o: $(tools_src)/mkpalette.cpp
|
||||||
$(TOOLS_OBJ)/unpackssi.$o: $(TOOLS_SRC)/unpackssi.cpp
|
$(tools_obj)/unpackssi.$o: $(tools_src)/unpackssi.cpp
|
||||||
$(TOOLS_OBJ)/bsuite.$o: $(TOOLS_SRC)/bsuite.cpp
|
$(tools_obj)/bsuite.$o: $(tools_src)/bsuite.cpp
|
||||||
$(TOOLS_OBJ)/ivfrate.$o: $(TOOLS_SRC)/ivfrate.cpp $(ENGINE_INC)/animvpx.h
|
$(tools_obj)/ivfrate.$o: $(tools_src)/ivfrate.cpp $(engine_inc)/animvpx.h
|
||||||
$(TOOLS_OBJ)/map2stl.$o: $(TOOLS_SRC)/map2stl.cpp
|
$(tools_obj)/map2stl.$o: $(tools_src)/map2stl.cpp
|
||||||
|
|
|
@ -1,131 +1,131 @@
|
||||||
duke3d_h=\
|
duke3d_h=\
|
||||||
$(ENGINE_INC)/compat.h \
|
$(engine_inc)/compat.h \
|
||||||
$(ENGINE_INC)/pragmas.h \
|
$(engine_inc)/pragmas.h \
|
||||||
$(ENGINE_INC)/build.h \
|
$(engine_inc)/build.h \
|
||||||
$(ENGINE_INC)/baselayer.h \
|
$(engine_inc)/baselayer.h \
|
||||||
$(ENGINE_INC)/polymer.h \
|
$(engine_inc)/polymer.h \
|
||||||
$(ENGINE_INC)/polymost.h \
|
$(engine_inc)/polymost.h \
|
||||||
$(ENGINE_INC)/texcache.h \
|
$(engine_inc)/texcache.h \
|
||||||
$(ENGINE_INC)/cache1d.h \
|
$(engine_inc)/cache1d.h \
|
||||||
$(MACT_INC)/file_lib.h \
|
$(mact_inc)/file_lib.h \
|
||||||
$(MACT_INC)/keyboard.h \
|
$(mact_inc)/keyboard.h \
|
||||||
$(MACT_INC)/mouse.h \
|
$(mact_inc)/mouse.h \
|
||||||
$(MACT_INC)/joystick.h \
|
$(mact_inc)/joystick.h \
|
||||||
$(MACT_INC)/control.h \
|
$(mact_inc)/control.h \
|
||||||
$(DUKE3D_SRC)/macros.h \
|
$(duke3d_src)/macros.h \
|
||||||
$(DUKE3D_SRC)/gamedefs.h \
|
$(duke3d_src)/gamedefs.h \
|
||||||
$(DUKE3D_SRC)/function.h \
|
$(duke3d_src)/function.h \
|
||||||
$(DUKE3D_SRC)/config.h \
|
$(duke3d_src)/config.h \
|
||||||
$(DUKE3D_SRC)/sounds.h \
|
$(duke3d_src)/sounds.h \
|
||||||
$(DUKE3D_SRC)/sounds_common.h \
|
$(duke3d_src)/sounds_common.h \
|
||||||
$(DUKE3D_SRC)/soundsdyn.h \
|
$(duke3d_src)/soundsdyn.h \
|
||||||
$(DUKE3D_SRC)/rts.h \
|
$(duke3d_src)/rts.h \
|
||||||
$(DUKE3D_SRC)/_rts.h \
|
$(duke3d_src)/_rts.h \
|
||||||
$(DUKE3D_SRC)/soundefs.h \
|
$(duke3d_src)/soundefs.h \
|
||||||
$(AUDIOLIB_INC)/fx_man.h \
|
$(audiolib_inc)/fx_man.h \
|
||||||
$(AUDIOLIB_INC)/music.h \
|
$(audiolib_inc)/music.h \
|
||||||
$(DUKE3D_SRC)/namesdyn.h \
|
$(duke3d_src)/namesdyn.h \
|
||||||
$(DUKE3D_SRC)/duke3d.h \
|
$(duke3d_src)/duke3d.h \
|
||||||
$(DUKE3D_SRC)/player.h \
|
$(duke3d_src)/player.h \
|
||||||
$(DUKE3D_SRC)/sector.h \
|
$(duke3d_src)/sector.h \
|
||||||
$(DUKE3D_SRC)/game.h \
|
$(duke3d_src)/game.h \
|
||||||
$(DUKE3D_SRC)/actors.h \
|
$(duke3d_src)/actors.h \
|
||||||
$(DUKE3D_SRC)/menus.h
|
$(duke3d_src)/menus.h
|
||||||
|
|
||||||
gamedef_h=$(DUKE3D_SRC)/gamedef.h $(DUKE3D_SRC)/gameexec.h $(DUKE3D_SRC)/gamevars.h
|
gamedef_h=$(duke3d_src)/gamedef.h $(duke3d_src)/gameexec.h $(duke3d_src)/gamevars.h
|
||||||
|
|
||||||
game_defs_dep=$(DUKE3D_SRC)/lunatic/_defs_game.lua
|
game_defs_dep=$(duke3d_src)/lunatic/_defs_game.lua
|
||||||
|
|
||||||
$(DUKE3D_OBJ)/game.$o: $(DUKE3D_SRC)/game.cpp $(game_defs_dep) $(MACT_INC)/scriplib.h $(duke3d_h) $(DUKE3D_SRC)/input.h $(DUKE3D_SRC)/osdfuncs.h $(DUKE3D_SRC)/osdcmds.h $(DUKE3D_SRC)/grpscan.h $(DUKE3D_SRC)/demo.h $(ENGINE_INC)/hightile.h
|
$(duke3d_obj)/game.$o: $(duke3d_src)/game.cpp $(game_defs_dep) $(mact_inc)/scriplib.h $(duke3d_h) $(duke3d_src)/input.h $(duke3d_src)/osdfuncs.h $(duke3d_src)/osdcmds.h $(duke3d_src)/grpscan.h $(duke3d_src)/demo.h $(engine_inc)/hightile.h
|
||||||
$(DUKE3D_OBJ)/actors.$o: $(DUKE3D_SRC)/actors.cpp $(duke3d_h)
|
$(duke3d_obj)/actors.$o: $(duke3d_src)/actors.cpp $(duke3d_h)
|
||||||
$(DUKE3D_OBJ)/anim.$o: $(DUKE3D_SRC)/anim.cpp $(duke3d_h) $(DUKE3D_SRC)/input.h $(MACT_INC)/animlib.h $(ENGINE_INC)/animvpx.h
|
$(duke3d_obj)/anim.$o: $(duke3d_src)/anim.cpp $(duke3d_h) $(duke3d_src)/input.h $(mact_inc)/animlib.h $(engine_inc)/animvpx.h
|
||||||
$(DUKE3D_OBJ)/cheats.$o: $(DUKE3D_SRC)/cheats.cpp $(DUKE3D_SRC)/cheats.h
|
$(duke3d_obj)/cheats.$o: $(duke3d_src)/cheats.cpp $(duke3d_src)/cheats.h
|
||||||
$(DUKE3D_OBJ)/cmdline.$o: $(DUKE3D_SRC)/cmdline.cpp $(DUKE3D_SRC)/cmdline.h
|
$(duke3d_obj)/cmdline.$o: $(duke3d_src)/cmdline.cpp $(duke3d_src)/cmdline.h
|
||||||
$(DUKE3D_OBJ)/demo.$o: $(DUKE3D_SRC)/demo.cpp $(duke3d_h) $(DUKE3D_SRC)/input.h
|
$(duke3d_obj)/demo.$o: $(duke3d_src)/demo.cpp $(duke3d_h) $(duke3d_src)/input.h
|
||||||
$(DUKE3D_OBJ)/gamedef.$o: $(DUKE3D_SRC)/gamedef.cpp $(duke3d_h) $(gamedef_h) $(DUKE3D_SRC)/savegame.h
|
$(duke3d_obj)/gamedef.$o: $(duke3d_src)/gamedef.cpp $(duke3d_h) $(gamedef_h) $(duke3d_src)/savegame.h
|
||||||
$(DUKE3D_OBJ)/gameexec.$o: $(DUKE3D_SRC)/gameexec.cpp $(DUKE3D_SRC)/gamestructures.cpp $(duke3d_h) $(gamedef_h)
|
$(duke3d_obj)/gameexec.$o: $(duke3d_src)/gameexec.cpp $(duke3d_src)/gamestructures.cpp $(duke3d_h) $(gamedef_h)
|
||||||
$(DUKE3D_OBJ)/gamestructures.$o: $(DUKE3D_SRC)/gamestructures.cpp $(duke3d_h) $(gamedef_h)
