mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-25 03:00:46 +00:00
Small cleanups to OSD and game keybinding code before larger changes. Everything still works at this point.
git-svn-id: https://svn.eduke32.com/eduke32@7147 1a8010ca-5511-0410-912e-c29ae57300e0
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a6e60e9723
commit
0ea33b1775
2 changed files with 87 additions and 106 deletions
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@ -500,14 +500,13 @@ static int32_t osdfunc_listsymbols(osdfuncparm_t const * const parm)
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else
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OSD_Printf("%sSymbol listing:\n", osd->draw.highlight);
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int const parmlen = Bstrlen(parm->parms[0]);
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int const parmlen = parm->numparms ? Bstrlen(parm->parms[0]) : 0;
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for (i=symbols; i!=NULL; i=i->next)
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{
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if (i->func == OSD_UNALIASED || (parm->numparms == 1 && Bstrncmp(parm->parms[0], i->name, parmlen)))
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continue;
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{
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int32_t j = hash_find(&h_cvars, i->name);
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if (j != -1 && OSD_CvarModified(&osd->cvars[j]))
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@ -519,7 +518,6 @@ static int32_t osdfunc_listsymbols(osdfuncparm_t const * const parm)
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x += maxwidth;
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count++;
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}
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if (x > osd->draw.cols - maxwidth)
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{
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@ -1882,23 +1880,17 @@ void OSD_Dispatch(const char *cmd)
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//
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int32_t OSD_RegisterFunction(const char *pszName, const char *pszDesc, int32_t (*func)(const osdfuncparm_t*))
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{
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osdsymbol_t *symb;
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if (!osd)
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OSD_Init();
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symb = osd_findexactsymbol(pszName);
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auto symb = osd_findexactsymbol(pszName);
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if (symb) // allow this now for reusing an alias name
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if (!symb) // allow reusing an alias name
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{
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symb->help = pszDesc;
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symb->func = func;
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return 0;
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symb = osd_addsymbol(pszName);
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symb->name = pszName;
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}
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symb = osd_addsymbol(pszName);
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symb->name = pszName;
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symb->help = pszDesc;
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symb->func = func;
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@ -1001,24 +1001,22 @@ const char *const ConsoleButtons[] =
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static int32_t osdcmd_bind(osdfuncparm_t const * const parm)
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{
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int32_t i, j, repeat;
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if (parm->numparms==1 && !Bstrcasecmp(parm->parms[0],"showkeys"))
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{
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for (i=0; ConsoleKeys[i].name; i++)
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for (int i=0; ConsoleKeys[i].name; i++)
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OSD_Printf("%s\n",ConsoleKeys[i].name);
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for (i=0; i<MAXMOUSEBUTTONS; i++)
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OSD_Printf("%s\n",ConsoleButtons[i]);
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for (auto ConsoleButton : ConsoleButtons)
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OSD_Printf("%s\n",ConsoleButton);
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return OSDCMD_OK;
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}
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if (parm->numparms==0)
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{
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int32_t j=0;
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int j=0;
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OSD_Printf("Current key bindings:\n");
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for (i=0; i<MAXBOUNDKEYS+MAXMOUSEBUTTONS; i++)
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for (int i=0; i<MAXBOUNDKEYS+MAXMOUSEBUTTONS; i++)
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if (CONTROL_KeyIsBound(i))
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{
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j++;
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@ -1032,6 +1030,8 @@ static int32_t osdcmd_bind(osdfuncparm_t const * const parm)
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return OSDCMD_OK;
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}
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int i, j, repeat;
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for (i=0; ConsoleKeys[i].name; i++)
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if (!Bstrcasecmp(parm->parms[0],ConsoleKeys[i].name))
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break;
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@ -1104,18 +1104,19 @@ static int32_t osdcmd_bind(osdfuncparm_t const * const parm)
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CONTROL_BindKey(ConsoleKeys[i].id, tempbuf, repeat, ConsoleKeys[i].name);
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{
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char *cp = tempbuf;
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// Populate the keyboard config menu based on the bind.
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// Take care of processing one-to-many bindings properly, too.
