mirror of
https://github.com/ZDoom/raze-gles.git
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Lunatic: add 'engine' module, currently allowing to create custom shade tables.
Available in the game and editor. Provide test/shadexfog.lua, containing a function to creating a set of 32 shade tables corresponding to different shades of the same fog palookup table, together with some tests and convenience functions. Also, - Add gv.LUNATIC_CLIENT{,_EDUKE32,_MAPSTER32} - Add LUNATIC_FIRST_TIME in the global env for the game - defs_m32.lua: add reload() convenience function - Failed attempt at recreating the base shade table. It is NOT a linear ramp of the base palette colors to (0,0,0). That is, it's not created by build/util/transpal.exe! git-svn-id: https://svn.eduke32.com/eduke32@4236 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
75f5449e9a
commit
13c125db02
11 changed files with 408 additions and 9 deletions
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@ -144,7 +144,7 @@ MISCEDITORDEPS=
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## Lunatic devel
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ifneq (0,$(LUNATIC))
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LUNATIC_COMMON_OBJS = $(OBJ)/luaJIT_BC_defs_common.$o $(OBJ)/luaJIT_BC_engine_maptext.$o
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LUNATIC_COMMON_OBJS = $(OBJ)/luaJIT_BC_defs_common.$o $(OBJ)/luaJIT_BC_engine_maptext.$o $(OBJ)/luaJIT_BC_engine.$o
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EDITOROBJS+= $(OBJ)/lunatic_m32.$o $(LUNATIC_COMMON_OBJS)
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GAMEOBJS+= $(OBJ)/lunatic_game.$o $(LUNATIC_COMMON_OBJS)
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@ -14285,6 +14285,36 @@ void rotatesprite_(int32_t sx, int32_t sy, int32_t z, int16_t a, int16_t picnum,
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}
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}
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static int32_t palookup_isdefault(int32_t palnum) // KEEPINSYNC engine.lua
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{
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return (palookup[palnum] == NULL || (palnum!=0 && palookup[palnum] == palookup[0]));
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}
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static void maybe_alloc_palookup(int32_t palnum)
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{
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if (palookup_isdefault(palnum))
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{
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alloc_palookup(palnum);
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if (palookup[palnum] == NULL)
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exit(1);
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}
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}
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#ifdef LUNATIC
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int32_t setpalookup(int32_t palnum, const uint8_t *shtab)
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{
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if (numshades != 32)
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return -1;
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if (shtab != NULL)
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{
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maybe_alloc_palookup(palnum);
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Bmemcpy(palookup[palnum], shtab, 256*numshades);
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}
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return 0;
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}
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#endif
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//
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// makepalookup
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@ -14319,12 +14349,7 @@ void makepalookup(int32_t palnum, const char *remapbuf, int8_t r, int8_t g, int8
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remapbuf = idmap;
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}
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if (palookup[palnum] == NULL || (palnum!=0 && palookup[palnum] == palookup[0]))
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{
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alloc_palookup(palnum);
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if (palookup[palnum] == NULL)
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exit(1);
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}
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maybe_alloc_palookup(palnum);
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if (dastat == 0) return;
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if ((r|g|b|63) != 63) return;
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@ -10745,6 +10745,8 @@ static void G_Startup(void)
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Gv_FinalizeWeaponDefaults();
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G_PostCreateGameState();
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#ifdef LUNATIC
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// NOTE: This is only effective for CON-defined EVENT_INIT. See EVENT_INIT
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// not in defs.ilua.
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VM_OnEvent(EVENT_INIT, -1, -1, -1, 0);
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#endif
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if (g_netServer || ud.multimode > 1) G_CheckGametype();
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@ -65,6 +65,15 @@ end
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lprivate.decl = decl
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ffi.cdef[[
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enum {
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LUNATIC_CLIENT_MAPSTER32 = 0,
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LUNATIC_CLIENT_EDUKE32 = 1,
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LUNATIC_CLIENT = LUNATIC_CLIENT_EDUKE32
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}
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]]
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-- Load the definitions common to the game's and editor's Lua interface.