|
$(duke3d_obj)/gamestructures.$o: $(duke3d_src)/gamestructures.cpp $(duke3d_h) $(gamedef_h)
|
||||||
$(DUKE3D_OBJ)/gamevars.$o: $(DUKE3D_SRC)/gamevars.cpp $(DUKE3D_SRC)/gamestructures.cpp $(duke3d_h) $(gamedef_h) $(DUKE3D_SRC)/savegame.h
|
$(duke3d_obj)/gamevars.$o: $(duke3d_src)/gamevars.cpp $(duke3d_src)/gamestructures.cpp $(duke3d_h) $(gamedef_h) $(duke3d_src)/savegame.h
|
||||||
$(DUKE3D_OBJ)/global.$o: $(DUKE3D_SRC)/global.cpp $(duke3d_h)
|
$(duke3d_obj)/global.$o: $(duke3d_src)/global.cpp $(duke3d_h)
|
||||||
$(DUKE3D_OBJ)/input.$o: $(DUKE3D_SRC)/input.cpp $(duke3d_h) $(DUKE3D_SRC)/input.h
|
$(duke3d_obj)/input.$o: $(duke3d_src)/input.cpp $(duke3d_h) $(duke3d_src)/input.h
|
||||||
$(DUKE3D_OBJ)/mdump.$o: $(DUKE3D_SRC)/mdump.cpp $(DUKE3D_SRC)/mdump.h
|
$(duke3d_obj)/mdump.$o: $(duke3d_src)/mdump.cpp $(duke3d_src)/mdump.h
|
||||||
$(DUKE3D_OBJ)/menus.$o: $(DUKE3D_SRC)/menus.cpp $(duke3d_h) $(DUKE3D_SRC)/input.h $(MACT_INC)/mouse.h $(DUKE3D_SRC)/menus.h
|
$(duke3d_obj)/menus.$o: $(duke3d_src)/menus.cpp $(duke3d_h) $(duke3d_src)/input.h $(mact_inc)/mouse.h $(duke3d_src)/menus.h
|
||||||
$(DUKE3D_OBJ)/namesdyn.$o: $(DUKE3D_SRC)/namesdyn.cpp $(duke3d_h)
|
$(duke3d_obj)/namesdyn.$o: $(duke3d_src)/namesdyn.cpp $(duke3d_h)
|
||||||
$(DUKE3D_OBJ)/net.$o: $(DUKE3D_SRC)/net.cpp $(duke3d_h)
|
$(duke3d_obj)/net.$o: $(duke3d_src)/net.cpp $(duke3d_h)
|
||||||
$(DUKE3D_OBJ)/player.$o: $(DUKE3D_SRC)/player.cpp $(duke3d_h)
|
$(duke3d_obj)/player.$o: $(duke3d_src)/player.cpp $(duke3d_h)
|
||||||
$(DUKE3D_OBJ)/premap.$o: $(DUKE3D_SRC)/premap.cpp $(duke3d_h) $(ENGINE_INC)/osd.h
|
$(duke3d_obj)/premap.$o: $(duke3d_src)/premap.cpp $(duke3d_h) $(engine_inc)/osd.h
|
||||||
$(DUKE3D_OBJ)/savegame.$o: $(DUKE3D_SRC)/savegame.cpp $(duke3d_h) $(DUKE3D_SRC)/savegame.h
|
$(duke3d_obj)/savegame.$o: $(duke3d_src)/savegame.cpp $(duke3d_h) $(duke3d_src)/savegame.h
|
||||||
$(DUKE3D_OBJ)/sbar.$o: $(DUKE3D_SRC)/sbar.cpp $(DUKE3D_SRC)/sbar.h
|
$(duke3d_obj)/sbar.$o: $(duke3d_src)/sbar.cpp $(duke3d_src)/sbar.h
|
||||||
$(DUKE3D_OBJ)/screens.$o: $(DUKE3D_SRC)/screens.cpp $(DUKE3D_SRC)/screens.h
|
$(duke3d_obj)/screens.$o: $(duke3d_src)/screens.cpp $(duke3d_src)/screens.h
|
||||||
$(DUKE3D_OBJ)/screentext.$o: $(DUKE3D_SRC)/screentext.cpp $(DUKE3D_SRC)/screentext.h
|
$(duke3d_obj)/screentext.$o: $(duke3d_src)/screentext.cpp $(duke3d_src)/screentext.h
|
||||||
$(DUKE3D_OBJ)/sector.$o: $(DUKE3D_SRC)/sector.cpp $(duke3d_h) $(DUKE3D_SRC)/input.h
|
$(duke3d_obj)/sector.$o: $(duke3d_src)/sector.cpp $(duke3d_h) $(duke3d_src)/input.h
|
||||||
$(DUKE3D_OBJ)/sounds.$o: $(DUKE3D_SRC)/sounds.cpp $(duke3d_h)
|
$(duke3d_obj)/sounds.$o: $(duke3d_src)/sounds.cpp $(duke3d_h)
|
||||||
$(DUKE3D_OBJ)/soundsdyn.$o: $(DUKE3D_SRC)/soundsdyn.cpp $(duke3d_h)
|
$(duke3d_obj)/soundsdyn.$o: $(duke3d_src)/soundsdyn.cpp $(duke3d_h)
|
||||||
$(DUKE3D_OBJ)/rts.$o: $(DUKE3D_SRC)/rts.cpp $(duke3d_h)
|
$(duke3d_obj)/rts.$o: $(duke3d_src)/rts.cpp $(duke3d_h)
|
||||||
$(DUKE3D_OBJ)/config.$o: $(DUKE3D_SRC)/config.cpp $(duke3d_h) $(MACT_INC)/scriplib.h $(DUKE3D_SRC)/_functio.h
|
$(duke3d_obj)/config.$o: $(duke3d_src)/config.cpp $(duke3d_h) $(mact_inc)/scriplib.h $(duke3d_src)/_functio.h
|
||||||
$(DUKE3D_OBJ)/winbits.$o: $(DUKE3D_SRC)/winbits.cpp
|
$(duke3d_obj)/winbits.$o: $(duke3d_src)/winbits.cpp
|
||||||
$(DUKE3D_OBJ)/osdfuncs.$o: $(DUKE3D_SRC)/names.h $(ENGINE_INC)/build.h $(ENGINE_INC)/osd.h
|
$(duke3d_obj)/osdfuncs.$o: $(duke3d_src)/names.h $(engine_inc)/build.h $(engine_inc)/osd.h
|
||||||
$(DUKE3D_OBJ)/osdcmds.$o: $(DUKE3D_SRC)/osdcmds.cpp $(DUKE3D_SRC)/osdcmds.h $(ENGINE_INC)/osd.h $(duke3d_h)
|
$(duke3d_obj)/osdcmds.$o: $(duke3d_src)/osdcmds.cpp $(duke3d_src)/osdcmds.h $(engine_inc)/osd.h $(duke3d_h)
|
||||||
|
|
||||||
$(DUKE3D_OBJ)/lunatic_game.$o: $(ENGINE_INC)/lunatic.h $(DUKE3D_SRC)/lunatic/lunatic_game.cpp $(DUKE3D_SRC)/lunatic/lunatic_game.h $(DUKE3D_SRC)/gamedef.h $(DUKE3D_SRC)/gameexec.h $(ENGINE_INC)/cache1d.h $(ENGINE_INC)/osd.h
|
$(duke3d_obj)/lunatic_game.$o: $(engine_inc)/lunatic.h $(duke3d_src)/lunatic/lunatic_game.cpp $(duke3d_src)/lunatic/lunatic_game.h $(duke3d_src)/gamedef.h $(duke3d_src)/gameexec.h $(engine_inc)/cache1d.h $(engine_inc)/osd.h
|
||||||
$(DUKE3D_OBJ)/lunatic_editor.$o: $(ENGINE_INC)/lunatic.h $(DUKE3D_SRC)/lunatic/lunatic_editor.cpp $(DUKE3D_SRC)/lunatic/lunatic_editor.h $(ENGINE_INC)/cache1d.h $(ENGINE_INC)/osd.h
|
$(duke3d_obj)/lunatic_editor.$o: $(engine_inc)/lunatic.h $(duke3d_src)/lunatic/lunatic_editor.cpp $(duke3d_src)/lunatic/lunatic_editor.h $(engine_inc)/cache1d.h $(engine_inc)/osd.h
|
||||||
|
|
||||||
# editor objects
|
# editor objects
|
||||||
m32_script_hs=$(ENGINE_INC)/m32script.h $(DUKE3D_SRC)/m32def.h
|
m32_script_hs=$(engine_inc)/m32script.h $(duke3d_src)/m32def.h
|
||||||
$(DUKE3D_OBJ)/astub.$o: $(DUKE3D_SRC)/astub.cpp \
|
