mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-26 03:30:46 +00:00
Revise r6239
git-svn-id: https://svn.eduke32.com/eduke32@6242 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
0efb2e146e
commit
0dd837919e
2 changed files with 7 additions and 7 deletions
|
@ -309,12 +309,12 @@ next_sprite:
|
||||||
// <fromunderp>: below->above change?
|
// <fromunderp>: below->above change?
|
||||||
static int32_t Proj_MaybeDoTransport(int32_t spriteNum, const uspritetype * const pSEffector, int32_t fromunderp, int32_t daz)
|
static int32_t Proj_MaybeDoTransport(int32_t spriteNum, const uspritetype * const pSEffector, int32_t fromunderp, int32_t daz)
|
||||||
{
|
{
|
||||||
if ((totalclock & (UINT8_MAX-1)) <= actor[spriteNum].lasttransport)
|
if ((totalclock & UINT8_MAX) == actor[spriteNum].lasttransport)
|
||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
spritetype *const pSprite = &sprite[spriteNum];
|
spritetype *const pSprite = &sprite[spriteNum];
|
||||||
const uspritetype *const otherse = (uspritetype *)&sprite[pSEffector->owner];
|
const uspritetype *const otherse = (uspritetype *)&sprite[pSEffector->owner];
|
||||||
actor[spriteNum].lasttransport = (totalclock + (TICSPERFRAME << 2)) & (UINT8_MAX-1);
|
actor[spriteNum].lasttransport = (totalclock & UINT8_MAX);
|
||||||
|
|
||||||
pSprite->x += (otherse->x - pSEffector->x);
|
pSprite->x += (otherse->x - pSEffector->x);
|
||||||
pSprite->y += (otherse->y - pSEffector->y);
|
pSprite->y += (otherse->y - pSEffector->y);
|
||||||
|
@ -3483,7 +3483,7 @@ ACTOR_STATIC void G_MoveTransports(void)
|
||||||
case STAT_FALLER:
|
case STAT_FALLER:
|
||||||
case STAT_DUMMYPLAYER:
|
case STAT_DUMMYPLAYER:
|
||||||
{
|
{
|
||||||
if ((totalclock & (UINT8_MAX-1)) > actor[sectSprite].lasttransport)
|
if ((totalclock & UINT8_MAX) != actor[sectSprite].lasttransport)
|
||||||
{
|
{
|
||||||
int const zvel = sprite[sectSprite].zvel;
|
int const zvel = sprite[sectSprite].zvel;
|
||||||
int const absZvel = klabs(zvel);
|
int const absZvel = klabs(zvel);
|
||||||
|
@ -3558,7 +3558,7 @@ ACTOR_STATIC void G_MoveTransports(void)
|
||||||
A_SetSprite(newSprite, CLIPMASK0);
|
A_SetSprite(newSprite, CLIPMASK0);
|
||||||
}
|
}
|
||||||
|
|
||||||
actor[sectSprite].lasttransport = (totalclock + (TICSPERFRAME << 2)) & (UINT8_MAX-1);
|
actor[sectSprite].lasttransport = (totalclock & UINT8_MAX);
|
||||||
|
|
||||||
sprite[sectSprite].x += sprite[OW(spriteNum)].x - SX(spriteNum);
|
sprite[sectSprite].x += sprite[OW(spriteNum)].x - SX(spriteNum);
|
||||||
sprite[sectSprite].y += sprite[OW(spriteNum)].y - SY(spriteNum);
|
sprite[sectSprite].y += sprite[OW(spriteNum)].y - SY(spriteNum);
|
||||||
|
@ -5664,7 +5664,7 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3
|
||||||
|
|
||||||
j = pSprite->owner;
|
j = pSprite->owner;
|
||||||
|
|
||||||
if (sprite[j].lotag == UINT8_MAX)
|
if (sprite[j].lotag == UINT16_MAX)
|
||||||
DELETE_SPRITE_AND_CONTINUE(spriteNum);
|
DELETE_SPRITE_AND_CONTINUE(spriteNum);
|
||||||
|
|
||||||
q = pSector->extra>>3;
|
q = pSector->extra>>3;
|
||||||
|
|
|
@ -1191,10 +1191,10 @@ int P_ActivateSwitch(int playerNum, int wallOrSprite, int switchType)
|
||||||
|
|
||||||
if (switchType == SWITCH_SPRITE) // A wall sprite
|
if (switchType == SWITCH_SPRITE) // A wall sprite
|
||||||
{
|
{
|
||||||
if (actor[wallOrSprite].lasttransport == (totalclock & (UINT8_MAX-1)))
|
if (actor[wallOrSprite].lasttransport == (totalclock & UINT8_MAX))
|
||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
actor[wallOrSprite].lasttransport = (totalclock & (UINT8_MAX-1));
|
actor[wallOrSprite].lasttransport = (totalclock & UINT8_MAX);
|
||||||
|
|
||||||
if (sprite[wallOrSprite].lotag == 0)
|
if (sprite[wallOrSprite].lotag == 0)
|
||||||
return 0;
|
return 0;
|
||||||
|
|
Loading…
Reference in a new issue