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local defs_c = require("defs_common")
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local cansee = defs_c.cansee
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@ -608,6 +617,7 @@ int32_t (*El_RestoreGamevars)(const char *savecode);
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const char *s_buildRev;
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const char *g_sizes_of_what[];
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int32_t g_sizes_of[];
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int32_t g_elFirstTime;
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int32_t g_elCallDepth;
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int32_t block_deletesprite;
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const char **g_elModules;
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@ -1570,6 +1580,7 @@ local allowed_modules = {
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},
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randgen = randgen,
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engine = require("engine"),
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stat = require("stat"),
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bitar = require("bitar"),
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xmath = require("xmath"),
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@ -2186,6 +2197,8 @@ G_.actor = actor
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G_.projectile = projectile
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G_.g_tile = g_tile
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G_.LUNATIC_FIRST_TIME = (ffiC.g_elFirstTime ~= 0)
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-- A table that can be used for temporary data when debugging from the OSD.
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G_.d = {}
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@ -2552,4 +2565,6 @@ if (not g_firstRun) then
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i = i+1
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end
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ffiC.g_elFirstTime = 0
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end
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@ -4,6 +4,15 @@
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local ffi = require("ffi")
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local ffiC = ffi.C
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ffi.cdef[[
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enum {
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LUNATIC_CLIENT_MAPSTER32 = 0,
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LUNATIC_CLIENT_EDUKE32 = 1,
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LUNATIC_CLIENT = LUNATIC_CLIENT_MAPSTER32
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}
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]]
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--== First, load the definitions common to the game's and editor's Lua interface.
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decl = ffi.cdef
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local defs_c = require("defs_common")
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@ -11,6 +20,8 @@ defs_c.finish_spritetype({})
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defs_c.create_globals(_G)
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-- TODO: provide access to only a subset, restict access to ffiC?
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gv = ffiC
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--== Mapster32-specific initialization
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@ -32,4 +43,13 @@ while (true) do
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initp = 0
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end
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-- Helper functions
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local package = package
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local require = require
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function reload(modname)
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package.loaded[modname] = nil
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return require(modname)
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end
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--print('Lua load path: '..package.path)
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@ -66,6 +66,11 @@ clipmovex;
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rotatesprite_;
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setaspect;
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getclosestcol;
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palookup;
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palette;
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setpalookup;
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kopen4load;
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kfilelength;
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kclose;
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@ -91,6 +96,7 @@ crc32once;
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luaJIT_BC_defs_common;
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luaJIT_BC_engine_maptext;
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luaJIT_BC_engine;
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g_argv;
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@ -108,6 +114,7 @@ El_RestoreGamevars;
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s_buildRev;
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g_sizes_of_what;
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g_sizes_of;
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g_elFirstTime;
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g_elCallDepth;
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block_deletesprite;
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g_RETURN;
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@ -66,6 +66,11 @@ clipmovex;
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rotatesprite_;
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setaspect;
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getclosestcol;
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palookup;
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palette;
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setpalookup;
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kopen4load;
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kfilelength;
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kclose;
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luaJIT_BC_defs_common;
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luaJIT_BC_engine_maptext;
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luaJIT_BC_engine;
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g_argv;
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117
polymer/eduke32/source/lunatic/engine.lua
Normal file
117
polymer/eduke32/source/lunatic/engine.lua
Normal file
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@ -0,0 +1,117 @@
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local ffi = require("ffi")
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local C = ffi.C
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local bcarray = require("bcarray")
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local error = error
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local type = type
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local decl = assert(decl) -- comes from above (defs.ilua or defs_m32.lua)
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local ismapster32 = (C.LUNATIC_CLIENT == C.LUNATIC_CLIENT_MAPSTER32)
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----------
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decl[[
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int32_t getclosestcol(int32_t r, int32_t g, int32_t b);