$(duke3d_obj)/astub.$o: $(duke3d_src)/astub.cpp \
|
||||||
$(ENGINE_INC)/compat.h \
|
$(engine_inc)/compat.h \
|
||||||
$(ENGINE_INC)/build.h \
|
$(engine_inc)/build.h \
|
||||||
$(ENGINE_INC)/editor.h \
|
$(engine_inc)/editor.h \
|
||||||
$(ENGINE_INC)/pragmas.h \
|
$(engine_inc)/pragmas.h \
|
||||||
$(ENGINE_INC)/baselayer.h \
|
$(engine_inc)/baselayer.h \
|
||||||
$(ENGINE_INC)/osd.h \
|
$(engine_inc)/osd.h \
|
||||||
$(ENGINE_INC)/cache1d.h \
|
$(engine_inc)/cache1d.h \
|
||||||
$(ENGINE_INC)/crc32.h \
|
$(engine_inc)/crc32.h \
|
||||||
$(ENGINE_INC)/scriptfile.h \
|
$(engine_inc)/scriptfile.h \
|
||||||
$(ENGINE_INC)/lz4.h \
|
$(engine_inc)/lz4.h \
|
||||||
$(DUKE3D_SRC)/macros.h \
|
$(duke3d_src)/macros.h \
|
||||||
$(DUKE3D_SRC)/osdfuncs.h \
|
$(duke3d_src)/osdfuncs.h \
|
||||||
$(DUKE3D_SRC)/names.h \
|
$(duke3d_src)/names.h \
|
||||||
$(DUKE3D_SRC)/mapster32.h \
|
$(duke3d_src)/mapster32.h \
|
||||||
$(DUKE3D_SRC)/keys.h \
|
$(duke3d_src)/keys.h \
|
||||||
$(m32_script_hs)
|
$(m32_script_hs)
|
||||||
$(DUKE3D_OBJ)/sounds_mapster32.$o: $(DUKE3D_SRC)/sounds_mapster32.cpp \
|
$(duke3d_obj)/sounds_mapster32.$o: $(duke3d_src)/sounds_mapster32.cpp \
|
||||||
$(DUKE3D_SRC)/sounds_mapster32.h \
|
$(duke3d_src)/sounds_mapster32.h \
|
||||||
$(DUKE3D_SRC)/sounds_common.h \
|
$(duke3d_src)/sounds_common.h \
|
||||||
$(ENGINE_INC)/compat.h \
|
$(engine_inc)/compat.h \
|
||||||
$(ENGINE_INC)/baselayer.h \
|
$(engine_inc)/baselayer.h \
|
||||||
$(ENGINE_INC)/cache1d.h \
|
$(engine_inc)/cache1d.h \
|
||||||
$(ENGINE_INC)/build.h \
|
$(engine_inc)/build.h \
|
||||||
$(ENGINE_INC)/editor.h \
|
$(engine_inc)/editor.h \
|
||||||
$(ENGINE_INC)/osd.h \
|
$(engine_inc)/osd.h \
|
||||||
$(DUKE3D_SRC)/macros.h \
|
$(duke3d_src)/macros.h \
|
||||||
$(AUDIOLIB_INC)/fx_man.h \
|
$(audiolib_inc)/fx_man.h \
|
||||||
|
|
||||||
$(DUKE3D_OBJ)/m32def.$o: $(DUKE3D_SRC)/m32def.cpp $(m32_script_hs) $(ENGINE_INC)/cache1d.h $(DUKE3D_SRC)/sounds_mapster32.h $(DUKE3D_SRC)/sounds_common.h $(DUKE3D_SRC)/keys.h
|
$(duke3d_obj)/m32def.$o: $(duke3d_src)/m32def.cpp $(m32_script_hs) $(engine_inc)/cache1d.h $(duke3d_src)/sounds_mapster32.h $(duke3d_src)/sounds_common.h $(duke3d_src)/keys.h
|
||||||
$(DUKE3D_OBJ)/m32exec.$o: $(DUKE3D_SRC)/m32exec.cpp $(m32_script_hs) $(DUKE3D_SRC)/sounds_mapster32.h $(DUKE3D_SRC)/sounds_common.h $(ENGINE_INC)/osd.h $(DUKE3D_SRC)/keys.h $(AUDIOLIB_INC)/fx_man.h
|
$(duke3d_obj)/m32exec.$o: $(duke3d_src)/m32exec.cpp $(m32_script_hs) $(duke3d_src)/sounds_mapster32.h $(duke3d_src)/sounds_common.h $(engine_inc)/osd.h $(duke3d_src)/keys.h $(audiolib_inc)/fx_man.h
|
||||||
$(DUKE3D_OBJ)/m32structures.$o: $(DUKE3D_SRC)/m32structures.cpp $(m32_script_hs) $(ENGINE_INC)/compat.h $(ENGINE_INC)/prlights.h
|
$(duke3d_obj)/m32structures.$o: $(duke3d_src)/m32structures.cpp $(m32_script_hs) $(engine_inc)/compat.h $(engine_inc)/prlights.h
|
||||||
$(DUKE3D_OBJ)/m32vars.$o: $(DUKE3D_SRC)/m32vars.cpp $(DUKE3D_SRC)/m32structures.cpp $(m32_script_hs) $(ENGINE_INC)/osd.h $(DUKE3D_SRC)/keys.h $(ENGINE_INC)/polymer.h
|
$(duke3d_obj)/m32vars.$o: $(duke3d_src)/m32vars.cpp $(duke3d_src)/m32structures.cpp $(m32_script_hs) $(engine_inc)/osd.h $(duke3d_src)/keys.h $(engine_inc)/polymer.h
|
||||||
# TODO: m32common.cpp
|
# TODO: m32common.cpp
|
||||||
|
|
||||||
# misc objects
|
# misc objects
|
||||||
$(DUKE3D_OBJ)/game_icon.$o: $(DUKE3D_RSRC)/game_icon.c $(DUKE3D_RSRC)/game_icon.ico
|
$(duke3d_obj)/game_icon.$o: $(duke3d_rsrc)/game_icon.c $(duke3d_rsrc)/game_icon.ico
|
||||||
$(DUKE3D_OBJ)/build_icon.$o: $(DUKE3D_RSRC)/build_icon.c $(DUKE3D_RSRC)/build_icon.ico
|
$(duke3d_obj)/build_icon.$o: $(duke3d_rsrc)/build_icon.c $(duke3d_rsrc)/build_icon.ico
|
||||||
|
|
||||||
$(DUKE3D_OBJ)/grpscan.$o: $(DUKE3D_SRC)/grpscan.cpp $(ENGINE_INC)/compat.h $(ENGINE_INC)/baselayer.h $(ENGINE_INC)/scriptfile.h $(ENGINE_INC)/cache1d.h $(ENGINE_INC)/crc32.h $(DUKE3D_SRC)/grpscan.h
|
$(duke3d_obj)/grpscan.$o: $(duke3d_src)/grpscan.cpp $(engine_inc)/compat.h $(engine_inc)/baselayer.h $(engine_inc)/scriptfile.h $(engine_inc)/cache1d.h $(engine_inc)/crc32.h $(duke3d_src)/grpscan.h
|
||||||
$(DUKE3D_OBJ)/gameres.$o: $(DUKE3D_RSRC)/gameres.rc $(DUKE3D_SRC)/startwin.game.h $(DUKE3D_RSRC)/game.bmp
|
$(duke3d_obj)/gameres.$o: $(duke3d_rsrc)/gameres.rc $(duke3d_src)/startwin.game.h $(duke3d_rsrc)/game.bmp
|
||||||
$(DUKE3D_OBJ)/buildres.$o: $(DUKE3D_RSRC)/buildres.rc $(ENGINE_INC)/startwin.editor.h $(DUKE3D_RSRC)/build.bmp
|
$(duke3d_obj)/buildres.$o: $(duke3d_rsrc)/buildres.rc $(engine_inc)/startwin.editor.h $(duke3d_rsrc)/build.bmp
|
||||||
$(DUKE3D_OBJ)/startwin.game.$o: $(DUKE3D_SRC)/startwin.game.cpp $(duke3d_h) $(ENGINE_INC)/build.h $(ENGINE_INC)/winlayer.h $(ENGINE_INC)/compat.h $(DUKE3D_SRC)/grpscan.h
|
