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~-_-~-_-~ lift the curtain for... ~-_-~-_-~
True Room over Room (also known as PROR) (or YAX) ~-_-~-_-~ ~~~~~~~~~~~~~~~~~~~~~~~ ~-_-~-_-~ git-svn-id: https://svn.eduke32.com/eduke32@1887 1a8010ca-5511-0410-912e-c29ae57300e0
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3 changed files with 12 additions and 3 deletions
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@ -62,6 +62,11 @@ extern "C" {
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#define PR_LIGHT_PRIO_LOW 4
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#define PR_LIGHT_PRIO_LOW_GAME 5
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////////// True Room over Room (YAX == rot -17 of "PRO") //////////
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#define YAX_ENABLE
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//#define YAX_DEBUG
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//#define ENGINE_SCREENSHOT_DEBUG
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////////// yax defs //////////
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#define SECTORFLD(Sect,Fld, Cf) (*((Cf) ? (§or[Sect].floor##Fld) : (§or[Sect].ceiling##Fld)))
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@ -1546,7 +1546,8 @@ static int32_t newnumwalls=-1;
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static void ovh_whiteoutgrab(void)
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{
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int32_t i, j, k, startwall, endwall;
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#ifdef YAX_ENABLE
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#if 0
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//def YAX_ENABLE
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int16_t cb, fb;
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#endif
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@ -2047,7 +2048,8 @@ static int32_t trace_loop(int32_t j, uint8_t *visitedwall, int16_t *ignore_ret,
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{
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int16_t refsect, ignore;
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int32_t k, n, refwall;
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#ifdef YAX_ENABLE
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#if 0
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//def YAX_ENABLE
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int32_t yaxp = (ignore_ret==NULL); // bleh
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#else
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UNREFERENCED_PARAMETER(trace_loop_yaxcf);
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@ -538,9 +538,11 @@ static inline int32_t yax_walldist(int32_t w)
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// calculate distances to bunches and best start-drawing sectors
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static void yax_scanbunches(int32_t bbeg, int32_t numhere, const uint8_t *lastgotsector)
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{
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int32_t bnchcnt, bunchnum, j, k, w, ns;
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int32_t bnchcnt, bunchnum, j, k;
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int32_t startwall, endwall;
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UNREFERENCED_PARAMETER(lastgotsector);
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scansector_retfast = 1;
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scansector_collectsprites = 0;
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