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char *palookup[256]; // MAXPALOOKUPS
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uint8_t palette[768];
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int32_t setpalookup(int32_t palnum, const uint8_t *shtab);
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]]
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----------
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-- The API table
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local engine = {}
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local pal256_t = bcarray.new("uint8_t", 256, "shade table 256-tuple")
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-- The shade table type, effectively a bound-checked uint8_t [32][256]:
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local shtab_t = bcarray.new(pal256_t, 32, "shade table")
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local SIZEOF_SHTAB = ffi.sizeof(shtab_t)
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local RESERVEDPALS = 8 -- KEEPINSYNC build.h: assure that ours is >= theirs
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engine.RESERVEDPALS = RESERVEDPALS
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local function check_palidx(i)
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if (type(i) ~= "number" or not (i >= 0 and i <= 255-RESERVEDPALS)) then
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error("invalid argument #1: palette index must be in the range [0 .. "..255-RESERVEDPALS.."]", 3)
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end
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end
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local function err_uncommon_shade_table(ret)
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if (ret == -1) then
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error("loaded engine shade tables don't have 32 gradients of shade", 3)
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end
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end
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local function palookup_isdefault(palnum) -- KEEPINSYNC engine.c
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return (C.palookup[palnum] == nil or (palnum ~= 0 and C.palookup[palnum] == C.palookup[0]))
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end
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function engine.shadetab()
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return shtab_t()
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end
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function engine.getshadetab(palidx)
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check_palidx(palidx)
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if (palookup_isdefault(palidx)) then
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return nil
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end
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local ret = C.setpalookup(palidx, nil)
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err_uncommon_shade_table(ret)
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local sht = shtab_t()
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ffi.copy(sht, C.palookup[palidx], SIZEOF_SHTAB)
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return sht
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end
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function engine.setshadetab(palidx, shtab)
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if (not ismapster32 and C.g_elFirstTime == 0) then
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error("setshadetab() may be run only while LUNATIC_FIRST_TIME is true", 2)
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end
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check_palidx(palidx)
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if (not ffi.istype(shtab_t, shtab_t)) then
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error("invalid argument #2: must be a shade table obtained by shadetab()", 2)
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end
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if (not ismapster32 and not palookup_isdefault(palidx)) then
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error("attempt to override already defined shade table", 2)
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end
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local ret = C.setpalookup(palidx, ffi.cast("uint8_t *", shtab))
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err_uncommon_shade_table(ret)
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end
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local function check_colcomp(a)
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if (type(a) ~= "number" or not (a >= 0 and a <= 63)) then
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error("color component must be in the range [0 .. 63]", 3)
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end
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end
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-- TODO: other base palettes?
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function engine.getrgb(colidx)
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if (type(colidx) ~= "number" or not (colidx >= 0 and colidx <= 255)) then
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error("color index must be in the range [0 .. 255]", 2)
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end
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local rgbptr = C.palette + 3*colidx
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return rgbptr[0], rgbptr[1], rgbptr[2]
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end
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-- TODO: flag whether fullbrights are OK
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function engine.nearcolor(r, g, b)
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check_colcomp(r)
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check_colcomp(g)
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check_colcomp(b)
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return C.getclosestcol(r, g, b)
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end
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-- Done!
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return engine
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@ -37,6 +37,9 @@ int32_t g_elSessionVar[8]; // MAXSESSIONVARS, KEEPINSYNC con_lang.lua
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// Set to 1 on error in event.
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int32_t g_elEventError;
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// Will be set to 0 after the first time that user Lua modules are run.
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int32_t g_elFirstTime = 1;
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int32_t g_elCallDepth = 0;
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int32_t g_RETURN;
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-- sprite.picnum may happen as a thinko/typo kind of error (spr.picnum was meant)
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checkfail("local pic = sprite.picnum", "invalid access to static data")
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checkfail("require('engine').setshadetab(200, nil)",
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"setshadetab() may be run only while LUNATIC_FIRST_TIME is true")
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end
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}
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-- NOTE: setting colors partially is bad! E.g. after an item is
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-- picked up, col[0] and col[1] remain and tint everything greenish.
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if (DBG_ ~= nil) then
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-- XXX (unrelated to these lines): issuing tinting sometimes makes
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-- it flicker in the GL modes.
