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Lunatic: fix a couple of typo-like issues found by listglobals.sh. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5026 1a8010ca-5511-0410-912e-c29ae57300e0
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d508ff2694
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4 changed files with 8 additions and 5 deletions
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@ -111,7 +111,7 @@ function bcheck.quote_idx(qnum, onlyidx)
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return cstr
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return cstr
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end
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end
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function bcheck.top_level(funcname)
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function bcheck.top_level(funcname, errlev)
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if (ffiC.g_elCallDepth > 0) then
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if (ffiC.g_elCallDepth > 0) then
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error("Invalid use of "..funcname..": must be called from top level", errlev or 3)
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error("Invalid use of "..funcname..": must be called from top level", errlev or 3)
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end
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end
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@ -21,6 +21,7 @@ local getmetatable = getmetatable
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local ipairs = ipairs
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local ipairs = ipairs
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local loadstring = loadstring
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local loadstring = loadstring
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local pairs = pairs
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local pairs = pairs
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local pcall = pcall
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local rawget = rawget
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local rawget = rawget
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local rawset = rawset
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local rawset = rawset
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local select = select
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local select = select
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@ -943,7 +944,7 @@ end
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function actor_static_members.move(i, vec, cliptype, clipdist)
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function actor_static_members.move(i, vec, cliptype, clipdist)
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check_sprite_idx(i)
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check_sprite_idx(i)
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local vel = ivec3(vec.x, vec.y, vec.z)
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local vel = ivec3(vec.x, vec.y, vec.z)
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return ffiC.A_MoveSpriteClipdist(spritenum, vel, cliptype, clipdist or -1)
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return ffiC.A_MoveSpriteClipdist(i, vel, cliptype, clipdist or -1)
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end
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end
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-- Delete sprite with index <i>.
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-- Delete sprite with index <i>.
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@ -2049,7 +2050,7 @@ local function animate_all_sprites()
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end
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end
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function check_arg_number(name, argpos, val)
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local function check_arg_number(name, argpos, val)
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if (type(val) ~= "number") then
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if (type(val) ~= "number") then
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errorf(3, "invalid '%s' argument (#%d) to gameactor: must be a number", name, argpos)
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errorf(3, "invalid '%s' argument (#%d) to gameactor: must be a number", name, argpos)
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end
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end
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@ -4,6 +4,8 @@
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local ffi = require("ffi")
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local ffi = require("ffi")
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local ffiC = ffi.C
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local ffiC = ffi.C
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local assert = assert
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local loadstring = loadstring
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local pairs = pairs
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local pairs = pairs
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local pcall = pcall
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local pcall = pcall
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local print = print
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local print = print
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@ -1372,7 +1372,7 @@ function Cmd.xspriteflags(tilenum, flags, override)
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end
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end
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-- Mark the last 'spriteflags' or 'sprite*' directive for the given actor.
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-- Mark the last 'spriteflags' or 'sprite*' directive for the given actor.
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g_code.aflagsloc[tilenum] = getLocation(format("'%s' for actor", g_lastkw), pos)
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g_code.aflagsloc[tilenum] = getLocation(format("'%s' for actor", g_lastkw))
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if (ffi and ok) then
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if (ffi and ok) then
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local tile = ffiC.g_tile[tilenum]
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local tile = ffiC.g_tile[tilenum]
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@ -3892,7 +3892,7 @@ function parse(contents) -- local
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end
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end
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end
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end
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function compare_gv(gva, gvb)
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local function compare_gv(gva, gvb)
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if (gva.loc[1] ~= gvb.loc[1]) then
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if (gva.loc[1] ~= gvb.loc[1]) then
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return gva.loc[1] < gvb.loc[1]
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return gva.loc[1] < gvb.loc[1]
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end
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end
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