Relative-aligned non-flipped ceiling/floor texture alignment ([;]+[ENTER])

Flipped reference ceilings/floors aren't handled correctly yet.

git-svn-id: https://svn.eduke32.com/eduke32@2774 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
helixhorned 2012-06-20 20:55:03 +00:00
parent d5dd5fec9d
commit 13a2f97a72
3 changed files with 81 additions and 4 deletions

View file

@ -247,6 +247,10 @@ int32_t inside_editor(const vec3_t *pos, int32_t searchx, int32_t searchy, int32
int32_t x, int32_t y, int16_t sectnum); int32_t x, int32_t y, int16_t sectnum);
void correct_sprite_yoffset(int32_t i); void correct_sprite_yoffset(int32_t i);
void inflineintersect(int32_t x1, int32_t y1, int32_t x2, int32_t y2,
int32_t x3, int32_t y3, int32_t x4, int32_t y4,
int32_t *intx, int32_t *inty, int32_t *sign12, int32_t *sign34);
extern uint8_t hlsectorbitmap[MAXSECTORS>>3]; extern uint8_t hlsectorbitmap[MAXSECTORS>>3];
#if defined(_WIN32) #if defined(_WIN32)

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@ -2781,6 +2781,42 @@ static int32_t M32_InsertPoint(int32_t thewall, int32_t dax, int32_t day, int32_
} }
// based on lineintersect in engine.c, but lines are considered as infinitely
// extending
void inflineintersect(int32_t x1, int32_t y1, int32_t x2, int32_t y2,
int32_t x3, int32_t y3, int32_t x4, int32_t y4,
int32_t *intx, int32_t *inty, int32_t *sign12, int32_t *sign34)
{
//p1 to p2 is a line segment
int64_t x21, y21, x34, y34, x31, y31, bot, topt, topu, t;
x21 = x2-x1; x34 = x3-x4;
y21 = y2-y1; y34 = y3-y4;
bot = x21*y34 - y21*x34;
if (bot >= 0)
{
if (bot == 0) { *sign12 = *sign34 = 0; return; };
x31 = x3-x1; y31 = y3-y1;
topt = x31*y34 - y31*x34;
topu = x21*y31 - y21*x31;
}
else
{
x31 = x3-x1; y31 = y3-y1;
topt = x31*y34 - y31*x34;
topu = x21*y31 - y21*x31;
}
t = (topt*(1<<24))/bot;
*intx = x1 + ((x21*t)>>24);
*inty = y1 + ((y21*t)>>24);
*sign12 = topt < 0 ? -1 : 1;
*sign34 = topu < 0 ? -1 : 1;
return;
}
static int32_t lineintersect2v(const vec2_t *p1, const vec2_t *p2, // line segment 1 static int32_t lineintersect2v(const vec2_t *p1, const vec2_t *p2, // line segment 1
const vec2_t *q1, const vec2_t *q2, // line segment 2 const vec2_t *q1, const vec2_t *q2, // line segment 2
vec2_t *pint) vec2_t *pint)

View file

@ -6960,11 +6960,11 @@ static void Keys3d(void)
const vec2_t vecw2r90 = { -vecw2.y, vecw2.x }; // v, rotated 90 deg CW const vec2_t vecw2r90 = { -vecw2.y, vecw2.x }; // v, rotated 90 deg CW
const int32_t bits = CEILINGFLOOR(tempsectornum, stat)&(64+32+16+8+4); const int32_t bits = CEILINGFLOOR(tempsectornum, stat)&(64+32+16+8+4);
const int32_t tile = CEILINGFLOOR(tempsectornum, picnum);
if ((CEILINGFLOOR(tempsectornum, stat)&64) == 0) if ((CEILINGFLOOR(tempsectornum, stat)&64) == 0)
{ {
// world-aligned texture // world-aligned texture
const int32_t tile = CEILINGFLOOR(tempsectornum, picnum);
if (tilesizx[tile]<=0 || tilesizy[tile]<=0) if (tilesizx[tile]<=0 || tilesizy[tile]<=0)
{ {
@ -6997,7 +6997,7 @@ static void Keys3d(void)
const int64_t a = lldotv2(&vecw1, &vecw2); const int64_t a = lldotv2(&vecw1, &vecw2);
const int64_t b = lldotv2(&vecw1, &vecw2r90); const int64_t b = lldotv2(&vecw1, &vecw2r90);
if (a & b) if (a!=0 && b!=0)
{ {
message("Walls %d and %d are nether parallel nor perpendicular", message("Walls %d and %d are nether parallel nor perpendicular",
refwall, ourwall); refwall, ourwall);
@ -7017,8 +7017,45 @@ static void Keys3d(void)
tempbits = (tempbits&4) + ((tempbits&3)<<4); tempbits = (tempbits&4) + ((tempbits&3)<<4);
CEILINGFLOOR(searchsector, stat) |= 64 + (bits&8) + tempbits; CEILINGFLOOR(searchsector, stat) |= 64 + (bits&8) + tempbits;
message("(TODO) Aligned sector %d %s (firstwall-relative) with sector %d's", {
searchsector, typestr[searchstat], tempsectornum); const walltype *rw = &wall[refwall], *rw2 = &POINT2(refwall);
const walltype *ow = &wall[ourwall], *ow2 = &POINT2(ourwall);
int32_t intx, inty, sign12, sign34;
if (b != 0) // perpendicular
inflineintersect(rw->x,rw->y, rw2->x,rw2->y, ow->x,ow->y, ow2->x,ow2->y,
&intx,&inty, &sign12,&sign34);
else // parallel
inflineintersect(rw->x,rw->y, rw2->x,rw2->y,
ow->x,ow->y, ow->x+vecw2r90.x,ow->y+vecw2r90.y,
&intx,&inty, &sign12,&sign34);
if (sign12 == 0)
{
message("INTERNAL ERROR: Couldn't get intersection"
" of reference and alignee walls");
}
else
{
double dx = (double)(rw->x-intx)*(rw->x-intx) + (double)(rw->y-inty)*(rw->y-inty);
double dy = (double)(ow->x-intx)*(ow->x-intx) + (double)(ow->y-inty)*(ow->y-inty);
dx = -sign12 * sqrt(dx) * 16;
dy = sign34 * sqrt(dy) * 16;
if (a < 0 || b > 0)
dx = -dx;
dx /= 1<<((picsiz[tile]&15) - !!(bits&8));
dy /= 1<<((picsiz[tile]>>4) - !!(bits&8));
//initprintf("int=(%d,%d), dx=%.03f dy=%.03f\n", intx,inty, dx, dy);
CEILINGFLOOR(searchsector, xpanning) =
CEILINGFLOOR(tempsectornum, xpanning) + (int32_t)dx;
CEILINGFLOOR(searchsector, ypanning) =
CEILINGFLOOR(tempsectornum, ypanning) + (int32_t)dy;
message("%sAligned sector %d %s (firstwall-relative) with sector %d's",
(CEILINGFLOOR(tempsectornum, stat)&(32+16+4)) ? "(TODO) ":"",
searchsector, typestr[searchstat], tempsectornum);
}
}
} }
} }
} }