mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 14:52:01 +00:00
Some tweaks to the cleanup.
git-svn-id: https://svn.eduke32.com/eduke32@6058 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
57aeeaceec
commit
12ef7e9f8d
4 changed files with 33 additions and 29 deletions
36
.gitignore
vendored
36
.gitignore
vendored
|
@ -9,7 +9,7 @@ kenbuild
|
|||
kenbuild-editor
|
||||
apps/
|
||||
*.exe
|
||||
*.dll
|
||||
/*.dll
|
||||
*.dylib
|
||||
*.so
|
||||
*.elf
|
||||
|
@ -24,23 +24,23 @@ apps/
|
|||
*.cfg
|
||||
textures
|
||||
|
||||
platform/Windows/*.cache
|
||||
platform/Windows/*.cfg
|
||||
platform/Windows/.vs/
|
||||
platform/Windows/*.db
|
||||
platform/Windows/*.opendb
|
||||
platform/Windows/*.con
|
||||
platform/Windows/*.sym
|
||||
platform/Windows/*.memmap
|
||||
platform/Windows/*.manifest
|
||||
platform/Windows/*.map
|
||||
platform/Windows/*.pdb
|
||||
platform/Windows/*.sdf
|
||||
platform/Windows/*.suo
|
||||
platform/Windows/*.opensdf
|
||||
platform/Windows/*.vcxproj.user
|
||||
platform/Windows/*.psess
|
||||
platform/Windows/*.vsp
|
||||
*.manifest
|
||||
/*.map
|
||||
/platform/Windows/*.map
|
||||
*.pdb
|
||||
.vs/
|
||||
*.VC.db
|
||||
*.VC.opendb
|
||||
*.sym
|
||||
/*.con
|
||||
/platform/Windows/*.con
|
||||
*.memmap
|
||||
*.sdf
|
||||
*.suo
|
||||
*.opensdf
|
||||
*.vcxproj.user
|
||||
*.psess
|
||||
*.vsp
|
||||
|
||||
xcuserdata/
|
||||
project.xcworkspace/
|
||||
|
|
|
@ -299,11 +299,11 @@ KENBUILD_OBJ=$(obj)/$(KENBUILD)
|
|||
|
||||
KENBUILD_CFLAGS=-I$(KENBUILD_SRC)
|
||||
|
||||
KENBUILD_GAME ?= kenbuild
|
||||
KENBUILD_EDITOR ?= kenbuild-editor
|
||||
KENBUILD_GAME ?= ekenbuild
|
||||
KENBUILD_EDITOR ?= ekenbuild-editor
|
||||
|
||||
KENBUILD_GAME_PROPER ?= KenBuild
|
||||
KENBUILD_EDITOR_PROPER ?= KenBuild Editor
|
||||
KENBUILD_GAME_PROPER ?= EKenBuild
|
||||
KENBUILD_EDITOR_PROPER ?= EKenBuild Editor
|
||||
|
||||
KENBUILD_GAME_OBJS = \
|
||||
game \
|
||||
|
|
|
@ -51,8 +51,8 @@
|
|||
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
|
||||
<ConfigurationType>Makefile</ConfigurationType>
|
||||
<PlatformToolset>v140</PlatformToolset>
|
||||
<OutDir>.\</OutDir>
|
||||
<IntDir>.\</IntDir>
|
||||
<OutDir>.\..\..\</OutDir>
|
||||
<IntDir>.\..\..\</IntDir>
|
||||
<NMakeIncludeSearchPath>$(NMakeIncludeSearchPath);..\..\source\build\include;..\..\source\mact\include;..\..\source\audiolib\include;..\..\source\enet\include;..\..\platform\windows\include</NMakeIncludeSearchPath>
