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Revert "Move CONTROL_ProcessBinds() to CONTROL_GetInput()." [r3981]
That change confounded character-based input with e.g. HUD control under certain circumstances, see http://forums.duke4.net/topic/6845-eduke32-savegame-annoyances/ Also, BUILD_LUNATIC ... just for the hit.sect -> hit.sector change. git-svn-id: https://svn.eduke32.com/eduke32@4093 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 2 additions and 2 deletions
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@ -11835,7 +11835,7 @@ MAIN_LOOP_RESTART:
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{
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if (g_networkMode != NET_DEDICATED_SERVER)
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{
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// CONTROL_ProcessBinds();
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CONTROL_ProcessBinds();
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P_GetInput(myconnectindex);
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}
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@ -789,8 +789,8 @@ static void CONTROL_GetFunctionInput(void)
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void CONTROL_GetInput(ControlInfo *info)
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{
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CONTROL_PollDevices(info);
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CONTROL_GetFunctionInput();
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CONTROL_ProcessBinds();
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}
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int32_t CONTROL_Startup(controltype which, int32_t(*TimeFunction)(void), int32_t ticspersecond)
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