mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-26 03:30:46 +00:00
- Added names for callbacks
- Added names for sprite, wall and sector types - Added gModernMap protection for using new features only on different version of map # Conflicts: # source/blood/src/actor.cpp # source/blood/src/callback.cpp # source/blood/src/callback.h # source/blood/src/triggers.h
This commit is contained in:
parent
9a4c07db27
commit
08dfee073c
37 changed files with 4056 additions and 4116 deletions
File diff suppressed because it is too large
Load diff
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@ -82,7 +82,7 @@ struct THINGINFO
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unsigned char at15; // xrepeat
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unsigned char at15; // xrepeat
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unsigned char at16; // yrepeat
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unsigned char at16; // yrepeat
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int at17[7]; // damage
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int at17[7]; // damage
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bool allowThrow; // By NoOne: indicates if kCustomDude can throw it
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bool allowThrow; // By NoOne: indicates if kDudeModernCustom can throw it
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};
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};
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struct AMMOITEMDATA
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struct AMMOITEMDATA
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@ -131,7 +131,7 @@ struct MissileType
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unsigned char atb; // yrepeat
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unsigned char atb; // yrepeat
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char atc; // shade
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char atc; // shade
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unsigned char atd; // clipdist
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unsigned char atd; // clipdist
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int fireSound[2]; // By NoOne: predefined fire sounds. used by kCustomDude, but can be used for something else.
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int fireSound[2]; // By NoOne: predefined fire sounds. used by kDudeModernCustom, but can be used for something else.
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};
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};
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struct EXPLOSION
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struct EXPLOSION
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@ -164,7 +164,7 @@ struct VECTORDATA {
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int at15; // blood splats
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int at15; // blood splats
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int at19; // blood splat chance
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int at19; // blood splat chance
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VECTORDATA_at1d at1d[15];
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VECTORDATA_at1d at1d[15];
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int fireSound[2]; // By NoOne: predefined fire sounds. used by kCustomDude, but can be used for something else.
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int fireSound[2]; // By NoOne: predefined fire sounds. used by kDudeModernCustom, but can be used for something else.
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};
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};
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// by NoOne: sprite mass info for getSpriteMassBySize();
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// by NoOne: sprite mass info for getSpriteMassBySize();
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@ -239,7 +239,7 @@ bool actHealDude(XSPRITE *pXDude, int a2, int a3);
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void actKillDude(int a1, spritetype *pSprite, DAMAGE_TYPE a3, int a4);
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void actKillDude(int a1, spritetype *pSprite, DAMAGE_TYPE a3, int a4);
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int actDamageSprite(int nSource, spritetype *pSprite, DAMAGE_TYPE a3, int a4);
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int actDamageSprite(int nSource, spritetype *pSprite, DAMAGE_TYPE a3, int a4);
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void actHitcodeToData(int a1, HITINFO *pHitInfo, int *a3, spritetype **a4, XSPRITE **a5, int *a6, walltype **a7, XWALL **a8, int *a9, sectortype **a10, XSECTOR **a11);
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void actHitcodeToData(int a1, HITINFO *pHitInfo, int *a3, spritetype **a4, XSPRITE **a5, int *a6, walltype **a7, XWALL **a8, int *a9, sectortype **a10, XSECTOR **a11);
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void actImpactMissile(spritetype *pMissile, int a2);
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void actImpactMissile(spritetype *pMissile, int hitCode);
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void actKickObject(spritetype *pSprite1, spritetype *pSprite2);
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void actKickObject(spritetype *pSprite1, spritetype *pSprite2);
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void actTouchFloor(spritetype *pSprite, int nSector);
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void actTouchFloor(spritetype *pSprite, int nSector);
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void ProcessTouchObjects(spritetype *pSprite, int nXSprite);
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void ProcessTouchObjects(spritetype *pSprite, int nXSprite);
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File diff suppressed because it is too large
Load diff
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@ -31,7 +31,7 @@ BEGIN_BLD_NS
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struct AISTATE {
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struct AISTATE {
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int stateType; // By NoOne: current type of state. Basically required for kGDXDudeTargetChanger, but can be used for something else.
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int stateType; // By NoOne: current type of state. Basically required for kModernDudeTargetChanger, but can be used for something else.
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int at0; // seq
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int at0; // seq
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int at4; // seq callback
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int at4; // seq callback
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int at8;
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int at8;
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@ -104,7 +104,7 @@ void aiProcessDudes(void);
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void aiInit(void);
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void aiInit(void);
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void aiInitSprite(spritetype *pSprite);
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void aiInitSprite(spritetype *pSprite);
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// By NoOne: this function required for kGDXDudeTargetChanger
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// By NoOne: this function required for kModernDudeTargetChanger
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void aiSetGenIdleState(spritetype* pSprite, XSPRITE* pXSprite);
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void aiSetGenIdleState(spritetype* pSprite, XSPRITE* pXSprite);
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END_BLD_NS
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END_BLD_NS
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@ -134,7 +134,7 @@ static void StompSeqCallback(int, int nXSprite)
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spritetype *pSprite2 = &sprite[nSprite2];
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spritetype *pSprite2 = &sprite[nSprite2];
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if (pSprite2->extra > 0 && pSprite2->extra < kMaxXSprites)
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if (pSprite2->extra > 0 && pSprite2->extra < kMaxXSprites)
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{
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{
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if (pSprite2->type == 251)
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if (pSprite2->type == kDudeBeast)
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continue;
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continue;
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if (pSprite2->flags&32)
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if (pSprite2->flags&32)
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continue;
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continue;
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@ -195,7 +195,7 @@ static void StompSeqCallback(int, int nXSprite)
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static void MorphToBeast(spritetype *pSprite, XSPRITE *pXSprite)
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static void MorphToBeast(spritetype *pSprite, XSPRITE *pXSprite)
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{
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{
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actHealDude(pXSprite, dudeInfo[51].startHealth, dudeInfo[51].startHealth);
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actHealDude(pXSprite, dudeInfo[51].startHealth, dudeInfo[51].startHealth);
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pSprite->type = 251;
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pSprite->type = kDudeBeast;
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}
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}
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static void thinkSearch(spritetype *pSprite, XSPRITE *pXSprite)
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static void thinkSearch(spritetype *pSprite, XSPRITE *pXSprite)
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@ -110,25 +110,25 @@ static void thinkGoto(spritetype *pSprite, XSPRITE *pXSprite)
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{
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{
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switch (pSprite->type)
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switch (pSprite->type)
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{
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{
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case 240:
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case kDudeBurningCultist:
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aiNewState(pSprite, pXSprite, &cultistBurnSearch);
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aiNewState(pSprite, pXSprite, &cultistBurnSearch);
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break;
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break;
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case 241:
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case kDudeBurningZombieAxe:
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aiNewState(pSprite, pXSprite, &zombieABurnSearch);
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aiNewState(pSprite, pXSprite, &zombieABurnSearch);
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break;
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break;
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case 242:
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case kDudeBurningZombieButcher:
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aiNewState(pSprite, pXSprite, &zombieFBurnSearch);
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aiNewState(pSprite, pXSprite, &zombieFBurnSearch);
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break;
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break;
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case 239:
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case kDudeBurningInnocent:
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aiNewState(pSprite, pXSprite, &innocentBurnSearch);
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aiNewState(pSprite, pXSprite, &innocentBurnSearch);
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break;
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break;
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case 253:
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case kDudeBurningBeast:
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aiNewState(pSprite, pXSprite, &beastBurnSearch);
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aiNewState(pSprite, pXSprite, &beastBurnSearch);
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break;
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break;
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case 252:
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case kDudeBurningTinyCaleb:
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aiNewState(pSprite, pXSprite, &tinycalebBurnSearch);
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aiNewState(pSprite, pXSprite, &tinycalebBurnSearch);
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break;
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break;
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case kCustomDudeBurning:
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case kDudeModernCustomBurning:
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aiNewState(pSprite, pXSprite, &GDXGenDudeBurnSearch);
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aiNewState(pSprite, pXSprite, &GDXGenDudeBurnSearch);
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break;
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break;
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}
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}
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@ -142,25 +142,25 @@ static void thinkChase(spritetype *pSprite, XSPRITE *pXSprite)
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{
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{
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switch (pSprite->type)
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switch (pSprite->type)
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{
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{
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case 240:
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case kDudeBurningCultist:
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aiNewState(pSprite, pXSprite, &cultistBurnGoto);
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aiNewState(pSprite, pXSprite, &cultistBurnGoto);
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break;
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break;
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case 241:
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case kDudeBurningZombieAxe:
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aiNewState(pSprite, pXSprite, &zombieABurnGoto);
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aiNewState(pSprite, pXSprite, &zombieABurnGoto);
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break;
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break;
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case 242:
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case kDudeBurningZombieButcher:
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aiNewState(pSprite, pXSprite, &zombieFBurnGoto);
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aiNewState(pSprite, pXSprite, &zombieFBurnGoto);
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break;
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break;
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case 239:
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case kDudeBurningInnocent:
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aiNewState(pSprite, pXSprite, &innocentBurnGoto);
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aiNewState(pSprite, pXSprite, &innocentBurnGoto);
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break;
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break;
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case 253:
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case kDudeBurningBeast:
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aiNewState(pSprite, pXSprite, &beastBurnGoto);
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aiNewState(pSprite, pXSprite, &beastBurnGoto);
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break;
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break;
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case 252:
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case kDudeBurningTinyCaleb:
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aiNewState(pSprite, pXSprite, &tinycalebBurnGoto);
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aiNewState(pSprite, pXSprite, &tinycalebBurnGoto);
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break;
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break;
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case kCustomDudeBurning:
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case kDudeModernCustomBurning:
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aiNewState(pSprite, pXSprite, &GDXGenDudeBurnGoto);
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aiNewState(pSprite, pXSprite, &GDXGenDudeBurnGoto);
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break;
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break;
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}
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}
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@ -178,25 +178,25 @@ static void thinkChase(spritetype *pSprite, XSPRITE *pXSprite)
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{
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{
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switch (pSprite->type)
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switch (pSprite->type)
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{
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{
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case 240:
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case kDudeBurningCultist:
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aiNewState(pSprite, pXSprite, &cultistBurnSearch);
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aiNewState(pSprite, pXSprite, &cultistBurnSearch);
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break;
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break;
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case 241:
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case kDudeBurningZombieAxe:
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aiNewState(pSprite, pXSprite, &zombieABurnSearch);
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aiNewState(pSprite, pXSprite, &zombieABurnSearch);
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break;
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break;
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case 242:
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case kDudeBurningZombieButcher:
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aiNewState(pSprite, pXSprite, &zombieFBurnSearch);
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aiNewState(pSprite, pXSprite, &zombieFBurnSearch);
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break;
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break;
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case 239:
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case kDudeBurningInnocent:
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aiNewState(pSprite, pXSprite, &innocentBurnSearch);
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aiNewState(pSprite, pXSprite, &innocentBurnSearch);
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break;
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break;
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case 253:
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case kDudeBurningBeast:
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aiNewState(pSprite, pXSprite, &beastBurnSearch);
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aiNewState(pSprite, pXSprite, &beastBurnSearch);
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break;
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break;
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case 252:
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case kDudeBurningTinyCaleb:
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aiNewState(pSprite, pXSprite, &tinycalebBurnSearch);
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aiNewState(pSprite, pXSprite, &tinycalebBurnSearch);
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break;
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break;
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case kCustomDudeBurning:
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case kDudeModernCustomBurning:
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aiNewState(pSprite, pXSprite, &GDXGenDudeBurnSearch);
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aiNewState(pSprite, pXSprite, &GDXGenDudeBurnSearch);
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break;
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break;
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}
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}
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@ -216,25 +216,25 @@ static void thinkChase(spritetype *pSprite, XSPRITE *pXSprite)
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{
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{
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switch (pSprite->type)
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switch (pSprite->type)
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{
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{
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case 240:
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case kDudeBurningCultist:
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aiNewState(pSprite, pXSprite, &cultistBurnAttack);
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aiNewState(pSprite, pXSprite, &cultistBurnAttack);
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break;
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break;
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case 241:
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case kDudeBurningZombieAxe:
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aiNewState(pSprite, pXSprite, &zombieABurnAttack);
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aiNewState(pSprite, pXSprite, &zombieABurnAttack);
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break;
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break;
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case 242:
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case kDudeBurningZombieButcher:
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aiNewState(pSprite, pXSprite, &zombieFBurnAttack);
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aiNewState(pSprite, pXSprite, &zombieFBurnAttack);
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break;
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break;
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case 239:
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case kDudeBurningInnocent:
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aiNewState(pSprite, pXSprite, &innocentBurnAttack);
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aiNewState(pSprite, pXSprite, &innocentBurnAttack);
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break;
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break;
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case 253:
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case kDudeBurningBeast:
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aiNewState(pSprite, pXSprite, &beastBurnAttack);
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aiNewState(pSprite, pXSprite, &beastBurnAttack);
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break;
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break;
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case 252:
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case kDudeBurningTinyCaleb:
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aiNewState(pSprite, pXSprite, &tinycalebBurnAttack);
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aiNewState(pSprite, pXSprite, &tinycalebBurnAttack);
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break;
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break;
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case kCustomDudeBurning:
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case kDudeModernCustomBurning:
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aiNewState(pSprite, pXSprite, &GDXGenDudeBurnSearch);
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aiNewState(pSprite, pXSprite, &GDXGenDudeBurnSearch);
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break;
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break;
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}
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}
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@ -246,25 +246,25 @@ static void thinkChase(spritetype *pSprite, XSPRITE *pXSprite)
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switch (pSprite->type)
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switch (pSprite->type)
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{
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{
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case 240:
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case kDudeBurningCultist:
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aiNewState(pSprite, pXSprite, &cultistBurnGoto);
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aiNewState(pSprite, pXSprite, &cultistBurnGoto);
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break;
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break;
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case 241:
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case kDudeBurningZombieAxe:
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aiNewState(pSprite, pXSprite, &zombieABurnGoto);
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aiNewState(pSprite, pXSprite, &zombieABurnGoto);
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break;
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break;
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case 242:
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case 242:
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aiNewState(pSprite, pXSprite, &zombieFBurnGoto);
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aiNewState(pSprite, pXSprite, &zombieFBurnGoto);
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break;
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break;
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case 239:
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case kDudeBurningInnocent:
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aiNewState(pSprite, pXSprite, &innocentBurnGoto);
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aiNewState(pSprite, pXSprite, &innocentBurnGoto);
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break;
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break;
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case 253:
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case kDudeBurningBeast:
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aiNewState(pSprite, pXSprite, &beastBurnGoto);
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aiNewState(pSprite, pXSprite, &beastBurnGoto);
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break;
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break;
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case 252:
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case kDudeBurningTinyCaleb:
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aiNewState(pSprite, pXSprite, &tinycalebBurnGoto);
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aiNewState(pSprite, pXSprite, &tinycalebBurnGoto);
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break;
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break;
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case kCustomDudeBurning:
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case kDudeModernCustomBurning:
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aiNewState(pSprite, pXSprite, &GDXGenDudeBurnSearch);
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aiNewState(pSprite, pXSprite, &GDXGenDudeBurnSearch);
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break;
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break;
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}
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}
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@ -163,14 +163,13 @@ static void BurnSeqCallback(int, int nXSprite)
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}
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}
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}
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}
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}
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}
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switch (pSprite->type)
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switch (pSprite->type) {
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{
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case kDudeCerberusTwoHead:
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case 227:
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actFireMissile(pSprite, -350, 0, aim.dx, aim.dy, aim.dz, kMissileFireballCerberus);
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actFireMissile(pSprite, -350, 0, aim.dx, aim.dy, aim.dz, 313);
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actFireMissile(pSprite, 350, -100, aim.dx, aim.dy, aim.dz, kMissileFireballCerberus);
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actFireMissile(pSprite, 350, -100, aim.dx, aim.dy, aim.dz, 313);
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break;
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break;
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case 228:
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case kDudeCerberusOneHead:
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actFireMissile(pSprite, 350, -100, aim.dx, aim.dy, aim.dz, 313);
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actFireMissile(pSprite, 350, -100, aim.dx, aim.dy, aim.dz, kMissileFireballCerberus);
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break;
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break;
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}
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}
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}
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}
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@ -248,14 +247,13 @@ static void BurnSeqCallback2(int, int nXSprite)
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}
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}
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}
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}
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}
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}
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switch (pSprite->type)
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switch (pSprite->type) {
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{
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case kDudeCerberusTwoHead:
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case 227:
|
actFireMissile(pSprite, 350, -100, aim.dx, aim.dy, -aim.dz, kMissileFlameHound);
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actFireMissile(pSprite, 350, -100, aim.dx, aim.dy, -aim.dz, 308);
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actFireMissile(pSprite, -350, 0, ax, ay, az, kMissileFlameHound);
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actFireMissile(pSprite, -350, 0, ax, ay, az, 308);
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break;
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break;
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case 228:
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case kDudeCerberusOneHead:
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actFireMissile(pSprite, 350, -100, aim.dx, aim.dy, -aim.dz, 308);
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actFireMissile(pSprite, 350, -100, aim.dx, aim.dy, -aim.dz, kMissileFlameHound);
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break;
|
break;
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}
|
}
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}
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}
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@ -278,7 +276,7 @@ static void thinkTarget(spritetype *pSprite, XSPRITE *pXSprite)
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pXSprite->goalAng += 256;
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pXSprite->goalAng += 256;
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POINT3D *pTarget = &baseSprite[pSprite->index];
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POINT3D *pTarget = &baseSprite[pSprite->index];
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aiSetTarget(pXSprite, pTarget->x, pTarget->y, pTarget->z);
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aiSetTarget(pXSprite, pTarget->x, pTarget->y, pTarget->z);
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if (pSprite->type == 227)
|
if (pSprite->type == kDudeCerberusTwoHead)
|
||||||
aiNewState(pSprite, pXSprite, &cerberus139890);
|
aiNewState(pSprite, pXSprite, &cerberus139890);
|
||||||
else
|
else
|
||||||
aiNewState(pSprite, pXSprite, &cerberus1398AC);
|
aiNewState(pSprite, pXSprite, &cerberus1398AC);
|
||||||
|
@ -333,12 +331,11 @@ static void thinkGoto(spritetype *pSprite, XSPRITE *pXSprite)
|
||||||
aiChooseDirection(pSprite, pXSprite, nAngle);
|
aiChooseDirection(pSprite, pXSprite, nAngle);
|
||||||
if (nDist < 512 && klabs(pSprite->ang - nAngle) < pDudeInfo->periphery)
|
if (nDist < 512 && klabs(pSprite->ang - nAngle) < pDudeInfo->periphery)
|
||||||
{
|
{
|
||||||
switch (pSprite->type)
|
switch (pSprite->type) {
|
||||||
{
|
case kDudeCerberusTwoHead:
|
||||||
case 227:
|
|
||||||
aiNewState(pSprite, pXSprite, &cerberusSearch);
|
aiNewState(pSprite, pXSprite, &cerberusSearch);
|
||||||
break;
|
break;
|
||||||
case 228:
|
case kDudeCerberusOneHead:
|
||||||
aiNewState(pSprite, pXSprite, &cerberus2Search);
|
aiNewState(pSprite, pXSprite, &cerberus2Search);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
@ -348,21 +345,19 @@ static void thinkGoto(spritetype *pSprite, XSPRITE *pXSprite)
|
||||||
|
|
||||||
static void thinkChase(spritetype *pSprite, XSPRITE *pXSprite)
|
static void thinkChase(spritetype *pSprite, XSPRITE *pXSprite)
|
||||||
{
|
{
|
||||||
if (pXSprite->target == -1)
|
if (pXSprite->target == -1) {
|
||||||
{
|
switch (pSprite->type) {
|
||||||
switch (pSprite->type)
|
case kDudeCerberusTwoHead:
|
||||||
{
|
|
||||||
case 227:
|
|
||||||
aiNewState(pSprite, pXSprite, &cerberusGoto);
|
aiNewState(pSprite, pXSprite, &cerberusGoto);
|
||||||
break;
|
break;
|
||||||
case 228:
|
case kDudeCerberusOneHead:
|
||||||
aiNewState(pSprite, pXSprite, &cerberus2Goto);
|
aiNewState(pSprite, pXSprite, &cerberus2Goto);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (!(pSprite->type >= kDudeBase && pSprite->type < kDudeMax))
|
|
||||||
return;
|
if (!(pSprite->type >= kDudeBase && pSprite->type < kDudeMax)) return;
|
||||||
//dassert(pSprite->type >= kDudeBase && pSprite->type < kDudeMax);
|
//dassert(pSprite->type >= kDudeBase && pSprite->type < kDudeMax);
|
||||||
DUDEINFO *pDudeInfo = &dudeInfo[pSprite->type - kDudeBase];
|
DUDEINFO *pDudeInfo = &dudeInfo[pSprite->type - kDudeBase];
|
||||||
if (!(pXSprite->target >= 0 && pXSprite->target < kMaxSprites))
|
if (!(pXSprite->target >= 0 && pXSprite->target < kMaxSprites))
|
||||||
|
@ -373,32 +368,31 @@ static void thinkChase(spritetype *pSprite, XSPRITE *pXSprite)
|
||||||
int dx = pTarget->x-pSprite->x;
|
int dx = pTarget->x-pSprite->x;
|
||||||
int dy = pTarget->y-pSprite->y;
|
int dy = pTarget->y-pSprite->y;
|
||||||
aiChooseDirection(pSprite, pXSprite, getangle(dx, dy));
|
aiChooseDirection(pSprite, pXSprite, getangle(dx, dy));
|
||||||
if (pXTarget->health == 0)
|
|
||||||
{
|
if (pXTarget->health == 0) {
|
||||||
switch (pSprite->type)
|
switch (pSprite->type) {
|
||||||
{
|
case kDudeCerberusTwoHead:
|
||||||
case 227:
|
|
||||||
aiNewState(pSprite, pXSprite, &cerberusSearch);
|
