mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-25 11:10:47 +00:00
Rename savegame.lua to lunasave.lua to avoid a collision with savegame.cpp. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@6145 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
0633795683
commit
0a74a878e1
4 changed files with 3 additions and 3 deletions
|
@ -478,7 +478,7 @@ ifneq (0,$(LUNATIC))
|
||||||
randgen.lua \
|
randgen.lua \
|
||||||
stat.lua \
|
stat.lua \
|
||||||
control.lua \
|
control.lua \
|
||||||
savegame.lua \
|
lunasave.lua \
|
||||||
fs.lua \
|
fs.lua \
|
||||||
|
|
||||||
LUNATIC_EDITOR_LUA_OBJS = \
|
LUNATIC_EDITOR_LUA_OBJS = \
|
||||||
|
|
|
@ -2311,7 +2311,7 @@ local CON_MODULE_NAME = "_CON\0"
|
||||||
|
|
||||||
-- Set up Lunatic gamevar serialization.
|
-- Set up Lunatic gamevar serialization.
|
||||||
do
|
do
|
||||||
local savegame = require("savegame")
|
local savegame = require("lunasave")
|
||||||
|
|
||||||
-- Callback for: const char *(int32_t *slenptr, int32_t levelnum);
|
-- Callback for: const char *(int32_t *slenptr, int32_t levelnum);
|
||||||
ffiC.El_SerializeGamevars = function(slenptr, levelnum)
|
ffiC.El_SerializeGamevars = function(slenptr, levelnum)
|
||||||
|
|
|
@ -203,7 +203,7 @@ luaJIT_BC_v;
|
||||||
luaJIT_BC_dump;
|
luaJIT_BC_dump;
|
||||||
luaJIT_BC_dis_x86;
|
luaJIT_BC_dis_x86;
|
||||||
luaJIT_BC_dis_x64;
|
luaJIT_BC_dis_x64;
|
||||||
luaJIT_BC_savegame;
|
luaJIT_BC_lunasave;
|
||||||
luaJIT_BC_fs;
|
luaJIT_BC_fs;
|
||||||
|
|
||||||
rand_jkiss_u32;
|
rand_jkiss_u32;
|
||||||
|
|
Loading…
Reference in a new issue