$(duke3d_obj)/startwin.game.$o: $(duke3d_src)/startwin.game.cpp $(duke3d_h) $(engine_inc)/build.h $(engine_inc)/winlayer.h $(engine_inc)/compat.h $(duke3d_src)/grpscan.h
|
||||||
$(DUKE3D_OBJ)/startgtk.game.$o: $(DUKE3D_SRC)/startgtk.game.cpp $(duke3d_h) $(ENGINE_INC)/dynamicgtk.h $(ENGINE_INC)/build.h $(ENGINE_INC)/baselayer.h $(ENGINE_INC)/compat.h
|
$(duke3d_obj)/startgtk.game.$o: $(duke3d_src)/startgtk.game.cpp $(duke3d_h) $(engine_inc)/dynamicgtk.h $(engine_inc)/build.h $(engine_inc)/baselayer.h $(engine_inc)/compat.h
|
||||||
|
|
||||||
|
|
||||||
# MACT objects
|
# mact objects
|
||||||
$(MACT_OBJ)/animlib.$o: $(MACT_SRC)/animlib.cpp $(MACT_INC)/animlib.h $(ENGINE_INC)/compat.h
|
$(mact_obj)/animlib.$o: $(mact_src)/animlib.cpp $(mact_inc)/animlib.h $(engine_inc)/compat.h
|
||||||
$(MACT_OBJ)/file_lib.$o: $(MACT_SRC)/file_lib.cpp $(MACT_INC)/file_lib.h
|
$(mact_obj)/file_lib.$o: $(mact_src)/file_lib.cpp $(mact_inc)/file_lib.h
|
||||||
$(MACT_OBJ)/control.$o: $(MACT_SRC)/control.cpp $(MACT_INC)/control.h $(MACT_INC)/keyboard.h $(MACT_INC)/mouse.h $(MACT_INC)/joystick.h $(ENGINE_INC)/baselayer.h
|
$(mact_obj)/control.$o: $(mact_src)/control.cpp $(mact_inc)/control.h $(mact_inc)/keyboard.h $(mact_inc)/mouse.h $(mact_inc)/joystick.h $(engine_inc)/baselayer.h
|
||||||
$(MACT_OBJ)/keyboard.$o: $(MACT_SRC)/keyboard.cpp $(MACT_INC)/keyboard.h $(ENGINE_INC)/compat.h $(ENGINE_INC)/baselayer.h
|
$(mact_obj)/keyboard.$o: $(mact_src)/keyboard.cpp $(mact_inc)/keyboard.h $(engine_inc)/compat.h $(engine_inc)/baselayer.h
|
||||||
$(MACT_OBJ)/joystick.$o: $(MACT_SRC)/joystick.cpp $(MACT_INC)/joystick.h $(ENGINE_INC)/baselayer.h
|
$(mact_obj)/joystick.$o: $(mact_src)/joystick.cpp $(mact_inc)/joystick.h $(engine_inc)/baselayer.h
|
||||||
$(MACT_OBJ)/scriplib.$o: $(MACT_SRC)/scriplib.cpp $(MACT_INC)/scriplib.h $(MACT_SRC)/_scrplib.h $(ENGINE_INC)/compat.h
|
$(mact_obj)/scriplib.$o: $(mact_src)/scriplib.cpp $(mact_inc)/scriplib.h $(mact_src)/_scrplib.h $(engine_inc)/compat.h
|
||||||
|
|
||||||
$(DUKE3D_OBJ)/midi.$o: $(DUKE3D_SRC)/midi.cpp $(DUKE3D_SRC)/_midi.h $(DUKE3D_SRC)/midi.h $(AUDIOLIB_INC)/music.h
|
$(duke3d_obj)/midi.$o: $(duke3d_src)/midi.cpp $(duke3d_src)/_midi.h $(duke3d_src)/midi.h $(audiolib_inc)/music.h
|
||||||
$(DUKE3D_OBJ)/mpu401.$o: $(DUKE3D_SRC)/mpu401.cpp $(DUKE3D_SRC)/mpu401.h $(AUDIOLIB_INC)/music.h
|
$(duke3d_obj)/mpu401.$o: $(duke3d_src)/mpu401.cpp $(duke3d_src)/mpu401.h $(audiolib_inc)/music.h
|
||||||
$(DUKE3D_OBJ)/music.$o: $(DUKE3D_SRC)/music.cpp $(DUKE3D_SRC)/midi.h $(DUKE3D_SRC)/mpu401.h $(AUDIOLIB_INC)/music.h
|
$(duke3d_obj)/music.$o: $(duke3d_src)/music.cpp $(duke3d_src)/midi.h $(duke3d_src)/mpu401.h $(audiolib_inc)/music.h
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
|
|
||||||
$(LPEG_OBJ)/lpcap.$o: $(addprefix $(LPEG_SRC)/,lpcap.c lpcap.h lptypes.h)
|
$(lpeg_obj)/lpcap.$o: $(addprefix $(lpeg_src)/,lpcap.c lpcap.h lptypes.h)
|
||||||
$(LPEG_OBJ)/lpcode.$o: $(addprefix $(LPEG_SRC)/,lpcode.c lptypes.h lpcode.h lptree.h lpvm.h lpcap.h)
|
$(lpeg_obj)/lpcode.$o: $(addprefix $(lpeg_src)/,lpcode.c lptypes.h lpcode.h lptree.h lpvm.h lpcap.h)
|
||||||
$(LPEG_OBJ)/lpprint.$o: $(addprefix $(LPEG_SRC)/,lpprint.c lptypes.h lpprint.h lptree.h lpvm.h lpcap.h)
|
$(lpeg_obj)/lpprint.$o: $(addprefix $(lpeg_src)/,lpprint.c lptypes.h lpprint.h lptree.h lpvm.h lpcap.h)
|
||||||
$(LPEG_OBJ)/lptree.$o: $(addprefix $(LPEG_SRC)/,lptree.c lptypes.h lpcap.h lpcode.h lptree.h lpvm.h lpprint.h)
|
$(lpeg_obj)/lptree.$o: $(addprefix $(lpeg_src)/,lptree.c lptypes.h lpcap.h lpcode.h lptree.h lpvm.h lpprint.h)
|
||||||
$(LPEG_OBJ)/lpvm.$o: $(addprefix $(LPEG_SRC)/,lpvm.c lpcap.h lptypes.h lpvm.h lpprint.h lptree.h)
|
$(lpeg_obj)/lpvm.$o: $(addprefix $(lpeg_src)/,lpvm.c lpcap.h lptypes.h lpvm.h lpprint.h lptree.h)
|
||||||
|
|
|
@ -1,90 +1,90 @@
|
||||||
build_h=$(ENGINE_INC)/build.h $(ENGINE_INC)/compat.h
|
build_h=$(engine_inc)/build.h $(engine_inc)/compat.h
|
||||||
panel_h=$(SW_SRC)/panel.h $(SW_SRC)/mytypes.h $(SW_SRC)/game.h $(SW_SRC)/conpic.h
|
panel_h=$(sw_src)/panel.h $(sw_src)/mytypes.h $(sw_src)/game.h $(sw_src)/conpic.h
|
||||||
names2_h=$(SW_SRC)/names2.h $(SW_SRC)/names.h
|
names2_h=$(sw_src)/names2.h $(sw_src)/names.h
|
||||||
game_h=$(SW_SRC)/game.h $(SW_SRC)/mytypes.h $(MACT_INC)/keyboard.h $(SW_SRC)/sounds.h $(SW_SRC)/settings.h $(SW_SRC)/digi.h $(SW_SRC)/damage.h $(SW_SRC)/inv.h $(SW_SRC)/stag.h
|
game_h=$(sw_src)/game.h $(sw_src)/mytypes.h $(mact_inc)/keyboard.h $(sw_src)/sounds.h $(sw_src)/settings.h $(sw_src)/digi.h $(sw_src)/damage.h $(sw_src)/inv.h $(sw_src)/stag.h
|
||||||
tags_h=$(SW_SRC)/tags.h $(SW_SRC)/jtags.h
|
tags_h=$(sw_src)/tags.h $(sw_src)/jtags.h
|
||||||
|
|
||||||
$(SW_OBJ)/actor.$o: $(SW_SRC)/actor.cpp $(build_h) $(SW_SRC)/keys.h $(names2_h) $(panel_h) $(game_h) $(tags_h) $(SW_SRC)/weapon.h $(SW_SRC)/sprite.h $(SW_SRC)/actor.h $(SW_SRC)/saveable.h
|