aiNewState(pSprite, pXSprite, &cerberusSearch);
|
||||||
break;
|
break;
|
||||||
case 228:
|
case kDudeCerberusOneHead:
|
||||||
aiNewState(pSprite, pXSprite, &cerberus2Search);
|
aiNewState(pSprite, pXSprite, &cerberus2Search);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (IsPlayerSprite(pTarget) && powerupCheck(&gPlayer[pTarget->type-kDudePlayer1], 13) > 0)
|
|
||||||
{
|
if (IsPlayerSprite(pTarget) && powerupCheck(&gPlayer[pTarget->type-kDudePlayer1], 13) > 0) {
|
||||||
switch (pSprite->type)
|
switch (pSprite->type) {
|
||||||
{
|
case kDudeCerberusTwoHead:
|
||||||
case 227:
|
|
||||||
aiNewState(pSprite, pXSprite, &cerberusSearch);
|
aiNewState(pSprite, pXSprite, &cerberusSearch);
|
||||||
break;
|
break;
|
||||||
case 228:
|
case kDudeCerberusOneHead:
|
||||||
aiNewState(pSprite, pXSprite, &cerberus2Search);
|
aiNewState(pSprite, pXSprite, &cerberus2Search);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
int nDist = approxDist(dx, dy);
|
int nDist = approxDist(dx, dy);
|
||||||
if (nDist <= pDudeInfo->seeDist)
|
if (nDist <= pDudeInfo->seeDist)
|
||||||
{
|
{
|
||||||
|
@ -406,29 +400,26 @@ static void thinkChase(spritetype *pSprite, XSPRITE *pXSprite)
|
||||||
int height = (pDudeInfo->eyeHeight*pSprite->yrepeat)<<2;
|
int height = (pDudeInfo->eyeHeight*pSprite->yrepeat)<<2;
|
||||||
if (cansee(pTarget->x, pTarget->y, pTarget->z, pTarget->sectnum, pSprite->x, pSprite->y, pSprite->z - height, pSprite->sectnum))
|
if (cansee(pTarget->x, pTarget->y, pTarget->z, pTarget->sectnum, pSprite->x, pSprite->y, pSprite->z - height, pSprite->sectnum))
|
||||||
{
|
{
|
||||||
if (nDist < pDudeInfo->seeDist && klabs(nDeltaAngle) <= pDudeInfo->periphery)
|
if (nDist < pDudeInfo->seeDist && klabs(nDeltaAngle) <= pDudeInfo->periphery) {
|
||||||
{
|
|
||||||
aiSetTarget(pXSprite, pXSprite->target);
|
aiSetTarget(pXSprite, pXSprite->target);
|
||||||
if (nDist < 0x1b00 && nDist > 0xd00 && klabs(nDeltaAngle) < 85)
|
|
||||||
{
|
if (nDist < 0x1b00 && nDist > 0xd00 && klabs(nDeltaAngle) < 85) {
|
||||||
switch (pSprite->type)
|
switch (pSprite->type) {
|
||||||
{
|
case kDudeCerberusTwoHead:
|
||||||
case 227:
|
|
||||||
aiNewState(pSprite, pXSprite, &cerberusBurn);
|
aiNewState(pSprite, pXSprite, &cerberusBurn);
|
||||||
break;
|
break;
|
||||||
case 228:
|
case kDudeCerberusOneHead:
|
||||||
aiNewState(pSprite, pXSprite, &cerberus2Burn);
|
aiNewState(pSprite, pXSprite, &cerberus2Burn);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (nDist < 0xb00 && nDist > 0x500 && klabs(nDeltaAngle) < 85)
|
|
||||||
{
|
else if (nDist < 0xb00 && nDist > 0x500 && klabs(nDeltaAngle) < 85) {
|
||||||
switch (pSprite->type)
|
switch (pSprite->type) {
|
||||||
{
|
case kDudeCerberusTwoHead:
|
||||||
case 227:
|
|
||||||
aiNewState(pSprite, pXSprite, &cerberus3Burn);
|
aiNewState(pSprite, pXSprite, &cerberus3Burn);
|
||||||
break;
|
break;
|
||||||
case 228:
|
case kDudeCerberusOneHead:
|
||||||
aiNewState(pSprite, pXSprite, &cerberus4Burn);
|
aiNewState(pSprite, pXSprite, &cerberus4Burn);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
@ -436,16 +427,14 @@ static void thinkChase(spritetype *pSprite, XSPRITE *pXSprite)
|
||||||
else if (nDist < 0x200 && klabs(nDeltaAngle) < 85)
|
else if (nDist < 0x200 && klabs(nDeltaAngle) < 85)
|
||||||
{
|
{
|
||||||
int hit = HitScan(pSprite, pSprite->z, dx, dy, 0, CLIPMASK1, 0);
|
int hit = HitScan(pSprite, pSprite->z, dx, dy, 0, CLIPMASK1, 0);
|
||||||
switch (pSprite->type)
|
switch (pSprite->type) {
|
||||||
{
|
case kDudeCerberusTwoHead:
|
||||||
case 227:
|
switch (hit) {
|
||||||
switch (hit)
|
|
||||||
{
|
|
||||||
case -1:
|
case -1:
|
||||||
aiNewState(pSprite, pXSprite, &cerberusBite);
|
aiNewState(pSprite, pXSprite, &cerberusBite);
|
||||||
break;
|
break;
|
||||||
case 3:
|
case 3:
|
||||||
if (pSprite->type != sprite[gHitInfo.hitsprite].type && sprite[gHitInfo.hitsprite].type != 211)
|
if (pSprite->type != sprite[gHitInfo.hitsprite].type && sprite[gHitInfo.hitsprite].type != kDudeHellHound)
|
||||||
aiNewState(pSprite, pXSprite, &cerberusBite);
|
aiNewState(pSprite, pXSprite, &cerberusBite);
|
||||||
break;
|
break;
|
||||||
case 0:
|
case 0:
|
||||||
|
@ -456,14 +445,13 @@ static void thinkChase(spritetype *pSprite, XSPRITE *pXSprite)
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 228:
|
case kDudeCerberusOneHead:
|
||||||
switch (hit)
|
switch (hit) {
|
||||||
{
|
|
||||||
case -1:
|
case -1:
|
||||||
aiNewState(pSprite, pXSprite, &cerberus2Bite);
|
aiNewState(pSprite, pXSprite, &cerberus2Bite);
|
||||||
break;
|
break;
|
||||||
case 3:
|
case 3:
|
||||||
if (pSprite->type != sprite[gHitInfo.hitsprite].type && sprite[gHitInfo.hitsprite].type != 211)
|
if (pSprite->type != sprite[gHitInfo.hitsprite].type && sprite[gHitInfo.hitsprite].type != kDudeHellHound)
|
||||||
aiNewState(pSprite, pXSprite, &cerberus2Bite);
|
aiNewState(pSprite, pXSprite, &cerberus2Bite);
|
||||||
break;
|
break;
|
||||||
case 0:
|
case 0:
|
||||||
|
@ -481,12 +469,11 @@ static void thinkChase(spritetype *pSprite, XSPRITE *pXSprite)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
switch (pSprite->type)
|
switch (pSprite->type) {
|
||||||
{
|
case kDudeCerberusTwoHead:
|
||||||
case 227:
|
|
||||||
aiNewState(pSprite, pXSprite, &cerberusGoto);
|
aiNewState(pSprite, pXSprite, &cerberusGoto);
|
||||||
break;
|
break;
|
||||||
case 228:
|
case kDudeCerberusOneHead:
|
||||||
aiNewState(pSprite, pXSprite, &cerberus2Goto);
|
aiNewState(pSprite, pXSprite, &cerberus2Goto);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
|
@ -128,7 +128,7 @@ static void TeslaSeqCallback(int, int nXSprite)
|
||||||
dx += Random3((5-gGameOptions.nDifficulty)*1000);
|
dx += Random3((5-gGameOptions.nDifficulty)*1000);
|
||||||
dy += Random3((5-gGameOptions.nDifficulty)*1000);
|
dy += Random3((5-gGameOptions.nDifficulty)*1000);
|
||||||
dz += Random3((5-gGameOptions.nDifficulty)*500);
|
dz += Random3((5-gGameOptions.nDifficulty)*500);
|
||||||
actFireMissile(pSprite, 0, 0, dx, dy, dz, 306);
|
actFireMissile(pSprite, 0, 0, dx, dy, dz, kMissileTeslaRegular);
|
||||||
sfxPlay3DSound(pSprite, 470, -1, 0);
|
sfxPlay3DSound(pSprite, 470, -1, 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -162,9 +162,9 @@ static void ThrowSeqCallback(int, int nXSprite)
|
||||||
XSPRITE *pXSprite = &xsprite[nXSprite];
|
XSPRITE *pXSprite = &xsprite[nXSprite];
|
||||||
int nSprite = pXSprite->reference;
|
int nSprite = pXSprite->reference;
|
||||||
spritetype *pSprite = &sprite[nSprite];
|
spritetype *pSprite = &sprite[nSprite];
|
||||||
int nMissile = 418;
|
int nMissile = kThingArmedTNTStick;
|
||||||
if (gGameOptions.nDifficulty > 2)
|
if (gGameOptions.nDifficulty > 2)
|
||||||
nMissile = 419;
|
nMissile = kThingArmedTNTBundle;
|
||||||
char v4 = Chance(0x6000);
|
char v4 = Chance(0x6000);
|
||||||
sfxPlay3DSound(pSprite, 455, -1, 0);
|
sfxPlay3DSound(pSprite, 455, -1, 0);
|
||||||
dassert(pXSprite->target >= 0 && pXSprite->target < kMaxSprites);
|
dassert(pXSprite->target >= 0 && pXSprite->target < kMaxSprites);
|
||||||
|
@ -181,7 +181,7 @@ static void ThrowSeqCallback(int, int nXSprite)
|
||||||
if (v4)
|
if (v4)
|
||||||
xsprite[pMissile->extra].Impact = 1;
|
xsprite[pMissile->extra].Impact = 1;
|
||||||
else
|
else
|
||||||
evPost(pMissile->index, 3, 120*(1+Random(2)), COMMAND_ID_1);
|
evPost(pMissile->index, 3, 120*(1+Random(2)), kCmdOn);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void sub_68170(int, int nXSprite)
|
static void sub_68170(int, int nXSprite)
|
||||||
|
@ -189,12 +189,12 @@ static void sub_68170(int, int nXSprite)
|
||||||
XSPRITE *pXSprite = &xsprite[nXSprite];
|
XSPRITE *pXSprite = &xsprite[nXSprite];
|
||||||
int nSprite = pXSprite->reference;
|
int nSprite = pXSprite->reference;
|
||||||
spritetype *pSprite = &sprite[nSprite];
|
spritetype *pSprite = &sprite[nSprite];
|
||||||
int nMissile = 418;
|
int nMissile = kThingArmedTNTStick;
|
||||||
if (gGameOptions.nDifficulty > 2)
|
if (gGameOptions.nDifficulty > 2)
|
||||||
nMissile = 419;
|
nMissile = kThingArmedTNTBundle;
|
||||||
sfxPlay3DSound(pSprite, 455, -1, 0);
|
sfxPlay3DSound(pSprite, 455, -1, 0);
|
||||||
spritetype *pMissile = actFireThing(pSprite, 0, 0, gDudeSlope[nXSprite]-9460, nMissile, 0x133333);
|
spritetype *pMissile = actFireThing(pSprite, 0, 0, gDudeSlope[nXSprite]-9460, nMissile, 0x133333);
|
||||||
evPost(pMissile->index, 3, 120*(2+Random(2)), COMMAND_ID_1);
|
evPost(pMissile->index, 3, 120*(2+Random(2)), kCmdOn);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void sub_68230(int, int nXSprite)
|
static void sub_68230(int, int nXSprite)
|
||||||
|
@ -202,9 +202,9 @@ static void sub_68230(int, int nXSprite)
|
||||||
XSPRITE *pXSprite = &xsprite[nXSprite];
|
XSPRITE *pXSprite = &xsprite[nXSprite];
|
||||||
int nSprite = pXSprite->reference;
|
int nSprite = pXSprite->reference;
|
||||||
spritetype *pSprite = &sprite[nSprite];
|
spritetype *pSprite = &sprite[nSprite];
|
||||||
int nMissile = 418;
|
int nMissile = kThingArmedTNTStick;
|
||||||
if (gGameOptions.nDifficulty > 2)
|
if (gGameOptions.nDifficulty > 2)
|
||||||
nMissile = 419;
|
nMissile = kThingArmedTNTBundle;
|
||||||
sfxPlay3DSound(pSprite, 455, -1, 0);
|
sfxPlay3DSound(pSprite, 455, -1, 0);
|
||||||
dassert(pXSprite->target >= 0 && pXSprite->target < kMaxSprites);
|
dassert(pXSprite->target >= 0 && pXSprite->target < kMaxSprites);
|
||||||
spritetype *pTarget = &sprite[pXSprite->target];
|
spritetype *pTarget = &sprite[pXSprite->target];
|
||||||
|
@ -222,7 +222,7 @@ static char TargetNearExplosion(spritetype *pSprite)
|
||||||
{
|
{
|
||||||
for (short nSprite = headspritesect[pSprite->sectnum]; nSprite >= 0; nSprite = nextspritesect[nSprite])
|
for (short nSprite = headspritesect[pSprite->sectnum]; nSprite >= 0; nSprite = nextspritesect[nSprite])
|
||||||
{
|
{
|
||||||
if (sprite[nSprite].type == 418 || sprite[nSprite].statnum == kStatExplosion)
|
if (sprite[nSprite].type == kThingArmedTNTStick || sprite[nSprite].statnum == kStatExplosion)
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
return 0;
|
return 0;
|
||||||
|
@ -289,7 +289,7 @@ static void thinkChase(spritetype *pSprite, XSPRITE *pXSprite)
|
||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
aiNewState(pSprite, pXSprite, &cultistSearch);
|
aiNewState(pSprite, pXSprite, &cultistSearch);
|
||||||
if (pSprite->type == 201)
|
if (pSprite->type == kDudeCultistTommy)
|
||||||
aiPlay3DSound(pSprite, 4021+Random(4), AI_SFX_PRIORITY_1, -1);
|
aiPlay3DSound(pSprite, 4021+Random(4), AI_SFX_PRIORITY_1, -1);
|
||||||
else
|
else
|
||||||
aiPlay3DSound(pSprite, 1021+Random(4), AI_SFX_PRIORITY_1, -1);
|
aiPlay3DSound(pSprite, 1021+Random(4), AI_SFX_PRIORITY_1, -1);
|
||||||
|
@ -327,9 +327,8 @@ static void thinkChase(spritetype *pSprite, XSPRITE *pXSprite)
|
||||||
aiSetTarget(pXSprite, pXSprite->target);
|
aiSetTarget(pXSprite, pXSprite->target);
|
||||||
int nXSprite = sprite[pXSprite->reference].extra;
|
int nXSprite = sprite[pXSprite->reference].extra;
|
||||||
gDudeSlope[nXSprite] = divscale(pTarget->z-pSprite->z, nDist, 10);
|
gDudeSlope[nXSprite] = divscale(pTarget->z-pSprite->z, nDist, 10);
|
||||||
switch (pSprite->type)
|
switch (pSprite->type) {
|
||||||
{
|
case kDudeCultistTommy:
|
||||||
case 201:
|
|
||||||
if (nDist < 0x1e00 && nDist > 0xe00 && klabs(nDeltaAngle) < 85 && !TargetNearExplosion(pTarget)
|
if (nDist < 0x1e00 && nDist > 0xe00 && klabs(nDeltaAngle) < 85 && !TargetNearExplosion(pTarget)
|
||||||
&& (pTarget->flags&2) && gGameOptions.nDifficulty > 2 && IsPlayerSprite(pTarget) && gPlayer[pTarget->type-kDudePlayer1].at2e
|
&& (pTarget->flags&2) && gGameOptions.nDifficulty > 2 && IsPlayerSprite(pTarget) && gPlayer[pTarget->type-kDudePlayer1].at2e
|
||||||
&& Chance(0x8000))
|
&& Chance(0x8000))
|
||||||
|
@ -345,7 +344,7 @@ static void thinkChase(spritetype *pSprite, XSPRITE *pXSprite)
|
||||||
case 4:
|
case 4:
|
||||||
break;
|
break;
|
||||||
case 3:
|
case 3:
|
||||||
if (pSprite->type != sprite[gHitInfo.hitsprite].type && sprite[gHitInfo.hitsprite].type != 202 && pXSprite->medium != 1 && pXSprite->medium != 2)
|
if (pSprite->type != sprite[gHitInfo.hitsprite].type && sprite[gHitInfo.hitsprite].type != kDudeCultistShotgun && pXSprite->medium != 1 && pXSprite->medium != 2)
|
||||||
aiNewState(pSprite, pXSprite, &cultistTThrow);
|
aiNewState(pSprite, pXSprite, &cultistTThrow);
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
|
@ -367,7 +366,7 @@ static void thinkChase(spritetype *pSprite, XSPRITE *pXSprite)
|
||||||
aiNewState(pSprite, pXSprite, &cultistTSwimFire);
|
aiNewState(pSprite, pXSprite, &cultistTSwimFire);
|
||||||
break;
|
break;
|
||||||
case 3:
|
case 3:
|
||||||
if (pSprite->type != sprite[gHitInfo.hitsprite].type && sprite[gHitInfo.hitsprite].type != 202)
|
if (pSprite->type != sprite[gHitInfo.hitsprite].type && sprite[gHitInfo.hitsprite].type != kDudeCultistShotgun)
|
||||||
{
|
{
|
||||||
if (!sub_5BDA8(pSprite, 14) && pXSprite->medium == 0)
|
if (!sub_5BDA8(pSprite, 14) && pXSprite->medium == 0)
|
||||||
aiNewState(pSprite, pXSprite, &cultistTFire);
|
aiNewState(pSprite, pXSprite, &cultistTFire);
|
||||||
|
@ -397,7 +396,7 @@ static void thinkChase(spritetype *pSprite, XSPRITE *pXSprite)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 202:
|
case kDudeCultistShotgun:
|
||||||
if (nDist < 0x2c00 && nDist > 0x1400 && !TargetNearExplosion(pTarget)
|
if (nDist < 0x2c00 && nDist > 0x1400 && !TargetNearExplosion(pTarget)
|
||||||
&& (pTarget->flags&2) && gGameOptions.nDifficulty >= 2 && IsPlayerSprite(pTarget) && !gPlayer[pTarget->type-kDudePlayer1].at2e
|
&& (pTarget->flags&2) && gGameOptions.nDifficulty >= 2 && IsPlayerSprite(pTarget) && !gPlayer[pTarget->type-kDudePlayer1].at2e
|
||||||
&& Chance(0x8000))
|
&& Chance(0x8000))
|
||||||
|
@ -413,7 +412,7 @@ static void thinkChase(spritetype *pSprite, XSPRITE *pXSprite)
|
||||||
case 4:
|
case 4:
|
||||||
break;
|
break;
|
||||||
case 3:
|
case 3:
|
||||||
if (pSprite->type != sprite[gHitInfo.hitsprite].type && sprite[gHitInfo.hitsprite].type != 202 && pXSprite->medium != 1 && pXSprite->medium != 2)
|
if (pSprite->type != sprite[gHitInfo.hitsprite].type && sprite[gHitInfo.hitsprite].type != kDudeCultistShotgun && pXSprite->medium != 1 && pXSprite->medium != 2)
|
||||||
aiNewState(pSprite, pXSprite, &cultistSThrow);
|
aiNewState(pSprite, pXSprite, &cultistSThrow);
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
|
@ -435,7 +434,7 @@ static void thinkChase(spritetype *pSprite, XSPRITE *pXSprite)
|
||||||
aiNewState(pSprite, pXSprite, &cultistSSwimFire);
|
aiNewState(pSprite, pXSprite, &cultistSSwimFire);
|
||||||
break;
|
break;
|
||||||
case 3:
|
case 3:
|
||||||
if (pSprite->type != sprite[gHitInfo.hitsprite].type && sprite[gHitInfo.hitsprite].type != 201)
|
if (pSprite->type != sprite[gHitInfo.hitsprite].type && sprite[gHitInfo.hitsprite].type != kDudeCultistTommy)
|
||||||
{
|
{
|
||||||
if (!sub_5BDA8(pSprite, 14) && pXSprite->medium == 0)
|
if (!sub_5BDA8(pSprite, 14) && pXSprite->medium == 0)
|
||||||
aiNewState(pSprite, pXSprite, &cultistSFire);
|
aiNewState(pSprite, pXSprite, &cultistSFire);
|
||||||
|
@ -465,7 +464,7 @@ static void thinkChase(spritetype *pSprite, XSPRITE *pXSprite)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 247:
|
case kDudeCultistTesla:
|
||||||
if (nDist < 0x1e00 && nDist > 0xe00 && !TargetNearExplosion(pTarget)
|
if (nDist < 0x1e00 && nDist > 0xe00 && !TargetNearExplosion(pTarget)
|
||||||
&& (pTarget->flags&2) && gGameOptions.nDifficulty > 2 && IsPlayerSprite(pTarget) && gPlayer[pTarget->type-kDudePlayer1].at2e
|
&& (pTarget->flags&2) && gGameOptions.nDifficulty > 2 && IsPlayerSprite(pTarget) && gPlayer[pTarget->type-kDudePlayer1].at2e
|
||||||
&& Chance(0x8000))
|
&& Chance(0x8000))
|
||||||
|
@ -481,7 +480,7 @@ static void thinkChase(spritetype *pSprite, XSPRITE *pXSprite)
|
||||||
case 4:
|
case 4:
|
||||||
break;
|
break;
|
||||||
case 3:
|
case 3:
|
||||||
if (pSprite->type != sprite[gHitInfo.hitsprite].type && sprite[gHitInfo.hitsprite].type != 202 && pXSprite->medium != 1 && pXSprite->medium != 2)
|
if (pSprite->type != sprite[gHitInfo.hitsprite].type && sprite[gHitInfo.hitsprite].type != kDudeCultistShotgun && pXSprite->medium != 1 && pXSprite->medium != 2)
|
||||||
aiNewState(pSprite, pXSprite, &cultistTsThrow);
|
aiNewState(pSprite, pXSprite, &cultistTsThrow);
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
|
@ -503,7 +502,7 @@ static void thinkChase(spritetype *pSprite, XSPRITE *pXSprite)
|
||||||
aiNewState(pSprite, pXSprite, &cultistTsSwimFire);
|
aiNewState(pSprite, pXSprite, &cultistTsSwimFire);
|
||||||
break;
|
break;
|
||||||
case 3:
|
case 3:
|
||||||
if (pSprite->type != sprite[gHitInfo.hitsprite].type && sprite[gHitInfo.hitsprite].type != 201)
|
if (pSprite->type != sprite[gHitInfo.hitsprite].type && sprite[gHitInfo.hitsprite].type != kDudeCultistTommy)
|
||||||
{
|
{
|
||||||
if (!sub_5BDA8(pSprite, 14) && pXSprite->medium == 0)
|
if (!sub_5BDA8(pSprite, 14) && pXSprite->medium == 0)
|
||||||
aiNewState(pSprite, pXSprite, &cultistTsFire);
|
aiNewState(pSprite, pXSprite, &cultistTsFire);
|
||||||
|
@ -533,7 +532,7 @@ static void thinkChase(spritetype *pSprite, XSPRITE *pXSprite)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 248:
|
case kDudeCultistTNT:
|
||||||
if (nDist < 0x2c00 && nDist > 0x1400 && klabs(nDeltaAngle) < 85
|
if (nDist < 0x2c00 && nDist > 0x1400 && klabs(nDeltaAngle) < 85
|
||||||
&& (pTarget->flags&2) && IsPlayerSprite(pTarget))
|
&& (pTarget->flags&2) && IsPlayerSprite(pTarget))
|
||||||
{
|
{
|
||||||
|
@ -547,7 +546,7 @@ static void thinkChase(spritetype *pSprite, XSPRITE *pXSprite)
|
||||||
case 4:
|
case 4:
|
||||||
break;
|
break;
|
||||||
case 3:
|
case 3:
|
||||||
if (pSprite->type != sprite[gHitInfo.hitsprite].type && sprite[gHitInfo.hitsprite].type != 202 && pXSprite->medium != 1 && pXSprite->medium != 2)
|
if (pSprite->type != sprite[gHitInfo.hitsprite].type && sprite[gHitInfo.hitsprite].type != kDudeCultistShotgun && pXSprite->medium != 1 && pXSprite->medium != 2)
|
||||||
aiNewState(pSprite, pXSprite, &cultistDThrow);
|
aiNewState(pSprite, pXSprite, &cultistDThrow);
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
|
@ -568,7 +567,7 @@ static void thinkChase(spritetype *pSprite, XSPRITE *pXSprite)
|
||||||
case 4:
|
case 4:
|
||||||
break;
|
break;
|
||||||
case 3:
|
case 3:
|
||||||
if (pSprite->type != sprite[gHitInfo.hitsprite].type && sprite[gHitInfo.hitsprite].type != 202 && pXSprite->medium != 1 && pXSprite->medium != 2)
|
if (pSprite->type != sprite[gHitInfo.hitsprite].type && sprite[gHitInfo.hitsprite].type != kDudeCultistShotgun && pXSprite->medium != 1 && pXSprite->medium != 2)
|
||||||
aiNewState(pSprite, pXSprite, &cultist139A78);
|
aiNewState(pSprite, pXSprite, &cultist139A78);
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
|
@ -577,7 +576,7 @@ static void thinkChase(spritetype *pSprite, XSPRITE *pXSprite)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 249:
|
case kDudeCultistBeast:
|
||||||
if (nDist < 0x1e00 && nDist > 0xe00 && !TargetNearExplosion(pTarget)
|
if (nDist < 0x1e00 && nDist > 0xe00 && !TargetNearExplosion(pTarget)
|
||||||
&& (pTarget->flags&2) && gGameOptions.nDifficulty > 2 && IsPlayerSprite(pTarget) && gPlayer[pTarget->type-kDudePlayer1].at2e
|
&& (pTarget->flags&2) && gGameOptions.nDifficulty > 2 && IsPlayerSprite(pTarget) && gPlayer[pTarget->type-kDudePlayer1].at2e
|
||||||
&& Chance(0x8000))
|
&& Chance(0x8000))
|
||||||
|
@ -593,7 +592,7 @@ static void thinkChase(spritetype *pSprite, XSPRITE *pXSprite)
|
||||||
case 4:
|
case 4:
|
||||||
break;
|
break;
|
||||||
case 3:
|
case 3:
|
||||||
if (pSprite->type != sprite[gHitInfo.hitsprite].type && sprite[gHitInfo.hitsprite].type != 202 && pXSprite->medium != 1 && pXSprite->medium != 2)
|
if (pSprite->type != sprite[gHitInfo.hitsprite].type && sprite[gHitInfo.hitsprite].type != kDudeCultistShotgun && pXSprite->medium != 1 && pXSprite->medium != 2)
|
||||||
aiNewState(pSprite, pXSprite, &cultistSThrow);
|
aiNewState(pSprite, pXSprite, &cultistSThrow);
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
|
@ -615,7 +614,7 @@ static void thinkChase(spritetype *pSprite, XSPRITE *pXSprite)
|
||||||
aiNewState(pSprite, pXSprite, &cultistSSwimFire);
|
aiNewState(pSprite, pXSprite, &cultistSSwimFire);
|
||||||
break;
|
break;
|
||||||
case 3:
|
case 3:
|
||||||
if (pSprite->type != sprite[gHitInfo.hitsprite].type && sprite[gHitInfo.hitsprite].type != 201)
|
if (pSprite->type != sprite[gHitInfo.hitsprite].type && sprite[gHitInfo.hitsprite].type != kDudeCultistTommy)
|
||||||
{
|
{
|
||||||
if (!sub_5BDA8(pSprite, 14) && pXSprite->medium == 0)
|
if (!sub_5BDA8(pSprite, 14) && pXSprite->medium == 0)
|
||||||
aiNewState(pSprite, pXSprite, &cultistSFire);
|
aiNewState(pSprite, pXSprite, &cultistSFire);
|
||||||
|
|
|
@ -125,7 +125,7 @@ static void ThrowFSeqCallback(int, int nXSprite)
|
||||||
{
|
{
|
||||||
XSPRITE *pXSprite = &xsprite[nXSprite];
|
XSPRITE *pXSprite = &xsprite[nXSprite];
|
||||||
int nSprite = pXSprite->reference;
|
int nSprite = pXSprite->reference;
|
||||||
actFireThing(&sprite[nSprite], 0, 0, gDudeSlope[nXSprite]-7500, 421, 0xeeeee);
|
actFireThing(&sprite[nSprite], 0, 0, gDudeSlope[nXSprite]-7500, kThingBone, 0xeeeee);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void BlastSSeqCallback(int, int nXSprite)
|
static void BlastSSeqCallback(int, int nXSprite)
|
||||||
|
@ -210,8 +210,8 @@ static void BlastSSeqCallback(int, int nXSprite)
|
||||||
}
|
}
|
||||||
if (IsPlayerSprite(pTarget) || !VanillaMode()) // By NoOne: allow to fire missile in non-player targets
|
if (IsPlayerSprite(pTarget) || !VanillaMode()) // By NoOne: allow to fire missile in non-player targets
|
||||||
{
|
{
|
||||||
actFireMissile(pSprite, -120, 0, aim.dx, aim.dy, aim.dz, 311);
|
actFireMissile(pSprite, -120, 0, aim.dx, aim.dy, aim.dz, kMissileArcGargoyle);
|
||||||
actFireMissile(pSprite, 120, 0, aim.dx, aim.dy, aim.dz, 311);
|
actFireMissile(pSprite, 120, 0, aim.dx, aim.dy, aim.dz, kMissileArcGargoyle);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -220,7 +220,7 @@ static void ThrowSSeqCallback(int, int nXSprite)
|
||||||
XSPRITE *pXSprite = &xsprite[nXSprite];
|
XSPRITE *pXSprite = &xsprite[nXSprite];
|
||||||
int nSprite = pXSprite->reference;
|
int nSprite = pXSprite->reference;
|
||||||
spritetype *pSprite = &sprite[nSprite];
|
spritetype *pSprite = &sprite[nSprite];
|
||||||
actFireThing(pSprite, 0, 0, gDudeSlope[nXSprite]-7500, 421, Chance(0x6000) ? 0x133333 : 0x111111);
|
actFireThing(pSprite, 0, 0, gDudeSlope[nXSprite]-7500, kThingBone, Chance(0x6000) ? 0x133333 : 0x111111);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void thinkTarget(spritetype *pSprite, XSPRITE *pXSprite)
|
static void thinkTarget(spritetype *pSprite, XSPRITE *pXSprite)
|
||||||
|
@ -398,9 +398,8 @@ static void thinkChase(spritetype *pSprite, XSPRITE *pXSprite)
|
||||||
{
|
{
|
||||||
aiSetTarget(pXSprite, pXSprite->target);
|
aiSetTarget(pXSprite, pXSprite->target);
|
||||||
int floorZ = getflorzofslope(pSprite->sectnum, pSprite->x, pSprite->y);
|
int floorZ = getflorzofslope(pSprite->sectnum, pSprite->x, pSprite->y);
|
||||||
switch (pSprite->type)
|
switch (pSprite->type) {
|
||||||
{
|
case kDudeGargoyleFlesh:
|
||||||
case 206:
|
|
||||||
if (nDist < 0x1800 && nDist > 0xc00 && klabs(nDeltaAngle) < 85)
|
if (nDist < 0x1800 && nDist > 0xc00 && klabs(nDeltaAngle) < 85)
|
||||||
{
|
{
|
||||||
int hit = HitScan(pSprite, pSprite->z, dx, dy, 0, CLIPMASK1, 0);
|
int hit = HitScan(pSprite, pSprite->z, dx, dy, 0, CLIPMASK1, 0);
|
||||||
|
@ -414,7 +413,7 @@ static void thinkChase(spritetype *pSprite, XSPRITE *pXSprite)
|
||||||
case 4:
|
case 4:
|
||||||
break;
|
break;
|
||||||
case 3:
|
case 3:
|
||||||
if (pSprite->type != sprite[gHitInfo.hitsprite].type && sprite[gHitInfo.hitsprite].type != 207)
|
if (pSprite->type != sprite[gHitInfo.hitsprite].type && sprite[gHitInfo.hitsprite].type != kDudeGargoyleStone)
|
||||||
{
|
{
|
||||||
sfxPlay3DSound(pSprite, 1408, 0, 0);
|
sfxPlay3DSound(pSprite, 1408, 0, 0);
|
||||||
aiNewState(pSprite, pXSprite, &gargoyleFThrow);
|
aiNewState(pSprite, pXSprite, &gargoyleFThrow);
|
||||||
|
@ -439,7 +438,7 @@ static void thinkChase(spritetype *pSprite, XSPRITE *pXSprite)
|
||||||
case 4:
|
case 4:
|
||||||
break;
|
break;
|
||||||
case 3:
|
case 3:
|
||||||
if (pSprite->type != sprite[gHitInfo.hitsprite].type && sprite[gHitInfo.hitsprite].type != 207)
|
if (pSprite->type != sprite[gHitInfo.hitsprite].type && sprite[gHitInfo.hitsprite].type != kDudeGargoyleStone)
|
||||||
{
|
{
|
||||||
sfxPlay3DSound(pSprite, 1406, 0, 0);
|
sfxPlay3DSound(pSprite, 1406, 0, 0);
|
||||||
aiNewState(pSprite, pXSprite, &gargoyleFSlash);
|
aiNewState(pSprite, pXSprite, &gargoyleFSlash);
|
||||||
|
@ -459,7 +458,7 @@ static void thinkChase(spritetype *pSprite, XSPRITE *pXSprite)
|
||||||
else if ((height2-height < 0x2000 || floorZ-bottom < 0x2000) && klabs(nDeltaAngle) < 85)
|
else if ((height2-height < 0x2000 || floorZ-bottom < 0x2000) && klabs(nDeltaAngle) < 85)
|
||||||
aiPlay3DSound(pSprite, 1400, AI_SFX_PRIORITY_1, -1);
|
aiPlay3DSound(pSprite, 1400, AI_SFX_PRIORITY_1, -1);
|
||||||
break;
|
break;
|
||||||
case 207:
|
case kDudeGargoyleStone:
|
||||||
if (nDist < 0x1800 && nDist > 0xc00 && klabs(nDeltaAngle) < 85)
|
if (nDist < 0x1800 && nDist > 0xc00 && klabs(nDeltaAngle) < 85)
|
||||||
{
|
{
|
||||||
int hit = HitScan(pSprite, pSprite->z, dx, dy, 0, CLIPMASK1, 0);
|
int hit = HitScan(pSprite, pSprite->z, dx, dy, 0, CLIPMASK1, 0);
|
||||||
|
@ -473,7 +472,7 @@ static void thinkChase(spritetype *pSprite, XSPRITE *pXSprite)
|
||||||
case 4:
|
case 4:
|
||||||
break;
|
break;
|
||||||
case 3:
|
case 3:
|
||||||
if (pSprite->type != sprite[gHitInfo.hitsprite].type && sprite[gHitInfo.hitsprite].type != 206)
|
if (pSprite->type != sprite[gHitInfo.hitsprite].type && sprite[gHitInfo.hitsprite].type != kDudeGargoyleFlesh)
|
||||||
{
|
{
|
||||||
sfxPlay3DSound(pSprite, 1457, 0, 0);
|
sfxPlay3DSound(pSprite, 1457, 0, 0);
|
||||||
aiNewState(pSprite, pXSprite, &gargoyleSBlast);
|
aiNewState(pSprite, pXSprite, &gargoyleSBlast);
|
||||||
|
@ -497,7 +496,7 @@ static void thinkChase(spritetype *pSprite, XSPRITE *pXSprite)
|
||||||
case 4:
|
case 4:
|
||||||
break;
|
break;
|
||||||
case 3:
|
case 3:
|
||||||
if (pSprite->type != sprite[gHitInfo.hitsprite].type && sprite[gHitInfo.hitsprite].type != 206)
|
if (pSprite->type != sprite[gHitInfo.hitsprite].type && sprite[gHitInfo.hitsprite].type != kDudeGargoyleFlesh)
|
||||||
aiNewState(pSprite, pXSprite, &gargoyleFSlash);
|
aiNewState(pSprite, pXSprite, &gargoyleFSlash);
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
|
@ -507,7 +506,7 @@ static void thinkChase(spritetype *pSprite, XSPRITE *pXSprite)
|
||||||
}
|
}
|
||||||
else if ((height2-height > 0x2000 || floorZ-bottom > 0x2000) && nDist < 0x1400 && nDist > 0x800)
|
else if ((height2-height > 0x2000 || floorZ-bottom > 0x2000) && nDist < 0x1400 && nDist > 0x800)
|
||||||
{
|
{
|
||||||
if (pSprite->type == 206)
|
if (pSprite->type == kDudeGargoyleFlesh)
|
||||||
aiPlay3DSound(pSprite, 1400, AI_SFX_PRIORITY_1, -1);
|
aiPlay3DSound(pSprite, 1400, AI_SFX_PRIORITY_1, -1);
|
||||||
else
|
else
|
||||||
aiPlay3DSound(pSprite, 1450, AI_SFX_PRIORITY_1, -1);
|
aiPlay3DSound(pSprite, 1450, AI_SFX_PRIORITY_1, -1);
|
||||||
|
@ -535,14 +534,14 @@ static void entryFStatue(spritetype *pSprite, XSPRITE *pXSprite)
|
||||||
{
|
{
|
||||||
DUDEINFO *pDudeInfo = &dudeInfo[6];
|
DUDEINFO *pDudeInfo = &dudeInfo[6];
|
||||||
actHealDude(pXSprite, pDudeInfo->startHealth, pDudeInfo->startHealth);
|
actHealDude(pXSprite, pDudeInfo->startHealth, pDudeInfo->startHealth);
|
||||||
pSprite->type = 206;
|
pSprite->type = kDudeGargoyleFlesh;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void entrySStatue(spritetype *pSprite, XSPRITE *pXSprite)
|
static void entrySStatue(spritetype *pSprite, XSPRITE *pXSprite)
|
||||||
{
|
{
|
||||||
DUDEINFO *pDudeInfo = &dudeInfo[7];
|
DUDEINFO *pDudeInfo = &dudeInfo[7];
|
||||||
actHealDude(pXSprite, pDudeInfo->startHealth, pDudeInfo->startHealth);
|
actHealDude(pXSprite, pDudeInfo->startHealth, pDudeInfo->startHealth);
|
||||||
pSprite->type = 207;
|
pSprite->type = kDudeGargoyleStone;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void MoveForward(spritetype *pSprite, XSPRITE *pXSprite)
|
static void MoveForward(spritetype *pSprite, XSPRITE *pXSprite)
|
||||||
|
@ -612,12 +611,11 @@ static void MoveSlow(spritetype *pSprite, XSPRITE *pXSprite)
|
||||||
t2 >>= 1;
|
t2 >>= 1;
|
||||||
xvel[nSprite] = dmulscale30(t1, nCos, t2, nSin);
|
xvel[nSprite] = dmulscale30(t1, nCos, t2, nSin);
|
||||||
yvel[nSprite] = dmulscale30(t1, nSin, -t2, nCos);
|
yvel[nSprite] = dmulscale30(t1, nSin, -t2, nCos);
|
||||||
switch (pSprite->type)
|
switch (pSprite->type) {
|
||||||
{
|
case kDudeGargoyleFlesh:
|
||||||
case 206:
|
|
||||||
zvel[nSprite] = 0x44444;
|
zvel[nSprite] = 0x44444;
|
||||||
break;
|
break;
|
||||||
case 207:
|
case kDudeGargoyleStone:
|
||||||
zvel[nSprite] = 0x35555;
|
zvel[nSprite] = 0x35555;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
@ -654,12 +652,11 @@ static void MoveSwoop(spritetype *pSprite, XSPRITE *pXSprite)
|
||||||
t1 += nAccel>>1;
|
t1 += nAccel>>1;
|
||||||
xvel[nSprite] = dmulscale30(t1, nCos, t2, nSin);
|
xvel[nSprite] = dmulscale30(t1, nCos, t2, nSin);
|
||||||
yvel[nSprite] = dmulscale30(t1, nSin, -t2, nCos);
|
yvel[nSprite] = dmulscale30(t1, nSin, -t2, nCos);
|
||||||
switch (pSprite->type)
|
switch (pSprite->type) {
|
||||||
{
|
case kDudeGargoyleFlesh:
|
||||||
case 206:
|
|
||||||
zvel[nSprite] = t1;
|
zvel[nSprite] = t1;
|
||||||
break;
|
break;
|
||||||
case 207:
|
case kDudeGargoyleStone:
|
||||||
zvel[nSprite] = t1;
|
zvel[nSprite] = t1;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
@ -696,12 +693,11 @@ static void MoveFly(spritetype *pSprite, XSPRITE *pXSprite)
|
||||||
t1 += nAccel>>1;
|
t1 += nAccel>>1;
|
||||||
xvel[nSprite] = dmulscale30(t1, nCos, t2, nSin);
|
xvel[nSprite] = dmulscale30(t1, nCos, t2, nSin);
|
||||||
yvel[nSprite] = dmulscale30(t1, nSin, -t2, nCos);
|
yvel[nSprite] = dmulscale30(t1, nSin, -t2, nCos);
|
||||||
switch (pSprite->type)
|
switch (pSprite->type) {
|
||||||
{
|
case kDudeGargoyleFlesh:
|
||||||
case 206:
|
|
||||||
zvel[nSprite] = -t1;
|
zvel[nSprite] = -t1;
|
||||||
break;
|
break;
|
||||||
case 207:
|
case kDudeGargoyleStone:
|
||||||
zvel[nSprite] = -t1;
|
zvel[nSprite] = -t1;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
|
@ -108,7 +108,7 @@ static void ThrowSeqCallback(int, int nXSprite)
|
||||||
{
|
{
|
||||||
XSPRITE *pXSprite = &xsprite[nXSprite];
|
XSPRITE *pXSprite = &xsprite[nXSprite];
|
||||||
int nSprite = pXSprite->reference;
|
int nSprite = pXSprite->reference;
|
||||||
actFireThing(&sprite[nSprite], 0, 0, gDudeSlope[nXSprite]-7500, 421, 0xeeeee);
|
actFireThing(&sprite[nSprite], 0, 0, gDudeSlope[nXSprite]-7500, kThingBone, 0xeeeee);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void BlastSeqCallback(int, int nXSprite)
|
static void BlastSeqCallback(int, int nXSprite)
|
||||||
|
@ -194,7 +194,7 @@ static void BlastSeqCallback(int, int nXSprite)
|
||||||
if (IsPlayerSprite(pTarget) || !VanillaMode()) // By NoOne: allow fire missile in non-player targets if not a demo
|
if (IsPlayerSprite(pTarget) || !VanillaMode()) // By NoOne: allow fire missile in non-player targets if not a demo
|
||||||
{
|
{
|
||||||
sfxPlay3DSound(pSprite, 489, 0, 0);
|
sfxPlay3DSound(pSprite, 489, 0, 0);
|
||||||
actFireMissile(pSprite, 0, 0, aim.dx, aim.dy, aim.dz, 307);
|
actFireMissile(pSprite, 0, 0, aim.dx, aim.dy, aim.dz, kMissileEctoSkull);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -372,11 +372,9 @@ static void thinkChase(spritetype *pSprite, XSPRITE *pXSprite)
|
||||||
{
|
{
|
||||||
aiSetTarget(pXSprite, pXSprite->target);
|
aiSetTarget(pXSprite, pXSprite->target);
|
||||||
int floorZ = getflorzofslope(pSprite->sectnum, pSprite->x, pSprite->y);
|
int floorZ = getflorzofslope(pSprite->sectnum, pSprite->x, pSprite->y);
|
||||||
switch (pSprite->type)
|
switch (pSprite->type) {
|
||||||
{
|
case kDudePhantasm:
|
||||||
case 210:
|
if (nDist < 0x2000 && nDist > 0x1000 && klabs(nDeltaAngle) < 85) {
|
||||||
if (nDist < 0x2000 && nDist > 0x1000 && klabs(nDeltaAngle) < 85)
|
|
||||||
{
|
|
||||||
int hit = HitScan(pSprite, pSprite->z, dx, dy, 0, CLIPMASK1, 0);
|
int hit = HitScan(pSprite, pSprite->z, dx, dy, 0, CLIPMASK1, 0);
|
||||||
switch (hit)
|
switch (hit)
|
||||||
{
|
{
|
||||||
|
@ -387,7 +385,7 @@ static void thinkChase(spritetype *pSprite, XSPRITE *pXSprite)
|
||||||
case 4:
|
case 4:
|
||||||
break;
|
break;
|
||||||
case 3:
|
case 3:
|
||||||
if (pSprite->type != sprite[gHitInfo.hitsprite].type && sprite[gHitInfo.hitsprite].type != 210)
|
if (pSprite->type != sprite[gHitInfo.hitsprite].type && sprite[gHitInfo.hitsprite].type != kDudePhantasm)
|
||||||
aiNewState(pSprite, pXSprite, &ghostBlast);
|
aiNewState(pSprite, pXSprite, &ghostBlast);
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
|
@ -407,7 +405,7 @@ static void thinkChase(spritetype *pSprite, XSPRITE *pXSprite)
|
||||||
case 4:
|
case 4:
|
||||||
break;
|
break;
|
||||||
case 3:
|
case 3:
|
||||||
if (pSprite->type != sprite[gHitInfo.hitsprite].type && sprite[gHitInfo.hitsprite].type != 210)
|
if (pSprite->type != sprite[gHitInfo.hitsprite].type && sprite[gHitInfo.hitsprite].type != kDudePhantasm)
|
||||||
aiNewState(pSprite, pXSprite, &ghostSlash);
|
aiNewState(pSprite, pXSprite, &ghostSlash);
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
|
@ -505,9 +503,8 @@ static void MoveSlow(spritetype *pSprite, XSPRITE *pXSprite)
|
||||||
t2 >>= 1;
|
t2 >>= 1;
|
||||||
xvel[nSprite] = dmulscale30(t1, nCos, t2, nSin);
|
xvel[nSprite] = dmulscale30(t1, nCos, t2, nSin);
|
||||||
yvel[nSprite] = dmulscale30(t1, nSin, -t2, nCos);
|
yvel[nSprite] = dmulscale30(t1, nSin, -t2, nCos);
|
||||||
switch (pSprite->type)
|
switch (pSprite->type) {
|
||||||
{
|
case kDudePhantasm:
|
||||||
case 210:
|
|
||||||
zvel[nSprite] = 0x44444;
|
zvel[nSprite] = 0x44444;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
@ -544,9 +541,8 @@ static void MoveSwoop(spritetype *pSprite, XSPRITE *pXSprite)
|
||||||
t1 += nAccel>>1;
|
t1 += nAccel>>1;
|
||||||
xvel[nSprite] = dmulscale30(t1, nCos, t2, nSin);
|
xvel[nSprite] = dmulscale30(t1, nCos, t2, nSin);
|
||||||
yvel[nSprite] = dmulscale30(t1, nSin, -t2, nCos);
|
yvel[nSprite] = dmulscale30(t1, nSin, -t2, nCos);
|
||||||
switch (pSprite->type)
|
switch (pSprite->type) {
|
||||||
{
|
case kDudePhantasm:
|
||||||
case 210:
|
|
||||||
zvel[nSprite] = t1;
|
zvel[nSprite] = t1;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
@ -583,9 +579,8 @@ static void MoveFly(spritetype *pSprite, XSPRITE *pXSprite)
|
||||||
t1 += nAccel>>1;
|
t1 += nAccel>>1;
|
||||||
xvel[nSprite] = dmulscale30(t1, nCos, t2, nSin);
|
xvel[nSprite] = dmulscale30(t1, nCos, t2, nSin);
|
||||||
yvel[nSprite] = dmulscale30(t1, nSin, -t2, nCos);
|
yvel[nSprite] = dmulscale30(t1, nSin, -t2, nCos);
|
||||||
switch (pSprite->type)
|
switch (pSprite->type) {
|
||||||
{
|
case kDudePhantasm:
|
||||||
case 210:
|
|
||||||
zvel[nSprite] = -t1;
|
zvel[nSprite] = -t1;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
|
@ -86,7 +86,7 @@ static void BurnSeqCallback(int, int nXSprite)
|
||||||
XSPRITE *pXSprite = &xsprite[nXSprite];
|
XSPRITE *pXSprite = &xsprite[nXSprite];
|
||||||
int nSprite = pXSprite->reference;
|
int nSprite = pXSprite->reference;
|
||||||
spritetype *pSprite = &sprite[nSprite];
|
spritetype *pSprite = &sprite[nSprite];
|
||||||
actFireMissile(pSprite, 0, 0, Cos(pSprite->ang)>>16, Sin(pSprite->ang)>>16, 0, 308);
|
actFireMissile(pSprite, 0, 0, Cos(pSprite->ang)>>16, Sin(pSprite->ang)>>16, 0, kMissileFlameHound);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void thinkSearch(spritetype *pSprite, XSPRITE *pXSprite)
|
static void thinkSearch(spritetype *pSprite, XSPRITE *pXSprite)
|
||||||
|
|
|
@ -111,7 +111,7 @@ static void sub_6FFA0(int, int nXSprite)
|
||||||
spritetype *pMissile = NULL;
|
spritetype *pMissile = NULL;
|
||||||
switch (pSprite->type)
|
switch (pSprite->type)
|
||||||
{
|
{
|
||||||
case 221:
|
case kDudePodGreen:
|
||||||
dz += 8000;
|
dz += 8000;
|
||||||
if (pDudeInfo->seeDist*0.1 < nDist)
|
if (pDudeInfo->seeDist*0.1 < nDist)
|
||||||
{
|
{
|
||||||
|
@ -119,17 +119,17 @@ static void sub_6FFA0(int, int nXSprite)
|
||||||
sfxPlay3DSound(pSprite, 2474, -1, 0);
|
sfxPlay3DSound(pSprite, 2474, -1, 0);
|
||||||
else
|
else
|
||||||
sfxPlay3DSound(pSprite, 2475, -1, 0);
|
sfxPlay3DSound(pSprite, 2475, -1, 0);
|
||||||
pMissile = actFireThing(pSprite, 0, -8000, dz/128-14500, 430, (nDist2<<23)/120);
|
pMissile = actFireThing(pSprite, 0, -8000, dz/128-14500, kThingPodFireBall, (nDist2<<23)/120);
|
||||||
}
|
}
|
||||||
if (pMissile)
|
if (pMissile)
|
||||||
seqSpawn(68, 3, pMissile->extra, -1);
|
seqSpawn(68, 3, pMissile->extra, -1);
|
||||||
break;
|
break;
|
||||||
case 223:
|
case kDudePodFire:
|
||||||
dz += 8000;
|
dz += 8000;
|
||||||
if (pDudeInfo->seeDist*0.1 < nDist)
|
if (pDudeInfo->seeDist*0.1 < nDist)
|
||||||
{
|
{
|
||||||
sfxPlay3DSound(pSprite, 2454, -1, 0);
|
sfxPlay3DSound(pSprite, 2454, -1, 0);
|
||||||
pMissile = actFireThing(pSprite, 0, -8000, dz/128-14500, 429, (nDist2<<23)/120);
|
pMissile = actFireThing(pSprite, 0, -8000, dz/128-14500, kThingPodGreenBall, (nDist2<<23)/120);
|
||||||
}
|
}
|
||||||
if (pMissile)
|
if (pMissile)
|
||||||
seqSpawn(22, 3, pMissile->extra, -1);
|
seqSpawn(22, 3, pMissile->extra, -1);
|
||||||
|
@ -147,15 +147,14 @@ static void sub_70284(int, int nXSprite)
|
||||||
sfxPlay3DSound(pSprite, 2502, -1, 0);
|
sfxPlay3DSound(pSprite, 2502, -1, 0);
|
||||||
int nDist, nBurn;
|
int nDist, nBurn;
|
||||||
DAMAGE_TYPE dmgType;
|
DAMAGE_TYPE dmgType;
|
||||||
switch (pSprite->type)
|
switch (pSprite->type) {
|
||||||
{
|
case kDudeTentacleGreen:
|
||||||
case 222:
|
default: // ???
|
||||||
default:
|
|
||||||
nBurn = 0;
|
nBurn = 0;
|
||||||
dmgType = DAMAGE_TYPE_2;
|
dmgType = DAMAGE_TYPE_2;
|
||||||
nDist = 50;
|
nDist = 50;
|
||||||
break;
|
break;
|
||||||
case 224:
|
case kDudeTentacleFire: // ???