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while ((cp = Bstrstr(cp, "gamefunc_")))
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static char const s_gamefunc_[] = "gamefunc_";
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size_t constexpr strlen_gamefunc_ = ARRAY_SIZE(s_gamefunc_) - 1;
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while ((cp = Bstrstr(cp, s_gamefunc_)))
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{
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char *semi;
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cp += strlen_gamefunc_;
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cp += 9; // skip the "gamefunc_"
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char *semi = Bstrchr(cp, ';');
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semi = Bstrchr(cp, ';');
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if (semi)
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*semi = 0;
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@ -1134,7 +1135,6 @@ static int32_t osdcmd_bind(osdfuncparm_t const * const parm)
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OSD_CaptureKey(ConsoleKeys[i].id);
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}
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}
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}
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if (!OSD_ParsingScript())
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OSD_Printf("%s\n",parm->raw);
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@ -1144,21 +1144,16 @@ static int32_t osdcmd_bind(osdfuncparm_t const * const parm)
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static int32_t osdcmd_unbindall(osdfuncparm_t const * const UNUSED(parm))
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{
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int32_t i;
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UNREFERENCED_CONST_PARAMETER(parm);
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for (i=0; i<MAXBOUNDKEYS; i++)
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for (int i = 0; i < MAXBOUNDKEYS; ++i)
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CONTROL_FreeKeyBind(i);
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for (i=0; i<MAXMOUSEBUTTONS; i++)
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for (int i = 0; i < MAXMOUSEBUTTONS; ++i)
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CONTROL_FreeMouseBind(i);
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for (i=0; i<NUMGAMEFUNCTIONS; i++)
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{
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ud.config.KeyboardKeys[i][0] = ud.config.KeyboardKeys[i][1] = 0xff;
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// CONTROL_MapKey(i, ud.config.KeyboardKeys[i][0], ud.config.KeyboardKeys[i][1]);
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}
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for (auto &KeyboardKey : ud.config.KeyboardKeys)
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KeyboardKey[0] = KeyboardKey[1] = 0xff;
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if (!OSD_ParsingScript())
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OSD_Printf("unbound all controls\n");
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@ -1168,35 +1163,30 @@ static int32_t osdcmd_unbindall(osdfuncparm_t const * const UNUSED(parm))
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static int32_t osdcmd_unbind(osdfuncparm_t const * const parm)
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{
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int32_t i;
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if (parm->numparms < 1) return OSDCMD_SHOWHELP;
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for (i=0; ConsoleKeys[i].name; i++)
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if (!Bstrcasecmp(parm->parms[0],ConsoleKeys[i].name))
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break;
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if (!ConsoleKeys[i].name)
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{
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for (i=0; i<MAXMOUSEBUTTONS; i++)
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if (!Bstrcasecmp(parm->parms[0],ConsoleButtons[i]))
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break;
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if (i >= MAXMOUSEBUTTONS)
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if (parm->numparms != 1)
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return OSDCMD_SHOWHELP;
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CONTROL_FreeMouseBind(i);
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OSD_Printf("unbound %s\n",ConsoleButtons[i]);
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for (auto ConsoleKey : ConsoleKeys)
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{
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if (ConsoleKey.name && !Bstrcasecmp(parm->parms[0], ConsoleKey.name))
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{
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CONTROL_FreeKeyBind(ConsoleKey.id);
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OSD_Printf("unbound key %s\n", ConsoleKey.name);
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return OSDCMD_OK;
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}
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}
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CONTROL_FreeKeyBind(ConsoleKeys[i].id);
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OSD_Printf("unbound key %s\n",ConsoleKeys[i].name);
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for (int i = 0; i < MAXMOUSEBUTTONS; i++)
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{
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if (!Bstrcasecmp(parm->parms[0], ConsoleButtons[i]))
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{
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CONTROL_FreeMouseBind(i);
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OSD_Printf("unbound %s\n", ConsoleButtons[i]);
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return OSDCMD_OK;
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}
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}
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return OSDCMD_SHOWHELP;
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}
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static int32_t osdcmd_quicksave(osdfuncparm_t const * const UNUSED(parm))
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@ -1619,8 +1609,6 @@ static int32_t osdcmd_cvar_set_multi(osdfuncparm_t const * const parm)
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int32_t registerosdcommands(void)
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{
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uint32_t i;
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static osdcvardata_t cvars_game[] =
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{
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{ "crosshair", "enable/disable crosshair", (void *)&ud.crosshair, CVAR_BOOL, 0, 1 },
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@ -1756,17 +1744,17 @@ int32_t registerosdcommands(void)
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osdcmd_cheatsinfo_stat.cheatnum = -1;
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for (i=0; i<ARRAY_SIZE(cvars_game); i++)
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for (auto & cv : cvars_game)
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{
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switch (cvars_game[i].flags & (CVAR_FUNCPTR|CVAR_MULTI))
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switch (cv.flags & (CVAR_FUNCPTR|CVAR_MULTI))
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{
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case CVAR_FUNCPTR:
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OSD_RegisterCvar(&cvars_game[i], osdcmd_cvar_set_game); break;
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OSD_RegisterCvar(&cv, osdcmd_cvar_set_game); break;
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case CVAR_MULTI:
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case CVAR_FUNCPTR|CVAR_MULTI:
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OSD_RegisterCvar(&cvars_game[i], osdcmd_cvar_set_multi); break;
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OSD_RegisterCvar(&cv, osdcmd_cvar_set_multi); break;
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default:
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OSD_RegisterCvar(&cvars_game[i], osdcmd_cvar_set); break;
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OSD_RegisterCvar(&cv, osdcmd_cvar_set); break;
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}
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}
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@ -1789,21 +1777,22 @@ int32_t registerosdcommands(void)
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OSD_RegisterFunction("disconnect","disconnect: disconnects from the local multiplayer game", osdcmd_disconnect);
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#endif
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for (i=0; i<NUMGAMEFUNCTIONS; i++)
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for (auto & func : gamefunctions)
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{
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char *t;
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int32_t j;
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if (gamefunctions[i][0] == '\0')
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if (func[0] == '\0')
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continue;
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// if (!Bstrcmp(gamefunctions[i],"Show_Console")) continue;
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Bsprintf(tempbuf,"gamefunc_%s",gamefunctions[i]);
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t = Xstrdup(tempbuf);
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for (j=Bstrlen(t); j>=0; j--)
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Bsprintf(tempbuf, "gamefunc_%s", func);
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char *const t = Xstrdup(tempbuf);
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int const len = Bstrlen(t);
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for (int j=0; j <= len; j++)
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t[j] = Btolower(t[j]);
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Bstrcat(tempbuf,": game button");
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Bstrcat(tempbuf, ": game button");
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OSD_RegisterFunction(t, Xstrdup(tempbuf), osdcmd_button);
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}
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