$(sw_obj)/actor.$o: $(sw_src)/actor.cpp $(build_h) $(sw_src)/keys.h $(names2_h) $(panel_h) $(game_h) $(tags_h) $(sw_src)/weapon.h $(sw_src)/sprite.h $(sw_src)/actor.h $(sw_src)/saveable.h
|
||||||
$(SW_OBJ)/ai.$o: $(SW_SRC)/ai.cpp $(build_h) $(SW_SRC)/keys.h $(names2_h) $(game_h) $(tags_h) $(SW_SRC)/ninja.h $(SW_SRC)/ai.h $(SW_SRC)/sector.h $(SW_SRC)/sprite.h $(SW_SRC)/net.h $(SW_SRC)/saveable.h
|
$(sw_obj)/ai.$o: $(sw_src)/ai.cpp $(build_h) $(sw_src)/keys.h $(names2_h) $(game_h) $(tags_h) $(sw_src)/ninja.h $(sw_src)/ai.h $(sw_src)/sector.h $(sw_src)/sprite.h $(sw_src)/net.h $(sw_src)/saveable.h
|
||||||
$(SW_OBJ)/anim.$o: $(SW_SRC)/anim.cpp $(build_h) $(SW_SRC)/keys.h $(SW_SRC)/mytypes.h $(AUDIOLIB_INC)/fx_man.h $(AUDIOLIB_INC)/music.h $(MACT_INC)/scriplib.h $(MACT_INC)/file_lib.h $(SW_SRC)/gamedefs.h $(MACT_INC)/keyboard.h $(MACT_INC)/control.h $(SW_SRC)/config.h $(SW_SRC)/sounds.h $(SW_SRC)/function.h $(MACT_INC)/animlib.h $(SW_SRC)/anim.h $(game_h) $(SW_SRC)/colormap.h $(SW_SRC)/net.h
|
$(sw_obj)/anim.$o: $(sw_src)/anim.cpp $(build_h) $(sw_src)/keys.h $(sw_src)/mytypes.h $(audiolib_inc)/fx_man.h $(audiolib_inc)/music.h $(mact_inc)/scriplib.h $(mact_inc)/file_lib.h $(sw_src)/gamedefs.h $(mact_inc)/keyboard.h $(mact_inc)/control.h $(sw_src)/config.h $(sw_src)/sounds.h $(sw_src)/function.h $(mact_inc)/animlib.h $(sw_src)/anim.h $(game_h) $(sw_src)/colormap.h $(sw_src)/net.h
|
||||||
$(SW_OBJ)/border.$o: $(SW_SRC)/border.cpp $(build_h) $(SW_SRC)/keys.h $(names2_h) $(panel_h) $(SW_SRC)/lists.h $(game_h) $(SW_SRC)/net.h $(SW_SRC)/text.h
|
$(sw_obj)/border.$o: $(sw_src)/border.cpp $(build_h) $(sw_src)/keys.h $(names2_h) $(panel_h) $(sw_src)/lists.h $(game_h) $(sw_src)/net.h $(sw_src)/text.h
|
||||||
$(SW_OBJ)/break.$o: $(SW_SRC)/break.cpp $(build_h) $(SW_SRC)/keys.h $(names2_h) $(panel_h) $(game_h) $(tags_h) $(SW_SRC)/break.h $(SW_SRC)/sprite.h $(SW_SRC)/sector.h $(SW_SRC)/light.h $(SW_SRC)/weapon.h
|
$(sw_obj)/break.$o: $(sw_src)/break.cpp $(build_h) $(sw_src)/keys.h $(names2_h) $(panel_h) $(game_h) $(tags_h) $(sw_src)/break.h $(sw_src)/sprite.h $(sw_src)/sector.h $(sw_src)/light.h $(sw_src)/weapon.h
|
||||||
$(SW_OBJ)/bunny.$o: $(SW_SRC)/bunny.cpp $(build_h) $(SW_SRC)/keys.h $(names2_h) $(panel_h) $(game_h) $(tags_h) $(SW_SRC)/ai.h $(SW_SRC)/pal.h $(SW_SRC)/sprite.h $(SW_SRC)/actor.h $(SW_SRC)/weapon.h $(SW_SRC)/track.h $(SW_SRC)/saveable.h
|
$(sw_obj)/bunny.$o: $(sw_src)/bunny.cpp $(build_h) $(sw_src)/keys.h $(names2_h) $(panel_h) $(game_h) $(tags_h) $(sw_src)/ai.h $(sw_src)/pal.h $(sw_src)/sprite.h $(sw_src)/actor.h $(sw_src)/weapon.h $(sw_src)/track.h $(sw_src)/saveable.h
|
||||||
$(SW_OBJ)/cache.$o: $(SW_SRC)/cache.cpp $(build_h) $(names2_h) $(game_h) $(tags_h) $(SW_SRC)/break.h $(SW_SRC)/quake.h $(SW_SRC)/pal.h $(SW_SRC)/cache.h $(SW_SRC)/sounds.h $(SW_SRC)/net.h
|
$(sw_obj)/cache.$o: $(sw_src)/cache.cpp $(build_h) $(names2_h) $(game_h) $(tags_h) $(sw_src)/break.h $(sw_src)/quake.h $(sw_src)/pal.h $(sw_src)/cache.h $(sw_src)/sounds.h $(sw_src)/net.h
|
||||||
$(SW_OBJ)/cd.$o: $(SW_SRC)/cd.cpp $(SW_SRC)/mytypes.h $(SW_SRC)/keys.h $(names2_h) $(panel_h) $(game_h) $(tags_h) $(SW_SRC)/player.h $(SW_SRC)/lists.h $(SW_SRC)/warp.h $(SW_SRC)/quake.h $(SW_SRC)/function.h $(MACT_INC)/control.h $(SW_SRC)/trigger.h $(SW_SRC)/savedef.h $(SW_SRC)/menus.h $(SW_SRC)/net.h $(SW_SRC)/pal.h
|
$(sw_obj)/cd.$o: $(sw_src)/cd.cpp $(sw_src)/mytypes.h $(sw_src)/keys.h $(names2_h) $(panel_h) $(game_h) $(tags_h) $(sw_src)/player.h $(sw_src)/lists.h $(sw_src)/warp.h $(sw_src)/quake.h $(sw_src)/function.h $(mact_inc)/control.h $(sw_src)/trigger.h $(sw_src)/savedef.h $(sw_src)/menus.h $(sw_src)/net.h $(sw_src)/pal.h
|
||||||
$(SW_OBJ)/cheats.$o: $(SW_SRC)/cheats.cpp $(build_h) $(SW_SRC)/keys.h $(names2_h) $(panel_h) $(game_h) $(SW_SRC)/mytypes.h $(MACT_INC)/control.h $(SW_SRC)/function.h $(SW_SRC)/text.h
|
$(sw_obj)/cheats.$o: $(sw_src)/cheats.cpp $(build_h) $(sw_src)/keys.h $(names2_h) $(panel_h) $(game_h) $(sw_src)/mytypes.h $(mact_inc)/control.h $(sw_src)/function.h $(sw_src)/text.h
|
||||||
$(SW_OBJ)/colormap.$o: $(SW_SRC)/colormap.cpp $(build_h) $(SW_SRC)/keys.h $(SW_SRC)/pal.h $(game_h)
|
$(sw_obj)/colormap.$o: $(sw_src)/colormap.cpp $(build_h) $(sw_src)/keys.h $(sw_src)/pal.h $(game_h)
|
||||||
$(SW_OBJ)/config.$o: $(SW_SRC)/config.cpp $(build_h) $(SW_SRC)/settings.h $(SW_SRC)/mytypes.h $(MACT_INC)/scriplib.h $(MACT_INC)/file_lib.h $(SW_SRC)/gamedefs.h $(MACT_INC)/keyboard.h $(SW_SRC)/function.h $(MACT_INC)/control.h $(AUDIOLIB_INC)/fx_man.h $(SW_SRC)/sounds.h $(SW_SRC)/config.h $(SW_SRC)/common_game.h $(SW_SRC)/_functio.h $(SW_SRC)/_config.h
|
$(sw_obj)/config.$o: $(sw_src)/config.cpp $(build_h) $(sw_src)/settings.h $(sw_src)/mytypes.h $(mact_inc)/scriplib.h $(mact_inc)/file_lib.h $(sw_src)/gamedefs.h $(mact_inc)/keyboard.h $(sw_src)/function.h $(mact_inc)/control.h $(audiolib_inc)/fx_man.h $(sw_src)/sounds.h $(sw_src)/config.h $(sw_src)/common_game.h $(sw_src)/_functio.h $(sw_src)/_config.h
