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SW: Allow Strafe Left and Right to turn vehicles
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9d11c7dfb1
commit
0ab81904c2
1 changed files with 2 additions and 2 deletions
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@ -3220,7 +3220,7 @@ getinput(SW_PACKET *loc, SWBOOL tied)
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}
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}
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else
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else
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{
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{
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if (buttonMap.ButtonDown(gamefunc_Turn_Left))
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if (buttonMap.ButtonDown(gamefunc_Turn_Left) || (buttonMap.ButtonDown(gamefunc_Strafe_Left) && pp->sop))
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{
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{
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turnheldtime += synctics;
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turnheldtime += synctics;
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if (PedanticMode)
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if (PedanticMode)
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@ -3233,7 +3233,7 @@ getinput(SW_PACKET *loc, SWBOOL tied)
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else
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else
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q16angvel = fix16_ssub(q16angvel, fix16_from_float(scaleAdjustmentToInterval((turnheldtime >= TURBOTURNTIME) ? turnamount : PREAMBLETURN)));
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q16angvel = fix16_ssub(q16angvel, fix16_from_float(scaleAdjustmentToInterval((turnheldtime >= TURBOTURNTIME) ? turnamount : PREAMBLETURN)));
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}
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}
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else if (buttonMap.ButtonDown(gamefunc_Turn_Right))
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else if (buttonMap.ButtonDown(gamefunc_Turn_Right) || (buttonMap.ButtonDown(gamefunc_Strafe_Right) && pp->sop))
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{
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{
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turnheldtime += synctics;
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turnheldtime += synctics;
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if (PedanticMode)
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if (PedanticMode)
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