mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-25 11:10:47 +00:00
Move inventory enums into a separate inv.h. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5656 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
b999c714ba
commit
0dda248b3f
3 changed files with 68 additions and 44 deletions
|
@ -133,6 +133,7 @@ EDUKE32_STATIC_ASSERT(7 <= MAXTILES-MAXUSERTILES);
|
||||||
#include "rts.h"
|
#include "rts.h"
|
||||||
#include "soundsdyn.h"
|
#include "soundsdyn.h"
|
||||||
#include "music.h"
|
#include "music.h"
|
||||||
|
#include "inv.h"
|
||||||
#include "player.h"
|
#include "player.h"
|
||||||
#include "actors.h"
|
#include "actors.h"
|
||||||
#include "quotes.h"
|
#include "quotes.h"
|
||||||
|
|
67
polymer/eduke32/source/inv.h
Normal file
67
polymer/eduke32/source/inv.h
Normal file
|
@ -0,0 +1,67 @@
|
||||||
|
//-------------------------------------------------------------------------
|
||||||
|
/*
|
||||||
|
Copyright (C) 2016 EDuke32 developers and contributors
|
||||||
|
|
||||||
|
This file is part of EDuke32.
|
||||||
|
|
||||||
|
EDuke32 is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU General Public License version 2
|
||||||
|
as published by the Free Software Foundation.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||||
|
|
||||||
|
See the GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
*/
|
||||||
|
//-------------------------------------------------------------------------
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
enum dukeinv_t {
|
||||||
|
GET_STEROIDS, // 0
|
||||||
|
GET_SHIELD,
|
||||||
|
GET_SCUBA,
|
||||||
|
GET_HOLODUKE,
|
||||||
|
GET_JETPACK,
|
||||||
|
GET_DUMMY1, // 5
|
||||||
|
GET_ACCESS,
|
||||||
|
GET_HEATS,
|
||||||
|
GET_DUMMY2,
|
||||||
|
GET_FIRSTAID,
|
||||||
|
GET_BOOTS, // 10
|
||||||
|
GET_MAX
|
||||||
|
};
|
||||||
|
|
||||||
|
// these are not in the same order as the above, and it can't be changed for compat reasons. lame!
|
||||||
|
enum dukeinvicon_t {
|
||||||
|
ICON_NONE, // 0
|
||||||
|
ICON_FIRSTAID,
|
||||||
|
ICON_STEROIDS,
|
||||||
|
ICON_HOLODUKE,
|
||||||
|
ICON_JETPACK,
|
||||||
|
ICON_HEATS, // 5
|
||||||
|
ICON_SCUBA,
|
||||||
|
ICON_BOOTS,
|
||||||
|
ICON_MAX
|
||||||
|
};
|
||||||
|
|
||||||
|
enum dukeweapon_t {
|
||||||
|
KNEE_WEAPON, // 0
|
||||||
|
PISTOL_WEAPON,
|
||||||
|
SHOTGUN_WEAPON,
|
||||||
|
CHAINGUN_WEAPON,
|
||||||
|
RPG_WEAPON,
|
||||||
|
HANDBOMB_WEAPON, // 5
|
||||||
|
SHRINKER_WEAPON,
|
||||||
|
DEVISTATOR_WEAPON,
|
||||||
|
TRIPBOMB_WEAPON,
|
||||||
|
FREEZE_WEAPON,
|
||||||
|
HANDREMOTE_WEAPON, // 10
|
||||||
|
GROW_WEAPON,
|
||||||
|
MAX_WEAPONS
|
||||||
|
};
|
|
@ -49,50 +49,6 @@ extern int32_t playerswhenstarted;
|
||||||
#define WEAPON_POS_RAISE 10
|
#define WEAPON_POS_RAISE 10
|
||||||
#define WEAPON_POS_START 6
|
#define WEAPON_POS_START 6
|
||||||
|
|
||||||
enum dukeinv_t {
|
|
||||||
GET_STEROIDS, // 0
|
|
||||||
GET_SHIELD,
|
|
||||||
GET_SCUBA,
|
|
||||||
GET_HOLODUKE,
|
|
||||||
GET_JETPACK,
|
|
||||||
GET_DUMMY1, // 5
|
|
||||||
GET_ACCESS,
|
|
||||||
GET_HEATS,
|
|
||||||
GET_DUMMY2,
|
|
||||||
GET_FIRSTAID,
|
|
||||||
GET_BOOTS, // 10
|
|
||||||
GET_MAX
|
|
||||||
};
|
|
||||||
|
|
||||||
// these are not in the same order as the above, and it can't be changed for compat reasons. lame!
|
|
||||||
enum dukeinvicon_t {
|
|
||||||
ICON_NONE, // 0
|
|
||||||
ICON_FIRSTAID,
|
|
||||||
ICON_STEROIDS,
|
|
||||||
ICON_HOLODUKE,
|
|
||||||
ICON_JETPACK,
|
|
||||||
ICON_HEATS, // 5
|
|
||||||
ICON_SCUBA,
|
|
||||||
ICON_BOOTS,
|
|
||||||
ICON_MAX
|
|
||||||
};
|
|
||||||
|
|
||||||
enum dukeweapon_t {
|
|
||||||
KNEE_WEAPON, // 0
|
|
||||||
PISTOL_WEAPON,
|
|
||||||
SHOTGUN_WEAPON,
|
|
||||||
CHAINGUN_WEAPON,
|
|
||||||
RPG_WEAPON,
|
|
||||||
HANDBOMB_WEAPON, // 5
|
|
||||||
SHRINKER_WEAPON,
|
|
||||||
DEVISTATOR_WEAPON,
|
|
||||||
TRIPBOMB_WEAPON,
|
|
||||||
FREEZE_WEAPON,
|
|
||||||
HANDREMOTE_WEAPON, // 10
|
|
||||||
GROW_WEAPON,
|
|
||||||
MAX_WEAPONS
|
|
||||||
};
|
|
||||||
|
|
||||||
enum weaponflags_t {
|
enum weaponflags_t {
|
||||||
WEAPON_SPAWNTYPE1 = 0x00000000, // just spawn
|
WEAPON_SPAWNTYPE1 = 0x00000000, // just spawn
|
||||||
WEAPON_HOLSTER_CLEARS_CLIP = 0x00000001, // 'holstering' clears the current clip
|
WEAPON_HOLSTER_CLEARS_CLIP = 0x00000001, // 'holstering' clears the current clip
|
||||||
|
|
Loading…
Reference in a new issue