|
||||||
nBurn = (gGameOptions.nDifficulty*120)>>2;
|
nBurn = (gGameOptions.nDifficulty*120)>>2;
|
||||||
dmgType = DAMAGE_TYPE_3;
|
dmgType = DAMAGE_TYPE_3;
|
||||||
nDist = 75;
|
nDist = 75;
|
||||||
|
@ -182,16 +181,14 @@ static void sub_70380(spritetype *pSprite, XSPRITE *pXSprite)
|
||||||
int nAngle = getangle(dx, dy);
|
int nAngle = getangle(dx, dy);
|
||||||
int nDist = approxDist(dx, dy);
|
int nDist = approxDist(dx, dy);
|
||||||
aiChooseDirection(pSprite, pXSprite, nAngle);
|
aiChooseDirection(pSprite, pXSprite, nAngle);
|
||||||
if (nDist < 512 && klabs(pSprite->ang - nAngle) < pDudeInfo->periphery)
|
if (nDist < 512 && klabs(pSprite->ang - nAngle) < pDudeInfo->periphery) {
|
||||||
{
|
switch (pSprite->type) {
|
||||||
switch (pSprite->type)
|
case kDudePodGreen:
|
||||||
{
|
case kDudePodFire:
|
||||||
case 221:
|
|
||||||
case 223:
|
|
||||||
aiNewState(pSprite, pXSprite, &podSearch);
|
aiNewState(pSprite, pXSprite, &podSearch);
|
||||||
break;
|
break;
|
||||||
case 222:
|
case kDudeTentacleGreen:
|
||||||
case 224:
|
case kDudeTentacleFire:
|
||||||
aiNewState(pSprite, pXSprite, &tentacleSearch);
|
aiNewState(pSprite, pXSprite, &tentacleSearch);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
@ -201,16 +198,14 @@ static void sub_70380(spritetype *pSprite, XSPRITE *pXSprite)
|
||||||
|
|
||||||
static void sub_704D8(spritetype *pSprite, XSPRITE *pXSprite)
|
static void sub_704D8(spritetype *pSprite, XSPRITE *pXSprite)
|
||||||
{
|
{
|
||||||
if (pXSprite->target == -1)
|
if (pXSprite->target == -1) {
|
||||||
{
|
switch (pSprite->type) {
|
||||||
switch (pSprite->type)
|
case kDudePodGreen:
|
||||||
{
|
case kDudePodFire:
|
||||||
case 221:
|
|
||||||
case 223:
|
|
||||||
aiNewState(pSprite, pXSprite, &pod13A600);
|
aiNewState(pSprite, pXSprite, &pod13A600);
|
||||||
break;
|
break;
|
||||||
case 222:
|
case kDudeTentacleGreen:
|
||||||
case 224:
|
case kDudeTentacleFire:
|
||||||
aiNewState(pSprite, pXSprite, &tentacle13A718);
|
aiNewState(pSprite, pXSprite, &tentacle13A718);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
@ -228,16 +223,15 @@ static void sub_704D8(spritetype *pSprite, XSPRITE *pXSprite)
|
||||||
int dx = pTarget->x-pSprite->x;
|
int dx = pTarget->x-pSprite->x;
|
||||||
int dy = pTarget->y-pSprite->y;
|
int dy = pTarget->y-pSprite->y;
|
||||||
aiChooseDirection(pSprite, pXSprite, getangle(dx, dy));
|
aiChooseDirection(pSprite, pXSprite, getangle(dx, dy));
|
||||||
if (pXTarget->health == 0)
|
if (pXTarget->health == 0) {
|
||||||
{
|
|
||||||
switch (pSprite->type)
|
switch (pSprite->type) {
|
||||||
{
|
case kDudePodGreen:
|
||||||
case 221:
|
case kDudePodFire:
|
||||||
case 223:
|
|
||||||
aiNewState(pSprite, pXSprite, &podSearch);
|
aiNewState(pSprite, pXSprite, &podSearch);
|
||||||
break;
|
break;
|
||||||
case 222:
|
case kDudeTentacleGreen:
|
||||||
case 224:
|
case kDudeTentacleFire:
|
||||||
aiNewState(pSprite, pXSprite, &tentacleSearch);
|
aiNewState(pSprite, pXSprite, &tentacleSearch);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
@ -253,16 +247,14 @@ static void sub_704D8(spritetype *pSprite, XSPRITE *pXSprite)
|
||||||
if (nDist < pDudeInfo->seeDist && klabs(nDeltaAngle) <= pDudeInfo->periphery)
|
if (nDist < pDudeInfo->seeDist && klabs(nDeltaAngle) <= pDudeInfo->periphery)
|
||||||
{
|
{
|
||||||
aiSetTarget(pXSprite, pXSprite->target);
|
aiSetTarget(pXSprite, pXSprite->target);
|
||||||
if (klabs(nDeltaAngle) < 85 && pTarget->type != 221 && pTarget->type != 223)
|
if (klabs(nDeltaAngle) < 85 && pTarget->type != kDudePodGreen && pTarget->type != kDudePodFire) {
|
||||||
{
|
switch (pSprite->type) {
|
||||||
switch (pSprite->type)
|
case kDudePodGreen:
|
||||||
{
|
case kDudePodFire:
|
||||||
case 221:
|
|
||||||
case 223:
|
|
||||||
aiNewState(pSprite, pXSprite, &pod13A638);
|
aiNewState(pSprite, pXSprite, &pod13A638);
|
||||||
break;
|
break;
|
||||||
case 222:
|
case kDudeTentacleGreen:
|
||||||
case 224:
|
case kDudeTentacleFire:
|
||||||
aiNewState(pSprite, pXSprite, &tentacle13A750);
|
aiNewState(pSprite, pXSprite, &tentacle13A750);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
@ -272,14 +264,13 @@ static void sub_704D8(spritetype *pSprite, XSPRITE *pXSprite)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
switch (pSprite->type)
|
switch (pSprite->type) {
|
||||||
{
|
case kDudePodGreen:
|
||||||
case 221:
|
case kDudePodFire:
|
||||||
case 223:
|
|
||||||
aiNewState(pSprite, pXSprite, &pod13A600);
|
aiNewState(pSprite, pXSprite, &pod13A600);
|
||||||
break;
|
break;
|
||||||
case 222:
|
case kDudeTentacleGreen:
|
||||||
case 224:
|
case kDudeTentacleFire:
|
||||||
aiNewState(pSprite, pXSprite, &tentacle13A718);
|
aiNewState(pSprite, pXSprite, &tentacle13A718);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
|
@ -101,48 +101,34 @@ static void SpidBiteSeqCallback(int, int nXSprite)
|
||||||
dassert(pXSprite->target >= 0 && pXSprite->target < kMaxSprites);
|
dassert(pXSprite->target >= 0 && pXSprite->target < kMaxSprites);
|
||||||
spritetype *pTarget = &sprite[pXSprite->target];
|
spritetype *pTarget = &sprite[pXSprite->target];
|
||||||
XSPRITE *pXTarget = &xsprite[pTarget->extra];
|
XSPRITE *pXTarget = &xsprite[pTarget->extra];
|
||||||
if (IsPlayerSprite(pTarget))
|
if (IsPlayerSprite(pTarget)) {
|
||||||
{
|
|
||||||
int hit = HitScan(pSprite, pSprite->z, dx, dy, 0, CLIPMASK1, 0);
|
int hit = HitScan(pSprite, pSprite->z, dx, dy, 0, CLIPMASK1, 0);
|
||||||
if (hit == 3)
|
if (hit == 3 && IsPlayerSprite(&sprite[gHitInfo.hitsprite])) {
|
||||||
{
|
|
||||||
if (sprite[gHitInfo.hitsprite].type <= kDudePlayer8 && sprite[gHitInfo.hitsprite].type >= kDudePlayer1)
|
|
||||||
{
|
|
||||||
dz += pTarget->z - pSprite->z;
|
dz += pTarget->z - pSprite->z;
|
||||||
if (pTarget->type >= kDudePlayer1 && pTarget->type <= kDudePlayer8)
|
|
||||||
{
|
|
||||||
PLAYER *pPlayer = &gPlayer[pTarget->type - kDudePlayer1];
|
PLAYER *pPlayer = &gPlayer[pTarget->type - kDudePlayer1];
|
||||||
switch (pSprite->type)
|
switch (pSprite->type) {
|
||||||
{
|
case kDudeSpiderBrown:
|
||||||
case 213:
|
|
||||||
actFireVector(pSprite, 0, 0, dx, dy, dz, VECTOR_TYPE_17);
|
actFireVector(pSprite, 0, 0, dx, dy, dz, VECTOR_TYPE_17);
|
||||||
if (IsPlayerSprite(pTarget) && !pPlayer->at31a && powerupCheck(pPlayer, 14) <= 0
|
if (IsPlayerSprite(pTarget) && !pPlayer->at31a && powerupCheck(pPlayer, 14) <= 0 && Chance(0x4000))
|
||||||
&& Chance(0x4000))
|
|
||||||
powerupActivate(pPlayer, 28);
|
powerupActivate(pPlayer, 28);
|
||||||
break;
|
break;
|
||||||
case 214:
|
case kDudeSpiderRed:
|
||||||
actFireVector(pSprite, 0, 0, dx, dy, dz, VECTOR_TYPE_17);
|
actFireVector(pSprite, 0, 0, dx, dy, dz, VECTOR_TYPE_17);
|
||||||
if (Chance(0x5000))
|
if (Chance(0x5000)) sub_70D30(pXTarget, 4, 16);
|
||||||
sub_70D30(pXTarget, 4, 16);
|
|
||||||
break;
|
break;
|
||||||
case 215:
|
case kDudeSpiderBlack:
|
||||||
actFireVector(pSprite, 0, 0, dx, dy, dz, VECTOR_TYPE_17);
|
actFireVector(pSprite, 0, 0, dx, dy, dz, VECTOR_TYPE_17);
|
||||||
sub_70D30(pXTarget, 8, 16);
|
sub_70D30(pXTarget, 8, 16);
|
||||||
break;
|
break;
|
||||||
case 216:
|
case kDudeSpiderMother:
|
||||||
{
|
|
||||||
actFireVector(pSprite, 0, 0, dx, dy, dz, VECTOR_TYPE_17);
|
|
||||||
dx += Random2(2000);
|
|
||||||
dy += Random2(2000);
|
|
||||||
dz += Random2(2000);
|
|
||||||
actFireVector(pSprite, 0, 0, dx, dy, dz, VECTOR_TYPE_17);
|
actFireVector(pSprite, 0, 0, dx, dy, dz, VECTOR_TYPE_17);
|
||||||
|
actFireVector(pSprite, 0, 0, dx + Random2(2000), dy + Random2(2000), dz + Random2(2000), VECTOR_TYPE_17);
|
||||||
sub_70D30(pXTarget, 8, 16);
|
sub_70D30(pXTarget, 8, 16);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -159,16 +145,12 @@ static void SpidJumpSeqCallback(int, int nXSprite)
|
||||||
dassert(pSprite->type >= kDudeBase && pSprite->type < kDudeMax);
|
dassert(pSprite->type >= kDudeBase && pSprite->type < kDudeMax);
|
||||||
dassert(pXSprite->target >= 0 && pXSprite->target < kMaxSprites);
|
dassert(pXSprite->target >= 0 && pXSprite->target < kMaxSprites);
|
||||||
spritetype *pTarget = &sprite[pXSprite->target];
|
spritetype *pTarget = &sprite[pXSprite->target];
|
||||||
if (IsPlayerSprite(pTarget))
|
if (IsPlayerSprite(pTarget)) {
|
||||||
{
|
|
||||||
dz += pTarget->z-pSprite->z;
|
dz += pTarget->z-pSprite->z;
|
||||||
if (pTarget->type >= kDudePlayer1 && pTarget->type <= kDudePlayer8)
|
switch (pSprite->type) {
|
||||||
{
|
case kDudeSpiderBrown:
|
||||||
switch (pSprite->type)
|
case kDudeSpiderRed:
|
||||||
{
|
case kDudeSpiderBlack:
|
||||||
case 213:
|
|
||||||
case 214:
|
|
||||||
case 215:
|
|
||||||
xvel[nSprite] = dx << 16;
|
xvel[nSprite] = dx << 16;
|
||||||
yvel[nSprite] = dy << 16;
|
yvel[nSprite] = dy << 16;
|
||||||
zvel[nSprite] = dz << 16;
|
zvel[nSprite] = dz << 16;
|
||||||
|
@ -176,7 +158,6 @@ static void SpidJumpSeqCallback(int, int nXSprite)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
static void sub_71370(int, int nXSprite)
|
static void sub_71370(int, int nXSprite)
|
||||||
{
|
{
|
||||||
|
@ -192,22 +173,24 @@ static void sub_71370(int, int nXSprite)
|
||||||
int dy = pXSprite->targetY-pSprite->y;
|
int dy = pXSprite->targetY-pSprite->y;
|
||||||
int nAngle = getangle(dx, dy);
|
int nAngle = getangle(dx, dy);
|
||||||
int nDist = approxDist(dx, dy);
|
int nDist = approxDist(dx, dy);
|
||||||
|
|
||||||
spritetype *pSpawn = NULL;
|
spritetype *pSpawn = NULL;
|
||||||
if (IsPlayerSprite(pTarget) && pDudeExtraE->at4 < 10)
|
if (IsPlayerSprite(pTarget) && pDudeExtraE->at4 < 10) {
|
||||||
{
|
|
||||||
if (nDist < 0x1a00 && nDist > 0x1400 && klabs(pSprite->ang-nAngle) < pDudeInfo->periphery)
|
if (nDist < 0x1a00 && nDist > 0x1400 && klabs(pSprite->ang-nAngle) < pDudeInfo->periphery)
|
||||||
pSpawn = actSpawnDude(pSprite, 214, pSprite->clipdist, 0);
|
pSpawn = actSpawnDude(pSprite, kDudeSpiderRed, pSprite->clipdist, 0);
|
||||||
else if (nDist < 0x1400 && nDist > 0xc00 && klabs(pSprite->ang-nAngle) < pDudeInfo->periphery)
|
else if (nDist < 0x1400 && nDist > 0xc00 && klabs(pSprite->ang-nAngle) < pDudeInfo->periphery)
|
||||||
pSpawn = actSpawnDude(pSprite, 213, pSprite->clipdist, 0);
|
pSpawn = actSpawnDude(pSprite, kDudeSpiderBrown, pSprite->clipdist, 0);
|
||||||
else if (nDist < 0xc00 && klabs(pSprite->ang - nAngle) < pDudeInfo->periphery)
|
else if (nDist < 0xc00 && klabs(pSprite->ang - nAngle) < pDudeInfo->periphery)
|
||||||
pSpawn = actSpawnDude(pSprite, 213, pSprite->clipdist, 0);
|
pSpawn = actSpawnDude(pSprite, kDudeSpiderBrown, pSprite->clipdist, 0);
|
||||||
if (pSpawn)
|
|
||||||
{
|
if (pSpawn) {
|
||||||
pDudeExtraE->at4++;
|
pDudeExtraE->at4++;
|
||||||
pSpawn->owner = nSprite;
|
pSpawn->owner = nSprite;
|
||||||
gKillMgr.sub_263E0(1);
|
gKillMgr.sub_263E0(1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static void thinkSearch(spritetype *pSprite, XSPRITE *pXSprite)
|
static void thinkSearch(spritetype *pSprite, XSPRITE *pXSprite)
|
||||||
|
@ -256,35 +239,33 @@ static void thinkChase(spritetype *pSprite, XSPRITE *pXSprite)
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
int nDist = approxDist(dx, dy);
|
int nDist = approxDist(dx, dy);
|
||||||
if (nDist <= pDudeInfo->seeDist)
|
if (nDist <= pDudeInfo->seeDist) {
|
||||||
{
|
|
||||||
int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024;
|
int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024;
|
||||||
int height = (pDudeInfo->eyeHeight*pSprite->yrepeat)<<2;
|
int height = (pDudeInfo->eyeHeight*pSprite->yrepeat)<<2;
|
||||||
if (cansee(pTarget->x, pTarget->y, pTarget->z, pTarget->sectnum, pSprite->x, pSprite->y, pSprite->z - height, pSprite->sectnum))
|
if (cansee(pTarget->x, pTarget->y, pTarget->z, pTarget->sectnum, pSprite->x, pSprite->y, pSprite->z - height, pSprite->sectnum)) {
|
||||||
{
|
if (nDist < pDudeInfo->seeDist && klabs(nDeltaAngle) <= pDudeInfo->periphery) {
|
||||||
if (nDist < pDudeInfo->seeDist && klabs(nDeltaAngle) <= pDudeInfo->periphery)
|
|
||||||
{
|
|
||||||
aiSetTarget(pXSprite, pXSprite->target);
|
aiSetTarget(pXSprite, pXSprite->target);
|
||||||
switch (pSprite->type)
|
|
||||||
{
|
switch (pSprite->type) {
|
||||||
case 214:
|
case kDudeSpiderRed:
|
||||||
if (nDist < 0x399 && klabs(nDeltaAngle) < 85)
|
if (nDist < 0x399 && klabs(nDeltaAngle) < 85)
|
||||||
aiNewState(pSprite, pXSprite, &spidBite);
|
aiNewState(pSprite, pXSprite, &spidBite);
|
||||||
break;
|
break;
|
||||||
case 213:
|
case kDudeSpiderBrown:
|
||||||
case 215:
|
case kDudeSpiderBlack:
|
||||||
if (nDist < 0x733 && nDist > 0x399 && klabs(nDeltaAngle) < 85)
|
if (nDist < 0x733 && nDist > 0x399 && klabs(nDeltaAngle) < 85)
|
||||||
aiNewState(pSprite, pXSprite, &spidJump);
|
aiNewState(pSprite, pXSprite, &spidJump);
|
||||||
else if (nDist < 0x399 && klabs(nDeltaAngle) < 85)
|
else if (nDist < 0x399 && klabs(nDeltaAngle) < 85)
|
||||||
aiNewState(pSprite, pXSprite, &spidBite);
|
aiNewState(pSprite, pXSprite, &spidBite);
|
||||||
break;
|
break;
|
||||||
case 216:
|
case kDudeSpiderMother:
|
||||||
if (nDist < 0x733 && nDist > 0x399 && klabs(nDeltaAngle) < 85)
|
if (nDist < 0x733 && nDist > 0x399 && klabs(nDeltaAngle) < 85)
|
||||||
aiNewState(pSprite, pXSprite, &spidJump);
|
aiNewState(pSprite, pXSprite, &spidJump);
|
||||||
else if (Chance(0x8000))
|
else if (Chance(0x8000))
|
||||||
aiNewState(pSprite, pXSprite, &spid13A92C);
|
aiNewState(pSprite, pXSprite, &spid13A92C);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -76,7 +76,7 @@ static void sub_71A90(int, int nXSprite)
|
||||||
int nTarget = pTarget->index;
|
int nTarget = pTarget->index;
|
||||||
int nOwner = actSpriteIdToOwnerId(nSprite);
|
int nOwner = actSpriteIdToOwnerId(nSprite);
|
||||||
if (pXTarget->burnTime == 0)
|
if (pXTarget->burnTime == 0)
|
||||||
evPost(nTarget, 3, 0, CALLBACK_ID_0);
|
evPost(nTarget, 3, 0, kCallbackFXFlameLick);
|
||||||
actBurnSprite(nOwner, pXTarget, 40);
|
actBurnSprite(nOwner, pXTarget, 40);
|
||||||
if (Chance(0x6000))
|
if (Chance(0x6000))
|
||||||
aiNewState(pSprite, pXSprite, &tcherno13A9D4);
|
aiNewState(pSprite, pXSprite, &tcherno13A9D4);
|
||||||
|
@ -150,8 +150,8 @@ static void sub_71BD4(int, int nXSprite)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
actFireMissile(pSprite, -350, 0, aim.dx, aim.dy, aim.dz, 314);
|
actFireMissile(pSprite, -350, 0, aim.dx, aim.dy, aim.dz, kMissileFireballTchernobog);
|
||||||
actFireMissile(pSprite, 350, 0, aim.dx, aim.dy, aim.dz, 314);
|
actFireMissile(pSprite, 350, 0, aim.dx, aim.dy, aim.dz, kMissileFireballTchernobog);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void sub_720AC(int, int nXSprite)
|
static void sub_720AC(int, int nXSprite)
|
||||||
|
@ -226,8 +226,8 @@ static void sub_720AC(int, int nXSprite)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
actFireMissile(pSprite, 350, 0, aim.dx, aim.dy, -aim.dz, 314);
|
actFireMissile(pSprite, 350, 0, aim.dx, aim.dy, -aim.dz, kMissileFireballTchernobog);
|
||||||
actFireMissile(pSprite, -350, 0, ax, ay, az, 314);
|
actFireMissile(pSprite, -350, 0, ax, ay, az, kMissileFireballTchernobog);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void sub_72580(spritetype *pSprite, XSPRITE *pXSprite)
|
static void sub_72580(spritetype *pSprite, XSPRITE *pXSprite)
|
||||||
|
|
|
@ -261,7 +261,7 @@ static void ThrowThing(int nXIndex, bool impact) {
|
||||||
|
|
||||||
int dist = approxDist(dx, dy); int zThrow = 14500;
|
int dist = approxDist(dx, dy); int zThrow = 14500;
|
||||||
spritetype* pThing = NULL; spritetype* pLeech = NULL; XSPRITE* pXLeech = NULL;
|
spritetype* pThing = NULL; spritetype* pLeech = NULL; XSPRITE* pXLeech = NULL;
|
||||||
if (thingType == kGDXThingCustomDudeLifeLeech) {
|
if (thingType == kModernThingEnemyLifeLeech) {
|
||||||
if ((pLeech = leechIsDropped(pSprite)) != NULL) {
|
if ((pLeech = leechIsDropped(pSprite)) != NULL) {
|
||||||
// pickup life leech before throw it again
|
// pickup life leech before throw it again
|
||||||
pXLeech = &xsprite[pLeech->extra];
|
pXLeech = &xsprite[pLeech->extra];
|
||||||
|
@ -274,17 +274,17 @@ static void ThrowThing(int nXIndex, bool impact) {
|
||||||
pThing = actFireThing(pSprite, 0, 0, (dz / 128) - zThrow, thingType, divscale(dist / 540, 120, 23));
|
pThing = actFireThing(pSprite, 0, 0, (dz / 128) - zThrow, thingType, divscale(dist / 540, 120, 23));
|
||||||
if (pThing == NULL) return;
|
if (pThing == NULL) return;
|
||||||
|
|
||||||
if (pThinkInfo->at11 < 0 && pThing->type != kGDXThingThrowableRock) pThing->picnum = 0;
|
if (pThinkInfo->at11 < 0 && pThing->type != kModernThingThrowableRock) pThing->picnum = 0;
|
||||||
pThing->owner = pSprite->xvel;
|
pThing->owner = pSprite->xvel;
|
||||||
switch (thingType) {
|
switch (thingType) {
|
||||||
case 428:
|
case kThingNapalmBall:
|
||||||
impact = true;
|
impact = true;
|
||||||
pThing->xrepeat = 24;
|
pThing->xrepeat = 24;
|
||||||
pThing->yrepeat = 24;
|
pThing->yrepeat = 24;
|
||||||
xsprite[pThing->extra].data4 = 3 + gGameOptions.nDifficulty;
|
xsprite[pThing->extra].data4 = 3 + gGameOptions.nDifficulty;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case kGDXThingThrowableRock:
|
case kModernThingThrowableRock:
|
||||||
int sPics[6];
|
int sPics[6];
|
||||||
sPics[0] = 2406; sPics[1] = 2280;
|
sPics[0] = 2406; sPics[1] = 2280;
|
||||||
sPics[2] = 2185; sPics[3] = 2155;
|
sPics[2] = 2185; sPics[3] = 2155;
|
||||||
|
@ -306,17 +306,17 @@ static void ThrowThing(int nXIndex, bool impact) {
|
||||||
|
|
||||||
impact = false;
|
impact = false;
|
||||||
return;
|
return;
|
||||||
case 400:
|
case kThingTNTBarrel:
|
||||||
case 401:
|
case kThingArmedProxBomb:
|
||||||
case 420:
|
case kThingArmedSpray:
|
||||||
impact = false;
|
impact = false;
|
||||||
break;
|
break;
|
||||||
case kGDXThingTNTProx:
|
case kModernThingTNTProx:
|
||||||
xsprite[pThing->extra].state = 0;
|
xsprite[pThing->extra].state = 0;
|
||||||
xsprite[pThing->extra].Proximity = true;
|
xsprite[pThing->extra].Proximity = true;
|
||||||
return;
|
return;
|
||||||
case 431:
|
case kThingDroppedLifeLeech:
|
||||||
case kGDXThingCustomDudeLifeLeech:
|
case kModernThingEnemyLifeLeech:
|
||||||
XSPRITE* pXThing = &xsprite[pThing->extra];
|
XSPRITE* pXThing = &xsprite[pThing->extra];
|
||||||
if (pLeech != NULL) pXThing->health = pXLeech->health;
|
if (pLeech != NULL) pXThing->health = pXLeech->health;
|
||||||
else pXThing->health = 300 * gGameOptions.nDifficulty;
|
else pXThing->health = 300 * gGameOptions.nDifficulty;
|
||||||
|
@ -329,14 +329,14 @@ static void ThrowThing(int nXIndex, bool impact) {
|
||||||
pXThing->target = pTarget->xvel;
|
pXThing->target = pTarget->xvel;
|
||||||
pXThing->Proximity = true;
|
pXThing->Proximity = true;
|
||||||
pXThing->stateTimer = 1;
|
pXThing->stateTimer = 1;
|
||||||
evPost(pThing->xvel, 3, 80, CALLBACK_ID_20);
|
evPost(pThing->xvel, 3, 80, kCallbackLeechStateTimer);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (impact == true && dist <= 7680) xsprite[pThing->extra].Impact = true;
|
if (impact == true && dist <= 7680) xsprite[pThing->extra].Impact = true;
|
||||||
else {
|
else {
|
||||||
xsprite[pThing->extra].Impact = false;
|
xsprite[pThing->extra].Impact = false;
|
||||||
evPost(pThing->xvel, 3, 120 * Random(2) + 120, COMMAND_ID_1);
|
evPost(pThing->xvel, 3, 120 * Random(2) + 120, kCmdOn);
|
||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -442,12 +442,12 @@ static void thinkChase( spritetype* pSprite, XSPRITE* pXSprite )
|
||||||
|
|
||||||
spritetype* pLeech = NULL; VECTORDATA* meleeVector = &gVectorData[22];
|
spritetype* pLeech = NULL; VECTORDATA* meleeVector = &gVectorData[22];
|
||||||
if (pXSprite->data1 >= kThingBase && pXSprite->data1 < kThingMax) {
|
if (pXSprite->data1 >= kThingBase && pXSprite->data1 < kThingMax) {
|
||||||
if (pXSprite->data1 == 431) pXSprite->data1 = kGDXThingCustomDudeLifeLeech;
|
if (pXSprite->data1 == kThingDroppedLifeLeech) pXSprite->data1 = kModernThingEnemyLifeLeech;
|
||||||
if ((pLeech = leechIsDropped(pSprite)) != NULL && xsprite[pLeech->extra].target != pXSprite->target)
|
if ((pLeech = leechIsDropped(pSprite)) != NULL && xsprite[pLeech->extra].target != pXSprite->target)
|
||||||
xsprite[pLeech->extra].target = pXSprite->target;
|
xsprite[pLeech->extra].target = pXSprite->target;
|
||||||
|
|
||||||
if (klabs(losAngle) < kAng15) {
|
if (klabs(losAngle) < kAng15) {
|
||||||
if (dist < 12264 && dist > 7680 && !spriteIsUnderwater(pSprite, false) && pXSprite->data1 != kGDXThingCustomDudeLifeLeech) {
|
if (dist < 12264 && dist > 7680 && !spriteIsUnderwater(pSprite, false) && pXSprite->data1 != kModernThingEnemyLifeLeech) {
|
||||||
int pHit = HitScan(pSprite, pSprite->z, dx, dy, 0, 16777280, 0);
|
int pHit = HitScan(pSprite, pSprite->z, dx, dy, 0, 16777280, 0);
|
||||||
switch (pHit) {
|
switch (pHit) {
|
||||||
case 0:
|
case 0:
|
||||||
|
@ -461,7 +461,7 @@ static void thinkChase( spritetype* pSprite, XSPRITE* pXSprite )
|
||||||
}
|
}
|
||||||
else if (dist > 4072 && dist <= 9072 && !spriteIsUnderwater(pSprite, false) && pSprite->owner != (kMaxSprites - 1)) {
|
else if (dist > 4072 && dist <= 9072 && !spriteIsUnderwater(pSprite, false) && pSprite->owner != (kMaxSprites - 1)) {
|
||||||
switch (pXSprite->data1) {
|
switch (pXSprite->data1) {
|
||||||
case kGDXThingCustomDudeLifeLeech:
|
case kModernThingEnemyLifeLeech:
|
||||||
{
|
{
|
||||||
if (pLeech == NULL) {
|
if (pLeech == NULL) {
|
||||||
aiNewState(pSprite, pXSprite, &GDXGenDudeThrow2);
|
aiNewState(pSprite, pXSprite, &GDXGenDudeThrow2);
|
||||||
|
@ -492,7 +492,7 @@ static void thinkChase( spritetype* pSprite, XSPRITE* pXSprite )
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
case kGDXThingThrowableRock:
|
case kModernThingThrowableRock:
|
||||||
if (Chance(0x4000)) aiNewState(pSprite, pXSprite, &GDXGenDudeThrow2);
|
if (Chance(0x4000)) aiNewState(pSprite, pXSprite, &GDXGenDudeThrow2);
|
||||||
else sfxPlayGDXGenDudeSound(pSprite, 0);
|
else sfxPlayGDXGenDudeSound(pSprite, 0);
|
||||||
return;
|
return;
|
||||||
|
@ -577,17 +577,17 @@ static void thinkChase( spritetype* pSprite, XSPRITE* pXSprite )
|
||||||
else if (pXSprite->data1 >= kMissileBase && pXSprite->data1 < kMissileMax) {
|
else if (pXSprite->data1 >= kMissileBase && pXSprite->data1 < kMissileMax) {
|
||||||
// special handling for flame, explosive and life leech missiles
|
// special handling for flame, explosive and life leech missiles
|
||||||
int state = checkAttackState(pSprite, pXSprite);
|
int state = checkAttackState(pSprite, pXSprite);
|
||||||
int mdist = (pXSprite->data1 != 303) ? 3000 : 2500;
|
int mdist = (pXSprite->data1 != kMissileFlareAlt) ? 3000 : 2500;
|
||||||
switch (pXSprite->data1) {
|
switch (pXSprite->data1) {
|
||||||
case 315:
|
case 315:
|
||||||
// pickup life leech if it was thrown previously
|
// pickup life leech if it was thrown previously
|
||||||
if ((pLeech = leechIsDropped(pSprite)) != NULL) removeLeech(pLeech);
|
if ((pLeech = leechIsDropped(pSprite)) != NULL) removeLeech(pLeech);
|
||||||
break;
|
break;
|
||||||
case 303:
|
case kMissileFlareAlt:
|
||||||
case 305:
|
case kMissileFireball:
|
||||||
case 312:
|
case kMissileFireballNapam:
|
||||||
case 313:
|
case kMissileFireballCerberus:
|
||||||
case 314:
|
case kMissileFireballTchernobog:
|
||||||
if (dist > mdist || pXSprite->locked == 1) break;
|
if (dist > mdist || pXSprite->locked == 1) break;
|
||||||
else if (dist <= meleeVector->maxDist && Chance(0x9000))
|
else if (dist <= meleeVector->maxDist && Chance(0x9000))
|
||||||
aiNewState(pSprite, pXSprite, &GDXGenDudePunch);
|
aiNewState(pSprite, pXSprite, &GDXGenDudePunch);
|
||||||
|
@ -597,8 +597,8 @@ static void thinkChase( spritetype* pSprite, XSPRITE* pXSprite )
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
|
||||||
case 304:
|
case kMissileFlameSpray:
|
||||||
case 308:
|
case kMissileFlameHound:
|
||||||
if (spriteIsUnderwater(pSprite, false)) {
|
if (spriteIsUnderwater(pSprite, false)) {
|
||||||
if (dist > meleeVector->maxDist) aiNewState(pSprite, pXSprite, &GDXGenDudeChaseW);
|
if (dist > meleeVector->maxDist) aiNewState(pSprite, pXSprite, &GDXGenDudeChaseW);
|
||||||
else if (Chance(0x8000)) aiNewState(pSprite, pXSprite, &GDXGenDudePunch);
|
else if (Chance(0x8000)) aiNewState(pSprite, pXSprite, &GDXGenDudePunch);
|
||||||
|
@ -611,9 +611,9 @@ static void thinkChase( spritetype* pSprite, XSPRITE* pXSprite )
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
else if (pXSprite->data1 >= 459 && pXSprite->data1 < (459 + kExplodeMax) - 1) {
|
else if (pXSprite->data1 >= kTrapExploder && pXSprite->data1 < (kTrapExploder + kExplodeMax) - 1) {
|
||||||
|
|
||||||
int nType = pXSprite->data1 - 459; EXPLOSION* pExpl = &explodeInfo[nType];
|
int nType = pXSprite->data1 - kTrapExploder; EXPLOSION* pExpl = &explodeInfo[nType];
|
||||||
if (pExpl != NULL && CheckProximity(pSprite, pTarget->x, pTarget->y, pTarget->z, pTarget->sectnum, pExpl->radius / 2)
|
if (pExpl != NULL && CheckProximity(pSprite, pTarget->x, pTarget->y, pTarget->z, pTarget->sectnum, pExpl->radius / 2)
|
||||||
&& doExplosion(pSprite, nType)) {
|
&& doExplosion(pSprite, nType)) {
|
||||||
|
|
||||||
|
@ -843,7 +843,7 @@ bool spriteIsUnderwater(spritetype* pSprite,bool oldWay) {
|
||||||
|
|
||||||
spritetype* leechIsDropped(spritetype* pSprite) {
|
spritetype* leechIsDropped(spritetype* pSprite) {
|
||||||
for (int nSprite = headspritestat[kStatThing]; nSprite >= 0; nSprite = nextspritestat[nSprite]) {
|
for (int nSprite = headspritestat[kStatThing]; nSprite >= 0; nSprite = nextspritestat[nSprite]) {
|
||||||
if (sprite[nSprite].type == kGDXThingCustomDudeLifeLeech && sprite[nSprite].owner == pSprite->xvel)
|
if (sprite[nSprite].type == kModernThingEnemyLifeLeech && sprite[nSprite].owner == pSprite->xvel)
|
||||||
return &sprite[nSprite];
|
return &sprite[nSprite];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -855,13 +855,13 @@ void removeDudeStuff(spritetype* pSprite) {
|
||||||
for (short nSprite = headspritestat[kStatThing]; nSprite >= 0; nSprite = nextspritestat[nSprite]) {
|
for (short nSprite = headspritestat[kStatThing]; nSprite >= 0; nSprite = nextspritestat[nSprite]) {
|
||||||
if (sprite[nSprite].owner != pSprite->xvel) continue;
|
if (sprite[nSprite].owner != pSprite->xvel) continue;
|
||||||
switch (sprite[nSprite].type) {
|
switch (sprite[nSprite].type) {
|
||||||
case 401:
|
case kThingArmedProxBomb:
|
||||||
case 402:
|
case kThingArmedRemoteBomb:
|
||||||
case 433:
|
case kModernThingTNTProx:
|
||||||
sprite[nSprite].type = 0;
|
sprite[nSprite].type = 0;
|
||||||
actPostSprite(sprite[nSprite].xvel, kStatFree);
|
actPostSprite(sprite[nSprite].xvel, kStatFree);
|
||||||
break;
|
break;
|
||||||
case kGDXThingCustomDudeLifeLeech:
|
case kModernThingEnemyLifeLeech:
|
||||||
killDudeLeech(&sprite[nSprite]);
|
killDudeLeech(&sprite[nSprite]);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
@ -926,12 +926,12 @@ bool dudeIsMelee(XSPRITE* pXSprite) {
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
|
|
||||||
if (pXSprite->data1 >= 459 && pXSprite->data1 < (459 + kExplodeMax) - 1)
|
if (pXSprite->data1 >= kTrapExploder && pXSprite->data1 < (kTrapExploder + kExplodeMax) - 1)
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
/*switch (pXSprite->data1) {
|
/*switch (pXSprite->data1) {
|
||||||
case 304:
|
case kMissileFlameSpray:
|
||||||
case 308:
|
case kMissileFlameHound:
|
||||||
return true;
|
return true;
|
||||||
default:
|
default:
|
||||||
return false;
|
return false;
|
||||||
|
@ -975,9 +975,9 @@ int getDodgeChance(spritetype* pSprite) {
|
||||||
return chance;
|
return chance;
|
||||||
}
|
}
|
||||||
|
|
||||||
void dudeLeechOperate(spritetype* pSprite, XSPRITE* pXSprite, EVENT a3)
|
void dudeLeechOperate(spritetype* pSprite, XSPRITE* pXSprite, EVENT event)
|
||||||
{
|
{
|
||||||
if (a3.cmd == COMMAND_ID_0) {
|
if (event.cmd == kCmdOff) {
|
||||||
actPostSprite(pSprite->xvel, kStatFree);
|
actPostSprite(pSprite->xvel, kStatFree);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -1006,7 +1006,7 @@ void dudeLeechOperate(spritetype* pSprite, XSPRITE* pXSprite, EVENT a3)
|
||||||
int dy = Sin(pSprite->ang) >> 16;
|
int dy = Sin(pSprite->ang) >> 16;
|
||||||
int tz = pTarget->z - (pTarget->yrepeat * pDudeInfo->aimHeight) * 4;
|
int tz = pTarget->z - (pTarget->yrepeat * pDudeInfo->aimHeight) * 4;
|
||||||
int dz = divscale(tz - top - 256, nDist, 10);
|
int dz = divscale(tz - top - 256, nDist, 10);
|
||||||
int nMissileType = 316 + (pXSprite->data3 ? 1 : 0);
|
int nMissileType = kMissileLifeLeechAltNormal + (pXSprite->data3 ? 1 : 0);
|
||||||
int t2;
|
int t2;
|
||||||
|
|
||||||
if (!pXSprite->data3) t2 = 120 / 10.0;
|
if (!pXSprite->data3) t2 = 120 / 10.0;
|
||||||
|
@ -1017,7 +1017,7 @@ void dudeLeechOperate(spritetype* pSprite, XSPRITE* pXSprite, EVENT a3)
|
||||||
{
|
{
|
||||||
pMissile->owner = pSprite->owner;
|
pMissile->owner = pSprite->owner;
|
||||||
pXSprite->stateTimer = 1;
|
pXSprite->stateTimer = 1;
|
||||||
evPost(pSprite->index, 3, t2, CALLBACK_ID_20);
|
evPost(pSprite->index, 3, t2, kCallbackLeechStateTimer);
|
||||||
pXSprite->data3 = ClipLow(pXSprite->data3 - 1, 0);
|
pXSprite->data3 = ClipLow(pXSprite->data3 - 1, 0);
|
||||||
}
|
}
|
||||||
pSprite->ang = angBak;
|
pSprite->ang = angBak;
|
||||||
|
|
|
@ -269,7 +269,7 @@ static void myThinkSearch(spritetype *pSprite, XSPRITE *pXSprite)
|
||||||
static void entryEZombie(spritetype *pSprite, XSPRITE *pXSprite)
|
static void entryEZombie(spritetype *pSprite, XSPRITE *pXSprite)
|
||||||
{
|
{
|
||||||
UNREFERENCED_PARAMETER(pXSprite);
|
UNREFERENCED_PARAMETER(pXSprite);
|
||||||
pSprite->type = 203;
|
pSprite->type = kDudeZombieAxeNormal;
|
||||||
pSprite->flags |= 1;
|
pSprite->flags |= 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -75,7 +75,7 @@ static void HackSeqCallback(int, int nXSprite)
|
||||||
if (nXSprite < 0 || nXSprite >= kMaxSprites)
|
if (nXSprite < 0 || nXSprite >= kMaxSprites)
|
||||||
return;
|
return;
|
||||||
spritetype *pSprite = &sprite[nSprite];
|
spritetype *pSprite = &sprite[nSprite];
|
||||||
if (pSprite->type != 204)
|
if (pSprite->type != kDudeZombieButcher)
|
||||||
return;
|
return;
|
||||||
spritetype *pTarget = &sprite[pXSprite->target];
|
spritetype *pTarget = &sprite[pXSprite->target];
|
||||||
DUDEINFO *pDudeInfo = &dudeInfo[pSprite->type-kDudeBase];
|
DUDEINFO *pDudeInfo = &dudeInfo[pSprite->type-kDudeBase];
|
||||||
|
@ -102,7 +102,7 @@ static void PukeSeqCallback(int, int nXSprite)
|
||||||
int dx = Cos(nAngle)>>16;
|
int dx = Cos(nAngle)>>16;
|
||||||
int dy = Sin(nAngle)>>16;
|
int dy = Sin(nAngle)>>16;
|
||||||
sfxPlay3DSound(pSprite, 1203, 1, 0);
|
sfxPlay3DSound(pSprite, 1203, 1, 0);
|
||||||
actFireMissile(pSprite, 0, -(height-height2), dx, dy, 0, 309);
|
actFireMissile(pSprite, 0, -(height-height2), dx, dy, 0, kMissilePukeGreen);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void ThrowSeqCallback(int, int nXSprite)
|
static void ThrowSeqCallback(int, int nXSprite)
|
||||||
|
@ -110,7 +110,7 @@ static void ThrowSeqCallback(int, int nXSprite)
|
||||||
XSPRITE *pXSprite = &xsprite[nXSprite];
|
XSPRITE *pXSprite = &xsprite[nXSprite];
|
||||||
int nSprite = pXSprite->reference;
|
int nSprite = pXSprite->reference;
|
||||||
spritetype *pSprite = &sprite[nSprite];
|
spritetype *pSprite = &sprite[nSprite];
|
||||||
actFireMissile(pSprite, 0, -dudeInfo[pSprite->type-kDudeBase].eyeHeight, Cos(pSprite->ang)>>16, Sin(pSprite->ang)>>16, 0, 300);
|
actFireMissile(pSprite, 0, -dudeInfo[pSprite->type-kDudeBase].eyeHeight, Cos(pSprite->ang)>>16, Sin(pSprite->ang)>>16, 0, kMissileButcherKnife);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void thinkSearch(spritetype *pSprite, XSPRITE *pXSprite)
|
static void thinkSearch(spritetype *pSprite, XSPRITE *pXSprite)
|
||||||
|
|
|
@ -222,10 +222,10 @@ void PrecacheDude(spritetype *pSprite)
|
||||||
seqPrecacheId(pDudeInfo->seqStartID+2);
|
seqPrecacheId(pDudeInfo->seqStartID+2);
|
||||||
switch (pSprite->type)
|
switch (pSprite->type)
|
||||||
{
|
{
|
||||||
case 201:
|
case kDudeCultistTommy:
|
||||||
case 202:
|
case kDudeCultistShotgun:
|
||||||
case 247:
|
case kDudeCultistTesla:
|
||||||
case 248:
|
case kDudeCultistTNT:
|
||||||
seqPrecacheId(pDudeInfo->seqStartID+6);
|
seqPrecacheId(pDudeInfo->seqStartID+6);
|
||||||
seqPrecacheId(pDudeInfo->seqStartID+7);
|
seqPrecacheId(pDudeInfo->seqStartID+7);
|
||||||
seqPrecacheId(pDudeInfo->seqStartID+8);
|
seqPrecacheId(pDudeInfo->seqStartID+8);
|
||||||
|
@ -234,8 +234,8 @@ void PrecacheDude(spritetype *pSprite)
|
||||||
seqPrecacheId(pDudeInfo->seqStartID+14);
|
seqPrecacheId(pDudeInfo->seqStartID+14);
|
||||||
seqPrecacheId(pDudeInfo->seqStartID+15);
|
seqPrecacheId(pDudeInfo->seqStartID+15);
|
||||||
break;
|
break;
|
||||||
case 204:
|
case kDudeZombieButcher:
|
||||||
case 217:
|
case kDudeGillBeast:
|
||||||
seqPrecacheId(pDudeInfo->seqStartID+6);
|
seqPrecacheId(pDudeInfo->seqStartID+6);
|
||||||
seqPrecacheId(pDudeInfo->seqStartID+7);
|
seqPrecacheId(pDudeInfo->seqStartID+7);
|
||||||
seqPrecacheId(pDudeInfo->seqStartID+8);
|
seqPrecacheId(pDudeInfo->seqStartID+8);
|
||||||
|
@ -243,51 +243,51 @@ void PrecacheDude(spritetype *pSprite)
|
||||||
seqPrecacheId(pDudeInfo->seqStartID+10);
|
seqPrecacheId(pDudeInfo->seqStartID+10);
|
||||||
seqPrecacheId(pDudeInfo->seqStartID+11);
|
seqPrecacheId(pDudeInfo->seqStartID+11);
|
||||||
break;
|
break;
|
||||||
case 208:
|
case kDudeGargoyleStatueFlesh:
|
||||||
case 209:
|
case kDudeGargoyleStatueStone:
|
||||||
seqPrecacheId(pDudeInfo->seqStartID+6);
|
seqPrecacheId(pDudeInfo->seqStartID+6);
|
||||||
seqPrecacheId(pDudeInfo->seqStartID+6);
|
seqPrecacheId(pDudeInfo->seqStartID+6);
|
||||||
fallthrough__;
|
fallthrough__;
|
||||||
case 206:
|
case kDudeGargoyleFlesh:
|
||||||
case 207:
|
case kDudeGargoyleStone:
|
||||||
seqPrecacheId(pDudeInfo->seqStartID+6);
|
seqPrecacheId(pDudeInfo->seqStartID+6);
|
||||||
seqPrecacheId(pDudeInfo->seqStartID+7);
|
seqPrecacheId(pDudeInfo->seqStartID+7);
|
||||||
seqPrecacheId(pDudeInfo->seqStartID+8);
|
seqPrecacheId(pDudeInfo->seqStartID+8);
|
||||||
seqPrecacheId(pDudeInfo->seqStartID+9);
|
seqPrecacheId(pDudeInfo->seqStartID+9);
|
||||||
break;
|
break;
|
||||||
case 210:
|
case kDudePhantasm:
|
||||||
case 211:
|
case kDudeHellHound:
|
||||||
case 213:
|
case kDudeSpiderBrown:
|
||||||
case 214:
|
case kDudeSpiderRed:
|
||||||
case 215:
|
case kDudeSpiderBlack:
|
||||||
case 216:
|
case kDudeSpiderMother:
|
||||||
case 229:
|
case kDudeTchernobog:
|
||||||
seqPrecacheId(pDudeInfo->seqStartID+6);
|
seqPrecacheId(pDudeInfo->seqStartID+6);
|
||||||
seqPrecacheId(pDudeInfo->seqStartID+7);
|
seqPrecacheId(pDudeInfo->seqStartID+7);
|
||||||
seqPrecacheId(pDudeInfo->seqStartID+8);
|
seqPrecacheId(pDudeInfo->seqStartID+8);
|
||||||
break;
|
break;
|
||||||
case 227:
|
case kDudeCerberusTwoHead:
|
||||||
seqPrecacheId(pDudeInfo->seqStartID+6);
|
seqPrecacheId(pDudeInfo->seqStartID+6);
|
||||||
seqPrecacheId(pDudeInfo->seqStartID+7);
|
seqPrecacheId(pDudeInfo->seqStartID+7);
|
||||||
fallthrough__;
|
fallthrough__;
|
||||||
case 212:
|
case kDudeHand:
|
||||||
case 218:
|
case kDudeBoneEel:
|
||||||
case 219:
|
case kDudeBat:
|
||||||
case 220:
|
case kDudeRat:
|
||||||
seqPrecacheId(pDudeInfo->seqStartID+6);
|
seqPrecacheId(pDudeInfo->seqStartID+6);
|
||||||
seqPrecacheId(pDudeInfo->seqStartID+7);
|
seqPrecacheId(pDudeInfo->seqStartID+7);
|
||||||
break;
|
break;
|
||||||
case 249:
|
case kDudeCultistBeast:
|
||||||
seqPrecacheId(pDudeInfo->seqStartID+6);
|
seqPrecacheId(pDudeInfo->seqStartID+6);
|
||||||
break;
|
break;
|
||||||
case 205:
|
case kDudeZombieAxeBuried:
|
||||||
seqPrecacheId(pDudeInfo->seqStartID+12);
|
seqPrecacheId(pDudeInfo->seqStartID+12);
|
||||||
seqPrecacheId(pDudeInfo->seqStartID+9);
|
seqPrecacheId(pDudeInfo->seqStartID+9);
|
||||||
fallthrough__;
|
fallthrough__;
|
||||||
case 244:
|
case kDudeZombieAxeLaying:
|
||||||
seqPrecacheId(pDudeInfo->seqStartID+10);
|
seqPrecacheId(pDudeInfo->seqStartID+10);
|
||||||
fallthrough__;
|
fallthrough__;
|
||||||
case 203:
|
case kDudeZombieAxeNormal:
|
||||||
seqPrecacheId(pDudeInfo->seqStartID+6);
|
seqPrecacheId(pDudeInfo->seqStartID+6);
|
||||||
seqPrecacheId(pDudeInfo->seqStartID+7);
|
seqPrecacheId(pDudeInfo->seqStartID+7);
|
||||||
seqPrecacheId(pDudeInfo->seqStartID+8);
|
seqPrecacheId(pDudeInfo->seqStartID+8);
|
||||||
|
@ -298,30 +298,29 @@ void PrecacheDude(spritetype *pSprite)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void PrecacheThing(spritetype *pSprite)
|
void PrecacheThing(spritetype *pSprite) {
|
||||||
{
|
switch (pSprite->type) {
|
||||||
switch (pSprite->type)
|
case kThingGlassWindow: // worthless...
