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SW: Fix signedness of buffers related to makepalookup.
git-svn-id: https://svn.eduke32.com/eduke32@6041 1a8010ca-5511-0410-912e-c29ae57300e0
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3 changed files with 7 additions and 7 deletions
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@ -265,8 +265,8 @@ playanm(short anim_num)
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int i, j, k, length = 0, numframes = 0;
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int32_t handle = -1;
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unsigned char ANIMvesapal[4*256];
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unsigned char tempbuf[256];
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unsigned char *palook_bak = palookup[0];
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char tempbuf[256];
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char *palook_bak = palookup[0];
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UserInput uinfo = { FALSE, FALSE, dir_None };
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ANIMnum = anim_num;
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@ -30,7 +30,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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#include "game.h"
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short f_c = 3;
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static unsigned char tempbuf[256];
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static char tempbuf[256];
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unsigned char DefaultPalette[256 * 32];
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#if 1
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void
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@ -1704,8 +1704,8 @@ LogoLevel(void)
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int fin;
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unsigned char backup_pal[256*3];
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unsigned char pal[PAL_SIZE];
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unsigned char tempbuf[256];
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unsigned char *palook_bak = palookup[0];
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char tempbuf[256];
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char *palook_bak = palookup[0];
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UserInput uinfo = { FALSE, FALSE, dir_None };
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int i;
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@ -1977,8 +1977,8 @@ TitleLevel(void)
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int fin;
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unsigned char backup_pal[256*3];
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unsigned char pal[PAL_SIZE];
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unsigned char tempbuf[256];
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unsigned char *palook_bak = palookup[0];
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char tempbuf[256];
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char *palook_bak = palookup[0];
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int i;
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for (i = 0; i < 256; i++)
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