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game.c: factor out 2 inst. of dup. code into G_DoEventAnimSprites().
git-svn-id: https://svn.eduke32.com/eduke32@2892 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 13 additions and 14 deletions
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@ -6061,6 +6061,16 @@ static int32_t adult_tile_p(int32_t pic)
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return 0;
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}
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static void G_DoEventAnimSprites(int32_t j)
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{
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if (display_mirror) tsprite[j].statnum = TSPR_MIRROR;
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if ((unsigned)tsprite[j].owner < MAXSPRITES && spriteext[tsprite[j].owner].flags & SPREXT_TSPRACCESS)
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{
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spriteext[tsprite[j].owner].tspr = &tsprite[j];
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VM_OnEvent(EVENT_ANIMATESPRITES, tsprite[j].owner, myconnectindex, -1, 0);
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}
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}
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#if 0 // def _MSC_VER
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// Visual C thought this was a bit too hard to optimise so we'd better
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// tell it not to try... such a pussy it is.
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@ -6887,25 +6897,14 @@ skip:
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if (apScriptGameEvent[EVENT_ANIMATESPRITES])
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{
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j = spritesortcnt-1;
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do
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{
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if (display_mirror) tsprite[j].statnum = TSPR_MIRROR;
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if (tsprite[j].owner < MAXSPRITES && tsprite[j].owner >= 0 && spriteext[tsprite[j].owner].flags & SPREXT_TSPRACCESS)
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{
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spriteext[tsprite[j].owner].tspr = (spritetype *)&tsprite[j];
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VM_OnEvent(EVENT_ANIMATESPRITES,tsprite[j].owner, myconnectindex, -1, 0);
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}
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}
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G_DoEventAnimSprites(j);
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while (j--);
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if (j < 0) return;
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if (display_mirror) tsprite[j].statnum = TSPR_MIRROR;
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if (tsprite[j].owner >= 0 && tsprite[j].owner < MAXSPRITES && spriteext[tsprite[j].owner].flags & SPREXT_TSPRACCESS)
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{
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spriteext[tsprite[j].owner].tspr = (spritetype *)&tsprite[j];
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VM_OnEvent(EVENT_ANIMATESPRITES,tsprite[j].owner, myconnectindex, -1, 0);
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}
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G_DoEventAnimSprites(j);
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}
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}
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#if 0 // def _MSC_VER
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