|
||||
<NMakeBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">nmake /f msvc.mak DEBUG=1 WINBITS=32</NMakeBuildCommandLine>
|
||||
<NMakeReBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">nmake /f msvc.mak veryclean all DEBUG=1 WINBITS=32</NMakeReBuildCommandLine>
|
||||
|
|
|
@ -284,6 +284,9 @@ CHECKDIR_MACT=@if not exist "$(MACT_OBJ)" mkdir "$(MACT_OBJ)"
|
|||
CHECKDIR_AUDIOLIB=@if not exist "$(AUDIOLIB_OBJ)" mkdir "$(AUDIOLIB_OBJ)"
|
||||
|
||||
|
||||
EDUKE32_TARGET=$(root)\eduke32$(EXESUFFIX)
|
||||
MAPSTER32_TARGET=$(root)\mapster32$(EXESUFFIX)
|
||||
|
||||
# RULES
|
||||
.SUFFIXES: .masm
|
||||
|
||||
|
@ -325,13 +328,15 @@ CHECKDIR_AUDIOLIB=@if not exist "$(AUDIOLIB_OBJ)" mkdir "$(AUDIOLIB_OBJ)"
|
|||
|
||||
|
||||
# TARGETS
|
||||
all: eduke32$(EXESUFFIX) mapster32$(EXESUFFIX)
|
||||
|
||||
eduke32$(EXESUFFIX): $(DUKE3D_OBJS) $(ENGINE_OBJS) $(AUDIOLIB_OBJS) $(MACT_OBJS) $(ENET_OBJS)
|
||||
|
||||
all: $(EDUKE32_TARGET) $(MAPSTER32_TARGET)
|
||||
|
||||
$(EDUKE32_TARGET): $(DUKE3D_OBJS) $(ENGINE_OBJS) $(AUDIOLIB_OBJS) $(MACT_OBJS) $(ENET_OBJS)
|
||||
$(LINK) /OUT:$@ /SUBSYSTEM:WINDOWS $(WINMACHINE) /LIBPATH:$(PLATFORM)\lib$(WINLIB) $(flags_link) /MAP $** $(LIBS)
|
||||
$(MT) -manifest $(DUKE3D_RSRC)\manifest.game.xml -hashupdate -outputresource:$@ -out:$@.manifest
|
||||
|
||||
mapster32$(EXESUFFIX): $(DUKE3D_EDITOR_OBJS) $(ENGINE_OBJS) $(ENGINE_EDITOR_OBJS) $(AUDIOLIB_OBJS)
|
||||
$(MAPSTER32_TARGET): $(DUKE3D_EDITOR_OBJS) $(ENGINE_OBJS) $(ENGINE_EDITOR_OBJS) $(AUDIOLIB_OBJS)
|
||||
$(LINK) /OUT:$@ /SUBSYSTEM:WINDOWS $(WINMACHINE) /LIBPATH:$(PLATFORM)\lib$(WINLIB) $(flags_link) /MAP $** $(LIBS)
|
||||
$(MT) -manifest $(DUKE3D_RSRC)\manifest.build.xml -hashupdate -outputresource:$@ -out:$@.manifest
|
||||
|
||||
|
@ -341,7 +346,6 @@ mapster32$(EXESUFFIX): $(DUKE3D_EDITOR_OBJS) $(ENGINE_OBJS) $(ENGINE_EDITOR_OBJS
|
|||
# PHONIES
|
||||
|
||||
clean:
|
||||
-del /Q eduke32$(EXESUFFIX) mapster32$(EXESUFFIX) $(DUKE3D_OBJS) $(DUKE3D_EDITOR_OBJS) *.pdb *.map *.manifest
|
||||
-del /Q $(EDUKE32_TARGET) $(MAPSTER32_TARGET) $(DUKE3D_OBJS) $(DUKE3D_EDITOR_OBJS) $(ENGINE_OBJS) $(ENGINE_EDITOR_OBJS) $(ENET_OBJS) $(MACT_OBJS) $(AUDIOLIB_OBJS) *.pdb $(root)\*.pdb $(root)\*.map $(root)\*.manifest
|
||||
|
||||
veryclean: clean
|
||||
-del /Q $(ENGINE_OBJS) $(ENGINE_EDITOR_OBJS) $(ENET_OBJS) $(AUDIOLIB_OBJS)
|
||||
|
|
Loading…
Reference in a new issue