|
||||||
$(SW_OBJ)/console.$o: $(SW_SRC)/console.cpp $(build_h) $(SW_SRC)/mytypes.h $(SW_SRC)/keys.h $(names2_h) $(panel_h) $(game_h) $(tags_h) $(SW_SRC)/player.h $(SW_SRC)/lists.h $(SW_SRC)/warp.h $(SW_SRC)/quake.h $(SW_SRC)/function.h $(MACT_INC)/control.h $(SW_SRC)/trigger.h $(SW_SRC)/savedef.h $(SW_SRC)/menus.h $(SW_SRC)/net.h $(SW_SRC)/pal.h $(SW_SRC)/weapon.h $(SW_SRC)/text.h $(SW_SRC)/jsector.h
|
$(sw_obj)/console.$o: $(sw_src)/console.cpp $(build_h) $(sw_src)/mytypes.h $(sw_src)/keys.h $(names2_h) $(panel_h) $(game_h) $(tags_h) $(sw_src)/player.h $(sw_src)/lists.h $(sw_src)/warp.h $(sw_src)/quake.h $(sw_src)/function.h $(mact_inc)/control.h $(sw_src)/trigger.h $(sw_src)/savedef.h $(sw_src)/menus.h $(sw_src)/net.h $(sw_src)/pal.h $(sw_src)/weapon.h $(sw_src)/text.h $(sw_src)/jsector.h
|
||||||
$(SW_OBJ)/coolg.$o: $(SW_SRC)/coolg.cpp $(build_h) $(SW_SRC)/keys.h $(names2_h) $(game_h) $(tags_h) $(SW_SRC)/ai.h $(SW_SRC)/sprite.h $(SW_SRC)/actor.h $(SW_SRC)/weapon.h $(SW_SRC)/track.h $(SW_SRC)/saveable.h
|
$(sw_obj)/coolg.$o: $(sw_src)/coolg.cpp $(build_h) $(sw_src)/keys.h $(names2_h) $(game_h) $(tags_h) $(sw_src)/ai.h $(sw_src)/sprite.h $(sw_src)/actor.h $(sw_src)/weapon.h $(sw_src)/track.h $(sw_src)/saveable.h
|
||||||
$(SW_OBJ)/coolie.$o: $(SW_SRC)/coolie.cpp $(build_h) $(SW_SRC)/keys.h $(names2_h) $(panel_h) $(game_h) $(tags_h) $(SW_SRC)/ai.h $(SW_SRC)/sprite.h $(SW_SRC)/actor.h $(SW_SRC)/track.h $(SW_SRC)/weapon.h $(SW_SRC)/saveable.h
|
$(sw_obj)/coolie.$o: $(sw_src)/coolie.cpp $(build_h) $(sw_src)/keys.h $(names2_h) $(panel_h) $(game_h) $(tags_h) $(sw_src)/ai.h $(sw_src)/sprite.h $(sw_src)/actor.h $(sw_src)/track.h $(sw_src)/weapon.h $(sw_src)/saveable.h
|
||||||
$(SW_OBJ)/copysect.$o: $(SW_SRC)/copysect.cpp $(build_h) $(names2_h) $(game_h) $(tags_h) $(SW_SRC)/weapon.h $(SW_SRC)/sprite.h $(SW_SRC)/track.h
|
$(sw_obj)/copysect.$o: $(sw_src)/copysect.cpp $(build_h) $(names2_h) $(game_h) $(tags_h) $(sw_src)/weapon.h $(sw_src)/sprite.h $(sw_src)/track.h
|
||||||
$(SW_OBJ)/demo.$o: $(SW_SRC)/demo.cpp $(build_h) $(SW_SRC)/keys.h $(names2_h) $(panel_h) $(game_h) $(SW_SRC)/net.h $(SW_SRC)/mytypes.h $(MACT_INC)/control.h $(SW_SRC)/function.h $(SW_SRC)/demo.h $(SW_SRC)/player.h $(SW_SRC)/menus.h
|
$(sw_obj)/demo.$o: $(sw_src)/demo.cpp $(build_h) $(sw_src)/keys.h $(names2_h) $(panel_h) $(game_h) $(sw_src)/net.h $(sw_src)/mytypes.h $(mact_inc)/control.h $(sw_src)/function.h $(sw_src)/demo.h $(sw_src)/player.h $(sw_src)/menus.h
|
||||||
$(SW_OBJ)/draw.$o: $(SW_SRC)/draw.cpp $(build_h) $(SW_SRC)/keys.h $(names2_h) $(panel_h) $(game_h) $(SW_SRC)/quake.h $(SW_SRC)/vis.h $(SW_SRC)/jsector.h $(SW_SRC)/reserve.h $(SW_SRC)/mytypes.h $(MACT_INC)/control.h $(SW_SRC)/function.h $(SW_SRC)/net.h $(SW_SRC)/pal.h $(SW_SRC)/player.h $(SW_SRC)/jtags.h $(SW_SRC)/parent.h $(SW_SRC)/cache.h $(SW_SRC)/text.h $(SW_SRC)/menus.h $(SW_SRC)/interp.h $(SW_SRC)/sector.h
|
$(sw_obj)/draw.$o: $(sw_src)/draw.cpp $(build_h) $(sw_src)/keys.h $(names2_h) $(panel_h) $(game_h) $(sw_src)/quake.h $(sw_src)/vis.h $(sw_src)/jsector.h $(sw_src)/reserve.h $(sw_src)/mytypes.h $(mact_inc)/control.h $(sw_src)/function.h $(sw_src)/net.h $(sw_src)/pal.h $(sw_src)/player.h $(sw_src)/jtags.h $(sw_src)/parent.h $(sw_src)/cache.h $(sw_src)/text.h $(sw_src)/menus.h $(sw_src)/interp.h $(sw_src)/sector.h
|
||||||
$(SW_OBJ)/eel.$o: $(SW_SRC)/eel.cpp $(build_h) $(SW_SRC)/keys.h $(names2_h) $(game_h) $(tags_h) $(SW_SRC)/ai.h $(SW_SRC)/actor.h $(SW_SRC)/weapon.h $(SW_SRC)/track.h $(SW_SRC)/saveable.h
|
$(sw_obj)/eel.$o: $(sw_src)/eel.cpp $(build_h) $(sw_src)/keys.h $(names2_h) $(game_h) $(tags_h) $(sw_src)/ai.h $(sw_src)/actor.h $(sw_src)/weapon.h $(sw_src)/track.h $(sw_src)/saveable.h
|
||||||
$(SW_OBJ)/game.$o: $(SW_SRC)/game.cpp $(build_h) $(SW_SRC)/keys.h $(names2_h) $(panel_h) $(game_h) $(tags_h) $(SW_SRC)/sector.h $(SW_SRC)/sprite.h $(SW_SRC)/weapon.h $(SW_SRC)/player.h $(SW_SRC)/lists.h $(SW_SRC)/net.h $(SW_SRC)/pal.h $(AUDIOLIB_INC)/fx_man.h $(SW_SRC)/mytypes.h $(SW_SRC)/menus.h $(MACT_INC)/control.h $(SW_SRC)/function.h $(SW_SRC)/demo.h $(SW_SRC)/cache.h $(SW_SRC)/anim.h $(SW_SRC)/colormap.h $(SW_SRC)/break.h $(SW_SRC)/ninja.h $(SW_SRC)/light.h $(SW_SRC)/track.h $(SW_SRC)/jsector.h $(MACT_INC)/keyboard.h $(SW_SRC)/text.h $(AUDIOLIB_INC)/music.h $(SW_SRC)/saveable.h
|
$(sw_obj)/game.$o: $(sw_src)/game.cpp $(build_h) $(sw_src)/keys.h $(names2_h) $(panel_h) $(game_h) $(tags_h) $(sw_src)/sector.h $(sw_src)/sprite.h $(sw_src)/weapon.h $(sw_src)/player.h $(sw_src)/lists.h $(sw_src)/net.h $(sw_src)/pal.h $(audiolib_inc)/fx_man.h $(sw_src)/mytypes.h $(sw_src)/menus.h $(mact_inc)/control.h $(sw_src)/function.h $(sw_src)/demo.h $(sw_src)/cache.h $(sw_src)/anim.h $(sw_src)/colormap.h $(sw_src)/break.h $(sw_src)/ninja.h $(sw_src)/light.h $(sw_src)/track.h $(sw_src)/jsector.h $(mact_inc)/keyboard.h $(sw_src)/text.h $(audiolib_inc)/music.h $(sw_src)/saveable.h