|
||||||
{
|
case kThingFluorescent:
|
||||||
case 406:
|
|
||||||
case 407:
|
|
||||||
seqPrecacheId(12);
|
seqPrecacheId(12);
|
||||||
break;
|
break;
|
||||||
case 410:
|
case kThingSpiderWeb:
|
||||||
seqPrecacheId(15);
|
seqPrecacheId(15);
|
||||||
break;
|
break;
|
||||||
case 411:
|
case kThingMetalGrate:
|
||||||
seqPrecacheId(21);
|
seqPrecacheId(21);
|
||||||
break;
|
break;
|
||||||
case 412:
|
case kThingFlammableTree:
|
||||||
seqPrecacheId(25);
|
seqPrecacheId(25);
|
||||||
seqPrecacheId(26);
|
seqPrecacheId(26);
|
||||||
break;
|
break;
|
||||||
case 413:
|
case kTrapMachinegun:
|
||||||
seqPrecacheId(38);
|
seqPrecacheId(38);
|
||||||
seqPrecacheId(40);
|
seqPrecacheId(40);
|
||||||
seqPrecacheId(28);
|
seqPrecacheId(28);
|
||||||
break;
|
break;
|
||||||
case 416:
|
case kThingObjectGib:
|
||||||
|
//case kThingObjectExplode: weird that only gib object is precached and this one is not
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
tilePreloadTile(pSprite->picnum);
|
tilePreloadTile(pSprite->picnum);
|
||||||
|
@ -611,8 +610,8 @@ void StartLevel(GAMEOPTIONS *gameOptions)
|
||||||
for (int i = 0; i < kMaxSprites; i++)
|
for (int i = 0; i < kMaxSprites; i++)
|
||||||
{
|
{
|
||||||
spritetype *pSprite = &sprite[i];
|
spritetype *pSprite = &sprite[i];
|
||||||
if (pSprite->statnum < kMaxStatus && pSprite->extra > 0)
|
if (pSprite->statnum < kMaxStatus && pSprite->extra > 0) {
|
||||||
{
|
|
||||||
XSPRITE *pXSprite = &xsprite[pSprite->extra];
|
XSPRITE *pXSprite = &xsprite[pSprite->extra];
|
||||||
if ((pXSprite->lSkill & (1 << gameOptions->nDifficulty)) || (pXSprite->lS && gameOptions->nGameType == 0)
|
if ((pXSprite->lSkill & (1 << gameOptions->nDifficulty)) || (pXSprite->lS && gameOptions->nGameType == 0)
|
||||||
|| (pXSprite->lB && gameOptions->nGameType == 2) || (pXSprite->lT && gameOptions->nGameType == 3)
|
|| (pXSprite->lB && gameOptions->nGameType == 2) || (pXSprite->lT && gameOptions->nGameType == 3)
|
||||||
|
@ -621,12 +620,81 @@ void StartLevel(GAMEOPTIONS *gameOptions)
|
||||||
DeleteSprite(i);
|
DeleteSprite(i);
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
if (gModernMap) {
|
||||||
|
|
||||||
|
switch (pSprite->type) {
|
||||||
|
// add statnum for faster dude searching
|
||||||
|
case kModernDudeTargetChanger:
|
||||||
|
changespritestat(i, kStatModernDudeTargetChanger);
|
||||||
|
break;
|
||||||
|
// remove kStatItem status from random item generators
|
||||||
|
case kModernRandom:
|
||||||
|
case kModernRandom2:
|
||||||
|
changespritestat(i, kStatDecoration);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
} else {
|
||||||
|
|
||||||
|
switch (pSprite->type) {
|
||||||
|
// erase all modern types if the map is not extended
|
||||||
|
case kModernCustomDudeSpawn:
|
||||||
|
case kModernRandomTX:
|
||||||
|
case kModernSequentialTX:
|
||||||
|
case kModernSeqSpawner:
|
||||||
|
case kModernObjPropertiesChanger:
|
||||||
|
case kModernObjPicnumChanger:
|
||||||
|
case kModernObjSizeChanger:
|
||||||
|
case kModernDudeTargetChanger:
|
||||||
|
case kModernSectorFXChanger:
|
||||||
|
case kModernObjDataChanger:
|
||||||
|
case kModernSpriteDamager:
|
||||||
|
case kModernObjDataAccumulator:
|
||||||
|
case kModernEffectSpawner:
|
||||||
|
case kModernWindGenerator:
|
||||||
|
pSprite->type = kSpriteDecoration;
|
||||||
|
break;
|
||||||
|
case kItemModernMapLevel:
|
||||||
|
case kDudeModernCustom:
|
||||||
|
case kDudeModernCustomBurning:
|
||||||
|
case kModernThingTNTProx:
|
||||||
|
case kModernThingEnemyLifeLeech:
|
||||||
|
pSprite->type = kSpriteDecoration;
|
||||||
|
changespritestat(pSprite->index, kStatDecoration);
|
||||||
|
break;
|
||||||
|
case kModernConcussSprite:
|
||||||
|
pSprite->type = kSpriteDecoration;
|
||||||
|
changespritestat(pSprite->index, kStatDecoration);
|
||||||
|
break;
|
||||||
|
// also erase some modernized vanilla types which was not active
|
||||||
|
case kMarkerWarpDest:
|
||||||
|
if (pSprite->statnum != kStatMarker) pSprite->type = kSpriteDecoration;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (pXSprite->Sight)
|
||||||
|
pXSprite->Sight = false; // it does not work in vanilla at all
|
||||||
|
|
||||||
|
if (pXSprite->Proximity) {
|
||||||
|
// proximity works only for things and dudes in vanilla
|
||||||
|
switch (pSprite->statnum) {
|
||||||
|
case kStatThing:
|
||||||
|
case kStatDude:
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
pXSprite->Proximity = false;
|
||||||
|
break;
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
scrLoadPLUs();
|
scrLoadPLUs();
|
||||||
startpos.z = getflorzofslope(startsectnum,startpos.x,startpos.y);
|
startpos.z = getflorzofslope(startsectnum,startpos.x,startpos.y);
|
||||||
for (int i = 0; i < kMaxPlayers; i++)
|
for (int i = 0; i < kMaxPlayers; i++) {
|
||||||
{
|
|
||||||
gStartZone[i].x = startpos.x;
|
gStartZone[i].x = startpos.x;
|
||||||
gStartZone[i].y = startpos.y;
|
gStartZone[i].y = startpos.y;
|
||||||
gStartZone[i].z = startpos.z;
|
gStartZone[i].z = startpos.z;
|
||||||
|
@ -634,7 +702,7 @@ void StartLevel(GAMEOPTIONS *gameOptions)
|
||||||
gStartZone[i].ang = startang;
|
gStartZone[i].ang = startang;
|
||||||
|
|
||||||
// By NoOne: Create spawn zones for players in teams mode.
|
// By NoOne: Create spawn zones for players in teams mode.
|
||||||
if (i <= kMaxPlayers / 2) {
|
if (gModernMap && i <= kMaxPlayers / 2) {
|
||||||
gStartZoneTeam1[i].x = startpos.x;
|
gStartZoneTeam1[i].x = startpos.x;
|
||||||
gStartZoneTeam1[i].y = startpos.y;
|
gStartZoneTeam1[i].y = startpos.y;
|
||||||
gStartZoneTeam1[i].z = startpos.z;
|
gStartZoneTeam1[i].z = startpos.z;
|
||||||
|
|
|
@ -48,99 +48,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
|
||||||
BEGIN_BLD_NS
|
BEGIN_BLD_NS
|
||||||
|
|
||||||
void makeMissileBlocking(int nSprite) // 23
|
|
||||||
{
|
|
||||||
dassert(nSprite >= 0 && nSprite < kMaxSprites);
|
|
||||||
if (sprite[nSprite].statnum != kStatProjectile) return;
|
|
||||||
sprite[nSprite].cstat |= CSTAT_SPRITE_BLOCK;
|
|
||||||
}
|
|
||||||
|
|
||||||
void UniMissileBurst(int nSprite) // 22
|
void fxFlameLick(int nSprite) // 0
|
||||||
{
|
|
||||||
dassert(nSprite >= 0 && nSprite < kMaxSprites);
|
|
||||||
if (sprite[nSprite].statnum != kStatProjectile) return;
|
|
||||||
spritetype * pSprite = &sprite[nSprite];
|
|
||||||
int nAngle = getangle(xvel[nSprite], yvel[nSprite]);
|
|
||||||
int nRadius = 0x55555;
|
|
||||||
|
|
||||||
for (int i = 0; i < 8; i++)
|
|
||||||
{
|
|
||||||
spritetype* pBurst = actSpawnSprite(pSprite, 5);
|
|
||||||
|
|
||||||
pBurst->type = pSprite->type;
|
|
||||||
pBurst->shade = pSprite->shade;
|
|
||||||
pBurst->picnum = pSprite->picnum;
|
|
||||||
|
|
||||||
pBurst->cstat = pSprite->cstat;
|
|
||||||
if ((pBurst->cstat & CSTAT_SPRITE_BLOCK)) {
|
|
||||||
pBurst->cstat &= ~CSTAT_SPRITE_BLOCK; // we don't want missiles impact each other
|
|
||||||
evPost(pBurst->xvel, 3, 100, CALLBACK_ID_23); // so set blocking flag a bit later
|
|
||||||
}
|
|
||||||
|
|
||||||
pBurst->pal = pSprite->pal;
|
|
||||||
pBurst->clipdist = pSprite->clipdist / 4;
|
|
||||||
pBurst->flags = pSprite->flags;
|
|
||||||
pBurst->xrepeat = pSprite->xrepeat / 2;
|
|
||||||
pBurst->yrepeat = pSprite->yrepeat / 2;
|
|
||||||
pBurst->ang = ((pSprite->ang + missileInfo[pSprite->type - kMissileBase].at6) & 2047);
|
|
||||||
pBurst->owner = pSprite->owner;
|
|
||||||
|
|
||||||
actBuildMissile(pBurst, pBurst->extra, pSprite->xvel);
|
|
||||||
|
|
||||||
int nAngle2 = (i << 11) / 8;
|
|
||||||
int dx = 0;
|
|
||||||
int dy = mulscale30r(nRadius, Sin(nAngle2));
|
|
||||||
int dz = mulscale30r(nRadius, -Cos(nAngle2));
|
|
||||||
if (i & 1)
|
|
||||||
{
|
|
||||||
dy >>= 1;
|
|
||||||
dz >>= 1;
|
|
||||||
}
|
|
||||||
RotateVector(&dx, &dy, nAngle);
|
|
||||||
xvel[pBurst->index] += dx;
|
|
||||||
yvel[pBurst->index] += dy;
|
|
||||||
zvel[pBurst->index] += dz;
|
|
||||||
evPost(pBurst->index, 3, 960, CALLBACK_ID_1);
|
|
||||||
}
|
|
||||||
evPost(nSprite, 3, 0, CALLBACK_ID_1);
|
|
||||||
}
|
|
||||||
|
|
||||||
void sub_74C20(int nSprite) // 7
|
|
||||||
{
|
|
||||||
spritetype *pSprite = &sprite[nSprite];
|
|
||||||
spritetype *pFX = gFX.fxSpawn(FX_15, pSprite->sectnum, pSprite->x, pSprite->y, pSprite->z, 0);
|
|
||||||
if (pFX)
|
|
||||||
{
|
|
||||||
xvel[pFX->index] = xvel[nSprite] + Random2(0x10000);
|
|
||||||
yvel[pFX->index] = yvel[nSprite] + Random2(0x10000);
|
|
||||||
zvel[pFX->index] = zvel[nSprite] - Random(0x1aaaa);
|
|
||||||
}
|
|
||||||
evPost(nSprite, 3, 3, CALLBACK_ID_7);
|
|
||||||
}
|
|
||||||
|
|
||||||
void sub_74D04(int nSprite) // 15
|
|
||||||
{
|
|
||||||
spritetype *pSprite = &sprite[nSprite];
|
|
||||||
spritetype *pFX = gFX.fxSpawn(FX_49, pSprite->sectnum, pSprite->x, pSprite->y, pSprite->z, 0);
|
|
||||||
if (pFX)
|
|
||||||
{
|
|
||||||
xvel[pFX->index] = xvel[nSprite] + Random2(0x1aaaa);
|
|
||||||
yvel[pFX->index] = yvel[nSprite] + Random2(0x1aaaa);
|
|
||||||
zvel[pFX->index] = zvel[nSprite] - Random(0x1aaaa);
|
|
||||||
}
|
|
||||||
evPost(nSprite, 3, 3, CALLBACK_ID_15);
|
|
||||||
}
|
|
||||||
|
|
||||||
void FinishHim(int nSprite) // 13
|
|
||||||
{
|
|
||||||
spritetype *pSprite = &sprite[nSprite];
|
|
||||||
int nXSprite = pSprite->extra;
|
|
||||||
XSPRITE *pXSprite = &xsprite[nXSprite];
|
|
||||||
if (playerSeqPlaying(&gPlayer[pSprite->type-kDudePlayer1], 16) && pXSprite->target == gMe->at5b)
|
|
||||||
sndStartSample(3313, -1, 1, 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
void FlameLick(int nSprite) // 0
|
|
||||||
{
|
{
|
||||||
spritetype *pSprite = &sprite[nSprite];
|
spritetype *pSprite = &sprite[nSprite];
|
||||||
int nXSprite = pSprite->extra;
|
int nXSprite = pSprite->extra;
|
||||||
|
@ -165,7 +74,7 @@ void FlameLick(int nSprite) // 0
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (pXSprite->burnTime > 0)
|
if (pXSprite->burnTime > 0)
|
||||||
evPost(nSprite, 3, 5, CALLBACK_ID_0);
|
evPost(nSprite, 3, 5, kCallbackFXFlameLick);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Remove(int nSprite) // 1
|
void Remove(int nSprite) // 1
|
||||||
|
@ -190,7 +99,7 @@ void FlareBurst(int nSprite) // 2
|
||||||
pSpawn->picnum = 2424;
|
pSpawn->picnum = 2424;
|
||||||
pSpawn->shade = -128;
|
pSpawn->shade = -128;
|
||||||
pSpawn->xrepeat = pSpawn->yrepeat = 32;
|
pSpawn->xrepeat = pSpawn->yrepeat = 32;
|
||||||
pSpawn->type = 303;
|
pSpawn->type = kMissileFlareAlt;
|
||||||
pSpawn->clipdist = 2;
|
pSpawn->clipdist = 2;
|
||||||
pSpawn->owner = pSprite->owner;
|
pSpawn->owner = pSprite->owner;
|
||||||
int nAngle2 = (i<<11)/8;
|
int nAngle2 = (i<<11)/8;
|
||||||
|
@ -206,12 +115,12 @@ void FlareBurst(int nSprite) // 2
|
||||||
xvel[pSpawn->index] += dx;
|
xvel[pSpawn->index] += dx;
|
||||||
yvel[pSpawn->index] += dy;
|
yvel[pSpawn->index] += dy;
|
||||||
zvel[pSpawn->index] += dz;
|
zvel[pSpawn->index] += dz;
|
||||||
evPost(pSpawn->index, 3, 960, CALLBACK_ID_1);
|
evPost(pSpawn->index, 3, 960, kCallbackRemove);
|
||||||
}
|
}
|
||||||
evPost(nSprite, 3, 0, CALLBACK_ID_1);
|
evPost(nSprite, 3, 0, kCallbackRemove);
|
||||||
}
|
}
|
||||||
|
|
||||||
void FlareSpark(int nSprite) // 3
|
void fxFlareSpark(int nSprite) // 3
|
||||||
{
|
{
|
||||||
spritetype *pSprite = &sprite[nSprite];
|
spritetype *pSprite = &sprite[nSprite];
|
||||||
spritetype *pFX = gFX.fxSpawn(FX_28, pSprite->sectnum, pSprite->x, pSprite->y, pSprite->z, 0);
|
spritetype *pFX = gFX.fxSpawn(FX_28, pSprite->sectnum, pSprite->x, pSprite->y, pSprite->z, 0);
|
||||||
|
@ -221,10 +130,10 @@ void FlareSpark(int nSprite) // 3
|
||||||
yvel[pFX->index] = yvel[nSprite] + Random2(0x1aaaa);
|
yvel[pFX->index] = yvel[nSprite] + Random2(0x1aaaa);
|
||||||
zvel[pFX->index] = zvel[nSprite] - Random(0x1aaaa);
|
zvel[pFX->index] = zvel[nSprite] - Random(0x1aaaa);
|
||||||
}
|
}
|
||||||
evPost(nSprite, 3, 4, CALLBACK_ID_3);
|
evPost(nSprite, 3, 4, kCallbackFXFlareSpark);
|
||||||
}
|
}
|
||||||
|
|
||||||
void FlareSparkLite(int nSprite) // 4
|
void fxFlareSparkLite(int nSprite) // 4
|
||||||
{
|
{
|
||||||
spritetype *pSprite = &sprite[nSprite];
|
spritetype *pSprite = &sprite[nSprite];
|
||||||
spritetype *pFX = gFX.fxSpawn(FX_28, pSprite->sectnum, pSprite->x, pSprite->y, pSprite->z, 0);
|
spritetype *pFX = gFX.fxSpawn(FX_28, pSprite->sectnum, pSprite->x, pSprite->y, pSprite->z, 0);
|
||||||
|
@ -234,10 +143,10 @@ void FlareSparkLite(int nSprite) // 4
|
||||||
yvel[pFX->index] = yvel[nSprite] + Random2(0x1aaaa);
|
yvel[pFX->index] = yvel[nSprite] + Random2(0x1aaaa);
|
||||||
zvel[pFX->index] = zvel[nSprite] - Random(0x1aaaa);
|
zvel[pFX->index] = zvel[nSprite] - Random(0x1aaaa);
|
||||||
}
|
}
|
||||||
evPost(nSprite, 3, 12, CALLBACK_ID_4);
|
evPost(nSprite, 3, 12, kCallbackFXFlareSparkLite);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ZombieSpurt(int nSprite) // 5
|
void fxZombieBloodSpurt(int nSprite) // 5
|
||||||
{
|
{
|
||||||
dassert(nSprite >= 0 && nSprite < kMaxSprites);
|
dassert(nSprite >= 0 && nSprite < kMaxSprites);
|
||||||
spritetype *pSprite = &sprite[nSprite];
|
spritetype *pSprite = &sprite[nSprite];
|
||||||
|
@ -255,18 +164,18 @@ void ZombieSpurt(int nSprite) // 5
|
||||||
}
|
}
|
||||||
if (pXSprite->data1 > 0)
|
if (pXSprite->data1 > 0)
|
||||||
{
|
{
|
||||||
evPost(nSprite, 3, 4, CALLBACK_ID_5);
|
evPost(nSprite, 3, 4, kCallbackFXZombieSpurt);
|
||||||
pXSprite->data1 -= 4;
|
pXSprite->data1 -= 4;
|
||||||
}
|
}
|
||||||
else if (pXSprite->data2 > 0)
|
else if (pXSprite->data2 > 0)
|
||||||
{
|
{
|
||||||
evPost(nSprite, 3, 60, CALLBACK_ID_5);
|
evPost(nSprite, 3, 60, kCallbackFXZombieSpurt);
|
||||||
pXSprite->data1 = 40;
|
pXSprite->data1 = 40;
|
||||||
pXSprite->data2--;
|
pXSprite->data2--;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void BloodSpurt(int nSprite) // 6
|
void fxBloodSpurt(int nSprite) // 6
|
||||||
{
|
{
|
||||||
spritetype *pSprite = &sprite[nSprite];
|
spritetype *pSprite = &sprite[nSprite];
|
||||||
spritetype *pFX = gFX.fxSpawn(FX_27, pSprite->sectnum, pSprite->x, pSprite->y, pSprite->z, 0);
|
spritetype *pFX = gFX.fxSpawn(FX_27, pSprite->sectnum, pSprite->x, pSprite->y, pSprite->z, 0);
|
||||||
|
@ -277,10 +186,25 @@ void BloodSpurt(int nSprite) // 6
|
||||||
yvel[pFX->index] = yvel[nSprite]>>8;
|
yvel[pFX->index] = yvel[nSprite]>>8;
|
||||||
zvel[pFX->index] = zvel[nSprite]>>8;
|
zvel[pFX->index] = zvel[nSprite]>>8;
|
||||||
}
|
}
|
||||||
evPost(nSprite, 3, 6, CALLBACK_ID_6);
|
evPost(nSprite, 3, 6, kCallbackFXBloodSpurt);
|
||||||
}
|
}
|
||||||
|
|
||||||
void DynPuff(int nSprite) // 8
|
|
||||||
|
void fxArcSpark(int nSprite) // 7
|
||||||
|
{
|
||||||
|
spritetype* pSprite = &sprite[nSprite];
|
||||||
|
spritetype* pFX = gFX.fxSpawn(FX_15, pSprite->sectnum, pSprite->x, pSprite->y, pSprite->z, 0);
|
||||||
|
if (pFX)
|
||||||
|
{
|
||||||
|
xvel[pFX->index] = xvel[nSprite] + Random2(0x10000);
|
||||||
|
yvel[pFX->index] = yvel[nSprite] + Random2(0x10000);
|
||||||
|
zvel[pFX->index] = zvel[nSprite] - Random(0x1aaaa);
|
||||||
|
}
|
||||||
|
evPost(nSprite, 3, 3, kCallbackFXArcSpark);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void fxDynPuff(int nSprite) // 8
|
||||||
{
|
{
|
||||||
spritetype *pSprite = &sprite[nSprite];
|
spritetype *pSprite = &sprite[nSprite];
|
||||||
if (zvel[nSprite])
|
if (zvel[nSprite])
|
||||||
|
@ -297,7 +221,7 @@ void DynPuff(int nSprite) // 8
|
||||||
zvel[pFX->index] = zvel[nSprite];
|
zvel[pFX->index] = zvel[nSprite];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
evPost(nSprite, 3, 12, CALLBACK_ID_8);
|
evPost(nSprite, 3, 12, kCallbackFXDynPuff);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Respawn(int nSprite) // 9
|
void Respawn(int nSprite) // 9
|
||||||
|
@ -316,14 +240,14 @@ void Respawn(int nSprite) // 9
|
||||||
{
|
{
|
||||||
int nTime = mulscale16(actGetRespawnTime(pSprite), 0x4000);
|
int nTime = mulscale16(actGetRespawnTime(pSprite), 0x4000);
|
||||||
pXSprite->respawnPending = 2;
|
pXSprite->respawnPending = 2;
|
||||||
evPost(nSprite, 3, nTime, CALLBACK_ID_9);
|
evPost(nSprite, 3, nTime, kCallbackRespawn);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case 2:
|
case 2:
|
||||||
{
|
{
|
||||||
int nTime = mulscale16(actGetRespawnTime(pSprite), 0x2000);
|
int nTime = mulscale16(actGetRespawnTime(pSprite), 0x2000);
|
||||||
pXSprite->respawnPending = 3;
|
pXSprite->respawnPending = 3;
|
||||||
evPost(nSprite, 3, nTime, CALLBACK_ID_9);
|
evPost(nSprite, 3, nTime, kCallbackRespawn);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case 3:
|
case 3:
|
||||||
|
@ -352,10 +276,10 @@ void Respawn(int nSprite) // 9
|
||||||
aiInitSprite(pSprite);
|
aiInitSprite(pSprite);
|
||||||
pXSprite->key = 0;
|
pXSprite->key = 0;
|
||||||
}
|
}
|
||||||
if (pSprite->type == 400)
|
if (pSprite->type == kThingTNTBarrel)
|
||||||
{
|
{
|
||||||
pSprite->cstat |= 257;
|
pSprite->cstat |= CSTAT_SPRITE_BLOCK | CSTAT_SPRITE_BLOCK_HITSCAN;
|
||||||
pSprite->cstat &= (unsigned short)~32768;
|
pSprite->cstat &= (unsigned short)~CSTAT_SPRITE_INVISIBLE;
|
||||||
}
|
}
|
||||||
gFX.fxSpawn(FX_29, pSprite->sectnum, pSprite->x, pSprite->y, pSprite->z, 0);
|
gFX.fxSpawn(FX_29, pSprite->sectnum, pSprite->x, pSprite->y, pSprite->z, 0);
|
||||||
sfxPlay3DSound(pSprite, 350, -1, 0);
|
sfxPlay3DSound(pSprite, 350, -1, 0);
|
||||||
|
@ -393,7 +317,7 @@ void PlayerBubble(int nSprite) // 10
|
||||||
zvel[pFX->index] = zvel[nSprite] + Random2(0x1aaaa);
|
zvel[pFX->index] = zvel[nSprite] + Random2(0x1aaaa);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
evPost(nSprite, 3, 4, CALLBACK_ID_10);
|
evPost(nSprite, 3, 4, kCallbackPlayerBubble);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -417,44 +341,44 @@ void EnemyBubble(int nSprite) // 11
|
||||||
zvel[pFX->index] = zvel[nSprite] + Random2(0x1aaaa);
|
zvel[pFX->index] = zvel[nSprite] + Random2(0x1aaaa);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
evPost(nSprite, 3, 4, CALLBACK_ID_11);
|
evPost(nSprite, 3, 4, kCallbackEnemeyBubble);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CounterCheck(int nSector) // 12
|
void CounterCheck(int nSector) // 12
|
||||||
{
|
{
|
||||||
dassert(nSector >= 0 && nSector < kMaxSectors);
|
dassert(nSector >= 0 && nSector < kMaxSectors);
|
||||||
sectortype *pSector = §or[nSector];
|
|
||||||
// By NoOne: edits for counter sector new features.
|
|
||||||
// remove check below, so every sector can be counter if command 12 (this callback) received.
|
|
||||||
//if (pSector->type != 619) return;
|
|
||||||
int nXSprite = pSector->extra;
|
|
||||||
if (nXSprite > 0)
|
|
||||||
{
|
|
||||||
XSECTOR *pXSector = &xsector[nXSprite];
|
|
||||||
int nReq = pXSector->waitTimeA;
|
|
||||||
int nType = pXSector->data;
|
|
||||||
if (nType && nReq)
|
|
||||||
{
|
|
||||||
int nCount = 0;
|
|
||||||
for (int nSprite = headspritesect[nSector]; nSprite >= 0; nSprite = nextspritesect[nSprite])
|
|
||||||
{
|
|
||||||
if (sprite[nSprite].type == nType)
|
|
||||||
nCount++;
|
|
||||||
}
|
|
||||||
if (nCount >= nReq)
|
|
||||||
{
|
|
||||||
|
|
||||||
|
// By NoOne: remove check below, so every sector can be counter if command 12 (this callback) received.
|
||||||
|
//if (pSector->type != kSectorCounter) return;
|
||||||
|
if (sector[nSector].extra <= 0) return; XSECTOR *pXSector = &xsector[sector[nSector].extra];
|
||||||
|
int nReq = pXSector->waitTimeA; int nType = pXSector->data; int nCount = 0;
|
||||||
|
if (!nType || !nReq) return;
|
||||||
|
|
||||||
|
for (int nSprite = headspritesect[nSector]; nSprite >= 0; nSprite = nextspritesect[nSprite]) {
|
||||||
|
if (sprite[nSprite].type == nType) nCount++;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (nCount < nReq) {
|
||||||
|
evPost(nSector, 6, 5, kCallbackCounterCheck);
|
||||||
|
return;
|
||||||
|
} else {
|
||||||
//pXSector->waitTimeA = 0; //do not reset necessary objects counter to zero
|
//pXSector->waitTimeA = 0; //do not reset necessary objects counter to zero
|
||||||
trTriggerSector(nSector, pXSector, 1);
|
trTriggerSector(nSector, pXSector, kCmdOn);
|
||||||
pXSector->locked = 1; //lock sector, so it can be opened again later
|
pXSector->locked = 1; //lock sector, so it can be opened again later
|
||||||
}
|
}
|
||||||
else
|
|
||||||
evPost(nSector, 6, 5, CALLBACK_ID_12);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void sub_76140(int nSprite) // 14
|
|
||||||
|
void FinishHim(int nSprite) // 13
|
||||||
|
{
|
||||||
|
spritetype* pSprite = &sprite[nSprite];
|
||||||
|
int nXSprite = pSprite->extra;
|
||||||
|
XSPRITE* pXSprite = &xsprite[nXSprite];
|
||||||
|
if (playerSeqPlaying(&gPlayer[pSprite->type - kDudePlayer1], 16) && pXSprite->target == gMe->at5b)
|
||||||
|
sndStartSample(3313, -1, 1, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
void fxBloodBits(int nSprite) // 14
|
||||||
{
|
{
|
||||||
spritetype *pSprite = &sprite[nSprite];
|
spritetype *pSprite = &sprite[nSprite];
|
||||||
int ceilZ, ceilHit, floorZ, floorHit;
|
int ceilZ, ceilHit, floorZ, floorHit;
|
||||||
|
@ -482,14 +406,65 @@ void sub_76140(int nSprite) // 14
|
||||||
gFX.sub_73FFC(nSprite);
|
gFX.sub_73FFC(nSprite);
|
||||||
}
|
}
|
||||||
|
|
||||||
void sub_7632C(spritetype *pSprite)
|
|
||||||
|
void fxTeslaAlt(int nSprite) // 15
|
||||||
{
|
{
|
||||||
|
spritetype* pSprite = &sprite[nSprite];
|
||||||
|
spritetype* pFX = gFX.fxSpawn(FX_49, pSprite->sectnum, pSprite->x, pSprite->y, pSprite->z, 0);
|
||||||
|
if (pFX)
|
||||||
|
{
|
||||||
|
xvel[pFX->index] = xvel[nSprite] + Random2(0x1aaaa);
|
||||||
|
yvel[pFX->index] = yvel[nSprite] + Random2(0x1aaaa);
|
||||||
|
zvel[pFX->index] = zvel[nSprite] - Random(0x1aaaa);
|
||||||
|
}
|
||||||
|
evPost(nSprite, 3, 3, kCallbackFXTeslaAlt);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
int tommySleeveSnd[] = { 608, 609, 611 }; // unused?
