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Fix multiplayer.
git-svn-id: https://svn.eduke32.com/eduke32@1668 1a8010ca-5511-0410-912e-c29ae57300e0
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d62c6117fe
commit
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3 changed files with 10 additions and 12 deletions
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@ -487,7 +487,8 @@ typedef struct {
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char name[32];
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} DukePlayer_t;
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extern char tempbuf[2048], packbuf[4096], menutextbuf[128];
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#define PACKBUF_SIZE 65535
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extern char tempbuf[2048], packbuf[PACKBUF_SIZE], menutextbuf[128];
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extern int32_t g_spriteGravity;
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@ -1002,8 +1002,6 @@ void Net_ParseServerPacket(ENetEvent * event)
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TRAVERSE_CONNECT(i)
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{
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if (g_player[i].playerquitflag == 0) continue;
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g_player[i].ps->dead_flag = *(int16_t *)&packbuf[j];
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j += sizeof(int16_t);
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@ -1017,12 +1015,12 @@ void Net_ParseServerPacket(ENetEvent * event)
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nsyn = (input_t *)&inputfifo[0][0];
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Bmemcpy(&nsyn[i], &packbuf[j], sizeof(input_t));
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Bmemcpy(&nsyn[i], &packbuf[j], offsetof(input_t, filler));
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j += offsetof(input_t, filler);
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if (TEST_SYNC_KEY(nsyn[i].bits,SK_GAMEQUIT)) g_player[i].playerquitflag = 0;
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g_player[i].movefifoend++;
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if (g_player[i].playerquitflag == 0) continue;
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// Bmemcpy(&g_player[i].ps->opos.x, &g_player[i].ps->pos.x, sizeof(vec3_t));
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@ -1962,8 +1960,6 @@ void Net_UpdateClients(void)
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TRAVERSE_CONNECT(i)
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{
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if (g_player[i].playerquitflag == 0) continue;
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Bmemcpy(&osyn[i], &nsyn[i], offsetof(input_t, filler));
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*(int16_t *)&packbuf[j] = g_player[i].ps->dead_flag;
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@ -1971,6 +1967,7 @@ void Net_UpdateClients(void)
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Bmemcpy(&packbuf[j], &nsyn[i], offsetof(input_t, filler));
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j += offsetof(input_t, filler);
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if (g_player[i].playerquitflag == 0) continue;
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Bmemcpy(&packbuf[j], &g_player[i].ps->pos.x, sizeof(vec3_t) * 2);
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j += sizeof(vec3_t) * 2;
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@ -2229,7 +2226,7 @@ void Net_UpdateClients(void)
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}
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{
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char buf[4096];
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char *buf = alloca(PACKBUF_SIZE);
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j = qlz_compress((char *)(packbuf)+1, (char *)buf, j, state_compress);
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Bmemcpy((char *)(packbuf)+1, (char *)buf, j);
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@ -48,7 +48,7 @@ int16_t cyclers[MAXCYCLERS][6],g_numCyclers;
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char *ScriptQuotes[MAXQUOTES], *ScriptQuoteRedefinitions[MAXQUOTES];
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char tempbuf[2048], packbuf[4096], menutextbuf[128], buf[1024];
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char tempbuf[2048], packbuf[PACKBUF_SIZE], menutextbuf[128], buf[1024];
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int16_t camsprite;
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int16_t g_mirrorWall[64], g_mirrorSector[64], g_mirrorCount;
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