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weapons.con.sample: Rename hud_G_Draw_temp* to hud_int_temp*.
git-svn-id: https://svn.eduke32.com/eduke32@6033 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 45 additions and 48 deletions
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@ -42,12 +42,9 @@ gamevar hud_temp2 0 1
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gamevar hud_temp3 0 1
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gamevar hud_temp3 0 1
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gamevar hud_temp4 0 1
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gamevar hud_temp4 0 1
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/*
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// The following temporary gamevars are internal to the G_Draw subroutines.
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// The following temporary gamevars are named differently because they are used
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gamevar hud_int_temp 0 1
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// in G_Draw[...] which would overwrite their values if used elsewhere.
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gamevar hud_int_temp2 0 1
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*/
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gamevar hud_G_Draw_temp 0 1
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gamevar hud_G_Draw_temp2 0 1
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gamevar weapon_pos 0 1
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gamevar weapon_pos 0 1
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gamevar weaponscale 0 1
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gamevar weaponscale 0 1
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@ -73,17 +70,17 @@ state G_DrawTilePal
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ends
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ends
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state G_DrawTileScaled
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state G_DrawTileScaled
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setvar hud_G_Draw_temp 192 // xoff
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setvar hud_int_temp 192 // xoff
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switch currentweapon
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switch currentweapon
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case DEVISTATOR_WEAPON
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case DEVISTATOR_WEAPON
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case TRIPBOMB_WEAPON
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case TRIPBOMB_WEAPON
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setvar hud_G_Draw_temp 160
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setvar hud_int_temp 160
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break
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break
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default
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default
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ifvarand hud_orientation 262144
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ifvarand hud_orientation 262144
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{
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{
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setvar hud_G_Draw_temp 160
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setvar hud_int_temp 160
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xorvar hud_orientation 262144
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xorvar hud_orientation 262144
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}
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}
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break
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break
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@ -97,31 +94,31 @@ state G_DrawTileScaled
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ifvarn usemodels 0
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ifvarn usemodels 0
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ifhasmodel hud_tilenum hud_pal
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ifhasmodel hud_tilenum hud_pal
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{
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{
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setvar hud_G_Draw_temp2 224
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setvar hud_int_temp2 224
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mulvarvar hud_G_Draw_temp2 weaponscale
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mulvarvar hud_int_temp2 weaponscale
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divvar hud_G_Draw_temp2 100
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divvar hud_int_temp2 100
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addvar hud_y 224
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addvar hud_y 224
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subvarvar hud_y hud_G_Draw_temp2
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subvarvar hud_y hud_int_temp2
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}
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}
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*/
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*/
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mulvarvar hud_x weaponscale
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mulvarvar hud_x weaponscale
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divvar hud_x 100
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divvar hud_x 100
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setvarvar hud_G_Draw_temp2 hud_G_Draw_temp
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setvarvar hud_int_temp2 hud_int_temp
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mulvarvar hud_G_Draw_temp2 weaponscale
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mulvarvar hud_int_temp2 weaponscale
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divvar hud_G_Draw_temp2 100
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divvar hud_int_temp2 100
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subvarvar hud_G_Draw_temp hud_G_Draw_temp2
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subvarvar hud_int_temp hud_int_temp2
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addvarvar hud_x hud_G_Draw_temp
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addvarvar hud_x hud_int_temp
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mulvarvar hud_y weaponscale
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mulvarvar hud_y weaponscale
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divvar hud_y 100
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divvar hud_y 100
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setvar hud_G_Draw_temp 200
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setvar hud_int_temp 200
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setvarvar hud_G_Draw_temp2 hud_G_Draw_temp
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setvarvar hud_int_temp2 hud_int_temp
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mulvarvar hud_G_Draw_temp2 weaponscale
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mulvarvar hud_int_temp2 weaponscale
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divvar hud_G_Draw_temp2 100
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divvar hud_int_temp2 100
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subvarvar hud_G_Draw_temp hud_G_Draw_temp2