|
||||||
|
int sawedOffSleeveSnd[] = { 610, 612 };
|
||||||
|
|
||||||
|
void fxBouncingSleeve(int nSprite) // 16
|
||||||
|
{
|
||||||
|
spritetype* pSprite = &sprite[nSprite]; int ceilZ, ceilHit, floorZ, floorHit;
|
||||||
|
GetZRange(pSprite, &ceilZ, &ceilHit, &floorZ, &floorHit, pSprite->clipdist, CLIPMASK0);
|
||||||
|
int top, bottom; GetSpriteExtents(pSprite, &top, &bottom);
|
||||||
|
pSprite->z += floorZ - bottom;
|
||||||
|
|
||||||
|
int zv = zvel[nSprite] - velFloor[pSprite->sectnum];
|
||||||
|
|
||||||
|
if (zvel[nSprite] == 0) sleeveStopBouncing(pSprite);
|
||||||
|
else if (zv > 0) {
|
||||||
|
actFloorBounceVector((int*)& xvel[nSprite], (int*)& yvel[nSprite], &zv, pSprite->sectnum, 0x9000);
|
||||||
|
zvel[nSprite] = zv;
|
||||||
|
if (velFloor[pSprite->sectnum] == 0 && klabs(zvel[nSprite]) < 0x20000) {
|
||||||
|
sleeveStopBouncing(pSprite);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
int nChannel = 28 + (pSprite->index & 2);
|
||||||
|
dassert(nChannel < 32);
|
||||||
|
|
||||||
|
// tommy sleeve
|
||||||
|
if (pSprite->type >= 37 && pSprite->type <= 39) {
|
||||||
|
Random(3);
|
||||||
|
sfxPlay3DSound(pSprite, 608 + Random(2), nChannel, 1);
|
||||||
|
|
||||||
|
// sawed-off sleeve
|
||||||
|
} else {
|
||||||
|
sfxPlay3DSound(pSprite, sawedOffSleeveSnd[Random(2)], nChannel, 1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void sleeveStopBouncing(spritetype* pSprite) {
|
||||||
xvel[pSprite->index] = yvel[pSprite->index] = zvel[pSprite->index] = 0;
|
xvel[pSprite->index] = yvel[pSprite->index] = zvel[pSprite->index] = 0;
|
||||||
if (pSprite->extra > 0)
|
if (pSprite->extra > 0) seqKill(3, pSprite->extra);
|
||||||
seqKill(3, pSprite->extra);
|
|
||||||
sfxKill3DSound(pSprite, -1, -1);
|
sfxKill3DSound(pSprite, -1, -1);
|
||||||
switch (pSprite->type)
|
|
||||||
{
|
switch (pSprite->type) {
|
||||||
case 37:
|
case 37:
|
||||||
case 38:
|
case 38:
|
||||||
case 39:
|
case 39:
|
||||||
|
@ -501,72 +476,56 @@ void sub_7632C(spritetype *pSprite)
|
||||||
pSprite->picnum = 2464;
|
pSprite->picnum = 2464;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
pSprite->type = 51;
|
pSprite->type = 51;
|
||||||
pSprite->xrepeat = pSprite->yrepeat = 10;
|
pSprite->xrepeat = pSprite->yrepeat = 10;
|
||||||
}
|
}
|
||||||
|
|
||||||
int dword_13B32C[] = { 608, 609, 611 };
|
|
||||||
int dword_13B338[] = { 610, 612 };
|
|
||||||
|
|
||||||
void sub_763BC(int nSprite) // 16
|
void returnFlagToBase(int nSprite) // 17
|
||||||
{
|
|
||||||
spritetype *pSprite = &sprite[nSprite];
|
|
||||||
int ceilZ, ceilHit, floorZ, floorHit;
|
|
||||||
GetZRange(pSprite, &ceilZ, &ceilHit, &floorZ, &floorHit, pSprite->clipdist, CLIPMASK0);
|
|
||||||
int top, bottom;
|
|
||||||
GetSpriteExtents(pSprite, &top, &bottom);
|
|
||||||
pSprite->z += floorZ-bottom;
|
|
||||||
int zv = zvel[nSprite]-velFloor[pSprite->sectnum];
|
|
||||||
if (zv > 0)
|
|
||||||
{
|
|
||||||
actFloorBounceVector((int*)&xvel[nSprite], (int*)&yvel[nSprite], &zv, pSprite->sectnum, 0x9000);
|
|
||||||
zvel[nSprite] = zv;
|
|
||||||
if (velFloor[pSprite->sectnum] == 0 && klabs(zvel[nSprite]) < 0x20000)
|
|
||||||
{
|
|
||||||
sub_7632C(pSprite);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
int nChannel = 28+(pSprite->index&2);
|
|
||||||
dassert(nChannel < 32);
|
|
||||||
if (pSprite->type >= 37 && pSprite->type <= 39)
|
|
||||||
{
|
|
||||||
Random(3);
|
|
||||||
sfxPlay3DSound(pSprite, 608+Random(2), nChannel, 1);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
sfxPlay3DSound(pSprite, dword_13B338[Random(2)], nChannel, 1);
|
|
||||||
}
|
|
||||||
else if (zvel[nSprite] == 0)
|
|
||||||
sub_7632C(pSprite);
|
|
||||||
}
|
|
||||||
|
|
||||||
void sub_765B8(int nSprite) // 17
|
|
||||||
{
|
{
|
||||||
spritetype* pSprite = &sprite[nSprite];
|
spritetype* pSprite = &sprite[nSprite];
|
||||||
if (pSprite->owner >= 0 && pSprite->owner < kMaxSprites)
|
if (pSprite->owner >= 0 && pSprite->owner < kMaxSprites)
|
||||||
{
|
{
|
||||||
spritetype* pOwner = &sprite[pSprite->owner];
|
spritetype* pOwner = &sprite[pSprite->owner];
|
||||||
XSPRITE* pXOwner = &xsprite[pOwner->extra];
|
XSPRITE* pXOwner = &xsprite[pOwner->extra];
|
||||||
switch (pSprite->type)
|
switch (pSprite->type) {
|
||||||
{
|
case kItemFlagA:
|
||||||
case 147:
|
trTriggerSprite(pOwner->index, pXOwner, kCmdOn);
|
||||||
trTriggerSprite(pOwner->index, pXOwner, 1);
|
|
||||||
sndStartSample(8003, 255, 2, 0);
|
sndStartSample(8003, 255, 2, 0);
|
||||||
gBlueFlagDropped = false;
|
gBlueFlagDropped = false;
|
||||||
viewSetMessage("Blue Flag returned to base.");
|
viewSetMessage("Blue Flag returned to base.");
|
||||||
break;
|
break;
|
||||||
case 148:
|
case kItemFlagB:
|
||||||
trTriggerSprite(pOwner->index, pXOwner, 1);
|
trTriggerSprite(pOwner->index, pXOwner, kCmdOn);
|
||||||
sndStartSample(8002, 255, 2, 0);
|
sndStartSample(8002, 255, 2, 0);
|
||||||
gRedFlagDropped = false;
|
gRedFlagDropped = false;
|
||||||
viewSetMessage("Red Flag returned to base.");
|
viewSetMessage("Red Flag returned to base.");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
evPost(pSprite->index, 3, 0, CALLBACK_ID_1);
|
evPost(pSprite->index, 3, 0, kCallbackRemove);
|
||||||
}
|
}
|
||||||
|
|
||||||
void sub_766B8(int nSprite) // 19
|
void fxPodBloodSpray(int nSprite) // 18
|
||||||
|
{
|
||||||
|
spritetype* pSprite = &sprite[nSprite];
|
||||||
|
spritetype* pFX;
|
||||||
|
if (pSprite->type == 53)
|
||||||
|
pFX = gFX.fxSpawn(FX_53, pSprite->sectnum, pSprite->x, pSprite->y, pSprite->z, 0);
|
||||||
|
else
|
||||||
|
pFX = gFX.fxSpawn(FX_54, pSprite->sectnum, pSprite->x, pSprite->y, pSprite->z, 0);
|
||||||
|
if (pFX)
|
||||||
|
{
|
||||||
|
pFX->ang = 0;
|
||||||
|
xvel[pFX->index] = xvel[nSprite] >> 8;
|
||||||
|
yvel[pFX->index] = yvel[nSprite] >> 8;
|
||||||
|
zvel[pFX->index] = zvel[nSprite] >> 8;
|
||||||
|
}
|
||||||
|
evPost(nSprite, 3, 6, kCallbackFXPodBloodSpray);
|
||||||
|
}
|
||||||
|
|
||||||
|
void fxPodBloodSplat(int nSprite) // 19
|
||||||
{
|
{
|
||||||
spritetype *pSprite = &sprite[nSprite];
|
spritetype *pSprite = &sprite[nSprite];
|
||||||
int ceilZ, ceilHit, floorZ, floorHit;
|
int ceilZ, ceilHit, floorZ, floorHit;
|
||||||
|
@ -585,9 +544,9 @@ void sub_766B8(int nSprite) // 19
|
||||||
sfxPlay3DSound(pSprite, 385, nChannel, 1);
|
sfxPlay3DSound(pSprite, 385, nChannel, 1);
|
||||||
}
|
}
|
||||||
spritetype *pFX = NULL;
|
spritetype *pFX = NULL;
|
||||||
if (pSprite->type == 53 || pSprite->type == 430)
|
if (pSprite->type == 53 || pSprite->type == kThingPodFireBall)
|
||||||
{
|
{
|
||||||
if (Chance(0x500) || pSprite->type == 430)
|
if (Chance(0x500) || pSprite->type == kThingPodFireBall)
|
||||||
pFX = gFX.fxSpawn(FX_55, pSprite->sectnum, x, y, floorZ-64, 0);
|
pFX = gFX.fxSpawn(FX_55, pSprite->sectnum, x, y, floorZ-64, 0);
|
||||||
if (pFX)
|
if (pFX)
|
||||||
pFX->ang = nAngle;
|
pFX->ang = nAngle;
|
||||||
|
@ -601,38 +560,22 @@ void sub_766B8(int nSprite) // 19
|
||||||
gFX.sub_73FFC(nSprite);
|
gFX.sub_73FFC(nSprite);
|
||||||
}
|
}
|
||||||
|
|
||||||
void sub_768E8(int nSprite) // 18
|
|
||||||
{
|
|
||||||
spritetype *pSprite = &sprite[nSprite];
|
|
||||||
spritetype *pFX;
|
|
||||||
if (pSprite->type == 53)
|
|
||||||
pFX = gFX.fxSpawn(FX_53, pSprite->sectnum, pSprite->x, pSprite->y, pSprite->z, 0);
|
|
||||||
else
|
|
||||||
pFX = gFX.fxSpawn(FX_54, pSprite->sectnum, pSprite->x, pSprite->y, pSprite->z, 0);
|
|
||||||
if (pFX)
|
|
||||||
{
|
|
||||||
pFX->ang = 0;
|
|
||||||
xvel[pFX->index] = xvel[nSprite]>>8;
|
|
||||||
yvel[pFX->index] = yvel[nSprite]>>8;
|
|
||||||
zvel[pFX->index] = zvel[nSprite]>>8;
|
|
||||||
}
|
|
||||||
evPost(nSprite, 3, 6, CALLBACK_ID_18);
|
|
||||||
}
|
|
||||||
|
|
||||||
void sub_769B4(int nSprite) // 19
|
|
||||||
|
void LeechStateTimer(int nSprite) // 20
|
||||||
{
|
{
|
||||||
spritetype *pSprite = &sprite[nSprite];
|
spritetype *pSprite = &sprite[nSprite];
|
||||||
if (pSprite->statnum == kStatThing && !(pSprite->flags & 32)) {
|
if (pSprite->statnum == kStatThing && !(pSprite->flags & 32)) {
|
||||||
switch (pSprite->type) {
|
switch (pSprite->type) {
|
||||||
case 431:
|
case kThingDroppedLifeLeech:
|
||||||
case kGDXThingCustomDudeLifeLeech:
|
case kModernThingEnemyLifeLeech:
|
||||||
xsprite[pSprite->extra].stateTimer = 0;
|
xsprite[pSprite->extra].stateTimer = 0;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void sub_76A08(spritetype *pSprite, spritetype *pSprite2, PLAYER *pPlayer)
|
void sub_76A08(spritetype *pSprite, spritetype *pSprite2, PLAYER *pPlayer) // ???
|
||||||
{
|
{
|
||||||
int top, bottom;
|
int top, bottom;
|
||||||
int nSprite = pSprite->index;
|
int nSprite = pSprite->index;
|
||||||
|
@ -652,13 +595,13 @@ void sub_76A08(spritetype *pSprite, spritetype *pSprite2, PLAYER *pPlayer)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void sub_76B78(int nSprite)
|
void DropVoodoo(int nSprite) // unused
|
||||||
{
|
{
|
||||||
spritetype *pSprite = &sprite[nSprite];
|
spritetype *pSprite = &sprite[nSprite];
|
||||||
int nOwner = actSpriteOwnerToSpriteId(pSprite);
|
int nOwner = actSpriteOwnerToSpriteId(pSprite);
|
||||||
if (nOwner < 0 || nOwner >= kMaxSprites)
|
if (nOwner < 0 || nOwner >= kMaxSprites)
|
||||||
{
|
{
|
||||||
evPost(nSprite, 3, 0, CALLBACK_ID_1);
|
evPost(nSprite, 3, 0, kCallbackRemove);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
spritetype *pOwner = &sprite[nOwner];
|
spritetype *pOwner = &sprite[nOwner];
|
||||||
|
@ -669,7 +612,7 @@ void sub_76B78(int nSprite)
|
||||||
pPlayer = NULL;
|
pPlayer = NULL;
|
||||||
if (!pPlayer)
|
if (!pPlayer)
|
||||||
{
|
{
|
||||||
evPost(nSprite, 3, 0, CALLBACK_ID_1);
|
evPost(nSprite, 3, 0, kCallbackRemove);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
pSprite->ang = getangle(pOwner->x-pSprite->x, pOwner->y-pSprite->y);
|
pSprite->ang = getangle(pOwner->x-pSprite->x, pOwner->y-pSprite->y);
|
||||||
|
@ -679,7 +622,7 @@ void sub_76B78(int nSprite)
|
||||||
XSPRITE *pXSprite = &xsprite[nXSprite];
|
XSPRITE *pXSprite = &xsprite[nXSprite];
|
||||||
if (pXSprite->data1 == 0)
|
if (pXSprite->data1 == 0)
|
||||||
{
|
{
|
||||||
evPost(nSprite, 3, 0, CALLBACK_ID_1);
|
evPost(nSprite, 3, 0, kCallbackRemove);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
int nSprite2, nNextSprite;
|
int nSprite2, nNextSprite;
|
||||||
|
@ -714,7 +657,7 @@ void sub_76B78(int nSprite)
|
||||||
int nDmg = actDamageSprite(nOwner, pSprite2, DAMAGE_TYPE_5, pXSprite->data1<<4);
|
int nDmg = actDamageSprite(nOwner, pSprite2, DAMAGE_TYPE_5, pXSprite->data1<<4);
|
||||||
pXSprite->data1 = ClipLow(pXSprite->data1-nDmg, 0);
|
pXSprite->data1 = ClipLow(pXSprite->data1-nDmg, 0);
|
||||||
sub_76A08(pSprite2, pSprite, pPlayer2);
|
sub_76A08(pSprite2, pSprite, pPlayer2);
|
||||||
evPost(nSprite, 3, 0, CALLBACK_ID_1);
|
evPost(nSprite, 3, 0, kCallbackRemove);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -723,39 +666,39 @@ void sub_76B78(int nSprite)
|
||||||
int vd = 0x2666;
|
int vd = 0x2666;
|
||||||
switch (pSprite2->type)
|
switch (pSprite2->type)
|
||||||
{
|
{
|
||||||
case 218:
|
case kDudeBoneEel:
|
||||||
case 219:
|
case kDudeBat:
|
||||||
case 220:
|
case kDudeRat:
|
||||||
case 250:
|
case kDudeTinyCaleb:
|
||||||
case 251:
|
case kDudeBeast:
|
||||||
vd = 0x147;
|
vd = 0x147;
|
||||||
break;
|
break;
|
||||||
case 205:
|
case kDudeZombieAxeBuried:
|
||||||
case 221:
|
case kDudePodGreen:
|
||||||
case 222:
|
case kDudeTentacleGreen:
|
||||||
case 223:
|
case kDudePodFire:
|
||||||
case 224:
|
case kDudeTentacleFire:
|
||||||
case 225:
|
case kDudePodMother:
|
||||||
case 226:
|
case kDudeTentacleMother:
|
||||||
case 227:
|
case kDudeCerberusTwoHead:
|
||||||
case 228:
|
case kDudeCerberusOneHead:
|
||||||
case 229:
|
case kDudeTchernobog:
|
||||||
case 239:
|
case kDudeBurningInnocent:
|
||||||
case 240:
|
case kDudeBurningCultist:
|
||||||
case 241:
|
case kDudeBurningZombieAxe:
|
||||||
case 242:
|
case kDudeBurningZombieButcher:
|
||||||
case 243:
|
case kDudeCultistReserved:
|
||||||
case 244:
|
case kDudeZombieAxeLaying:
|
||||||
case 245:
|
case kDudeInnocent:
|
||||||
case 252:
|
case kDudeBurningTinyCaleb:
|
||||||
case 253:
|
case kDudeBurningBeast:
|
||||||
vd = 0;
|
vd = 0;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
if (vd && (Chance(vd) || nNextSprite < 0))
|
if (vd && (Chance(vd) || nNextSprite < 0))
|
||||||
{
|
{
|
||||||
sub_76A08(pSprite2, pSprite, NULL);
|
sub_76A08(pSprite2, pSprite, NULL);
|
||||||
evPost(nSprite, 3, 0, CALLBACK_ID_1);
|
evPost(nSprite, 3, 0, kCallbackRemove);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -763,34 +706,92 @@ void sub_76B78(int nSprite)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
pXSprite->data1 = ClipLow(pXSprite->data1-1, 0);
|
pXSprite->data1 = ClipLow(pXSprite->data1-1, 0);
|
||||||
evPost(nSprite, 3, 0, CALLBACK_ID_1);
|
evPost(nSprite, 3, 0, kCallbackRemove);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void UniMissileBurst(int nSprite) // 22
|
||||||
|
{
|
||||||
|
dassert(nSprite >= 0 && nSprite < kMaxSprites);
|
||||||
|
if (sprite[nSprite].statnum != kStatProjectile) return;
|
||||||
|
spritetype * pSprite = &sprite[nSprite];
|
||||||
|
int nAngle = getangle(xvel[nSprite], yvel[nSprite]);
|
||||||
|
int nRadius = 0x55555;
|
||||||
|
|
||||||
|
for (int i = 0; i < 8; i++)
|
||||||
|
{
|
||||||
|
spritetype* pBurst = actSpawnSprite(pSprite, 5);
|
||||||
|
|
||||||
|
pBurst->type = pSprite->type;
|
||||||
|
pBurst->shade = pSprite->shade;
|
||||||
|
pBurst->picnum = pSprite->picnum;
|
||||||
|
|
||||||
|
pBurst->cstat = pSprite->cstat;
|
||||||
|
if ((pBurst->cstat & CSTAT_SPRITE_BLOCK)) {
|
||||||
|
pBurst->cstat &= ~CSTAT_SPRITE_BLOCK; // we don't want missiles impact each other
|
||||||
|
evPost(pBurst->xvel, 3, 100, kCallbackMissileSpriteBlock); // so set blocking flag a bit later
|
||||||
|
}
|
||||||
|
|
||||||
|
pBurst->pal = pSprite->pal;
|
||||||
|
pBurst->clipdist = pSprite->clipdist / 4;
|
||||||
|
pBurst->flags = pSprite->flags;
|
||||||
|
pBurst->xrepeat = pSprite->xrepeat / 2;
|
||||||
|
pBurst->yrepeat = pSprite->yrepeat / 2;
|
||||||
|
pBurst->ang = ((pSprite->ang + missileInfo[pSprite->type - kMissileBase].at6) & 2047);
|
||||||
|
pBurst->owner = pSprite->owner;
|
||||||
|
|
||||||
|
actBuildMissile(pBurst, pBurst->extra, pSprite->xvel);
|
||||||
|
|
||||||
|
int nAngle2 = (i << 11) / 8;
|
||||||
|
int dx = 0;
|
||||||
|
int dy = mulscale30r(nRadius, Sin(nAngle2));
|
||||||
|
int dz = mulscale30r(nRadius, -Cos(nAngle2));
|
||||||
|
if (i & 1)
|
||||||
|
{
|
||||||
|
dy >>= 1;
|
||||||
|
dz >>= 1;
|
||||||
|
}
|
||||||
|
RotateVector(&dx, &dy, nAngle);
|
||||||
|
xvel[pBurst->index] += dx;
|
||||||
|
yvel[pBurst->index] += dy;
|
||||||
|
zvel[pBurst->index] += dz;
|
||||||
|
evPost(pBurst->index, 3, 960, kCallbackRemove);
|
||||||
|
}
|
||||||
|
evPost(nSprite, 3, 0, kCallbackRemove);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void makeMissileBlocking(int nSprite) // 23
|
||||||
|
{
|
||||||
|
dassert(nSprite >= 0 && nSprite < kMaxSprites);
|
||||||
|
if (sprite[nSprite].statnum != kStatProjectile) return;
|
||||||
|
sprite[nSprite].cstat |= CSTAT_SPRITE_BLOCK;
|
||||||
|
}
|
||||||
|
|
||||||
void(*gCallback[kCallbackMax])(int) =
|
void(*gCallback[kCallbackMax])(int) =
|
||||||
{
|
{
|
||||||
FlameLick,
|
fxFlameLick,
|
||||||
Remove,
|
Remove,
|
||||||
FlareBurst,
|
FlareBurst,
|
||||||
FlareSpark,
|
fxFlareSpark,
|
||||||
FlareSparkLite,
|
fxFlareSparkLite,
|
||||||
ZombieSpurt,
|
fxZombieBloodSpurt,
|
||||||
BloodSpurt,
|
fxBloodSpurt,
|
||||||
sub_74C20,
|
fxArcSpark,
|
||||||
DynPuff,
|
fxDynPuff,
|
||||||
Respawn,
|
Respawn,
|
||||||
PlayerBubble,
|
PlayerBubble,
|
||||||
EnemyBubble,
|
EnemyBubble,
|
||||||
CounterCheck,
|
CounterCheck,
|
||||||
FinishHim,
|
FinishHim,
|
||||||
sub_76140,
|
fxBloodBits,
|
||||||
sub_74D04,
|
fxTeslaAlt,
|
||||||
sub_763BC,
|
fxBouncingSleeve,
|
||||||
sub_765B8,
|
returnFlagToBase,
|
||||||
sub_768E8,
|
fxPodBloodSpray,
|
||||||
sub_766B8,
|
fxPodBloodSplat,
|
||||||
sub_769B4,
|
LeechStateTimer,
|
||||||
sub_76B78,
|
DropVoodoo, // unused
|
||||||
UniMissileBurst,
|
UniMissileBurst,
|
||||||
makeMissileBlocking,
|
makeMissileBlocking,
|
||||||
};
|
};
|
||||||
|
|
|
@ -23,34 +23,35 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
BEGIN_BLD_NS
|
BEGIN_BLD_NS
|
||||||
|
void sleeveStopBouncing(spritetype* pSprite);
|
||||||
|
|
||||||
enum CALLBACK_ID {
|
enum CALLBACK_ID {
|
||||||
CALLBACK_ID_NONE = -1,
|
kCallbackNone = -1,
|
||||||
CALLBACK_ID_0 = 0,
|
kCallbackFXFlameLick = 0,
|
||||||
CALLBACK_ID_1,
|
kCallbackRemove = 1,
|
||||||
CALLBACK_ID_2,
|
kCallbackFXFlareBurst = 2,
|
||||||
CALLBACK_ID_3,
|
kCallbackFXFlareSpark = 3,
|
||||||
CALLBACK_ID_4,
|
kCallbackFXFlareSparkLite = 4,
|
||||||
CALLBACK_ID_5,
|
kCallbackFXZombieSpurt = 5,
|
||||||
CALLBACK_ID_6,
|
kCallbackFXBloodSpurt = 6,
|
||||||
CALLBACK_ID_7,
|
kCallbackFXArcSpark = 7,
|
||||||
CALLBACK_ID_8,
|
kCallbackFXDynPuff = 8,
|
||||||
CALLBACK_ID_9,
|
kCallbackRespawn = 9,
|
||||||
CALLBACK_ID_10,
|
kCallbackPlayerBubble = 10,
|
||||||
CALLBACK_ID_11,
|
kCallbackEnemeyBubble = 11,
|
||||||
CALLBACK_ID_12,
|
kCallbackCounterCheck = 12,
|
||||||
CALLBACK_ID_13,
|
kCallbackFinishHim = 13,
|
||||||
CALLBACK_ID_14,
|
kCallbackFXBloodBits = 14,
|
||||||
CALLBACK_ID_15,
|
kCallbackFXTeslaAlt = 15,
|
||||||
CALLBACK_ID_16,
|
kCallbackFXBouncingSleeve = 16,
|
||||||
CALLBACK_ID_17,
|
kCallbackReturnFlag = 17,
|
||||||
CALLBACK_ID_18,
|
kCallbackFXPodBloodSpray = 18,
|
||||||
CALLBACK_ID_19,
|
kCallbackFXPodBloodSplat = 19,
|
||||||
CALLBACK_ID_20,
|
kCallbackLeechStateTimer = 20,
|
||||||
CALLBACK_ID_21,
|
kCallbackDropVoodoo = 21, // unused
|
||||||
CALLBACK_ID_22, // by NoOne: UniMissileBurst();
|
kCallbackMissileBurst = 22, // by NoOne
|
||||||
CALLBACK_ID_23, // by NoOne: makeMissileBlocking();
|
kCallbackMissileSpriteBlock = 23, // by NoOne
|
||||||
kCallbackMax
|
kCallbackMax = 24
|
||||||
};
|
};
|
||||||
|
|
||||||
extern void (*gCallback[kCallbackMax])(int);
|
extern void (*gCallback[kCallbackMax])(int);
|
||||||
|
|
|
@ -77,14 +77,7 @@ void QuitGame(void);
|
||||||
|
|
||||||
#define kExplodeMax 8
|
#define kExplodeMax 8
|
||||||
|
|
||||||
#define kDudeBase 200
|
|
||||||
#define kDudePlayer1 231
|
|
||||||
#define kDudePlayer8 238
|
|
||||||
#define kDudeMax 260
|
|
||||||
#define kMissileBase 300
|
|
||||||
#define kMissileMax 318
|
|
||||||
#define kThingBase 400
|
|
||||||
#define kThingMax 436
|
|
||||||
|
|
||||||
#define kMaxPowerUps 51
|
#define kMaxPowerUps 51
|
||||||
|
|
||||||
|
@ -119,26 +112,290 @@ void QuitGame(void);
|
||||||
// -------------------------------
|
// -------------------------------
|
||||||
#define kMaxPAL 5
|
#define kMaxPAL 5
|
||||||
|
|
||||||
#define kItemBase 100
|
|
||||||
#define kWeaponItemBase 40
|
|
||||||
#define kItemMax 151
|
|
||||||
|
|
||||||
// marker sprite types
|
// SPRITE TYPES /////////////////////////////////////////////////
|
||||||
#define kMarkerSPStart 1
|
enum {
|
||||||
#define kMarkerMPStart 2
|
kSpriteDecoration = 0,
|
||||||
#define kMarkerOff 3
|
|
||||||
#define kMarkerOn 4
|
// markers
|
||||||
#define kMarkerAxis 5
|
kMarkerSPStart = 1,
|
||||||
#define kMarkerLowLink 6
|
kMarkerMPStart = 2,
|
||||||
#define kMarkerUpLink 7
|
kMarkerOff = 3,
|
||||||
#define kMarkerWarpDest 8
|
kMarkerOn = 4,
|
||||||
#define kMarkerUpWater 9
|
kMarkerAxis = 5,
|
||||||
#define kMarkerLowWater 10
|
kMarkerLowLink = 6,
|
||||||
#define kMarkerUpStack 11
|
kMarkerUpLink = 7,
|
||||||
#define kMarkerLowStack 12
|
kMarkerWarpDest = 8,
|
||||||
#define kMarkerUpGoo 13
|
kMarkerUpWater = 9,
|
||||||
#define kMarkerLowGoo 14
|
kMarkerLowWater = 10,
|
||||||
#define kMarkerPath 15
|
kMarkerUpStack = 11,
|
||||||
|
kMarkerLowStack = 12,
|
||||||
|
kMarkerUpGoo = 13,
|
||||||
|
kMarkerLowGoo = 14,
|
||||||
|
kMarkerPath = 15,
|
||||||
|
kMarkerDudeSpawn = 18,
|
||||||
|
kMarkerEarthQuake = 19,
|
||||||
|
|
||||||
|
// switches
|
||||||
|
kSwitchBase = 20,
|
||||||
|
kSwitchToggle = 20,
|
||||||
|
kSwitchOneWay = 21,
|
||||||
|
kSwitchCombo = 22,
|
||||||
|
kSwitchPadlock = 23,
|
||||||
|
kSwitchMax = 24,
|
||||||
|
|
||||||
|
// modern types (gModernMap only)
|
||||||
|
kModernCustomDudeSpawn = 24,
|
||||||
|
kModernRandomTX = 25,
|
||||||
|
kModernSequentialTX = 26,
|
||||||
|
kModernSeqSpawner = 27,
|
||||||
|
kModernObjPropertiesChanger = 28,
|
||||||
|
kModernObjPicnumChanger = 29,
|
||||||
|
kModernObjSizeChanger = 31,
|
||||||
|
kModernDudeTargetChanger = 33,
|
||||||
|
kModernSectorFXChanger = 34,
|
||||||
|
kModernObjDataChanger = 35,
|
||||||
|
kModernSpriteDamager = 36,
|
||||||
|
kModernObjDataAccumulator = 37,
|
||||||
|
kModernEffectSpawner = 38,
|
||||||
|
kModernWindGenerator = 39,
|
||||||
|
kModernConcussSprite = 712,
|
||||||
|
|
||||||
|
// decorations
|
||||||
|
kDecorationTorch = 30,
|
||||||
|
kDecorationCandle = 32,
|
||||||
|
|
||||||
|
// (weapons)
|
||||||
|
kItemWeaponBase = 40,
|
||||||
|
kModernRandom = 40, // gModernMap only
|
||||||
|
kItemWeaponSawedoff = 41,
|
||||||
|
kItemWeaponTommygun = 42,
|
||||||
|
kItemWeaponVoodooDoll = 44,
|
||||||
|
kItemWeaponLifeLeech = 50,
|
||||||
|
kItemWeaponMax = 51,
|
||||||
|
|
||||||
|
// items (ammos)
|
||||||
|
kItemAmmoBase = 60,
|
||||||
|
kItemAmmoSawedoffFew = 67,
|
||||||
|
kItemAmmoTommygunFew = 69,
|
||||||
|
kAmmoItemVoodooDoll = 70,
|
||||||
|
kModernRandom2 = 80, // gModernMap Only
|
||||||
|
kItemAmmoMax = 81,
|
||||||
|
|
||||||
|
kItemBase = 100,
|
||||||
|
|
||||||
|
// items (keys)
|
||||||
|
kItemKeyBase = kItemBase,
|
||||||
|
kItemKeySkull = kItemKeyBase,
|
||||||
|
kItemKeyEye = 101,
|
||||||
|
kItemKeyFire = 102,
|
||||||
|
kItemKeyDagger = 103,
|
||||||
|
kItemKeySpider = 104,
|
||||||
|
kItemKeyMoon = 105,
|
||||||
|
kItemKeyKey7 = 106,
|
||||||
|
kItemKeyMax = 107,
|
||||||
|
|
||||||
|
// items (health)
|
||||||
|
kItemHealthDoctorBag = 107,
|
||||||
|
kItemHealthMedPouch = 108,
|
||||||
|
kItemHealthLifeEssense = 109,
|
||||||
|
kItemHealthLifeSeed = 110,
|
||||||
|
kItemHealthRedPotion = 111,
|
||||||
|
|
||||||
|
// items (misc)
|
||||||
|
kItemFeatherFall = 112,
|
||||||
|
kItemShadowCloak = 113, // ltdInvisibility
|
||||||
|
kItemDeathMask = 114, // invulnerability
|
||||||
|
kItemJumpBoots = 115,
|
||||||
|
kItemTwoGuns = 117,
|
||||||
|
kItemDivingSuit = 118,
|
||||||
|
kItemGasMask = 119,
|
||||||
|
kItemCrystalBall = 121,
|
||||||
|
kItemReflectShots = 124,
|
||||||
|
kItemBeastVision = 125,
|
||||||
|
kItemShroomDelirium = 128,
|
||||||
|
kItemShroomGrow = 129, // gModernMap = only
|
||||||
|
kItemShroomShrink = 130, // gModernMap = only
|
||||||
|
|
||||||
|
kItemArmorAsbest = 139,
|
||||||
|
kItemArmorBasic = 140,
|
||||||
|
kItemArmorBody = 141,
|
||||||
|
kItemArmorFire = 142,
|
||||||
|
kItemArmorSpirit = 143,
|
||||||
|
kItemArmorSuper = 144,
|
||||||
|
|
||||||
|
kItemFlagABase = 145,
|
||||||
|
kItemFlagBBase = 146,
|
||||||
|
kItemFlagA = 147,
|
||||||
|
kItemFlagB = 148,
|
||||||
|
kItemModernMapLevel = 150, // once picked up, draws whole minimap
|
||||||
|
kItemMax = 151,
|
||||||
|
|
||||||
|
// dudes
|
||||||
|
kDudeBase = 200,
|
||||||
|
kDudeCultistTommy = 201,
|
||||||
|
kDudeCultistShotgun = 202,
|
||||||
|
kDudeZombieAxeNormal = 203,
|
||||||
|
kDudeZombieButcher = 204,
|
||||||
|
kDudeZombieAxeBuried = 205,
|
||||||
|
kDudeGargoyleFlesh = 206,
|
||||||
|
kDudeGargoyleStone = 207,
|
||||||
|
kDudeGargoyleStatueFlesh = 208,
|
||||||
|
kDudeGargoyleStatueStone = 209,
|
||||||
|
kDudePhantasm = 210,
|
||||||
|
kDudeHellHound = 211,
|
||||||
|
kDudeHand = 212,
|
||||||
|
kDudeSpiderBrown = 213,
|
||||||
|
kDudeSpiderRed = 214,
|
||||||
|
kDudeSpiderBlack = 215,
|
||||||
|
kDudeSpiderMother = 216,
|
||||||
|
kDudeGillBeast = 217,
|
||||||
|
kDudeBoneEel = 218,
|
||||||
|
kDudeBat = 219,
|
||||||
|
kDudeRat = 220,
|
||||||
|
kDudePodGreen = 221,
|
||||||
|
kDudeTentacleGreen = 222,
|
||||||
|
kDudePodFire = 223,
|
||||||
|
kDudeTentacleFire = 224,
|
||||||
|
kDudePodMother = 225,
|
||||||
|
kDudeTentacleMother = 226,
|
||||||
|
kDudeCerberusTwoHead = 227,
|
||||||
|
kDudeCerberusOneHead = 228,
|
||||||
|
kDudeTchernobog = 229,
|
||||||
|
kDudeCultistTommyProne = 230,
|
||||||
|
kDudePlayer1 = 231,
|
||||||
|
kDudePlayer2 = 232,
|
||||||
|
kDudePlayer3 = 233,
|
||||||
|
kDudePlayer4 = 234,
|
||||||
|
kDudePlayer5 = 235,
|
||||||
|
kDudePlayer6 = 236,
|
||||||
|
kDudePlayer7 = 237,
|
||||||
|
kDudePlayer8 = 238,
|
||||||
|
kDudeBurningInnocent = 239,
|
||||||
|
kDudeBurningCultist = 240,
|
||||||
|
kDudeBurningZombieAxe = 241,
|
||||||
|
kDudeBurningZombieButcher = 242,
|
||||||
|
kDudeCultistReserved = 243, // unused
|
||||||
|
kDudeZombieAxeLaying = 244,
|
||||||
|
kDudeInnocent = 245,
|
||||||
|
kDudeCultistShotgunProne = 246,
|
||||||
|
kDudeCultistTesla = 247,
|
||||||
|
kDudeCultistTNT = 248,
|
||||||
|
kDudeCultistBeast = 249,
|
||||||
|
kDudeTinyCaleb = 250,
|
||||||
|
kDudeBeast = 251,
|
||||||
|
kDudeBurningTinyCaleb = 252,
|
||||||
|
kDudeBurningBeast = 253,
|
||||||
|
kDudeModernCustom = 254, // gModern map only
|
||||||
|
kDudeModernCustomBurning = 255, // gModern map only
|
||||||
|
kDudeMax = 256,
|
||||||
|
|
||||||
|
kMissileBase = 300,
|
||||||
|
kMissileButcherKnife = kMissileBase,
|
||||||
|
kMissileFlareRegular = 301,
|
||||||
|
kMissileTeslaAlt = 302,
|
||||||
|
kMissileFlareAlt = 303,
|
||||||
|
kMissileFlameSpray = 304,
|
||||||
|
kMissileFireball = 305,
|
||||||
|
kMissileTeslaRegular = 306,
|
||||||
|
kMissileEctoSkull = 307,
|
||||||
|
kMissileFlameHound = 308,
|
||||||
|
kMissilePukeGreen = 309,
|
||||||
|
kMissileArcGargoyle = 311,
|
||||||
|
kMissileFireballNapam = 312,
|
||||||
|
kMissileFireballCerberus = 313,
|
||||||
|
kMissileFireballTchernobog = 314,
|
||||||
|
kMissileLifeLeechRegular = 315,
|
||||||
|
kMissileLifeLeechAltNormal = 316,
|
||||||
|
kMissileLifeLeechAltSmall = 317,
|
||||||
|
kMissileMax = 318,
|
||||||
|
|
||||||
|
// things
|
||||||
|
kThingBase = 400,
|
||||||
|
kThingTNTBarrel = 400,
|
||||||
|
kThingArmedProxBomb = 401,
|
||||||
|
kThingArmedRemoteBomb = 402,
|
||||||
|
kThingCrateFace = 405,
|
||||||
|
kThingGlassWindow = 406,
|
||||||
|
kThingFluorescent = 407,
|
||||||
|
kThingWallCrack = 408,
|
||||||
|
kThingSpiderWeb = 410,
|
||||||
|
kThingMetalGrate = 411,
|
||||||
|
kThingFlammableTree = 412,
|
||||||
|
kTrapMachinegun = 413, // not really a thing, should be in traps instead
|
||||||
|
kThingFallingRock = 414,
|
||||||
|
kThingKickablePail = 415,
|
||||||
|
kThingObjectGib = 416,
|
||||||
|
kThingObjectExplode = 417,
|
||||||
|
kThingArmedTNTStick = 418,
|
||||||
|
kThingArmedTNTBundle = 419,
|
||||||
|
kThingArmedSpray = 420,
|
||||||
|
kThingBone = 421,
|
||||||
|
kThingDripWater = 423,
|
||||||
|
kThingDripBlood = 424,
|
||||||
|
kThingBloodBits = 425,
|
||||||
|
kThingBloodChunks = 426,
|
||||||
|
kThingZombieHead = 427,
|
||||||
|
kThingNapalmBall = 428,
|
||||||
|
kThingPodGreenBall = 429,
|
||||||
|
kThingPodFireBall = 430,
|
||||||
|
kThingDroppedLifeLeech = 431,
|
||||||
|
kThingVoodooHead = 432, // unused
|
||||||
|
kModernThingTNTProx = 433, // gModernMap only - detects only players
|
||||||
|
kModernThingThrowableRock = 434, // gModernMap only - does small damage if hits target
|
||||||
|
kModernThingEnemyLifeLeech = 435, // gModernMap only - the same as normal, except it aims in specified target only
|
||||||
|
kThingMax = 436,
|
||||||
|
|
||||||
|
// traps
|
||||||
|
kTrapFlame = 452,
|
||||||
|
kTrapSawCircular = 454,
|
||||||
|
kTrapZapSwitchable = 456,
|
||||||
|
kTrapExploder = 459,
|
||||||
|
|
||||||
|
// generators
|
||||||
|
kGenTrigger = 700,
|
||||||
|
kGenDripWater = 701,
|
||||||
|
kGenDripBlood = 702,
|
||||||
|
kGenMissileFireball = 703,
|
||||||
|
kGenMissileEctoSkull = 704, // does not work in vanilla
|
||||||
|
kGenModernMissileUniversal = 704, // gModernMap only
|
||||||
|
kGenDart = 705,
|
||||||
|
kGenBubble = 706,
|
||||||
|
kGenBubbleMulti = 707,
|
||||||
|
|
||||||
|
// sound sprites
|
||||||
|
kGenSound = 708,
|
||||||
|
kSoundSector = 709,
|
||||||
|
kSoundPlayer = 711,
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
// WALL TYPES /////////////////////////////////////////////////
|
||||||
|
enum {
|
||||||
|
kWallBase = 500,
|
||||||
|
kWallStack = 501,
|
||||||
|
kWallGib = 511,
|
||||||
|
kWallMax = 512,
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
// SECTOR TYPES /////////////////////////////////////////////////
|
||||||
|
enum {
|
||||||
|
kSectorBase = 600,
|
||||||
|
kSectorZMotion = 600,
|
||||||
|
kSectorZMotionSprite = 602,
|
||||||
|
kSectorTeleport = 604,
|
||||||
|
kSectorPath = 612,
|
||||||
|
kSectorRotateStep = 613,
|
||||||
|
kSectorSlideMarked = 614,
|
||||||
|
kSectorRotateMarked = 615,
|
||||||
|
kSectorSlide = 616,
|
||||||
|
kSectorRotate = 617,
|
||||||
|
kSectorDamage = 618,
|
||||||
|
kSectorCounter = 619,
|
||||||
|
kSectorMax = 620,
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
// sprite attributes
|
// sprite attributes
|
||||||
#define kHitagAutoAim 0x0008
|
#define kHitagAutoAim 0x0008
|
||||||
|
@ -162,21 +419,6 @@ void QuitGame(void);
|
||||||
#define kModernTypeFlag2 0x2
|
#define kModernTypeFlag2 0x2
|
||||||
#define kModernTypeFlag3 0x3
|
#define kModernTypeFlag3 0x3
|
||||||
|
|
||||||
// sector types
|
|
||||||
#define kSecBase 600
|
|
||||||
#define kSecZMotion kSectorBase
|
|
||||||
#define kSecZSprite 602
|
|
||||||
#define kSecWarp 603
|
|
||||||
#define kSecTeleport 604
|
|
||||||
#define kSecPath 612
|
|
||||||
#define kSecRotateStep 613
|
|
||||||
#define kSecSlideMarked 614
|
|
||||||
#define kSecRotateMarked 615
|
|
||||||
#define kSecSlide 616
|
|
||||||
#define kSecRotate 617
|
|
||||||
#define kSecDamage 618
|
|
||||||
#define kSecCounter 619
|
|
||||||
#define kSecMax 620
|
|
||||||
|
|
||||||
// sector cstat
|
// sector cstat
|
||||||
#define kSecCParallax 0x01
|
#define kSecCParallax 0x01
|
||||||
|
@ -189,42 +431,6 @@ void QuitGame(void);
|
||||||
#define kSecCRelAlign 0x40
|
#define kSecCRelAlign 0x40
|
||||||
#define kSecCFloorShade 0x8000
|
#define kSecCFloorShade 0x8000
|
||||||
|
|
||||||
// switch types
|
|
||||||
#define kSwitchBase 20
|
|
||||||
#define kSwitchToggle 20
|
|
||||||
#define kSwitchOneWay 21
|
|
||||||
#define kSwitchCombo 22
|
|
||||||
#define kSwitchPadlock 23
|
|
||||||
#define kSwitchMax 24
|
|
||||||
|
|
||||||
// projectile types
|
|
||||||
#define kProjectileEctoSkull 307
|
|
||||||
|
|
||||||
// GDX types
|
|
||||||
#define kGDXTypeBase 24
|
|
||||||
#define kGDXCustomDudeSpawn 24
|
|
||||||
#define kGDXRandomTX 25
|
|
||||||
#define kGDXSequentialTX 26
|
|
||||||
#define kGDXSeqSpawner 27
|
|
||||||
#define kGDXObjPropertiesChanger 28
|
|
||||||
#define kGDXObjPicnumChanger 29
|
|
||||||
#define kGDXObjSizeChanger 31
|
|
||||||
#define kGDXDudeTargetChanger 33
|
|
||||||
#define kGDXSectorFXChanger 34
|
|
||||||
#define kGDXObjDataChanger 35
|
|
||||||
#define kGDXSpriteDamager 36
|
|
||||||
#define kGDXObjDataAccumulator 37
|
|
||||||
#define kGDXEffectSpawner 38
|
|
||||||
#define kGDXWindGenerator 39
|
|
||||||
#define kModernConcussSprite 712
|
|
||||||
|
|
||||||
#define kGDXThingTNTProx 433 // detects only players
|
|
||||||
#define kGDXThingThrowableRock 434 // does small damage if hits target
|
|
||||||
#define kGDXThingCustomDudeLifeLeech 435 // the same as normal, except it aims in specified target
|
|
||||||
#define kCustomDude 254
|
|
||||||
#define kCustomDudeBurning 255
|
|
||||||
|
|
||||||
#define kGDXItemMapLevel 150 // once picked up, draws whole minimap
|
|
||||||
|
|
||||||
// ai state types
|
// ai state types
|
||||||
#define kAiStateOther -1
|
#define kAiStateOther -1
|
||||||
|
|
|
@ -600,68 +600,37 @@ void dbInit(void)
|
||||||
void PropagateMarkerReferences(void)
|
void PropagateMarkerReferences(void)
|
||||||
{
|
{
|
||||||
int nSprite, nNextSprite;
|
int nSprite, nNextSprite;
|
||||||
for (nSprite = headspritestat[kStatMarker]; nSprite != -1; nSprite = nNextSprite)
|
for (nSprite = headspritestat[kStatMarker]; nSprite != -1; nSprite = nNextSprite) {
|
||||||
{
|
|
||||||
nNextSprite = nextspritestat[nSprite];
|
nNextSprite = nextspritestat[nSprite];
|
||||||
switch (sprite[nSprite].type)
|
|
||||||
{
|
switch (sprite[nSprite].type) {
|
||||||
case 8:
|
case kMarkerOff:
|
||||||
{
|
case kMarkerAxis:
|
||||||
|
case kMarkerWarpDest: {
|
||||||
int nOwner = sprite[nSprite].owner;
|
int nOwner = sprite[nSprite].owner;
|
||||||
if (nOwner >= 0 && nOwner < numsectors)
|
if (nOwner >= 0 && nOwner < numsectors) {
|
||||||
{
|
|
||||||
int nXSector = sector[nOwner].extra;
|
int nXSector = sector[nOwner].extra;
|
||||||
if (nXSector > 0 && nXSector < kMaxXSectors)
|
if (nXSector > 0 && nXSector < kMaxXSectors) {
|
||||||
{
|
xsector[nXSector].marker0 = nSprite;
|
||||||
xsector[nXSector].at2c_0 = nSprite;
|
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case kMarkerOn: {
|
||||||
|
int nOwner = sprite[nSprite].owner;
|
||||||
|
if (nOwner >= 0 && nOwner < numsectors) {
|
||||||
|
int nXSector = sector[nOwner].extra;
|
||||||
|
if (nXSector > 0 && nXSector < kMaxXSectors) {
|
||||||
|
xsector[nXSector].marker1 = nSprite;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case 3:
|
|
||||||
{
|
|
||||||
int nOwner = sprite[nSprite].owner;
|
|
||||||
if (nOwner >= 0 && nOwner < numsectors)
|
|
||||||
{
|
|
||||||
int nXSector = sector[nOwner].extra;
|
|
||||||
if (nXSector > 0 && nXSector < kMaxXSectors)
|
|
||||||
{
|
|
||||||
xsector[nXSector].at2c_0 = nSprite;
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case 4:
|
|
||||||
{
|
|
||||||
int nOwner = sprite[nSprite].owner;
|
|
||||||
if (nOwner >= 0 && nOwner < numsectors)
|
|
||||||
{
|
|
||||||
int nXSector = sector[nOwner].extra;
|
|
||||||
if (nXSector > 0 && nXSector < kMaxXSectors)
|
|
||||||
{
|
|
||||||
xsector[nXSector].at2e_0 = nSprite;
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case 5:
|
|
||||||
{
|
|
||||||
int nOwner = sprite[nSprite].owner;
|
|
||||||
if (nOwner >= 0 && nOwner < numsectors)
|
|
||||||
{
|
|
||||||
int nXSector = sector[nOwner].extra;
|
|
||||||
if (nXSector > 0 && nXSector < kMaxXSectors)
|
|
||||||
{
|
|
||||||
xsector[nXSector].at2c_0 = nSprite;
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
DeleteSprite(nSprite);
|
DeleteSprite(nSprite);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -789,26 +758,28 @@ int dbLoadMap(const char *pPath, int *pX, int *pY, int *pZ, short *pAngle, short
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
byte_1A76C8 = 0;
|
byte_1A76C8 = 0;
|
||||||
if ((header.version & 0xff00) == 0x600)
|
if ((header.version & 0xff00) == 0x700) {
|
||||||
{
|
|
||||||
}
|
|
||||||
else if ((header.version & 0xff00) == 0x700)
|
|
||||||
{
|
|
||||||
byte_1A76C8 = 1;
|
byte_1A76C8 = 1;
|
||||||
}
|
|
||||||
else
|
// by NoOne: indicate if the map requires modern features to work properly
|
||||||
{
|
// for maps wich created in PMAPEDIT BETA13 or higher versions. Since only minor version changed,
|
||||||
|
// the map is still can be loaded with vanilla BLOOD / MAPEDIT and should work in other ports too.
