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SDL2: Don't use SDL_Renderer if it is a software fallback, because that would only waste memory and speed.
git-svn-id: https://svn.eduke32.com/eduke32@4271 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 15 additions and 5 deletions
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@ -1500,15 +1500,25 @@ int32_t setvideomode(int32_t x, int32_t y, int32_t c, int32_t fs)
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}
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else
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{
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sdl_texture = SDL_CreateTexture(sdl_renderer, SDL_PIXELFORMAT_ARGB8888,
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SDL_TEXTUREACCESS_STREAMING, x, y);
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if (!sdl_texture)
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SDL_RendererInfo sdl_rendererinfo;
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SDL_GetRendererInfo(sdl_renderer, &sdl_rendererinfo);
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if (sdl_rendererinfo.flags & SDL_RENDERER_SOFTWARE) // this would be useless
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{
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initprintf("Falling back to SDL_GetWindowSurface: SDL_CreateTexture failed: %s\n",
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SDL_GetError());
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SDL_DestroyRenderer(sdl_renderer);
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sdl_renderer = NULL;
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}
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else
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{
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sdl_texture = SDL_CreateTexture(sdl_renderer, SDL_PIXELFORMAT_ARGB8888,
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SDL_TEXTUREACCESS_STREAMING, x, y);
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if (!sdl_texture)
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{
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initprintf("Falling back to SDL_GetWindowSurface: SDL_CreateTexture failed: %s\n",
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SDL_GetError());
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SDL_DestroyRenderer(sdl_renderer);
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sdl_renderer = NULL;
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}
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}
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}
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if (sdl_renderer && sdl_texture)
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