Rename savegame.lua to lunasave.lua to avoid a collision with savegame.cpp. DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@6145 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
hendricks266 2017-06-07 05:56:35 +00:00
parent 0633795683
commit 0a74a878e1
4 changed files with 3 additions and 3 deletions

View file

@ -478,7 +478,7 @@ ifneq (0,$(LUNATIC))
randgen.lua \ randgen.lua \
stat.lua \ stat.lua \
control.lua \ control.lua \
savegame.lua \ lunasave.lua \
fs.lua \ fs.lua \
LUNATIC_EDITOR_LUA_OBJS = \ LUNATIC_EDITOR_LUA_OBJS = \

View file

@ -2311,7 +2311,7 @@ local CON_MODULE_NAME = "_CON\0"
-- Set up Lunatic gamevar serialization. -- Set up Lunatic gamevar serialization.
do do
local savegame = require("savegame") local savegame = require("lunasave")
-- Callback for: const char *(int32_t *slenptr, int32_t levelnum); -- Callback for: const char *(int32_t *slenptr, int32_t levelnum);
ffiC.El_SerializeGamevars = function(slenptr, levelnum) ffiC.El_SerializeGamevars = function(slenptr, levelnum)

View file

@ -203,7 +203,7 @@ luaJIT_BC_v;
luaJIT_BC_dump; luaJIT_BC_dump;
luaJIT_BC_dis_x86; luaJIT_BC_dis_x86;
luaJIT_BC_dis_x64; luaJIT_BC_dis_x64;
luaJIT_BC_savegame; luaJIT_BC_lunasave;
luaJIT_BC_fs; luaJIT_BC_fs;
rand_jkiss_u32; rand_jkiss_u32;