|
||||||
|
if ((header.version & 0x00ff) == 0x001) gModernMap = true;
|
||||||
|
else gModernMap = false;
|
||||||
|
|
||||||
|
} else {
|
||||||
initprintf("Map file is wrong version");
|
initprintf("Map file is wrong version");
|
||||||
gSysRes.Unlock(pNode);
|
gSysRes.Unlock(pNode);
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
MAPHEADER mapHeader;
|
MAPHEADER mapHeader;
|
||||||
IOBuffer1.Read(&mapHeader,37/* sizeof(mapHeader)*/);
|
IOBuffer1.Read(&mapHeader,37/* sizeof(mapHeader)*/);
|
||||||
if (mapHeader.at16 != 0 && mapHeader.at16 != 0x7474614d && mapHeader.at16 != 0x4d617474)
|
if (mapHeader.at16 != 0 && mapHeader.at16 != 0x7474614d && mapHeader.at16 != 0x4d617474) {
|
||||||
{
|
|
||||||
dbCrypt((char*)&mapHeader, sizeof(mapHeader), 0x7474614d);
|
dbCrypt((char*)&mapHeader, sizeof(mapHeader), 0x7474614d);
|
||||||
byte_1A76C7 = 1;
|
byte_1A76C7 = 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
#if B_BIG_ENDIAN == 1
|
#if B_BIG_ENDIAN == 1
|
||||||
mapHeader.at0 = B_LITTLE32(mapHeader.at0);
|
mapHeader.at0 = B_LITTLE32(mapHeader.at0);
|
||||||
mapHeader.at4 = B_LITTLE32(mapHeader.at4);
|
mapHeader.at4 = B_LITTLE32(mapHeader.at4);
|
||||||
|
@ -967,7 +938,7 @@ int dbLoadMap(const char *pPath, int *pX, int *pY, int *pZ, short *pAngle, short
|
||||||
pXSector->at16_3 = bitReader.readUnsigned(1);
|
pXSector->at16_3 = bitReader.readUnsigned(1);
|
||||||
pXSector->decoupled = bitReader.readUnsigned(1);
|
pXSector->decoupled = bitReader.readUnsigned(1);
|
||||||
pXSector->triggerOnce = bitReader.readUnsigned(1);
|
pXSector->triggerOnce = bitReader.readUnsigned(1);
|
||||||
pXSector->at16_6 = bitReader.readUnsigned(1);
|
pXSector->isTriggered = bitReader.readUnsigned(1);
|
||||||
pXSector->Key = bitReader.readUnsigned(3);
|
pXSector->Key = bitReader.readUnsigned(3);
|
||||||
pXSector->Push = bitReader.readUnsigned(1);
|
pXSector->Push = bitReader.readUnsigned(1);
|
||||||
pXSector->Vector = bitReader.readUnsigned(1);
|
pXSector->Vector = bitReader.readUnsigned(1);
|
||||||
|
@ -979,15 +950,15 @@ int dbLoadMap(const char *pPath, int *pX, int *pY, int *pZ, short *pAngle, short
|
||||||
pXSector->at18_1 = bitReader.readUnsigned(1);
|
pXSector->at18_1 = bitReader.readUnsigned(1);
|
||||||
pXSector->busyTimeB = bitReader.readUnsigned(12);
|
pXSector->busyTimeB = bitReader.readUnsigned(12);
|
||||||
pXSector->waitTimeB = bitReader.readUnsigned(12);
|
pXSector->waitTimeB = bitReader.readUnsigned(12);
|
||||||
pXSector->at1b_2 = bitReader.readUnsigned(1);
|
pXSector->stopOn = bitReader.readUnsigned(1);
|
||||||
pXSector->at1b_3 = bitReader.readUnsigned(1);
|
pXSector->stopOff = bitReader.readUnsigned(1);
|
||||||
pXSector->ceilpal = bitReader.readUnsigned(4);
|
pXSector->ceilpal = bitReader.readUnsigned(4);
|
||||||
pXSector->at1c_0 = bitReader.readSigned(32);
|
pXSector->at1c_0 = bitReader.readSigned(32);
|
||||||
pXSector->at20_0 = bitReader.readSigned(32);
|
pXSector->at20_0 = bitReader.readSigned(32);
|
||||||
pXSector->at24_0 = bitReader.readSigned(32);
|
pXSector->at24_0 = bitReader.readSigned(32);
|
||||||
pXSector->at28_0 = bitReader.readSigned(32);
|
pXSector->at28_0 = bitReader.readSigned(32);
|
||||||
pXSector->at2c_0 = bitReader.readUnsigned(16);
|
pXSector->marker0 = bitReader.readUnsigned(16);
|
||||||
pXSector->at2e_0 = bitReader.readUnsigned(16);
|
pXSector->marker1 = bitReader.readUnsigned(16);
|
||||||
pXSector->Crush = bitReader.readUnsigned(1);
|
pXSector->Crush = bitReader.readUnsigned(1);
|
||||||
pXSector->at30_1 = bitReader.readUnsigned(8);
|
pXSector->at30_1 = bitReader.readUnsigned(8);
|
||||||
pXSector->at31_1 = bitReader.readUnsigned(8);
|
pXSector->at31_1 = bitReader.readUnsigned(8);
|
||||||
|
@ -1012,7 +983,7 @@ int dbLoadMap(const char *pPath, int *pX, int *pY, int *pZ, short *pAngle, short
|
||||||
|
|
||||||
// by NoOne: indicate if the map requires modern features to work properly
|
// by NoOne: indicate if the map requires modern features to work properly
|
||||||
// for maps wich created in different editors (include vanilla MAPEDIT) or in PMAPEDIT version below than BETA13
|
// for maps wich created in different editors (include vanilla MAPEDIT) or in PMAPEDIT version below than BETA13
|
||||||
if (pXSector->rxID == kChannelMapExtended && pXSector->rxID == pXSector->txID && pXSector->command == kCommandMapExtend)
|
if (pXSector->rxID == kChannelMapExtended && pXSector->rxID == pXSector->txID && pXSector->command == kCmdModernFeaturesEnable)
|
||||||
gModernMap = true;
|
gModernMap = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1091,7 +1062,7 @@ int dbLoadMap(const char *pPath, int *pX, int *pY, int *pZ, short *pAngle, short
|
||||||
|
|
||||||
// by NoOne: indicate if the map requires modern features to work properly
|
// by NoOne: indicate if the map requires modern features to work properly
|
||||||
// for maps wich created in different editors (include vanilla MAPEDIT) or in PMAPEDIT version below than BETA13
|
// for maps wich created in different editors (include vanilla MAPEDIT) or in PMAPEDIT version below than BETA13
|
||||||
if (pXWall->rxID == kChannelMapExtended && pXWall->rxID == pXWall->txID && pXWall->command == kCommandMapExtend)
|
if (pXWall->rxID == kChannelMapExtended && pXWall->rxID == pXWall->txID && pXWall->command == kCmdModernFeaturesEnable)
|
||||||
gModernMap = true;
|
gModernMap = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1215,7 +1186,7 @@ int dbLoadMap(const char *pPath, int *pX, int *pY, int *pZ, short *pAngle, short
|
||||||
|
|
||||||
// by NoOne: indicate if the map requires modern features to work properly
|
// by NoOne: indicate if the map requires modern features to work properly
|
||||||
// for maps wich created in different editors (include vanilla MAPEDIT) or in PMAPEDIT version below than BETA13
|
// for maps wich created in different editors (include vanilla MAPEDIT) or in PMAPEDIT version below than BETA13
|
||||||
if (pXSprite->rxID == kChannelMapExtended && pXSprite->rxID == pXSprite->txID && pXSprite->command == kCommandMapExtend)
|
if (pXSprite->rxID == kChannelMapExtended && pXSprite->rxID == pXSprite->txID && pXSprite->command == kCmdModernFeaturesEnable)
|
||||||
gModernMap = true;
|
gModernMap = true;
|
||||||
}
|
}
|
||||||
if ((sprite[i].cstat & 0x30) == 0x30)
|
if ((sprite[i].cstat & 0x30) == 0x30)
|
||||||
|
@ -1486,7 +1457,7 @@ int dbSaveMap(const char *pPath, int nX, int nY, int nZ, short nAngle, short nSe
|
||||||
bitWriter.write(pXSector->at16_3, 1);
|
bitWriter.write(pXSector->at16_3, 1);
|
||||||
bitWriter.write(pXSector->decoupled, 1);
|
bitWriter.write(pXSector->decoupled, 1);
|
||||||
bitWriter.write(pXSector->triggerOnce, 1);
|
bitWriter.write(pXSector->triggerOnce, 1);
|
||||||
bitWriter.write(pXSector->at16_6, 1);
|
bitWriter.write(pXSector->isTriggered, 1);
|
||||||
bitWriter.write(pXSector->Key, 3);
|
bitWriter.write(pXSector->Key, 3);
|
||||||
bitWriter.write(pXSector->Push, 1);
|
bitWriter.write(pXSector->Push, 1);
|
||||||
bitWriter.write(pXSector->Vector, 1);
|
bitWriter.write(pXSector->Vector, 1);
|
||||||
|
@ -1498,15 +1469,15 @@ int dbSaveMap(const char *pPath, int nX, int nY, int nZ, short nAngle, short nSe
|
||||||
bitWriter.write(pXSector->at18_1, 1);
|
bitWriter.write(pXSector->at18_1, 1);
|
||||||
bitWriter.write(pXSector->busyTimeB, 12);
|
bitWriter.write(pXSector->busyTimeB, 12);
|
||||||
bitWriter.write(pXSector->waitTimeB, 12);
|
bitWriter.write(pXSector->waitTimeB, 12);
|
||||||
bitWriter.write(pXSector->at1b_2, 1);
|
bitWriter.write(pXSector->stopOn, 1);
|
||||||
bitWriter.write(pXSector->at1b_3, 1);
|
bitWriter.write(pXSector->stopOff, 1);
|
||||||
bitWriter.write(pXSector->ceilpal, 4);
|
bitWriter.write(pXSector->ceilpal, 4);
|
||||||
bitWriter.write(pXSector->at1c_0, 32);
|
bitWriter.write(pXSector->at1c_0, 32);
|
||||||
bitWriter.write(pXSector->at20_0, 32);
|
bitWriter.write(pXSector->at20_0, 32);
|
||||||
bitWriter.write(pXSector->at24_0, 32);
|
bitWriter.write(pXSector->at24_0, 32);
|
||||||
bitWriter.write(pXSector->at28_0, 32);
|
bitWriter.write(pXSector->at28_0, 32);
|
||||||
bitWriter.write(pXSector->at2c_0, 16);
|
bitWriter.write(pXSector->marker0, 16);
|
||||||
bitWriter.write(pXSector->at2e_0, 16);
|
bitWriter.write(pXSector->marker1, 16);
|
||||||
bitWriter.write(pXSector->Crush, 1);
|
bitWriter.write(pXSector->Crush, 1);
|
||||||
bitWriter.write(pXSector->at30_1, 8);
|
bitWriter.write(pXSector->at30_1, 8);
|
||||||
bitWriter.write(pXSector->at31_1, 8);
|
bitWriter.write(pXSector->at31_1, 8);
|
||||||
|
|
|
@ -110,7 +110,7 @@ struct XSPRITE {
|
||||||
|
|
||||||
struct XSECTOR {
|
struct XSECTOR {
|
||||||
signed int reference : 14;
|
signed int reference : 14;
|
||||||
unsigned int state : 1; // State 0
|
unsigned int state : 1; // State
|
||||||
unsigned int busy : 17;
|
unsigned int busy : 17;
|
||||||
unsigned int data : 16; // Data
|
unsigned int data : 16; // Data
|
||||||
unsigned int txID : 10; // TX ID
|
unsigned int txID : 10; // TX ID
|
||||||
|
@ -118,7 +118,7 @@ struct XSECTOR {
|
||||||
unsigned int at7_2 : 3; // OFF->ON wave
|
unsigned int at7_2 : 3; // OFF->ON wave
|
||||||
unsigned int at7_5 : 3; // ON->OFF wave
|
unsigned int at7_5 : 3; // ON->OFF wave
|
||||||
|
|
||||||
unsigned int command : 8; // Cmd 0
|
unsigned int command : 8; // Cmd
|
||||||
unsigned int triggerOn : 1; // Send at ON
|
unsigned int triggerOn : 1; // Send at ON
|
||||||
unsigned int triggerOff : 1; // Send at OFF
|
unsigned int triggerOff : 1; // Send at OFF
|
||||||
unsigned int busyTimeA : 12; // OFF->ON busyTime
|
unsigned int busyTimeA : 12; // OFF->ON busyTime
|
||||||
|
@ -148,7 +148,7 @@ struct XSECTOR {
|
||||||
unsigned int at16_3 : 1;
|
unsigned int at16_3 : 1;
|
||||||
unsigned int decoupled : 1; // Decoupled
|
unsigned int decoupled : 1; // Decoupled
|
||||||
unsigned int triggerOnce : 1; // 1-shot
|
unsigned int triggerOnce : 1; // 1-shot
|
||||||
unsigned int at16_6 : 1;
|
unsigned int isTriggered : 1;
|
||||||
unsigned int Key : 3; // Key
|
unsigned int Key : 3; // Key
|
||||||
unsigned int Push : 1; // Push
|
unsigned int Push : 1; // Push
|
||||||
unsigned int Vector : 1; // Vector
|
unsigned int Vector : 1; // Vector
|
||||||
|
@ -160,15 +160,15 @@ struct XSECTOR {
|
||||||
unsigned int at18_1 : 1;
|
unsigned int at18_1 : 1;
|
||||||
unsigned int busyTimeB : 12; // ON->OFF busyTime
|
unsigned int busyTimeB : 12; // ON->OFF busyTime
|
||||||
unsigned int waitTimeB : 12; // ON->OFF waitTime
|
unsigned int waitTimeB : 12; // ON->OFF waitTime
|
||||||
unsigned int at1b_2 : 1;
|
unsigned int stopOn : 1;
|
||||||
unsigned int at1b_3 : 1;
|
unsigned int stopOff : 1;
|
||||||
unsigned int ceilpal : 4; // Ceil pal2
|
unsigned int ceilpal : 4; // Ceil pal2
|
||||||
signed int at1c_0 : 32;
|
signed int at1c_0 : 32;
|
||||||
signed int at20_0 : 32;
|
signed int at20_0 : 32;
|
||||||
signed int at24_0 : 32;
|
signed int at24_0 : 32;
|
||||||
signed int at28_0 : 32;
|
signed int at28_0 : 32;
|
||||||
unsigned int at2c_0 : 16;
|
unsigned int marker0 : 16;
|
||||||
unsigned int at2e_0 : 16;
|
unsigned int marker1 : 16;
|
||||||
unsigned int Crush : 1; // Crush
|
unsigned int Crush : 1; // Crush
|
||||||
unsigned int at30_1 : 8; // Ceiling x panning frac
|
unsigned int at30_1 : 8; // Ceiling x panning frac
|
||||||
unsigned int at31_1 : 8; // Ceiling y panning frac
|
unsigned int at31_1 : 8; // Ceiling y panning frac
|
||||||
|
|
|
@ -138,23 +138,42 @@ void CKillMgr::sub_263E0(int nCount)
|
||||||
at0 += nCount;
|
at0 += nCount;
|
||||||
}
|
}
|
||||||
|
|
||||||
void CKillMgr::AddKill(spritetype *pSprite)
|
void CKillMgr::AddKill(spritetype *pSprite) {
|
||||||
{
|
if (pSprite->statnum == kStatDude) {
|
||||||
if (pSprite->statnum == kStatDude && pSprite->type != 219 && pSprite->type != 220 && pSprite->type != 245 && pSprite->type != 239)
|
switch (pSprite->type) {
|
||||||
|
case kDudeBat:
|
||||||
|
case kDudeRat:
|
||||||
|
case kDudeBurningInnocent:
|
||||||
|
case kDudeInnocent:
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
at4++;
|
at4++;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void CKillMgr::sub_2641C(void)
|
void CKillMgr::sub_2641C(void)
|
||||||
{
|
{
|
||||||
at0 = 0;
|
at0 = 0;
|
||||||
for (int nSprite = headspritestat[kStatDude]; nSprite >= 0; nSprite = nextspritestat[nSprite])
|
for (int nSprite = headspritestat[kStatDude]; nSprite >= 0; nSprite = nextspritestat[nSprite]) {
|
||||||
{
|
|
||||||
spritetype *pSprite = &sprite[nSprite];
|
spritetype *pSprite = &sprite[nSprite];
|
||||||
if (pSprite->type < kDudeBase || pSprite->type >= kDudeMax)
|
if (pSprite->type < kDudeBase || pSprite->type >= kDudeMax)
|
||||||
ThrowError("Non-enemy sprite (%d) in the enemy sprite list.", nSprite);
|
ThrowError("Non-enemy sprite (%d) in the enemy sprite list.", nSprite);
|
||||||
if (pSprite->statnum == kStatDude && pSprite->type != 219 && pSprite->type != 220 && pSprite->type != 245 && pSprite->type != 239)
|
|
||||||
|
if (pSprite->statnum == kStatDude) {
|
||||||
|
switch (pSprite->type) {
|
||||||
|
case kDudeBat:
|
||||||
|
case kDudeRat:
|
||||||
|
case kDudeBurningInnocent:
|
||||||
|
case kDudeInnocent:
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
at0++;
|
at0++;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CKillMgr::Draw(void)
|
void CKillMgr::Draw(void)
|
||||||
|
|
|
@ -68,7 +68,7 @@ void EventQueue::Kill(int a1, int a2)
|
||||||
|
|
||||||
void EventQueue::Kill(int a1, int a2, CALLBACK_ID a3)
|
void EventQueue::Kill(int a1, int a2, CALLBACK_ID a3)
|
||||||
{
|
{
|
||||||
EVENT evn = { (unsigned int)a1, (unsigned int)a2, kCommandCallback, (unsigned int)a3 };
|
EVENT evn = { (unsigned int)a1, (unsigned int)a2, kCmdCallback, (unsigned int)a3 };
|
||||||
PQueue->Kill([=](EVENT nItem)->bool {return !memcmp(&nItem, &evn, sizeof(EVENT)); });
|
PQueue->Kill([=](EVENT nItem)->bool {return !memcmp(&nItem, &evn, sizeof(EVENT)); });
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -364,17 +364,17 @@ void evSend(int nIndex, int nType, int rxId, COMMAND_ID command)
|
||||||
EVENT event; event.index = nIndex; event.type = nType; event.cmd = command;
|
EVENT event; event.index = nIndex; event.type = nType; event.cmd = command;
|
||||||
|
|
||||||
switch (command) {
|
switch (command) {
|
||||||
case COMMAND_ID_2:
|
case kCmdState:
|
||||||
command = evGetSourceState(nType, nIndex) ? COMMAND_ID_1 : COMMAND_ID_0;
|
command = evGetSourceState(nType, nIndex) ? kCmdOn : kCmdOff;
|
||||||
break;
|
break;
|
||||||
case COMMAND_ID_4:
|
case kCmdNotState:
|
||||||
command = evGetSourceState(nType, nIndex) ? COMMAND_ID_0 : COMMAND_ID_1;
|
command = evGetSourceState(nType, nIndex) ? kCmdOff : kCmdOn;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
switch (rxId) {
|
switch (rxId) {
|
||||||
case kChannelTextOver:
|
case kChannelTextOver:
|
||||||
if (command >= COMMAND_ID_64) trTextOver(command - COMMAND_ID_64);
|
if (command >= kCmdNumberic) trTextOver(command - kCmdNumberic);
|
||||||
else viewSetSystemMessage("Invalid TextOver command by xobject #%d (object type %d)", nIndex, nType);
|
else viewSetSystemMessage("Invalid TextOver command by xobject #%d (object type %d)", nIndex, nType);
|
||||||
return;
|
return;
|
||||||
case kChannelLevelExitNormal:
|
case kChannelLevelExitNormal:
|
||||||
|
@ -385,15 +385,15 @@ void evSend(int nIndex, int nType, int rxId, COMMAND_ID command)
|
||||||
return;
|
return;
|
||||||
// By NoOne: finished level and load custom level ¹ via numbered command.
|
// By NoOne: finished level and load custom level ¹ via numbered command.