|
||||||
$(SW_OBJ)/girlninj.$o: $(SW_SRC)/girlninj.cpp $(build_h) $(SW_SRC)/keys.h $(names2_h) $(panel_h) $(game_h) $(tags_h) $(SW_SRC)/ai.h $(SW_SRC)/pal.h $(SW_SRC)/player.h $(SW_SRC)/net.h $(SW_SRC)/actor.h $(SW_SRC)/track.h $(SW_SRC)/sprite.h $(SW_SRC)/saveable.h
|
$(sw_obj)/girlninj.$o: $(sw_src)/girlninj.cpp $(build_h) $(sw_src)/keys.h $(names2_h) $(panel_h) $(game_h) $(tags_h) $(sw_src)/ai.h $(sw_src)/pal.h $(sw_src)/player.h $(sw_src)/net.h $(sw_src)/actor.h $(sw_src)/track.h $(sw_src)/sprite.h $(sw_src)/saveable.h
|
||||||
$(SW_OBJ)/goro.$o: $(SW_SRC)/goro.cpp $(build_h) $(SW_SRC)/keys.h $(names2_h) $(game_h) $(tags_h) $(SW_SRC)/ai.h $(SW_SRC)/actor.h $(SW_SRC)/track.h $(SW_SRC)/saveable.h
|
$(sw_obj)/goro.$o: $(sw_src)/goro.cpp $(build_h) $(sw_src)/keys.h $(names2_h) $(game_h) $(tags_h) $(sw_src)/ai.h $(sw_src)/actor.h $(sw_src)/track.h $(sw_src)/saveable.h
|
||||||
$(SW_OBJ)/hornet.$o: $(SW_SRC)/hornet.cpp $(build_h) $(SW_SRC)/keys.h $(names2_h) $(game_h) $(tags_h) $(SW_SRC)/ai.h $(SW_SRC)/actor.h $(SW_SRC)/weapon.h $(SW_SRC)/track.h $(SW_SRC)/sprite.h $(SW_SRC)/saveable.h
|
$(sw_obj)/hornet.$o: $(sw_src)/hornet.cpp $(build_h) $(sw_src)/keys.h $(names2_h) $(game_h) $(tags_h) $(sw_src)/ai.h $(sw_src)/actor.h $(sw_src)/weapon.h $(sw_src)/track.h $(sw_src)/sprite.h $(sw_src)/saveable.h
|
||||||
$(SW_OBJ)/interp.$o: $(SW_SRC)/interp.cpp $(SW_SRC)/interp.h
|
$(sw_obj)/interp.$o: $(sw_src)/interp.cpp $(sw_src)/interp.h
|
||||||
$(SW_OBJ)/interpsh.$o: $(SW_SRC)/interpsh.cpp $(SW_SRC)/interp.h
|
$(sw_obj)/interpsh.$o: $(sw_src)/interpsh.cpp $(sw_src)/interp.h
|
||||||
$(SW_OBJ)/inv.$o: $(SW_SRC)/inv.cpp $(build_h) $(SW_SRC)/keys.h $(names2_h) $(panel_h) $(game_h) $(SW_SRC)/pal.h $(SW_SRC)/text.h $(SW_SRC)/colormap.h $(SW_SRC)/player.h
|
$(sw_obj)/inv.$o: $(sw_src)/inv.cpp $(build_h) $(sw_src)/keys.h $(names2_h) $(panel_h) $(game_h) $(sw_src)/pal.h $(sw_src)/text.h $(sw_src)/colormap.h $(sw_src)/player.h
|
||||||
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|
||||||
$(SW_OBJ)/sync.$o: $(SW_SRC)/sync.cpp $(SW_SRC)/keys.h $(game_h) $(tags_h) $(names2_h) $(SW_SRC)/net.h $(SW_SRC)/menus.h
|
$(sw_obj)/sync.$o: $(sw_src)/sync.cpp $(sw_src)/keys.h $(game_h) $(tags_h) $(names2_h) $(sw_src)/net.h $(sw_src)/menus.h
|
||||||
$(SW_OBJ)/text.$o: $(SW_SRC)/text.cpp $(build_h) $(SW_SRC)/keys.h $(names2_h) $(panel_h) $(SW_SRC)/lists.h $(game_h) $(SW_SRC)/pal.h $(SW_SRC)/text.h $(SW_SRC)/net.h
|
$(sw_obj)/text.$o: $(sw_src)/text.cpp $(build_h) $(sw_src)/keys.h $(names2_h) $(panel_h) $(sw_src)/lists.h $(game_h) $(sw_src)/pal.h $(sw_src)/text.h $(sw_src)/net.h
|
||||||
$(SW_OBJ)/timer.$o: $(SW_SRC)/timer.cpp $(SW_SRC)/keys.h $(names2_h) $(panel_h) $(game_h) $(tags_h) $(SW_SRC)/sector.h $(SW_SRC)/sprite.h $(SW_SRC)/weapon.h $(AUDIOLIB_INC)/fx_man.h $(AUDIOLIB_INC)/music.h $(SW_SRC)/audiofx.h
|
$(sw_obj)/timer.$o: $(sw_src)/timer.cpp $(sw_src)/keys.h $(names2_h) $(panel_h) $(game_h) $(tags_h) $(sw_src)/sector.h $(sw_src)/sprite.h $(sw_src)/weapon.h $(audiolib_inc)/fx_man.h $(audiolib_inc)/music.h $(sw_src)/audiofx.h
|
||||||
$(SW_OBJ)/track.$o: $(SW_SRC)/track.cpp $(build_h) $(names2_h) $(panel_h) $(tags_h) $(SW_SRC)/sector.h $(SW_SRC)/ai.h $(SW_SRC)/player.h $(game_h) $(SW_SRC)/net.h $(SW_SRC)/sprite.h $(SW_SRC)/track.h $(SW_SRC)/weapon.h $(SW_SRC)/saveable.h
|
$(sw_obj)/track.$o: $(sw_src)/track.cpp $(build_h) $(names2_h) $(panel_h) $(tags_h) $(sw_src)/sector.h $(sw_src)/ai.h $(sw_src)/player.h $(game_h) $(sw_src)/net.h $(sw_src)/sprite.h $(sw_src)/track.h $(sw_src)/weapon.h $(sw_src)/saveable.h
|
||||||
$(SW_OBJ)/vator.$o: $(SW_SRC)/vator.cpp $(build_h) $(names2_h) $(panel_h) $(game_h) $(SW_SRC)/net.h $(tags_h) $(SW_SRC)/sector.h $(SW_SRC)/interp.h $(SW_SRC)/text.h $(SW_SRC)/sprite.h $(SW_SRC)/weapon.h $(SW_SRC)/saveable.h
|
$(sw_obj)/vator.$o: $(sw_src)/vator.cpp $(build_h) $(names2_h) $(panel_h) $(game_h) $(sw_src)/net.h $(tags_h) $(sw_src)/sector.h $(sw_src)/interp.h $(sw_src)/text.h $(sw_src)/sprite.h $(sw_src)/weapon.h $(sw_src)/saveable.h
|
||||||
$(SW_OBJ)/vis.$o: $(SW_SRC)/vis.cpp $(build_h) $(names2_h) $(game_h) $(tags_h) $(SW_SRC)/break.h $(SW_SRC)/quake.h $(SW_SRC)/pal.h $(SW_SRC)/sprite.h
|
$(sw_obj)/vis.$o: $(sw_src)/vis.cpp $(build_h) $(names2_h) $(game_h) $(tags_h) $(sw_src)/break.h $(sw_src)/quake.h $(sw_src)/pal.h $(sw_src)/sprite.h
|
||||||
$(SW_OBJ)/wallmove.$o: $(SW_SRC)/wallmove.cpp $(build_h) $(names2_h) $(game_h) $(tags_h) $(SW_SRC)/weapon.h $(SW_SRC)/sprite.h
|
$(sw_obj)/wallmove.$o: $(sw_src)/wallmove.cpp $(build_h) $(names2_h) $(game_h) $(tags_h) $(sw_src)/weapon.h $(sw_src)/sprite.h
|
||||||