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subvarvar hud_int_temp hud_int_temp2
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addvarvar hud_y hud_G_Draw_temp
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addvarvar hud_y hud_int_temp
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// setvar hud_scale 65536 // do this elsewhere; leave it open for modification
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// setvar hud_scale 65536 // do this elsewhere; leave it open for modification
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mulvarvar hud_scale weaponscale
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mulvarvar hud_scale weaponscale
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@ -142,22 +139,22 @@ state G_DrawWeaponTile
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// basic fading between player weapon shades
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// basic fading between player weapon shades
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ifvarvarn hud_shade hud_shadef
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ifvarvarn hud_shade hud_shadef
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{
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{
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setvar hud_G_Draw_temp 0
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setvar hud_int_temp 0
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ifvare hud_pal 0 setvar hud_G_Draw_temp 1
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ifvare hud_pal 0 setvar hud_int_temp 1
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ifvarvare hud_pal hud_palf setvar hud_G_Draw_temp 1
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ifvarvare hud_pal hud_palf setvar hud_int_temp 1
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ifvare hud_G_Draw_temp 1
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ifvare hud_int_temp 1
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{
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{
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setvarvar hud_G_Draw_temp hud_shade
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setvarvar hud_int_temp hud_shade
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subvarvar hud_G_Draw_temp hud_shadef
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subvarvar hud_int_temp hud_shadef
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setvarvar hud_G_Draw_temp2 hud_G_Draw_temp
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setvarvar hud_int_temp2 hud_int_temp
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shiftvarr hud_G_Draw_temp 2
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shiftvarr hud_int_temp 2
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addvarvar hud_shadef hud_G_Draw_temp
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addvarvar hud_shadef hud_int_temp
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ifvare hud_G_Draw_temp 0
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ifvare hud_int_temp 0
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{
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{
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shiftvarr hud_G_Draw_temp2 1
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shiftvarr hud_int_temp2 1
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addvarvar hud_shadef hud_G_Draw_temp2
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addvarvar hud_shadef hud_int_temp2
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ifvare hud_G_Draw_temp2 0
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ifvare hud_int_temp2 0
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setvarvar hud_shadef hud_shade
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setvarvar hud_shadef hud_shade
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}
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}
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}
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}
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@ -175,17 +172,17 @@ state G_DrawWeaponTile_crystal
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// basic fading between player weapon shades
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// basic fading between player weapon shades
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ifvarvarn hud_shade hud_shadef_crystal
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ifvarvarn hud_shade hud_shadef_crystal
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{
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{
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setvarvar hud_G_Draw_temp hud_shade
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setvarvar hud_int_temp hud_shade
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subvarvar hud_G_Draw_temp hud_shadef_crystal
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subvarvar hud_int_temp hud_shadef_crystal
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setvarvar hud_G_Draw_temp2 hud_G_Draw_temp
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setvarvar hud_int_temp2 hud_int_temp
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shiftvarr hud_G_Draw_temp 2
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shiftvarr hud_int_temp 2
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addvarvar hud_shadef_crystal hud_G_Draw_temp
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addvarvar hud_shadef_crystal hud_int_temp
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ifvare hud_G_Draw_temp 0
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ifvare hud_int_temp 0
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{
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{
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shiftvarr hud_G_Draw_temp2 1
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shiftvarr hud_int_temp2 1
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addvarvar hud_shadef_crystal hud_G_Draw_temp2
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addvarvar hud_shadef_crystal hud_int_temp2
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ifvare hud_G_Draw_temp2 0
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ifvare hud_int_temp2 0
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setvarvar hud_shadef_crystal hud_shade
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setvarvar hud_shadef_crystal hud_shade
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}
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}
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}
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}
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@ -220,8 +217,8 @@ state determine_animation
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ifvarand player[THISACTOR].gm 1 // MODE_MENU
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ifvarand player[THISACTOR].gm 1 // MODE_MENU
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orvar hud_temp 1
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orvar hud_temp 1
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getactor[playerid].pal hud_G_Draw_temp
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getactor[playerid].pal hud_int_temp
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ifvare hud_G_Draw_temp 1
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ifvare hud_int_temp 1
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orvar hud_temp 1
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orvar hud_temp 1
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ends
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ends
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