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ps._pals[2] = 20
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ps._pals.f = 30
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end
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printf('Time for %d runs: getangle: %.03f ms, math.atan2: %.03f ms', N, t1, t2)
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print('----------')
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end
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if (LUNATIC_FIRST_TIME) then
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require("test.shadexfog").test_create0()
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end
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199
polymer/eduke32/source/lunatic/test/shadexfog.lua
Normal file
199
polymer/eduke32/source/lunatic/test/shadexfog.lua
Normal file
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--[[
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Usage: in Mapster32,
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> lua "shadexfog=reload'shadexfog'"
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-- for example
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> lua "shadexfog.create(100, 63,63,63)"
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> lua "shadexfog.translate(100, 2)"
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In EDuke32, simply pass this module at the command line.
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--]]
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local error = error
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local math = require("math")
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local min, max = math.min, math.max
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local sector, wall, sprite = sector, wall, sprite
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local engine = require("engine")
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local gv = gv
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----------
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local shadexfog = {}
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-- Create 32 palookups corrensponding to different *shade levels* of a fog
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-- palookup, called a "shade-x-fog" palookup set in the following.
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--
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-- Pals <tartpalnum> .. <startpalnum>+31 will be taken.
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-- <fogr>, <fogg>, <fogb>: intensities of the fog color, [0 ..63]
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function shadexfog.create(startpalnum, fogr, fogg, fogb)
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local MAXPALNUM = 255-31-engine.RESERVEDPALS
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if (not (startpalnum >= 1 and startpalnum <= MAXPALNUM)) then
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error("invalid startpalnum, max="..MAXPALNUM, 2)
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end
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local basesht = engine.getshadetab(0)
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-- Encode the shade in different pal numbers! The shade tables are
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-- constructed with a fog in their place.
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for dummyshade=1,31 do
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local sht = engine.shadetab()
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for f=0,31 do
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for i=0,255 do
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local r, g, b = engine.getrgb(basesht[dummyshade][i])
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local nr, ng, nb =
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(r*(32-f) + fogr*f) / 32,
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(g*(32-f) + fogg*f) / 32,
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(b*(32-f) + fogb*f) / 32
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sht[f][i] = engine.nearcolor(nr, ng, nb)
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end
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end
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engine.setshadetab(startpalnum + dummyshade, sht)
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end
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end
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local function trans(what, startpalnum, fogintensity)
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local shade = min(max(what.shade, 0), 31)
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what.pal = startpalnum + shade
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what.shade = fogintensity
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end
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-- shadexfog.translate(startpalnum, fogintensity [, vis])
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--
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-- Translate the whole map for use with a shade-x-fog palookup set.
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-- .pal becomes the <startpalnum> + former .shade
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-- .shade becomes the <fogintensity> [0 .. 31]
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-- If <vis> is passed, set all sector's visibility to that value.
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--
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-- Notes:
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-- - works only a single time (TODO: autodetection if already applied)
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-- - if shades < 0 or > 31 present, loss of information
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function shadexfog.translate(startpalnum, fogintensity, vis)
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for i=0,gv.numsectors-1 do
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trans(sector[i].ceiling, startpalnum, fogintensity)
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trans(sector[i].floor, startpalnum, fogintensity)
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if (vis) then
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sector[i].visibility = vis
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end
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end
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for i=0,gv.numwalls-1 do
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trans(wall[i], startpalnum, fogintensity)
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end
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end
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if (gv.LUNATIC_CLIENT == gv.LUNATIC_CLIENT_EDUKE32 and LUNATIC_FIRST_TIME) then
|
||||
shadexfog.create(100, 63,63,63)
|
||||
print("created shadexfog palookups")
|
||||
end
|
||||
|
||||
---------- BASE SHADE TABLE TESTS ----------
|
||||
|
||||
-- Basic test of whether for a color index i corresponding to a color (r,g,b),
|
||||
-- getclosestcol() returns a color index ii corresponding to the same color.
|
||||
-- (In the Duke3D palette, there are duplicates, so the requirement i==ii is
|
||||
-- too strict.)