$(SW_OBJ)/warp.$o: $(SW_SRC)/warp.cpp $(build_h) $(names2_h) $(panel_h) $(game_h) $(SW_SRC)/warp.h
|
$(sw_obj)/warp.$o: $(sw_src)/warp.cpp $(build_h) $(names2_h) $(panel_h) $(game_h) $(sw_src)/warp.h
|
||||||
$(SW_OBJ)/weapon.$o: $(SW_SRC)/weapon.cpp $(build_h) $(SW_SRC)/keys.h $(names2_h) $(panel_h) $(game_h) $(tags_h) $(SW_SRC)/break.h $(SW_SRC)/quake.h $(SW_SRC)/net.h $(SW_SRC)/pal.h $(SW_SRC)/vis.h $(SW_SRC)/ai.h $(SW_SRC)/weapon.h $(SW_SRC)/anim.h $(SW_SRC)/damage.h $(SW_SRC)/sector.h $(SW_SRC)/sprite.h $(SW_SRC)/actor.h $(SW_SRC)/track.h $(SW_SRC)/player.h
|
$(sw_obj)/weapon.$o: $(sw_src)/weapon.cpp $(build_h) $(sw_src)/keys.h $(names2_h) $(panel_h) $(game_h) $(tags_h) $(sw_src)/break.h $(sw_src)/quake.h $(sw_src)/net.h $(sw_src)/pal.h $(sw_src)/vis.h $(sw_src)/ai.h $(sw_src)/weapon.h $(sw_src)/anim.h $(sw_src)/damage.h $(sw_src)/sector.h $(sw_src)/sprite.h $(sw_src)/actor.h $(sw_src)/track.h $(sw_src)/player.h
|
||||||
$(SW_OBJ)/zilla.$o: $(SW_SRC)/zilla.cpp $(build_h) $(SW_SRC)/keys.h $(names2_h) $(panel_h) $(game_h) $(tags_h) $(SW_SRC)/ai.h $(SW_SRC)/quake.h $(SW_SRC)/actor.h $(SW_SRC)/track.h $(AUDIOLIB_INC)/fx_man.h
|
$(sw_obj)/zilla.$o: $(sw_src)/zilla.cpp $(build_h) $(sw_src)/keys.h $(names2_h) $(panel_h) $(game_h) $(tags_h) $(sw_src)/ai.h $(sw_src)/quake.h $(sw_src)/actor.h $(sw_src)/track.h $(audiolib_inc)/fx_man.h
|
||||||
$(SW_OBJ)/zombie.$o: $(SW_SRC)/zombie.cpp $(build_h) $(SW_SRC)/keys.h $(names2_h) $(panel_h) $(game_h) $(tags_h) $(SW_SRC)/ai.h $(SW_SRC)/pal.h $(SW_SRC)/player.h $(SW_SRC)/net.h $(SW_SRC)/sprite.h $(SW_SRC)/weapon.h $(SW_SRC)/actor.h $(SW_SRC)/track.h
|
$(sw_obj)/zombie.$o: $(sw_src)/zombie.cpp $(build_h) $(sw_src)/keys.h $(names2_h) $(panel_h) $(game_h) $(tags_h) $(sw_src)/ai.h $(sw_src)/pal.h $(sw_src)/player.h $(sw_src)/net.h $(sw_src)/sprite.h $(sw_src)/weapon.h $(sw_src)/actor.h $(sw_src)/track.h
|
||||||
$(SW_OBJ)/saveable.$o: $(SW_SRC)/saveable.cpp $(ENGINE_INC)/compat.h $(SW_SRC)/saveable.h
|
$(sw_obj)/saveable.$o: $(sw_src)/saveable.cpp $(engine_inc)/compat.h $(sw_src)/saveable.h
|
||||||
|
|
||||||
$(SW_OBJ)/jnstub.$o: $(SW_SRC)/jnstub.cpp $(build_h) $(SW_SRC)/stag.h $(SW_SRC)/keys.h $(names2_h) $(game_h) $(tags_h) $(SW_SRC)/pal.h $(ENGINE_INC)/pragmas.h $(ENGINE_INC)/editor.h $(ENGINE_INC)/cache1d.h
|
$(sw_obj)/jnstub.$o: $(sw_src)/jnstub.cpp $(build_h) $(sw_src)/stag.h $(sw_src)/keys.h $(names2_h) $(game_h) $(tags_h) $(sw_src)/pal.h $(engine_inc)/pragmas.h $(engine_inc)/editor.h $(engine_inc)/cache1d.h
|
||||||
$(SW_OBJ)/brooms.$o: $(SW_SRC)/brooms.cpp $(build_h) $(SW_SRC)/keys.h $(names2_h) $(game_h) $(ENGINE_INC)/editor.h
|
$(sw_obj)/brooms.$o: $(sw_src)/brooms.cpp $(build_h) $(sw_src)/keys.h $(names2_h) $(game_h) $(engine_inc)/editor.h
|
||||||
$(SW_OBJ)/bldscript.$o: $(SW_SRC)/bldscript.cpp $(build_h) $(names2_h) $(game_h) $(SW_SRC)/parse.h $(ENGINE_INC)/editor.h $(ENGINE_INC)/cache1d.h
|
$(sw_obj)/bldscript.$o: $(sw_src)/bldscript.cpp $(build_h) $(names2_h) $(game_h) $(sw_src)/parse.h $(engine_inc)/editor.h $(engine_inc)/cache1d.h
|
||||||
$(SW_OBJ)/jbhlp.$o: $(SW_SRC)/jbhlp.cpp $(build_h) $(SW_SRC)/keys.h $(names2_h) $(game_h) $(ENGINE_INC)/editor.h $(ENGINE_INC)/cache1d.h
|
$(sw_obj)/jbhlp.$o: $(sw_src)/jbhlp.cpp $(build_h) $(sw_src)/keys.h $(names2_h) $(game_h) $(engine_inc)/editor.h $(engine_inc)/cache1d.h
|
||||||
|
|
||||||
$(SW_OBJ)/game_icon.$o: $(SW_RSRC)/game_icon.c
|
$(sw_obj)/game_icon.$o: $(sw_rsrc)/game_icon.c
|
||||||
|
|
||||||
$(SW_OBJ)/grpscan.$o: $(SW_SRC)/grpscan.cpp $(ENGINE_INC)/compat.h $(ENGINE_INC)/baselayer.h $(ENGINE_INC)/scriptfile.h $(ENGINE_INC)/cache1d.h $(ENGINE_INC)/crc32.h $(SW_SRC)/grpscan.h
|
$(sw_obj)/grpscan.$o: $(sw_src)/grpscan.cpp $(engine_inc)/compat.h $(engine_inc)/baselayer.h $(engine_inc)/scriptfile.h $(engine_inc)/cache1d.h $(engine_inc)/crc32.h $(sw_src)/grpscan.h
|
||||||
$(SW_OBJ)/gameres.$o: $(SW_RSRC)/gameres.rc $(SW_SRC)/startwin.game.h $(SW_RSRC)/game.bmp $(SW_RSRC)/game_icon.ico
|
$(sw_obj)/gameres.$o: $(sw_rsrc)/gameres.rc $(sw_src)/startwin.game.h $(sw_rsrc)/game.bmp $(sw_rsrc)/game_icon.ico
|
||||||
$(SW_OBJ)/buildres.$o: $(SW_RSRC)/buildres.rc $(SW_RSRC)/build.bmp $(SW_RSRC)/game_icon.ico
|
$(sw_obj)/buildres.$o: $(sw_rsrc)/buildres.rc $(sw_rsrc)/build.bmp $(sw_rsrc)/game_icon.ico
|
||||||
$(SW_OBJ)/startwin.game.$o: $(SW_SRC)/startwin.game.cpp $(build_h) $(ENGINE_INC)/winlayer.h $(SW_SRC)/grpscan.h
|
$(sw_obj)/startwin.game.$o: $(sw_src)/startwin.game.cpp $(build_h) $(engine_inc)/winlayer.h $(sw_src)/grpscan.h
|
||||||
$(SW_OBJ)/startgtk.game.$o: $(SW_SRC)/startgtk.game.cpp $(build_h) $(ENGINE_INC)/dynamicgtk.h $(ENGINE_INC)/baselayer.h $(SW_SRC)/grpscan.h
|
$(sw_obj)/startgtk.game.$o: $(sw_src)/startgtk.game.cpp $(build_h) $(engine_inc)/dynamicgtk.h $(engine_inc)/baselayer.h $(sw_src)/grpscan.h
|
||||||
|
|
Loading…
Reference in a new issue