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Rename savegame.lua to lunasave.lua to avoid a collision with savegame.cpp. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@6145 1a8010ca-5511-0410-912e-c29ae57300e0
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4 changed files with 3 additions and 3 deletions
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@ -478,7 +478,7 @@ ifneq (0,$(LUNATIC))
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randgen.lua \
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randgen.lua \
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stat.lua \
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stat.lua \
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control.lua \
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control.lua \
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savegame.lua \
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lunasave.lua \
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fs.lua \
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fs.lua \
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LUNATIC_EDITOR_LUA_OBJS = \
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LUNATIC_EDITOR_LUA_OBJS = \
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@ -2311,7 +2311,7 @@ local CON_MODULE_NAME = "_CON\0"
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-- Set up Lunatic gamevar serialization.
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-- Set up Lunatic gamevar serialization.
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do
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do
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local savegame = require("savegame")
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local savegame = require("lunasave")
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-- Callback for: const char *(int32_t *slenptr, int32_t levelnum);
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-- Callback for: const char *(int32_t *slenptr, int32_t levelnum);
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ffiC.El_SerializeGamevars = function(slenptr, levelnum)
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ffiC.El_SerializeGamevars = function(slenptr, levelnum)
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@ -203,7 +203,7 @@ luaJIT_BC_v;
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luaJIT_BC_dump;
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luaJIT_BC_dump;
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luaJIT_BC_dis_x86;
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luaJIT_BC_dis_x86;
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luaJIT_BC_dis_x64;
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luaJIT_BC_dis_x64;
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luaJIT_BC_savegame;
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luaJIT_BC_lunasave;
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luaJIT_BC_fs;
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luaJIT_BC_fs;
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rand_jkiss_u32;
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rand_jkiss_u32;
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