|
||||||
case kChannelModernEndLevelCustom:
|
case kChannelModernEndLevelCustom:
|
||||||
if (command >= COMMAND_ID_64) levelEndLevelCustom(command - COMMAND_ID_64);
|
if (command >= kCmdNumberic) levelEndLevelCustom(command - kCmdNumberic);
|
||||||
else viewSetSystemMessage("Invalid Level-Exit# command by xobject #%d (object type %d)", nIndex, nType);
|
else viewSetSystemMessage("Invalid Level-Exit# command by xobject #%d (object type %d)", nIndex, nType);
|
||||||
return;
|
return;
|
||||||
case kChannelSetTotalSecrets:
|
case kChannelSetTotalSecrets:
|
||||||
if (command >= COMMAND_ID_64) levelSetupSecret(command - COMMAND_ID_64);
|
if (command >= kCmdNumberic) levelSetupSecret(command - kCmdNumberic);
|
||||||
else viewSetSystemMessage("Invalid Total-Secrets command by xobject #%d (object type %d)", nIndex, nType);
|
else viewSetSystemMessage("Invalid Total-Secrets command by xobject #%d (object type %d)", nIndex, nType);
|
||||||
break;
|
break;
|
||||||
case kChannelSecretFound:
|
case kChannelSecretFound:
|
||||||
if (command >= COMMAND_ID_64) levelTriggerSecret(command - COMMAND_ID_64);
|
if (command >= kCmdNumberic) levelTriggerSecret(command - kCmdNumberic);
|
||||||
else viewSetSystemMessage("Invalid Trigger-Secret command by xobject #%d (object type %d)", nIndex, nType);
|
else viewSetSystemMessage("Invalid Trigger-Secret command by xobject #%d (object type %d)", nIndex, nType);
|
||||||
break;
|
break;
|
||||||
case kChannelRemoteBomb0:
|
case kChannelRemoteBomb0:
|
||||||
|
@ -469,11 +469,11 @@ void evSend(int nIndex, int nType, int rxId, COMMAND_ID command)
|
||||||
|
|
||||||
void evPost(int nIndex, int nType, unsigned int nDelta, COMMAND_ID command)
|
void evPost(int nIndex, int nType, unsigned int nDelta, COMMAND_ID command)
|
||||||
{
|
{
|
||||||
dassert(command != kCommandCallback);
|
dassert(command != kCmdCallback);
|
||||||
if (command == COMMAND_ID_2)
|
if (command == kCmdState)
|
||||||
command = evGetSourceState(nType, nIndex) ? COMMAND_ID_1 : COMMAND_ID_0;
|
command = evGetSourceState(nType, nIndex) ? kCmdOn : kCmdOff;
|
||||||
else if (command == COMMAND_ID_4)
|
else if (command == kCmdNotState)
|
||||||
command = evGetSourceState(nType, nIndex) ? COMMAND_ID_0 : COMMAND_ID_1;
|
command = evGetSourceState(nType, nIndex) ? kCmdOff : kCmdOn;
|
||||||
EVENT evn = {};
|
EVENT evn = {};
|
||||||
evn.index = nIndex;
|
evn.index = nIndex;
|
||||||
evn.type = nType;
|
evn.type = nType;
|
||||||
|
@ -487,7 +487,7 @@ void evPost(int nIndex, int nType, unsigned int nDelta, CALLBACK_ID a4)
|
||||||
EVENT evn = {};
|
EVENT evn = {};
|
||||||
evn.index = nIndex;
|
evn.index = nIndex;
|
||||||
evn.type = nType;
|
evn.type = nType;
|
||||||
evn.cmd = kCommandCallback;
|
evn.cmd = kCmdCallback;
|
||||||
evn.funcID = a4;
|
evn.funcID = a4;
|
||||||
eventQ.PQueue->Insert((int)gFrameClock+nDelta, evn);
|
eventQ.PQueue->Insert((int)gFrameClock+nDelta, evn);
|
||||||
}
|
}
|
||||||
|
@ -509,7 +509,7 @@ void evProcess(unsigned int nTime)
|
||||||
while(eventQ.IsNotEmpty(nTime))
|
while(eventQ.IsNotEmpty(nTime))
|
||||||
{
|
{
|
||||||
EVENT event = eventQ.ERemove();
|
EVENT event = eventQ.ERemove();
|
||||||
if (event.cmd == kCommandCallback)
|
if (event.cmd == kCmdCallback)
|
||||||
{
|
{
|
||||||
dassert(event.funcID < kCallbackMax);
|
dassert(event.funcID < kCallbackMax);
|
||||||
dassert(gCallback[event.funcID] != NULL);
|
dassert(gCallback[event.funcID] != NULL);
|
||||||
|
|
|
@ -64,22 +64,43 @@ extern RXBUCKET rxBucket[];
|
||||||
extern unsigned short bucketHead[];
|
extern unsigned short bucketHead[];
|
||||||
|
|
||||||
enum COMMAND_ID {
|
enum COMMAND_ID {
|
||||||
COMMAND_ID_0 = 0,
|
kCmdOff = 0,
|
||||||
COMMAND_ID_1,
|
kCmdOn = 1,
|
||||||
COMMAND_ID_2,
|
kCmdState = 2,
|
||||||
COMMAND_ID_3,
|
kCmdToggle = 3,
|
||||||
COMMAND_ID_4,
|
kCmdNotState = 4,
|
||||||
COMMAND_ID_5,
|
kCmdLink = 5,
|
||||||
COMMAND_ID_6,
|
kCmdLock = 6,
|
||||||
COMMAND_ID_7,
|
kCmdUnlock = 7,
|
||||||
COMMAND_ID_8,
|
kCmdToggleLock = 8,
|
||||||
COMMAND_ID_9,
|
kCmdStopOff = 9,
|
||||||
|
kCmdStopOn = 10,
|
||||||
|
kCmdStopNext = 11,
|
||||||
|
kCmdCounterSector = 12,
|
||||||
|
kCmdCallback = 20,
|
||||||
|
kCmdRepeat = 21,
|
||||||
|
|
||||||
kCommandCallback = 20,
|
kCmdSpritePush = 30,
|
||||||
COMMAND_ID_21,
|
kCmdSpriteImpact = 31,
|
||||||
kGDXCommandPaste = 53, // used by some new GDX types
|
kCmdSpritePickup = 32,
|
||||||
COMMAND_ID_64 = 64,
|
kCmdSpriteTouch = 33,
|
||||||
kCommandMapExtend = 100
|
kCmdSpriteSight = 34,
|
||||||
|
kCmdSpriteProximity = 35,
|
||||||
|
kCmdSpriteExplode = 36,
|
||||||
|
|
||||||
|
kCmdSectorPush = 40,
|
||||||
|
kCmdSectorImpact = 41,
|
||||||
|
kCmdSectorEnter = 42,
|
||||||
|
kCmdSectorExit = 43,
|
||||||
|
|
||||||
|
kCmdWallPush = 50,
|
||||||
|
kCmdWallImpact = 51,
|
||||||
|
kCmdWallTouch = 52,
|
||||||
|
|
||||||
|
kCmdModernUse = 53, // used by most of modern types
|
||||||
|
kCmdNumberic = 64, // 64: 0, 65: 1 and so on up to 255
|
||||||
|
kCmdModernFeaturesEnable = 100, // must be in object with kChannelMapExtended RX / TX
|
||||||
|
kCmdModernFeaturesDisable = 200 // must be in object with kChannelMapExtended RX / TX
|
||||||
};
|
};
|
||||||
|
|
||||||
struct EVENT {
|
struct EVENT {
|
||||||
|
|
|
@ -60,63 +60,63 @@ struct FXDATA {
|
||||||
};
|
};
|
||||||
|
|
||||||
FXDATA gFXData[] = {
|
FXDATA gFXData[] = {
|
||||||
{ CALLBACK_ID_NONE, 0, 49, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
|
{ kCallbackNone, 0, 49, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
|
||||||
{ CALLBACK_ID_NONE, 0, 50, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
|
{ kCallbackNone, 0, 50, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
|
||||||
{ CALLBACK_ID_NONE, 0, 51, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
|
{ kCallbackNone, 0, 51, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
|
||||||
{ CALLBACK_ID_NONE, 0, 52, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
|
{ kCallbackNone, 0, 52, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
|
||||||
{ CALLBACK_ID_NONE, 0, 7, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
|
{ kCallbackNone, 0, 7, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
|
||||||
{ CALLBACK_ID_NONE, 0, 44, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
|
{ kCallbackNone, 0, 44, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
|
||||||
{ CALLBACK_ID_NONE, 0, 45, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
|
{ kCallbackNone, 0, 45, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
|
||||||
{ CALLBACK_ID_NONE, 0, 46, 1, -128, 8192, 0, 0, 0, 0, 0, 0, 0 },
|
{ kCallbackNone, 0, 46, 1, -128, 8192, 0, 0, 0, 0, 0, 0, 0 },
|
||||||
{ CALLBACK_ID_NONE, 2, 6, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
|
{ kCallbackNone, 2, 6, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
|
||||||
{ CALLBACK_ID_NONE, 2, 42, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
|
{ kCallbackNone, 2, 42, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
|
||||||
{ CALLBACK_ID_NONE, 2, 43, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
|
{ kCallbackNone, 2, 43, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
|
||||||
{ CALLBACK_ID_NONE, 1, 48, 3, -256, 8192, 0, 0, 0, 0, 0, 0, 0 },
|
{ kCallbackNone, 1, 48, 3, -256, 8192, 0, 0, 0, 0, 0, 0, 0 },
|
||||||
{ CALLBACK_ID_NONE, 1, 60, 3, -256, 8192, 0, 0, 0, 0, 0, 0, 0 },
|
{ kCallbackNone, 1, 60, 3, -256, 8192, 0, 0, 0, 0, 0, 0, 0 },
|
||||||
{ CALLBACK_ID_14, 2, 0, 1, 46603, 2048, 480, 2154, 40, 40, 0, -12, 0 },
|
{ kCallbackFXBloodBits, 2, 0, 1, 46603, 2048, 480, 2154, 40, 40, 0, -12, 0 },
|
||||||
{ CALLBACK_ID_NONE, 2, 0, 3, 46603, 5120, 480, 2269, 24, 24, 0, -128, 0 },
|
{ kCallbackNone, 2, 0, 3, 46603, 5120, 480, 2269, 24, 24, 0, -128, 0 },
|
||||||
{ CALLBACK_ID_NONE, 2, 0, 3, 46603, 5120, 480, 1720, 24, 24, 0, -128, 0 },
|
{ kCallbackNone, 2, 0, 3, 46603, 5120, 480, 1720, 24, 24, 0, -128, 0 },
|
||||||
{ CALLBACK_ID_NONE, 1, 0, 1, 58254, 3072, 480, 2280, 48, 48, 0, -128, 0 },
|
{ kCallbackNone, 1, 0, 1, 58254, 3072, 480, 2280, 48, 48, 0, -128, 0 },
|
||||||
{ CALLBACK_ID_NONE, 1, 0, 1, 58254, 3072, 480, 3135, 48, 48, 0, -128, 0 },
|
{ kCallbackNone, 1, 0, 1, 58254, 3072, 480, 3135, 48, 48, 0, -128, 0 },
|
||||||
{ CALLBACK_ID_NONE, 0, 0, 3, 58254, 1024, 480, 3261, 32, 32, 0, 0, 0 },
|
{ kCallbackNone, 0, 0, 3, 58254, 1024, 480, 3261, 32, 32, 0, 0, 0 },
|
||||||
{ CALLBACK_ID_NONE, 1, 0, 3, 58254, 1024, 480, 3265, 32, 32, 0, 0, 0 },
|
{ kCallbackNone, 1, 0, 3, 58254, 1024, 480, 3265, 32, 32, 0, 0, 0 },
|
||||||
{ CALLBACK_ID_NONE, 1, 0, 3, 58254, 1024, 480, 3269, 32, 32, 0, 0, 0 },
|
{ kCallbackNone, 1, 0, 3, 58254, 1024, 480, 3269, 32, 32, 0, 0, 0 },
|
||||||
{ CALLBACK_ID_NONE, 1, 0, 3, 58254, 1024, 480, 3273, 32, 32, 0, 0, 0 },
|
{ kCallbackNone, 1, 0, 3, 58254, 1024, 480, 3273, 32, 32, 0, 0, 0 },
|
||||||
{ CALLBACK_ID_NONE, 1, 0, 3, 58254, 1024, 480, 3277, 32, 32, 0, 0, 0 },
|
{ kCallbackNone, 1, 0, 3, 58254, 1024, 480, 3277, 32, 32, 0, 0, 0 },
|
||||||
{ CALLBACK_ID_NONE, 2, 0, 1, -27962, 8192, 600, 1128, 16, 16, 514, -16, 0 }, // bubble 1
|
{ kCallbackNone, 2, 0, 1, -27962, 8192, 600, 1128, 16, 16, 514, -16, 0 }, // bubble 1
|
||||||
{ CALLBACK_ID_NONE, 2, 0, 1, -18641, 8192, 600, 1128, 12, 12, 514, -16, 0 }, // bubble 2
|
{ kCallbackNone, 2, 0, 1, -18641, 8192, 600, 1128, 12, 12, 514, -16, 0 }, // bubble 2
|
||||||
{ CALLBACK_ID_NONE, 2, 0, 1, -9320, 8192, 600, 1128, 8, 8, 514, -16, 0 }, // bubble 3
|
{ kCallbackNone, 2, 0, 1, -9320, 8192, 600, 1128, 8, 8, 514, -16, 0 }, // bubble 3
|
||||||
{ CALLBACK_ID_NONE, 2, 0, 1, -18641, 8192, 600, 1131, 32, 32, 514, -16, 0 },
|
{ kCallbackNone, 2, 0, 1, -18641, 8192, 600, 1131, 32, 32, 514, -16, 0 },
|
||||||
{ CALLBACK_ID_14, 2, 0, 3, 27962, 4096, 480, 733, 32, 32, 0, -16, 0 },
|
{ kCallbackFXBloodBits, 2, 0, 3, 27962, 4096, 480, 733, 32, 32, 0, -16, 0 },
|
||||||
{ CALLBACK_ID_NONE, 1, 0, 3, 18641, 4096, 120, 2261, 12, 12, 0, -128, 0 },
|
{ kCallbackNone, 1, 0, 3, 18641, 4096, 120, 2261, 12, 12, 0, -128, 0 },
|
||||||
{ CALLBACK_ID_NONE, 0, 47, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
|
{ kCallbackNone, 0, 47, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
|
||||||
{ CALLBACK_ID_NONE, 1, 0, 3, 58254, 3328, 480, 2185, 48, 48, 0, 0, 0 },
|
{ kCallbackNone, 1, 0, 3, 58254, 3328, 480, 2185, 48, 48, 0, 0, 0 },
|
||||||
{ CALLBACK_ID_NONE, 0, 0, 3, 58254, 1024, 480, 2620, 48, 48, 0, 0, 0 },
|
{ kCallbackNone, 0, 0, 3, 58254, 1024, 480, 2620, 48, 48, 0, 0, 0 },
|
||||||
{ CALLBACK_ID_NONE, 1, 55, 1, -13981, 5120, 0, 0, 0, 0, 0, 0, 0 },
|
{ kCallbackNone, 1, 55, 1, -13981, 5120, 0, 0, 0, 0, 0, 0, 0 },
|
||||||
{ CALLBACK_ID_NONE, 1, 56, 1, -13981, 5120, 0, 0, 0, 0, 0, 0, 0 },
|
{ kCallbackNone, 1, 56, 1, -13981, 5120, 0, 0, 0, 0, 0, 0, 0 },
|
||||||
{ CALLBACK_ID_NONE, 1, 57, 1, 0, 2048, 0, 0, 0, 0, 0, 0, 0 },
|
{ kCallbackNone, 1, 57, 1, 0, 2048, 0, 0, 0, 0, 0, 0, 0 },
|
||||||
{ CALLBACK_ID_NONE, 1, 58, 1, 0, 2048, 0, 0, 0, 0, 0, 0, 0 },
|
{ kCallbackNone, 1, 58, 1, 0, 2048, 0, 0, 0, 0, 0, 0, 0 },
|
||||||
{ CALLBACK_ID_NONE, 2, 0, 0, 0, 0, 960, 956, 32, 32, 610, 0, 0 },
|
{ kCallbackNone, 2, 0, 0, 0, 0, 960, 956, 32, 32, 610, 0, 0 },
|
||||||
{ CALLBACK_ID_16, 2, 62, 0, 46603, 1024, 0, 0, 0, 0, 0, 0, 0 },
|
{ kCallbackFXBouncingSleeve, 2, 62, 0, 46603, 1024, 0, 0, 0, 0, 0, 0, 0 },
|
||||||
{ CALLBACK_ID_16, 2, 63, 0, 46603, 1024, 0, 0, 0, 0, 0, 0, 0 },
|
{ kCallbackFXBouncingSleeve, 2, 63, 0, 46603, 1024, 0, 0, 0, 0, 0, 0, 0 },
|
||||||
{ CALLBACK_ID_16, 2, 64, 0, 46603, 1024, 0, 0, 0, 0, 0, 0, 0 },
|
{ kCallbackFXBouncingSleeve, 2, 64, 0, 46603, 1024, 0, 0, 0, 0, 0, 0, 0 },
|
||||||
{ CALLBACK_ID_16, 2, 65, 0, 46603, 1024, 0, 0, 0, 0, 0, 0, 0 },
|
{ kCallbackFXBouncingSleeve, 2, 65, 0, 46603, 1024, 0, 0, 0, 0, 0, 0, 0 },
|
||||||
{ CALLBACK_ID_16, 2, 66, 0, 46603, 1024, 0, 0, 0, 0, 0, 0, 0 },
|
{ kCallbackFXBouncingSleeve, 2, 66, 0, 46603, 1024, 0, 0, 0, 0, 0, 0, 0 },
|
||||||
{ CALLBACK_ID_16, 2, 67, 0, 46603, 1024, 0, 0, 0, 0, 0, 0, 0 },
|
{ kCallbackFXBouncingSleeve, 2, 67, 0, 46603, 1024, 0, 0, 0, 0, 0, 0, 0 },
|
||||||
{ CALLBACK_ID_NONE, 1, 0, 3, 0, 0, 0, 838, 16, 16, 80, -8, 0 },
|
{ kCallbackNone, 1, 0, 3, 0, 0, 0, 838, 16, 16, 80, -8, 0 },
|
||||||
{ CALLBACK_ID_NONE, 0, 0, 3, 34952, 8192, 0, 2078, 64, 64, 0, -8, 0 },
|
{ kCallbackNone, 0, 0, 3, 34952, 8192, 0, 2078, 64, 64, 0, -8, 0 },
|
||||||
{ CALLBACK_ID_NONE, 0, 0, 3, 34952, 8192, 0, 1106, 64, 64, 0, -8, 0 },
|
{ kCallbackNone, 0, 0, 3, 34952, 8192, 0, 1106, 64, 64, 0, -8, 0 },
|
||||||
{ CALLBACK_ID_NONE, 0, 0, 3, 58254, 3328, 480, 2406, 48, 48, 0, 0, 0 },
|
{ kCallbackNone, 0, 0, 3, 58254, 3328, 480, 2406, 48, 48, 0, 0, 0 },
|
||||||
{ CALLBACK_ID_NONE, 1, 0, 3, 46603, 4096, 480, 3511, 64, 64, 0, -128, 0 },
|
{ kCallbackNone, 1, 0, 3, 46603, 4096, 480, 3511, 64, 64, 0, -128, 0 },
|
||||||
{ CALLBACK_ID_NONE, 0, 8, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
|
{ kCallbackNone, 0, 8, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
|
||||||
{ CALLBACK_ID_NONE, 2, 11, 3, -256, 8192, 0, 0, 0, 0, 0, 0, 0 },
|
{ kCallbackNone, 2, 11, 3, -256, 8192, 0, 0, 0, 0, 0, 0, 0 },
|
||||||
{ CALLBACK_ID_NONE, 2, 11, 3, 0, 8192, 0, 0, 0, 0, 0, 0, 0 },
|
{ kCallbackNone, 2, 11, 3, 0, 8192, 0, 0, 0, 0, 0, 0, 0 },
|
||||||
{ CALLBACK_ID_NONE, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
|
{ kCallbackNone, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
|
||||||
{ CALLBACK_ID_NONE, 1, 30, 3, 0, 0, 0, 0, 40, 40, 80, -8, 0 },
|
{ kCallbackNone, 1, 30, 3, 0, 0, 0, 0, 40, 40, 80, -8, 0 },
|
||||||
{ CALLBACK_ID_19, 2, 0, 3, 27962, 4096, 480, 4023, 32, 32, 0, -16, 0 },
|
{ kCallbackFXPodBloodSplat, 2, 0, 3, 27962, 4096, 480, 4023, 32, 32, 0, -16, 0 },
|
||||||
{ CALLBACK_ID_19, 2, 0, 3, 27962, 4096, 480, 4028, 32, 32, 0, -16, 0 },
|
{ kCallbackFXPodBloodSplat, 2, 0, 3, 27962, 4096, 480, 4028, 32, 32, 0, -16, 0 },
|
||||||
{ CALLBACK_ID_NONE, 2, 0, 0, 0, 0, 480, 926, 32, 32, 610, -12, 0 },
|
{ kCallbackNone, 2, 0, 0, 0, 0, 480, 926, 32, 32, 610, -12, 0 },
|
||||||
{ CALLBACK_ID_NONE, 1, 70, 1, -13981, 5120, 0, 0, 0, 0, 0, 0, 0 }
|
{ kCallbackNone, 1, 70, 1, -13981, 5120, 0, 0, 0, 0, 0, 0, 0 }
|
||||||
};
|
};
|
||||||
|
|
||||||
void CFX::sub_73FB0(int nSprite)
|
void CFX::sub_73FB0(int nSprite)
|
||||||
|
@ -199,7 +199,7 @@ spritetype * CFX::fxSpawn(FX_ID nFx, int nSector, int x, int y, int z, unsigned
|
||||||
if (a6 == 0)
|
if (a6 == 0)
|
||||||
a6 = pFX->ate;
|
a6 = pFX->ate;
|
||||||
if (a6)
|
if (a6)
|
||||||
evPost((int)pSprite->index, 3, a6+Random2(a6>>1), CALLBACK_ID_1);
|
evPost((int)pSprite->index, 3, a6+Random2(a6>>1), kCallbackRemove);
|
||||||
return pSprite;
|
return pSprite;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -288,7 +288,7 @@ void fxSpawnBlood(spritetype *pSprite, int a2)
|
||||||
xvel[pBlood->index] = Random2(0x6aaaa);
|
xvel[pBlood->index] = Random2(0x6aaaa);
|
||||||
yvel[pBlood->index] = Random2(0x6aaaa);
|
yvel[pBlood->index] = Random2(0x6aaaa);
|
||||||
zvel[pBlood->index] = -Random(0x10aaaa)-100;
|
zvel[pBlood->index] = -Random(0x10aaaa)-100;
|
||||||
evPost(pBlood->index, 3, 8, CALLBACK_ID_6);
|
evPost(pBlood->index, 3, 8, kCallbackFXBloodSpurt);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -303,7 +303,7 @@ void sub_746D4(spritetype *pSprite, int a2)
|
||||||
if (gbAdultContent && gGameOptions.nGameType <= 0)
|
if (gbAdultContent && gGameOptions.nGameType <= 0)
|
||||||
return;
|
return;
|
||||||
spritetype *pSpawn;
|
spritetype *pSpawn;
|
||||||
if (pSprite->type == 221)
|
if (pSprite->type == kDudePodGreen)
|
||||||
pSpawn = gFX.fxSpawn(FX_53, pSprite->sectnum, pSprite->x, pSprite->y, pSprite->z, 0);
|
pSpawn = gFX.fxSpawn(FX_53, pSprite->sectnum, pSprite->x, pSprite->y, pSprite->z, 0);
|
||||||
else
|
else
|
||||||
pSpawn = gFX.fxSpawn(FX_54, pSprite->sectnum, pSprite->x, pSprite->y, pSprite->z, 0);
|
pSpawn = gFX.fxSpawn(FX_54, pSprite->sectnum, pSprite->x, pSprite->y, pSprite->z, 0);
|
||||||
|
@ -313,7 +313,7 @@ void sub_746D4(spritetype *pSprite, int a2)
|
||||||
xvel[pSpawn->index] = Random2(0x6aaaa);
|
xvel[pSpawn->index] = Random2(0x6aaaa);
|
||||||
yvel[pSpawn->index] = Random2(0x6aaaa);
|
yvel[pSpawn->index] = Random2(0x6aaaa);
|
||||||
zvel[pSpawn->index] = -Random(0x10aaaa)-100;
|
zvel[pSpawn->index] = -Random(0x10aaaa)-100;
|
||||||
evPost(pSpawn->index, 3, 8, CALLBACK_ID_18);
|
evPost(pSpawn->index, 3, 8, kCallbackFXPodBloodSpray);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -363,10 +363,9 @@ void GibFX(spritetype *pSprite, GIBFX *pGFX, CGibPosition *pPos, CGibVelocity *p
|
||||||
void GibThing(spritetype *pSprite, GIBTHING *pGThing, CGibPosition *pPos, CGibVelocity *pVel)
|
void GibThing(spritetype *pSprite, GIBTHING *pGThing, CGibPosition *pPos, CGibVelocity *pVel)
|
||||||
{
|
{
|
||||||
if (gbAdultContent && gGameOptions.nGameType <= 0)
|
if (gbAdultContent && gGameOptions.nGameType <= 0)
|
||||||
switch (pGThing->at0)
|
switch (pGThing->at0) {
|
||||||
{
|
case kThingBloodBits:
|
||||||
case 425:
|
case kThingZombieHead:
|
||||||
case 427:
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -787,7 +787,7 @@ void CCheatMgr::Process(CCheatMgr::CHEATCODE nCheatCode, char* pzArgs)
|
||||||
case kCheatMcGee:
|
case kCheatMcGee:
|
||||||
{
|
{
|
||||||
if (!gMe->pXSprite->burnTime)
|
if (!gMe->pXSprite->burnTime)
|
||||||
evPost(gMe->at5b, 3, 0, CALLBACK_ID_0);
|
evPost(gMe->at5b, 3, 0, kCallbackFXFlameLick);
|
||||||
actBurnSprite(actSpriteIdToOwnerId(gMe->at5b), gMe->pXSprite, 2400);
|
actBurnSprite(actSpriteIdToOwnerId(gMe->at5b), gMe->pXSprite, 2400);
|
||||||
viewSetMessage("You're fired!");
|
viewSetMessage("You're fired!");
|
||||||
break;
|
break;
|
||||||
|
@ -801,7 +801,7 @@ void CCheatMgr::Process(CCheatMgr::CHEATCODE nCheatCode, char* pzArgs)
|
||||||
actHealDude(gMe->pXSprite, 200, 200);
|
actHealDude(gMe->pXSprite, 200, 200);
|
||||||
gMe->at33e[1] = VanillaMode() ? 200 : 3200;
|
gMe->at33e[1] = VanillaMode() ? 200 : 3200;
|
||||||
if (!gMe->pXSprite->burnTime)
|
if (!gMe->pXSprite->burnTime)
|
||||||
evPost(gMe->at5b, 3, 0, CALLBACK_ID_0);
|
evPost(gMe->at5b, 3, 0, kCallbackFXFlameLick);
|
||||||
actBurnSprite(actSpriteIdToOwnerId(gMe->at5b), gMe->pXSprite, 2400);
|
actBurnSprite(actSpriteIdToOwnerId(gMe->at5b), gMe->pXSprite, 2400);
|
||||||
viewSetMessage("Flame retardant!");
|
viewSetMessage("Flame retardant!");
|
||||||
break;
|
break;
|
||||||
|
|
|
@ -100,7 +100,7 @@ void InitMirrors(void)
|
||||||
int nTile = 4080+mirrorcnt;
|
int nTile = 4080+mirrorcnt;
|
||||||
if (wall[i].overpicnum == 504)
|
if (wall[i].overpicnum == 504)
|
||||||
{
|
{
|
||||||
if (wall[i].extra > 0 && GetWallType(i) == 501)
|
if (wall[i].extra > 0 && GetWallType(i) == kWallStack)
|
||||||
{
|
{
|
||||||
wall[i].overpicnum = nTile;
|
wall[i].overpicnum = nTile;
|
||||||
mirror[mirrorcnt].at14 = i;
|
mirror[mirrorcnt].at14 = i;
|
||||||
|
@ -112,7 +112,7 @@ void InitMirrors(void)
|
||||||
{
|
{
|
||||||
if (j == i)
|
if (j == i)
|
||||||
continue;
|
continue;
|
||||||
if (wall[j].extra > 0 && GetWallType(i) == 501)
|
if (wall[j].extra > 0 && GetWallType(i) == kWallStack)
|
||||||
{
|
{
|
||||||
if (tmp != xwall[wall[j].extra].data)
|
if (tmp != xwall[wall[j].extra].data)
|
||||||
continue;
|
continue;
|
||||||
|
@ -374,7 +374,7 @@ void DrawMirrors(int x, int y, int z, fix16_t a, fix16_t horiz, int smooth, int
|
||||||
sector[mirrorsector].floorz = sector[nSector].floorz;
|
sector[mirrorsector].floorz = sector[nSector].floorz;
|
||||||
sector[mirrorsector].ceilingz = sector[nSector].ceilingz;
|
sector[mirrorsector].ceilingz = sector[nSector].ceilingz;
|
||||||
int cx, cy, ca;
|
int cx, cy, ca;
|
||||||
if (GetWallType(nWall) == 501)
|
if (GetWallType(nWall) == kWallStack)
|
||||||
{
|
{
|
||||||
cx = x - (wall[pWall->hitag].x-wall[pWall->point2].x);
|
cx = x - (wall[pWall->hitag].x-wall[pWall->point2].x);
|
||||||
cy = y - (wall[pWall->hitag].y-wall[pWall->point2].y);
|
cy = y - (wall[pWall->hitag].y-wall[pWall->point2].y);
|
||||||
|
@ -393,7 +393,7 @@ void DrawMirrors(int x, int y, int z, fix16_t a, fix16_t horiz, int smooth, int
|
||||||
yax_drawrooms(viewProcessSprites, mirrorsector, didmirror, smooth);
|
yax_drawrooms(viewProcessSprites, mirrorsector, didmirror, smooth);
|
||||||
viewProcessSprites(cx,cy,z,fix16_to_int(ca),smooth);
|
viewProcessSprites(cx,cy,z,fix16_to_int(ca),smooth);
|
||||||
renderDrawMasks();
|
renderDrawMasks();
|
||||||
if (GetWallType(nWall) != 501)
|
if (GetWallType(nWall) != kWallStack)
|
||||||
renderCompleteMirror();
|
renderCompleteMirror();
|
||||||
if (wall[nWall].pal != 0 || wall[nWall].shade != 0)
|
if (wall[nWall].pal != 0 || wall[nWall].shade != 0)
|
||||||
TranslateMirrorColors(wall[nWall].shade, wall[nWall].pal);
|
TranslateMirrorColors(wall[nWall].shade, wall[nWall].pal);
|
||||||
|
|
|
@ -473,17 +473,19 @@ char powerupActivate(PLAYER *pPlayer, int nPowerUp)
|
||||||
int nPack = powerupToPackItem(nPowerUp);
|
int nPack = powerupToPackItem(nPowerUp);
|
||||||
if (nPack >= 0)
|
if (nPack >= 0)
|
||||||
pPlayer->packInfo[nPack].at0 = 1;
|
pPlayer->packInfo[nPack].at0 = 1;
|
||||||
switch (nPowerUp+100)
|
|
||||||
{
|
switch (nPowerUp + kItemBase) {
|
||||||
case kGDXItemMapLevel:
|
case kItemModernMapLevel:
|
||||||
gFullMap = true;
|
if (gModernMap) gFullMap = true;
|
||||||
break;
|
break;
|
||||||
case 130:
|
case kItemShroomShrink:
|
||||||
if (isGrown(pPlayer->pSprite)) deactivateSizeShrooms(pPlayer);
|
if (!gModernMap) break;
|
||||||
|
else if (isGrown(pPlayer->pSprite)) deactivateSizeShrooms(pPlayer);
|
||||||
else shrinkPlayerSize(pPlayer, 2);
|
else shrinkPlayerSize(pPlayer, 2);
|
||||||
break;
|
break;
|
||||||
case 129:
|
case kItemShroomGrow:
|
||||||
if (isShrinked(pPlayer->pSprite)) deactivateSizeShrooms(pPlayer);
|
if (!gModernMap) break;
|
||||||
|
else if (isShrinked(pPlayer->pSprite)) deactivateSizeShrooms(pPlayer);
|
||||||
else {
|
else {
|
||||||
growPlayerSize(pPlayer, 2);
|
growPlayerSize(pPlayer, 2);
|
||||||
if (powerupCheck(&gPlayer[pPlayer->pSprite->type - kDudePlayer1], 13) > 0) {
|
if (powerupCheck(&gPlayer[pPlayer->pSprite->type - kDudePlayer1], 13) > 0) {
|
||||||
|
@ -495,30 +497,30 @@ char powerupActivate(PLAYER *pPlayer, int nPowerUp)
|
||||||
actDamageSprite(pPlayer->pSprite->xvel, pPlayer->pSprite, DAMAGE_TYPE_3, 65535);
|
actDamageSprite(pPlayer->pSprite->xvel, pPlayer->pSprite, DAMAGE_TYPE_3, 65535);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 112:
|
case kItemFeatherFall:
|
||||||
case 115: // jump boots
|
case kItemJumpBoots:
|
||||||
pPlayer->ata1[0]++;
|
pPlayer->ata1[0]++;
|
||||||
break;
|
break;
|
||||||
case 124: // reflective shots
|
case kItemReflectShots: // reflective shots
|
||||||
if (pPlayer == gMe && gGameOptions.nGameType == 0)
|
if (pPlayer == gMe && gGameOptions.nGameType == 0)
|
||||||
sfxSetReverb2(1);
|
sfxSetReverb2(1);
|
||||||
break;
|
break;
|
||||||
case 114: // death mask
|
case kItemDeathMask:
|
||||||
for (int i = 0; i < 7; i++)
|
for (int i = 0; i < 7; i++)
|
||||||
pPlayer->ata1[i]++;
|
pPlayer->ata1[i]++;
|
||||||
break;
|
break;
|
||||||
case 118: // diving suit
|
case kItemDivingSuit: // diving suit
|
||||||
pPlayer->ata1[4]++;
|
pPlayer->ata1[4]++;
|
||||||
if (pPlayer == gMe && gGameOptions.nGameType == 0)
|
if (pPlayer == gMe && gGameOptions.nGameType == 0)
|
||||||
sfxSetReverb(1);
|
sfxSetReverb(1);
|
||||||
break;
|
break;
|
||||||
case 119:
|
case kItemGasMask:
|
||||||
pPlayer->ata1[4]++;
|
pPlayer->ata1[4]++;
|
||||||
break;
|
break;
|
||||||
case 139:
|
case kItemArmorAsbest:
|
||||||
pPlayer->ata1[1]++;
|
pPlayer->ata1[1]++;
|
||||||
break;
|
break;
|
||||||
case 117: // guns akimbo
|
case kItemTwoGuns:
|
||||||
pPlayer->atc.newWeapon = pPlayer->atbd;
|
pPlayer->atc.newWeapon = pPlayer->atbd;
|
||||||
WeaponRaise(pPlayer);
|
WeaponRaise(pPlayer);
|
||||||
break;
|
break;
|
||||||
|
@ -532,40 +534,42 @@ void powerupDeactivate(PLAYER *pPlayer, int nPowerUp)
|
||||||
int nPack = powerupToPackItem(nPowerUp);
|
int nPack = powerupToPackItem(nPowerUp);
|
||||||
if (nPack >= 0)
|
if (nPack >= 0)
|
||||||
pPlayer->packInfo[nPack].at0 = 0;
|
pPlayer->packInfo[nPack].at0 = 0;
|
||||||
switch (nPowerUp+100)
|
|
||||||
{
|
switch (nPowerUp + kItemBase) {
|
||||||
case 130:
|
case kItemShroomShrink:
|
||||||
|
if (gModernMap) {
|
||||||
resetPlayerSize(pPlayer);
|
resetPlayerSize(pPlayer);
|
||||||
if (ceilIsTooLow(pPlayer->pSprite))
|
if (ceilIsTooLow(pPlayer->pSprite))
|
||||||
actDamageSprite(pPlayer->pSprite->xvel, pPlayer->pSprite, DAMAGE_TYPE_3, 65535);
|
actDamageSprite(pPlayer->pSprite->xvel, pPlayer->pSprite, DAMAGE_TYPE_3, 65535);
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
case 129:
|
case kItemShroomGrow:
|
||||||
resetPlayerSize(pPlayer);
|
if (gModernMap) resetPlayerSize(pPlayer);
|
||||||
break;
|
break;
|
||||||
case 112:
|
case kItemFeatherFall:
|
||||||
case 115: // jump boots
|
case kItemJumpBoots:
|
||||||
pPlayer->ata1[0]--;
|
pPlayer->ata1[0]--;
|
||||||
break;
|
break;
|
||||||
case 114: // death mask
|
case kItemDeathMask:
|
||||||
for (int i = 0; i < 7; i++)
|
for (int i = 0; i < 7; i++)
|
||||||
pPlayer->ata1[i]--;
|
pPlayer->ata1[i]--;
|
||||||
break;
|
break;
|
||||||
case 118: // diving suit
|
case kItemDivingSuit:
|
||||||
pPlayer->ata1[4]--;
|
pPlayer->ata1[4]--;
|
||||||
if (pPlayer == gMe && VanillaMode() ? true : pPlayer->at202[24] == 0)
|
if (pPlayer == gMe && VanillaMode() ? true : pPlayer->at202[24] == 0)
|
||||||
sfxSetReverb(0);
|
sfxSetReverb(0);
|
||||||
break;
|
break;
|
||||||
case 124: // reflective shots
|
case kItemReflectShots:
|
||||||
if (pPlayer == gMe && VanillaMode() ? true : pPlayer->packInfo[1].at0 == 0)
|
if (pPlayer == gMe && VanillaMode() ? true : pPlayer->packInfo[1].at0 == 0)
|
||||||
sfxSetReverb(0);
|
sfxSetReverb(0);
|
||||||
break;
|
break;
|
||||||
case 119:
|
case kItemGasMask:
|
||||||
pPlayer->ata1[4]--;
|
pPlayer->ata1[4]--;
|
||||||
break;
|
break;
|
||||||
case 139:
|
case kItemArmorAsbest:
|
||||||
pPlayer->ata1[1]--;
|
pPlayer->ata1[1]--;
|
||||||
break;
|
break;
|
||||||
case 117: // guns akimbo
|
case kItemTwoGuns:
|
||||||
pPlayer->atc.newWeapon = pPlayer->atbd;
|
pPlayer->atc.newWeapon = pPlayer->atbd;
|
||||||
WeaponRaise(pPlayer);
|
WeaponRaise(pPlayer);
|
||||||
break;
|
break;
|
||||||
|
@ -1061,79 +1065,67 @@ char sub_3A158(PLAYER *a1, spritetype *a2)
|
||||||
if (a2 && a2->index == nSprite)
|
if (a2 && a2->index == nSprite)
|
||||||
continue;
|
continue;
|
||||||
spritetype *pSprite = &sprite[nSprite];
|
spritetype *pSprite = &sprite[nSprite];
|
||||||
if (pSprite->type == 431 && actOwnerIdToSpriteId(pSprite->owner) == a1->at5b)
|
if (pSprite->type == kThingDroppedLifeLeech && actOwnerIdToSpriteId(pSprite->owner) == a1->at5b)
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
char PickupItem(PLAYER *pPlayer, spritetype *pItem)
|
char PickupItem(PLAYER *pPlayer, spritetype *pItem) {
|
||||||
{
|
|
||||||
char buffer[80];
|
spritetype *pSprite = pPlayer->pSprite; XSPRITE *pXSprite = pPlayer->pXSprite;
|
||||||
int pickupSnd = 775;
|
char buffer[80]; int pickupSnd = 775; int nType = pItem->type - kItemBase;
|
||||||
spritetype *pSprite = pPlayer->pSprite;
|
|
||||||
XSPRITE *pXSprite = pPlayer->pXSprite;
|
|
||||||
int nType = pItem->type - 100;
|
|
||||||
switch (pItem->type)
|
|
||||||
{
|
|
||||||
//case 129:
|
|
||||||
//dudeInfo[31].seqStartID = 13568;
|
|
||||||
//if (!powerupActivate(pPlayer, nType))
|
|
||||||
//return 0;
|
|
||||||
//return 1;
|
|
||||||
case 113:
|
|
||||||
if (isGrown(pPlayer->pSprite)) return false;
|
|
||||||
case 130:
|
|
||||||
case 129:
|
|
||||||
switch (pItem->type) {
|
switch (pItem->type) {
|
||||||
case 130:
|
case kItemShadowCloak:
|
||||||
|
if (isGrown(pPlayer->pSprite)) return false;
|
||||||
|
case kItemShroomShrink:
|
||||||
|
case kItemShroomGrow:
|
||||||
|
if (gModernMap) {
|
||||||
|
switch (pItem->type) {
|
||||||
|
case kItemShroomShrink:
|
||||||
if (isShrinked(pSprite)) return false;
|
if (isShrinked(pSprite)) return false;
|
||||||
break;
|
break;
|
||||||
case 129:
|
case kItemShroomGrow:
|
||||||
if (isGrown(pSprite)) return false;
|
if (isGrown(pSprite)) return false;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
powerupActivate(pPlayer, nType);
|
powerupActivate(pPlayer, nType);
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
case 145:
|
case kItemFlagABase:
|
||||||
case 146:
|
case kItemFlagBBase: {
|
||||||
if (gGameOptions.nGameType != 3)
|
if (gGameOptions.nGameType != 3 || pItem->extra <= 0) return 0;
|
||||||
return 0;
|
|
||||||
if (pItem->extra > 0)
|
|
||||||
{
|
|
||||||
XSPRITE * pXItem = &xsprite[pItem->extra];
|
XSPRITE * pXItem = &xsprite[pItem->extra];
|
||||||
if (pItem->type == 145)
|
if (pItem->type == kItemFlagABase) {
|
||||||
{
|
if (pPlayer->at2ea == 1) {
|
||||||
if (pPlayer->at2ea == 1)
|
if ((pPlayer->at90 & 1) == 0 && pXItem->state) {
|
||||||
{
|
|
||||||
if ((pPlayer->at90&1) == 0 && pXItem->state)
|
|
||||||
{
|
|
||||||
pPlayer->at90 |= 1;
|
pPlayer->at90 |= 1;
|
||||||
pPlayer->at91[0] = pItem->index;
|
pPlayer->at91[0] = pItem->index;
|
||||||
trTriggerSprite(pItem->index, pXItem, 0);
|
trTriggerSprite(pItem->index, pXItem, kCmdOff);
|
||||||
sprintf(buffer, "%s stole Blue Flag", gProfile[pPlayer->at57].name);
|
sprintf(buffer, "%s stole Blue Flag", gProfile[pPlayer->at57].name);
|
||||||
sndStartSample(8007, 255, 2, 0);
|
sndStartSample(8007, 255, 2, 0);
|
||||||