|
||||
function shadexfog.test_nearcolor()
|
||||
for i=0,255 do
|
||||
local r, g, b = engine.getrgb(i)
|
||||
local ii = engine.nearcolor(r, g, b)
|
||||
local rr, gg, bb = engine.getrgb(ii)
|
||||
|
||||
if (r~=rr or g~=gg or b~=bb) then
|
||||
printf("diff %d: %d,%d,%d %d,%d,%d", i, r,g,b, rr,gg,bb)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Change the .pal member of all sector ceilings/floors, walls and sprites to
|
||||
-- <pal>.
|
||||
function shadexfog.challpal(palnum)
|
||||
for i=0,gv.numsectors-1 do
|
||||
sector[i].ceilingpal = palnum
|
||||
sector[i].floorpal = palnum
|
||||
end
|
||||
for i=0,gv.numwalls-1 do
|
||||
wall[i].pal = palnum
|
||||
end
|
||||
for i in sprite.all() do
|
||||
sprite[i].pal = palnum
|
||||
end
|
||||
end
|
||||
|
||||
-- Create our version of the base shade table (palookup 0)
|
||||
--
|
||||
-- NOTE: Nope, the base shade table is NOT created by applying a linear ramp to
|
||||
-- the base palette colors!!!
|
||||
local function create_base_shtab(basesht)
|
||||
local basesht = basesht or engine.getshadetab(0)
|
||||
|
||||
local sht = engine.shadetab()
|
||||
sht[0] = basesht[0]
|
||||
for sh=1,31 do
|
||||
for i=0,255-16 do
|
||||
-- NOTE that this fails, see BASESHT_0_NOT_IDENTITY:
|
||||
-- assert(basesht[0][i] == i)
|
||||
local r, g, b = engine.getrgb(i)
|
||||
local f = 1
|
||||
r = ((32-f*sh+0.5)*r)/32
|
||||
g = ((32-f*sh+0.5)*g)/32
|
||||
b = ((32-f*sh+0.5)*b)/32
|
||||
r, g, b = max(0,r), max(0,g), max(0,b) -- if f is > 1
|
||||
sht[sh][i] = engine.nearcolor(r, g, b)
|
||||
end
|
||||
|
||||
for i=255-16+1,255 do
|
||||
-- fullbrights
|
||||
sht[sh][i] = basesht[0][i]
|
||||
end
|
||||
end
|
||||
|
||||
return sht
|
||||
end
|
||||
|
||||
-- Create our (failed) version of the base shade table at set it to palookup
|
||||
-- number <palnum>.
|
||||
function shadexfog.create0(palnum)
|
||||
local sht0 = create_base_shtab()
|
||||
engine.setshadetab(palnum, sht0)
|
||||
end
|
||||
|
||||
function shadexfog.test_create0()
|
||||
local basesht = engine.getshadetab(0)
|
||||
|
||||
for i=0,255 do
|
||||
if (basesht[0][i] ~= i) then
|
||||
-- BASESHT_0_NOT_IDENTITY
|
||||
printf("Base shade table at index %d: %d", i, basesht[0][i])
|
||||
end
|
||||
end
|
||||
|
||||
local sht = create_base_shtab(basesht)
|
||||
|
||||
local ok = true
|
||||
for sh=1,31 do
|
||||
for i=0,255 do
|
||||
local ouri, origi = sht[sh][i], basesht[sh][i]
|
||||
-- if (sht[sh][i] ~= basesht[sh][i]) then
|
||||
if (math.abs(ouri - origi) > 1) then
|
||||
printf("Constructed shade table DIFFERS AT shade %d index %d: orig %d ours %d",
|
||||
sh, i, basesht[sh][i], sht[sh][i])
|
||||
ok = false
|
||||
goto out
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
::out::
|
||||
if (ok) then
|
||||
printf("Constructed shade table IDENTICAL WITH original one")
|
||||
end
|
||||
end
|
||||
|
||||
do
|
||||
return shadexfog
|
||||
end
|
Loading…
Reference in a new issue