viewSetMessage(buffer);
|
viewSetMessage(buffer);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (pPlayer->at2ea == 0)
|
|
||||||
{
|
if (pPlayer->at2ea == 0) {
|
||||||
if ((pPlayer->at90&1) != 0 && !pXItem->state)
|
|
||||||
{
|
if ((pPlayer->at90 & 1) != 0 && !pXItem->state) {
|
||||||
pPlayer->at90 &= ~1;
|
pPlayer->at90 &= ~1;
|
||||||
pPlayer->at91[0] = -1;
|
pPlayer->at91[0] = -1;
|
||||||
trTriggerSprite(pItem->index, pXItem, 1);
|
trTriggerSprite(pItem->index, pXItem, kCmdOn);
|
||||||
sprintf(buffer, "%s returned Blue Flag", gProfile[pPlayer->at57].name);
|
sprintf(buffer, "%s returned Blue Flag", gProfile[pPlayer->at57].name);
|
||||||
sndStartSample(8003, 255, 2, 0);
|
sndStartSample(8003, 255, 2, 0);
|
||||||
viewSetMessage(buffer);
|
viewSetMessage(buffer);
|
||||||
}
|
}
|
||||||
if ((pPlayer->at90&2) != 0 && pXItem->state)
|
|
||||||
{
|
if ((pPlayer->at90 & 2) != 0 && pXItem->state) {
|
||||||
pPlayer->at90 &= ~2;
|
pPlayer->at90 &= ~2;
|
||||||
pPlayer->at91[1] = -1;
|
pPlayer->at91[1] = -1;
|
||||||
dword_21EFB0[pPlayer->at2ea] += 10;
|
dword_21EFB0[pPlayer->at2ea] += 10;
|
||||||
dword_21EFD0[pPlayer->at2ea] += 240;
|
dword_21EFD0[pPlayer->at2ea] += 240;
|
||||||
evSend(0, 0, 81, COMMAND_ID_1);
|
evSend(0, 0, 81, kCmdOn);
|
||||||
sprintf(buffer, "%s captured Red Flag!", gProfile[pPlayer->at57].name);
|
sprintf(buffer, "%s captured Red Flag!", gProfile[pPlayer->at57].name);
|
||||||
sndStartSample(8001, 255, 2, 0);
|
sndStartSample(8001, 255, 2, 0);
|
||||||
viewSetMessage(buffer);
|
viewSetMessage(buffer);
|
||||||
|
@ -1146,28 +1138,27 @@ char PickupItem(PLAYER *pPlayer, spritetype *pItem)
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
else if (pItem->type == 146)
|
else if (pItem->type == kItemFlagBBase) {
|
||||||
{
|
|
||||||
if (pPlayer->at2ea == 0)
|
if (pPlayer->at2ea == 0) {
|
||||||
{
|
if ((pPlayer->at90 & 2) == 0 && pXItem->state) {
|
||||||
if((pPlayer->at90&2) == 0 && pXItem->state)
|
|
||||||
{
|
|
||||||
pPlayer->at90 |= 2;
|
pPlayer->at90 |= 2;
|
||||||
pPlayer->at91[1] = pItem->index;
|
pPlayer->at91[1] = pItem->index;
|
||||||
trTriggerSprite(pItem->index, pXItem, 0);
|
trTriggerSprite(pItem->index, pXItem, kCmdOff);
|
||||||
sprintf(buffer, "%s stole Red Flag", gProfile[pPlayer->at57].name);
|
sprintf(buffer, "%s stole Red Flag", gProfile[pPlayer->at57].name);
|
||||||
sndStartSample(8006, 255, 2, 0);
|
sndStartSample(8006, 255, 2, 0);
|
||||||
viewSetMessage(buffer);
|
viewSetMessage(buffer);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (pPlayer->at2ea == 1)
|
|
||||||
{
|
if (pPlayer->at2ea == 1) {
|
||||||
if ((pPlayer->at90 & 2) != 0 && !pXItem->state)
|
if ((pPlayer->at90 & 2) != 0 && !pXItem->state)
|
||||||
{
|
{
|
||||||
pPlayer->at90 &= ~2;
|
pPlayer->at90 &= ~2;
|
||||||
pPlayer->at91[1] = -1;
|
pPlayer->at91[1] = -1;
|
||||||
trTriggerSprite(pItem->index, pXItem, 1);
|
trTriggerSprite(pItem->index, pXItem, kCmdOn);
|
||||||
sprintf(buffer, "%s returned Red Flag", gProfile[pPlayer->at57].name);
|
sprintf(buffer, "%s returned Red Flag", gProfile[pPlayer->at57].name);
|
||||||
sndStartSample(8002, 255, 2, 0);
|
sndStartSample(8002, 255, 2, 0);
|
||||||
viewSetMessage(buffer);
|
viewSetMessage(buffer);
|
||||||
|
@ -1178,7 +1169,7 @@ char PickupItem(PLAYER *pPlayer, spritetype *pItem)
|
||||||
pPlayer->at91[0] = -1;
|
pPlayer->at91[0] = -1;
|
||||||
dword_21EFB0[pPlayer->at2ea] += 10;
|
dword_21EFB0[pPlayer->at2ea] += 10;
|
||||||
dword_21EFD0[pPlayer->at2ea] += 240;
|
dword_21EFD0[pPlayer->at2ea] += 240;
|
||||||
evSend(0, 0, 80, COMMAND_ID_1);
|
evSend(0, 0, 80, kCmdOn);
|
||||||
sprintf(buffer, "%s captured Blue Flag!", gProfile[pPlayer->at57].name);
|
sprintf(buffer, "%s captured Blue Flag!", gProfile[pPlayer->at57].name);
|
||||||
sndStartSample(8000, 255, 2, 0);
|
sndStartSample(8000, 255, 2, 0);
|
||||||
viewSetMessage(buffer);
|
viewSetMessage(buffer);
|
||||||
|
@ -1194,135 +1185,119 @@ char PickupItem(PLAYER *pPlayer, spritetype *pItem)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return 0;
|
return 0;
|
||||||
case 147:
|
case kItemFlagA:
|
||||||
if (gGameOptions.nGameType != 3)
|
if (gGameOptions.nGameType != 3) return 0;
|
||||||
return 0;
|
evKill(pItem->index, 3, kCallbackReturnFlag);
|
||||||
evKill(pItem->index, 3, CALLBACK_ID_17);
|
|
||||||
pPlayer->at90 |= 1;
|
pPlayer->at90 |= 1;
|
||||||
pPlayer->at91[0] = pItem->index;
|
pPlayer->at91[0] = pItem->index;
|
||||||
gBlueFlagDropped = false;
|
gBlueFlagDropped = false;
|
||||||
break;
|
break;
|
||||||
case 148:
|
case kItemFlagB:
|
||||||
if (gGameOptions.nGameType != 3)
|
if (gGameOptions.nGameType != 3) return 0;
|
||||||
return 0;
|
evKill(pItem->index, 3, kCallbackReturnFlag);
|
||||||
evKill(pItem->index, 3, CALLBACK_ID_17);
|
|
||||||
pPlayer->at90 |= 2;
|
pPlayer->at90 |= 2;
|
||||||
pPlayer->at91[1] = pItem->index;
|
pPlayer->at91[1] = pItem->index;
|
||||||
gRedFlagDropped = false;
|
gRedFlagDropped = false;
|
||||||
break;
|
break;
|
||||||
case 140:
|
case kItemArmorBasic:
|
||||||
case 141:
|
case kItemArmorBody:
|
||||||
case 142:
|
case kItemArmorFire:
|
||||||
case 143:
|
case kItemArmorSpirit:
|
||||||
case 144:
|
case kItemArmorSuper: {
|
||||||
{
|
ARMORDATA *pArmorData = &armorData[pItem->type - kItemArmorBasic]; bool pickedUp = false;
|
||||||
ARMORDATA *pArmorData = &armorData[pItem->type-140];
|
if (pPlayer->at33e[1] < pArmorData->atc) {
|
||||||
char va = 0;
|
|
||||||
if (pPlayer->at33e[1] < pArmorData->atc)
|
|
||||||
{
|
|
||||||
pPlayer->at33e[1] = ClipHigh(pPlayer->at33e[1]+pArmorData->at8, pArmorData->atc);
|
pPlayer->at33e[1] = ClipHigh(pPlayer->at33e[1]+pArmorData->at8, pArmorData->atc);
|
||||||
va = 1;
|
pickedUp = true;
|
||||||
}
|
}
|
||||||
if (pPlayer->at33e[0] < pArmorData->at4)
|
|
||||||
{
|
if (pPlayer->at33e[0] < pArmorData->at4) {
|
||||||
pPlayer->at33e[0] = ClipHigh(pPlayer->at33e[0]+pArmorData->at0, pArmorData->at4);
|
pPlayer->at33e[0] = ClipHigh(pPlayer->at33e[0]+pArmorData->at0, pArmorData->at4);
|
||||||
va = 1;
|
pickedUp = true;
|
||||||
}
|
}
|
||||||
if (pPlayer->at33e[2] < pArmorData->at14)
|
|
||||||
{
|
if (pPlayer->at33e[2] < pArmorData->at14) {
|
||||||
pPlayer->at33e[2] = ClipHigh(pPlayer->at33e[2]+pArmorData->at10, pArmorData->at14);
|
pPlayer->at33e[2] = ClipHigh(pPlayer->at33e[2]+pArmorData->at10, pArmorData->at14);
|
||||||
va = 1;
|
pickedUp = true;
|
||||||
}
|
}
|
||||||
if (!va)
|
|
||||||
return 0;
|
if (!pickedUp) return 0;
|
||||||
pickupSnd = 779;
|
pickupSnd = 779;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case 121:
|
case kItemCrystalBall:
|
||||||
if (gGameOptions.nGameType == 0)
|
if (gGameOptions.nGameType == 0 || !packAddItem(pPlayer, gItemData[nType].at8)) return 0;
|
||||||
return 0;
|
|
||||||
if (!packAddItem(pPlayer, gItemData[nType].at8))
|
|
||||||
return 0;
|
|
||||||
break;
|
break;
|
||||||
case 100:
|
case kItemKeySkull:
|
||||||
case 101:
|
case kItemKeyEye:
|
||||||
case 102:
|
case kItemKeyFire:
|
||||||
case 103:
|
case kItemKeyDagger:
|
||||||
case 104:
|
case kItemKeySpider:
|
||||||
case 105:
|
case kItemKeyMoon:
|
||||||
case 106:
|
case kItemKeyKey7:
|
||||||
if (pPlayer->at88[pItem->type-99])
|
if (pPlayer->at88[pItem->type-99]) return 0;
|
||||||
return 0;
|
|
||||||
pPlayer->at88[pItem->type-99] = 1;
|
pPlayer->at88[pItem->type-99] = 1;
|
||||||
pickupSnd = 781;
|
pickupSnd = 781;
|
||||||
break;
|
break;
|
||||||
case 108:
|
case kItemHealthMedPouch:
|
||||||
case 109:
|
case kItemHealthLifeEssense:
|
||||||
case 110:
|
case kItemHealthLifeSeed:
|
||||||
case 111:
|
case kItemHealthRedPotion: {
|
||||||
{
|
|
||||||
int addPower = gPowerUpInfo[nType].at3;
|
int addPower = gPowerUpInfo[nType].at3;
|
||||||
// by NoOne: allow custom amount for item
|
// by NoOne: allow custom amount for item
|
||||||
if (sprite[pItem->xvel].extra >= 0 && xsprite[sprite[pItem->xvel].extra].data1 > 0 && !VanillaMode() && !DemoRecordStatus())
|
if (gModernMap && sprite[pItem->xvel].extra >= 0 && xsprite[sprite[pItem->xvel].extra].data1 > 0)
|
||||||
addPower = xsprite[sprite[pItem->xvel].extra].data1;
|
addPower = xsprite[sprite[pItem->xvel].extra].data1;
|
||||||
if (!actHealDude(pXSprite, addPower, gPowerUpInfo[nType].at7))
|
|
||||||
return 0;
|
if (!actHealDude(pXSprite, addPower, gPowerUpInfo[nType].at7)) return 0;
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
case 107:
|
case kItemHealthDoctorBag:
|
||||||
case 115:
|
case kItemJumpBoots:
|
||||||
case 118:
|
case kItemDivingSuit:
|
||||||
case 125:
|
case kItemBeastVision:
|
||||||
if (!packAddItem(pPlayer, gItemData[nType].at8))
|
if (!packAddItem(pPlayer, gItemData[nType].at8)) return 0;
|
||||||
return 0;
|
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
if (!powerupActivate(pPlayer, nType))
|
if (!powerupActivate(pPlayer, nType)) return 0;
|
||||||
return 0;
|
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
sfxPlay3DSound(pSprite->x, pSprite->y, pSprite->z, pickupSnd, pSprite->sectnum);
|
sfxPlay3DSound(pSprite->x, pSprite->y, pSprite->z, pickupSnd, pSprite->sectnum);
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
char PickupAmmo(PLAYER* pPlayer, spritetype* pAmmo)
|
char PickupAmmo(PLAYER* pPlayer, spritetype* pAmmo) {
|
||||||
{
|
AMMOITEMDATA* pAmmoItemData = &gAmmoItemData[pAmmo->type - kItemAmmoBase];
|
||||||
AMMOITEMDATA* pAmmoItemData = &gAmmoItemData[pAmmo->type - 60];
|
|
||||||
int nAmmoType = pAmmoItemData->ata;
|
int nAmmoType = pAmmoItemData->ata;
|
||||||
|
|
||||||
if (pPlayer->at181[nAmmoType] >= gAmmoInfo[nAmmoType].at0) return 0;
|
if (pPlayer->at181[nAmmoType] >= gAmmoInfo[nAmmoType].at0) return 0;
|
||||||
else if (pAmmo->extra < 0 || xsprite[pAmmo->extra].data1 <= 0 || VanillaMode() || DemoRecordStatus())
|
else if (!gModernMap || pAmmo->extra < 0 || xsprite[pAmmo->extra].data1 <= 0)
|
||||||
pPlayer->at181[nAmmoType] = ClipHigh(pPlayer->at181[nAmmoType]+pAmmoItemData->at8, gAmmoInfo[nAmmoType].at0);
|
pPlayer->at181[nAmmoType] = ClipHigh(pPlayer->at181[nAmmoType]+pAmmoItemData->at8, gAmmoInfo[nAmmoType].at0);
|
||||||
// by NoOne: allow custom amount for item
|
// by NoOne: allow custom amount for item
|
||||||
else
|
else
|
||||||
pPlayer->at181[nAmmoType] = ClipHigh(pPlayer->at181[nAmmoType] + xsprite[pAmmo->extra].data1, gAmmoInfo[nAmmoType].at0);
|
pPlayer->at181[nAmmoType] = ClipHigh(pPlayer->at181[nAmmoType] + xsprite[pAmmo->extra].data1, gAmmoInfo[nAmmoType].at0);
|
||||||
|
|
||||||
if (pAmmoItemData->atb)
|
if (pAmmoItemData->atb) pPlayer->atcb[pAmmoItemData->atb] = 1;
|
||||||
pPlayer->atcb[pAmmoItemData->atb] = 1;
|
|
||||||
sfxPlay3DSound(pPlayer->pSprite, 782, -1, 0);
|
sfxPlay3DSound(pPlayer->pSprite, 782, -1, 0);
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
char PickupWeapon(PLAYER *pPlayer, spritetype *pWeapon)
|
char PickupWeapon(PLAYER *pPlayer, spritetype *pWeapon) {
|
||||||
{
|
WEAPONITEMDATA *pWeaponItemData = &gWeaponItemData[pWeapon->type - kItemWeaponBase];
|
||||||
WEAPONITEMDATA *pWeaponItemData = &gWeaponItemData[pWeapon->type-40];
|
|
||||||
int nWeaponType = pWeaponItemData->at8;
|
int nWeaponType = pWeaponItemData->at8;
|
||||||
int nAmmoType = pWeaponItemData->ata;
|
int nAmmoType = pWeaponItemData->ata;
|
||||||
if (!pPlayer->atcb[nWeaponType] || gGameOptions.nWeaponSettings == 2 || gGameOptions.nWeaponSettings == 3)
|
if (!pPlayer->atcb[nWeaponType] || gGameOptions.nWeaponSettings == 2 || gGameOptions.nWeaponSettings == 3) {
|
||||||
{
|
if (pWeapon->type == kItemWeaponLifeLeech && gGameOptions.nGameType > 1 && sub_3A158(pPlayer, NULL))
|
||||||
if (pWeapon->type == 50 && gGameOptions.nGameType > 1 && sub_3A158(pPlayer, NULL))
|
|
||||||
return 0;
|
return 0;
|
||||||
pPlayer->atcb[nWeaponType] = 1;
|
pPlayer->atcb[nWeaponType] = 1;
|
||||||
if (nAmmoType == -1) return 0;
|
if (nAmmoType == -1) return 0;
|
||||||
// By NoOne: allow to set custom ammo count for weapon pickups
|
// By NoOne: allow to set custom ammo count for weapon pickups
|
||||||
if (pWeapon->extra < 0 || xsprite[pWeapon->extra].data1 <= 0 || VanillaMode() || DemoRecordStatus())
|
if (!gModernMap || pWeapon->extra < 0 || xsprite[pWeapon->extra].data1 <= 0)
|
||||||
pPlayer->at181[nAmmoType] = ClipHigh(pPlayer->at181[nAmmoType] + pWeaponItemData->atc, gAmmoInfo[nAmmoType].at0);
|
pPlayer->at181[nAmmoType] = ClipHigh(pPlayer->at181[nAmmoType] + pWeaponItemData->atc, gAmmoInfo[nAmmoType].at0);
|
||||||
else
|
else
|
||||||
pPlayer->at181[nAmmoType] = ClipHigh(pPlayer->at181[nAmmoType] + xsprite[pWeapon->extra].data1, gAmmoInfo[nAmmoType].at0);
|
pPlayer->at181[nAmmoType] = ClipHigh(pPlayer->at181[nAmmoType] + xsprite[pWeapon->extra].data1, gAmmoInfo[nAmmoType].at0);
|
||||||
|
|
||||||
int nNewWeapon = WeaponUpgrade(pPlayer, nWeaponType);
|
int nNewWeapon = WeaponUpgrade(pPlayer, nWeaponType);
|
||||||
if (nNewWeapon != pPlayer->atbd)
|
if (nNewWeapon != pPlayer->atbd) {
|
||||||
{
|
|
||||||
pPlayer->atc3 = 0;
|
pPlayer->atc3 = 0;
|
||||||
pPlayer->atbe = nNewWeapon;
|
pPlayer->atbe = nNewWeapon;
|
||||||
}
|
}
|
||||||
|
@ -1331,7 +1306,7 @@ char PickupWeapon(PLAYER *pPlayer, spritetype *pWeapon)
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!actGetRespawnTime(pWeapon) || nAmmoType == -1 || pPlayer->at181[nAmmoType] >= gAmmoInfo[nAmmoType].at0) return 0;
|
if (!actGetRespawnTime(pWeapon) || nAmmoType == -1 || pPlayer->at181[nAmmoType] >= gAmmoInfo[nAmmoType].at0) return 0;
|
||||||
else if (pWeapon->extra < 0 || xsprite[pWeapon->extra].data1 <= 0 || VanillaMode() || DemoRecordStatus())
|
else if (!gModernMap || pWeapon->extra < 0 || xsprite[pWeapon->extra].data1 <= 0)
|
||||||
pPlayer->at181[nAmmoType] = ClipHigh(pPlayer->at181[nAmmoType]+pWeaponItemData->atc, gAmmoInfo[nAmmoType].at0);
|
pPlayer->at181[nAmmoType] = ClipHigh(pPlayer->at181[nAmmoType]+pWeaponItemData->atc, gAmmoInfo[nAmmoType].at0);
|
||||||
else
|
else
|
||||||
pPlayer->at181[nAmmoType] = ClipHigh(pPlayer->at181[nAmmoType] + xsprite[pWeapon->extra].data1, gAmmoInfo[nAmmoType].at0);
|
pPlayer->at181[nAmmoType] = ClipHigh(pPlayer->at181[nAmmoType] + xsprite[pWeapon->extra].data1, gAmmoInfo[nAmmoType].at0);
|
||||||
|
@ -1347,38 +1322,37 @@ void PickUp(PLAYER *pPlayer, spritetype *pSprite)
|
||||||
char pickedUp = 0;
|
char pickedUp = 0;
|
||||||
int customMsg = -1;
|
int customMsg = -1;
|
||||||
|
|
||||||
|
if (gModernMap) { // by NoOne: allow custom INI message instead "Picked up"
|
||||||
XSPRITE* pXSprite = (pSprite->extra >= 0) ? &xsprite[pSprite->extra] : NULL;
|
XSPRITE* pXSprite = (pSprite->extra >= 0) ? &xsprite[pSprite->extra] : NULL;
|
||||||
if (pXSprite != NULL && pXSprite->txID != 3 && pXSprite->lockMsg > 0) // by NoOne: allow custom INI message instead "Picked up"
|
if (pXSprite != NULL && pXSprite->txID != 3 && pXSprite->lockMsg > 0)
|
||||||
customMsg = pXSprite->lockMsg;
|
customMsg = pXSprite->lockMsg;
|
||||||
|
}
|
||||||
|
|
||||||
if (nType >= 100 && nType <= 149)
|
if (nType >= kItemBase && nType <= kItemMax) {
|
||||||
{
|
|
||||||
pickedUp = PickupItem(pPlayer, pSprite);
|
pickedUp = PickupItem(pPlayer, pSprite);
|
||||||
if (pickedUp && customMsg == -1) sprintf(buffer, "Picked up %s", gItemText[nType - 100]);
|
if (pickedUp && customMsg == -1) sprintf(buffer, "Picked up %s", gItemText[nType - 100]);
|
||||||
}
|
|
||||||
else if (nType >= 60 && nType < 81)
|
} else if (nType >= kItemAmmoBase && nType < kItemAmmoMax) {
|
||||||
{
|
|
||||||
pickedUp = PickupAmmo(pPlayer, pSprite);
|
pickedUp = PickupAmmo(pPlayer, pSprite);
|
||||||
if (pickedUp && customMsg == -1) sprintf(buffer, "Picked up %s", gAmmoText[nType - 60]);
|
if (pickedUp && customMsg == -1) sprintf(buffer, "Picked up %s", gAmmoText[nType - kItemAmmoBase]);
|
||||||
}
|
|
||||||
else if (nType >= 40 && nType < 51)
|
} else if (nType >= kItemWeaponBase && nType < kItemWeaponMax) {
|
||||||
{
|
|
||||||
pickedUp = PickupWeapon(pPlayer, pSprite);
|
pickedUp = PickupWeapon(pPlayer, pSprite);
|
||||||
if (pickedUp && customMsg == -1) sprintf(buffer, "Picked up %s", gWeaponText[nType - 40]);
|
if (pickedUp && customMsg == -1) sprintf(buffer, "Picked up %s", gWeaponText[nType - kItemWeaponBase]);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (pickedUp)
|
if (!pickedUp) return;
|
||||||
{
|
else if (pSprite->extra > 0) {
|
||||||
if (pSprite->extra > 0)
|
|
||||||
{
|
|
||||||
XSPRITE *pXSprite = &xsprite[pSprite->extra];
|
XSPRITE *pXSprite = &xsprite[pSprite->extra];
|
||||||
if (pXSprite->Pickup)
|
if (pXSprite->Pickup)
|
||||||
trTriggerSprite(pSprite->index, pXSprite, 32);
|
trTriggerSprite(pSprite->index, pXSprite, kCmdSpritePickup);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!actCheckRespawn(pSprite))
|
if (!actCheckRespawn(pSprite))
|
||||||
actPostSprite(pSprite->index, kStatFree);
|
actPostSprite(pSprite->index, kStatFree);
|
||||||
|
|
||||||
pPlayer->at377 = 30;
|
pPlayer->at377 = 30;
|
||||||
if (pPlayer == gMe)
|
if (pPlayer == gMe) {
|
||||||
if (customMsg > 0) trTextOver(customMsg - 1);
|
if (customMsg > 0) trTextOver(customMsg - 1);
|
||||||
else viewSetMessage(buffer, 0, MESSAGE_PRIORITY_PICKUP);
|
else viewSetMessage(buffer, 0, MESSAGE_PRIORITY_PICKUP);
|
||||||
}
|
}
|
||||||
|
@ -1392,8 +1366,7 @@ void CheckPickUp(PLAYER *pPlayer)
|
||||||
int z = pSprite->z;
|
int z = pSprite->z;
|
||||||
int nSector = pSprite->sectnum;
|
int nSector = pSprite->sectnum;
|
||||||
int nNextSprite;
|
int nNextSprite;
|
||||||
for (int nSprite = headspritestat[kStatItem]; nSprite >= 0; nSprite = nNextSprite)
|
for (int nSprite = headspritestat[kStatItem]; nSprite >= 0; nSprite = nNextSprite) {
|
||||||
{
|
|
||||||
spritetype *pItem = &sprite[nSprite];
|
spritetype *pItem = &sprite[nSprite];
|
||||||
nNextSprite = nextspritestat[nSprite];
|
nNextSprite = nextspritestat[nSprite];
|
||||||
if (pItem->flags&32)
|
if (pItem->flags&32)
|
||||||
|
@ -1444,7 +1417,7 @@ int ActionScan(PLAYER *pPlayer, int *a2, int *a3)
|
||||||
{
|
{
|
||||||
spritetype *pSprite = &sprite[*a2];
|
spritetype *pSprite = &sprite[*a2];
|
||||||
XSPRITE *pXSprite = &xsprite[*a3];
|
XSPRITE *pXSprite = &xsprite[*a3];
|
||||||
if (pSprite->type == 431)
|
if (pSprite->type == kThingDroppedLifeLeech)
|
||||||
{
|
{
|
||||||
if (gGameOptions.nGameType > 1 && sub_3A158(pPlayer, pSprite))
|
if (gGameOptions.nGameType > 1 && sub_3A158(pPlayer, pSprite))
|
||||||
return -1;
|
return -1;
|
||||||
|
@ -1467,7 +1440,7 @@ int ActionScan(PLAYER *pPlayer, int *a2, int *a3)
|
||||||
zvel[*a2] += mulscale16(z, t2);
|
zvel[*a2] += mulscale16(z, t2);
|
||||||
}
|
}
|
||||||
if (pXSprite->Push && !pXSprite->state && !pXSprite->isTriggered)
|
if (pXSprite->Push && !pXSprite->state && !pXSprite->isTriggered)
|
||||||
trTriggerSprite(*a2, pXSprite, 30);
|
trTriggerSprite(*a2, pXSprite, kCmdSpritePush);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 0:
|
case 0:
|
||||||
|
@ -1541,7 +1514,7 @@ void ProcessInput(PLAYER *pPlayer)
|
||||||
else if (seqGetStatus(3, pPlayer->pSprite->extra) < 0)
|
else if (seqGetStatus(3, pPlayer->pSprite->extra) < 0)
|
||||||
{
|
{
|
||||||
if (pPlayer->pSprite)
|
if (pPlayer->pSprite)
|
||||||
pPlayer->pSprite->type = 426;
|
pPlayer->pSprite->type = kThingBloodChunks;
|
||||||
actPostSprite(pPlayer->at5b, kStatThing);
|
actPostSprite(pPlayer->at5b, kStatThing);
|
||||||
seqSpawn(pPlayer->pDudeInfo->seqStartID+15, 3, pPlayer->pSprite->extra, -1);
|
seqSpawn(pPlayer->pDudeInfo->seqStartID+15, 3, pPlayer->pSprite->extra, -1);
|
||||||
playerReset(pPlayer);
|
playerReset(pPlayer);
|
||||||
|
@ -1682,7 +1655,7 @@ void ProcessInput(PLAYER *pPlayer)
|
||||||
sndStartSample(3062, 255, 2, 0);
|
sndStartSample(3062, 255, 2, 0);
|
||||||
}
|
}
|
||||||
if (!key || pPlayer->at88[key])
|
if (!key || pPlayer->at88[key])
|
||||||
trTriggerSector(a2, pXSector, 30);
|
trTriggerSector(a2, pXSector, kCmdSpritePush);
|
||||||
else if (pPlayer == gMe)
|
else if (pPlayer == gMe)
|
||||||
{
|
{
|
||||||
viewSetMessage("That requires a key.");
|
viewSetMessage("That requires a key.");
|
||||||
|
@ -1700,7 +1673,7 @@ void ProcessInput(PLAYER *pPlayer)
|
||||||
sndStartSample(3062, 255, 2, 0);
|
sndStartSample(3062, 255, 2, 0);
|
||||||
}
|
}
|
||||||
if (!key || pPlayer->at88[key])
|
if (!key || pPlayer->at88[key])
|
||||||
trTriggerWall(a2, pXWall, 50);
|
trTriggerWall(a2, pXWall, kCmdWallPush);
|
||||||
else if (pPlayer == gMe)
|
else if (pPlayer == gMe)
|
||||||
{
|
{
|
||||||
viewSetMessage("That requires a key.");
|
viewSetMessage("That requires a key.");
|
||||||
|
@ -1715,7 +1688,7 @@ void ProcessInput(PLAYER *pPlayer)
|
||||||
if (pXSprite->locked && pPlayer == gMe && pXSprite->lockMsg)
|
if (pXSprite->locked && pPlayer == gMe && pXSprite->lockMsg)
|
||||||
trTextOver(pXSprite->lockMsg);
|
trTextOver(pXSprite->lockMsg);
|
||||||
if (!key || pPlayer->at88[key])
|
if (!key || pPlayer->at88[key])
|
||||||
trTriggerSprite(a2, pXSprite, 30);
|
trTriggerSprite(a2, pXSprite, kCmdSpritePush);
|
||||||
else if (pPlayer == gMe)
|
else if (pPlayer == gMe)
|
||||||
{
|
{
|
||||||
viewSetMessage("That requires a key.");
|
viewSetMessage("That requires a key.");
|
||||||
|
@ -1728,7 +1701,7 @@ void ProcessInput(PLAYER *pPlayer)
|
||||||
pPlayer->at372 = ClipLow(pPlayer->at372-4*(6-gGameOptions.nDifficulty), 0);
|
pPlayer->at372 = ClipLow(pPlayer->at372-4*(6-gGameOptions.nDifficulty), 0);
|
||||||
if (pPlayer->at372 <= 0 && pPlayer->at376)
|
if (pPlayer->at372 <= 0 && pPlayer->at376)
|
||||||
{
|
{
|
||||||
spritetype *pSprite2 = actSpawnDude(pPlayer->pSprite, 212, pPlayer->pSprite->clipdist<<1, 0);
|
spritetype *pSprite2 = actSpawnDude(pPlayer->pSprite, kDudeHand, pPlayer->pSprite->clipdist<<1, 0);
|
||||||
pSprite2->ang = (pPlayer->pSprite->ang+1024)&2047;
|
pSprite2->ang = (pPlayer->pSprite->ang+1024)&2047;
|
||||||
int nSprite = pPlayer->pSprite->index;
|
int nSprite = pPlayer->pSprite->index;
|
||||||
int x = Cos(pPlayer->pSprite->ang)>>16;
|
int x = Cos(pPlayer->pSprite->ang)>>16;
|
||||||
|
@ -2087,16 +2060,16 @@ void FragPlayer(PLAYER *pPlayer, int nSprite)
|
||||||
if (nTeam1 == 0)
|
if (nTeam1 == 0)
|
||||||
{
|
{
|
||||||
if (nTeam1 != nTeam2)
|
if (nTeam1 != nTeam2)
|
||||||
evSend(0, 0, 15, COMMAND_ID_3);
|
evSend(0, 0, 15, kCmdToggle);
|
||||||
else
|
else
|
||||||
evSend(0, 0, 16, COMMAND_ID_3);
|
evSend(0, 0, 16, kCmdToggle);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (nTeam1 == nTeam2)
|
if (nTeam1 == nTeam2)
|
||||||
evSend(0, 0, 16, COMMAND_ID_3);
|
evSend(0, 0, 16, kCmdToggle);
|
||||||
else
|
else
|
||||||
evSend(0, 0, 15, COMMAND_ID_3);
|
evSend(0, 0, 15, kCmdToggle);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2128,9 +2101,9 @@ spritetype *sub_40A94(PLAYER *pPlayer, int a2)
|
||||||
spritetype *pSprite = NULL;
|
spritetype *pSprite = NULL;
|
||||||
switch (a2)
|
switch (a2)
|
||||||
{
|
{
|
||||||
case 147:
|
case kItemFlagA:
|
||||||
pPlayer->at90 &= ~1;
|
pPlayer->at90 &= ~1;
|
||||||
pSprite = actDropObject(pPlayer->pSprite, 147);
|
pSprite = actDropObject(pPlayer->pSprite, kItemFlagA);
|
||||||
if (pSprite)
|
if (pSprite)
|
||||||
pSprite->owner = pPlayer->at91[0];
|
pSprite->owner = pPlayer->at91[0];
|
||||||
gBlueFlagDropped = true;
|
gBlueFlagDropped = true;
|
||||||
|
@ -2138,9 +2111,9 @@ spritetype *sub_40A94(PLAYER *pPlayer, int a2)
|
||||||
sndStartSample(8005, 255, 2, 0);
|
sndStartSample(8005, 255, 2, 0);
|
||||||
viewSetMessage(buffer);
|
viewSetMessage(buffer);
|
||||||
break;
|
break;
|
||||||
case 148:
|
case kItemFlagB:
|
||||||
pPlayer->at90 &= ~2;
|
pPlayer->at90 &= ~2;
|
||||||
pSprite = actDropObject(pPlayer->pSprite, 148);
|
pSprite = actDropObject(pPlayer->pSprite, kItemFlagB);
|
||||||
if (pSprite)
|
if (pSprite)
|
||||||
pSprite->owner = pPlayer->at91[1];
|
pSprite->owner = pPlayer->at91[1];
|
||||||
gRedFlagDropped = true;
|
gRedFlagDropped = true;
|
||||||
|
@ -2226,12 +2199,9 @@ int playerDamageSprite(int nSource, PLAYER *pPlayer, DAMAGE_TYPE nDamageType, in
|
||||||
return nDamage;
|
return nDamage;
|
||||||
}
|
}
|
||||||
sfxKill3DSound(pPlayer->pSprite, -1, 441);
|
sfxKill3DSound(pPlayer->pSprite, -1, 441);
|
||||||
if (gGameOptions.nGameType == 3 && pPlayer->at90)
|
if (gGameOptions.nGameType == 3 && pPlayer->at90) {
|
||||||
{
|
if (pPlayer->at90&1) sub_40A94(pPlayer, kItemFlagA);
|
||||||
if (pPlayer->at90&1)
|
if (pPlayer->at90&2) sub_40A94(pPlayer, kItemFlagB);
|
||||||
sub_40A94(pPlayer, 147);
|
|
||||||
if (pPlayer->at90&2)
|
|
||||||
sub_40A94(pPlayer, 148);
|
|
||||||
}
|
}
|
||||||
pPlayer->at1fe = 0;
|
pPlayer->at1fe = 0;
|
||||||
pPlayer->at1b1 = 0;
|
pPlayer->at1b1 = 0;
|
||||||
|
@ -2265,7 +2235,7 @@ int playerDamageSprite(int nSource, PLAYER *pPlayer, DAMAGE_TYPE nDamageType, in
|
||||||
nKneelingPlayer = nPlayerKneelClient;
|
nKneelingPlayer = nPlayerKneelClient;
|
||||||
powerupActivate(pPlayer, 28);
|
powerupActivate(pPlayer, 28);
|
||||||
pXSprite->target = nSource;
|
pXSprite->target = nSource;
|
||||||
evPost(pSprite->index, 3, 15, CALLBACK_ID_13);
|
evPost(pSprite->index, 3, 15, kCallbackFinishHim);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -2281,7 +2251,7 @@ int playerDamageSprite(int nSource, PLAYER *pPlayer, DAMAGE_TYPE nDamageType, in
|
||||||
{
|
{
|
||||||
powerupClear(pPlayer);
|
powerupClear(pPlayer);
|
||||||
if (nXSector > 0 && xsector[nXSector].Exit)
|
if (nXSector > 0 && xsector[nXSector].Exit)
|
||||||
trTriggerSector(pSprite->sectnum, &xsector[nXSector], 43);
|
trTriggerSector(pSprite->sectnum, &xsector[nXSector], kCmdSectorExit);
|
||||||
pSprite->flags |= 7;
|
pSprite->flags |= 7;
|
||||||
for (int p = connecthead; p >= 0; p = connectpoint2[p])
|
for (int p = connecthead; p >= 0; p = connectpoint2[p])
|
||||||
{
|
{
|
||||||
|
@ -2289,7 +2259,7 @@ int playerDamageSprite(int nSource, PLAYER *pPlayer, DAMAGE_TYPE nDamageType, in
|
||||||
gPlayer[p].at2ee = -1;
|
gPlayer[p].at2ee = -1;
|
||||||
}
|
}
|
||||||
FragPlayer(pPlayer, nSource);
|
FragPlayer(pPlayer, nSource);
|
||||||
trTriggerSprite(nSprite, pXSprite, 0);
|
trTriggerSprite(nSprite, pXSprite, kCmdOff);
|
||||||
}
|
}
|
||||||
dassert(gSysRes.Lookup(pDudeInfo->seqStartID + nDeathSeqID, "SEQ") != NULL);
|
dassert(gSysRes.Lookup(pDudeInfo->seqStartID + nDeathSeqID, "SEQ") != NULL);
|
||||||
seqSpawn(pDudeInfo->seqStartID+nDeathSeqID, 3, nXSprite, nKneelingPlayer);
|
seqSpawn(pDudeInfo->seqStartID+nDeathSeqID, 3, nXSprite, nKneelingPlayer);
|
||||||
|
|
|
@ -510,8 +510,8 @@ void seqProcess(int a1)
|
||||||
int nSprite = xsprite[nXSprite].reference;
|
int nSprite = xsprite[nXSprite].reference;
|
||||||
dassert(nSprite >= 0 && nSprite < kMaxSprites);
|
dassert(nSprite >= 0 && nSprite < kMaxSprites);
|
||||||
evKill(nSprite, 3);
|
evKill(nSprite, 3);
|
||||||
if ((sprite[nSprite].flags & 16) && sprite[nSprite].inittype >= 200 && sprite[nSprite].inittype < 254)
|
if ((sprite[nSprite].flags & 16) && sprite[nSprite].inittype >= kDudeBase && sprite[nSprite].inittype < kDudeMax)
|
||||||
evPost(nSprite, 3, gGameOptions.nMonsterSettings, (COMMAND_ID)9);
|
evPost(nSprite, 3, gGameOptions.nMonsterSettings, kCallbackRespawn);
|
||||||
else
|
else
|
||||||
DeleteSprite(nSprite);
|
DeleteSprite(nSprite);
|
||||||
break;
|
break;
|
||||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -31,13 +31,12 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
#include "dude.h"
|
#include "dude.h"
|
||||||
|
|
||||||
BEGIN_BLD_NS
|
BEGIN_BLD_NS
|
||||||
|
void trTriggerSector(unsigned int nSector, XSECTOR *pXSector, int command);
|
||||||
void trTriggerSector(unsigned int nSector, XSECTOR *pXSector, int a3);
|
void trMessageSector(unsigned int nSector, EVENT event);
|
||||||
void trMessageSector(unsigned int nSector, EVENT a2);
|
void trTriggerWall(unsigned int nWall, XWALL *pXWall, int command);
|
||||||
void trTriggerWall(unsigned int nWall, XWALL *pXWall, int a3);
|
void trMessageWall(unsigned int nWall, EVENT event);
|
||||||
void trMessageWall(unsigned int nWall, EVENT a2);
|
void trTriggerSprite(unsigned int nSprite, XSPRITE *pXSprite, int command);
|
||||||
void trTriggerSprite(unsigned int nSprite, XSPRITE *pXSprite, int a3);
|
void trMessageSprite(unsigned int nSprite, EVENT event);
|
||||||
void trMessageSprite(unsigned int nSprite, EVENT a2);
|
|
||||||
void trProcessBusy(void);
|
void trProcessBusy(void);
|
||||||
void trInit(void);
|
void trInit(void);
|
||||||
void trTextOver(int nId);
|
void trTextOver(int nId);
|
||||||
|
|
|
@ -608,7 +608,7 @@ void fakeMoveDude(spritetype *pSprite)
|
||||||
if (nSector == -1)
|
if (nSector == -1)
|
||||||
nSector = predict.at68;
|
nSector = predict.at68;
|
||||||
|
|
||||||
if (sector[nSector].type >= 612 && sector[nSector].type <= 617)
|
if (sector[nSector].type >= kSectorPath && sector[nSector].type <= kSectorRotate)
|
||||||
{
|
{
|
||||||
short nSector2 = nSector;
|
short nSector2 = nSector;
|
||||||
pushmove_old((int32_t*)&predict.at50, (int32_t*)&predict.at54, (int32_t*)&predict.at58, &nSector2, wd, tz, bz, CLIPMASK0);
|
pushmove_old((int32_t*)&predict.at50, (int32_t*)&predict.at54, (int32_t*)&predict.at58, &nSector2, wd, tz, bz, CLIPMASK0);
|
||||||
|
@ -2185,26 +2185,19 @@ void viewProcessSprites(int32_t cX, int32_t cY, int32_t cZ, int32_t cA, int32_t
|
||||||
pTSprite->ang = pPrevLoc->ang+mulscale16(((pTSprite->ang-pPrevLoc->ang+1024)&2047)-1024, gInterpolate);
|
pTSprite->ang = pPrevLoc->ang+mulscale16(((pTSprite->ang-pPrevLoc->ang+1024)&2047)-1024, gInterpolate);
|
||||||
}
|
}
|
||||||
int nAnim = 0;
|
int nAnim = 0;
|
||||||
switch (picanm[nTile].extra&7)
|
switch (picanm[nTile].extra & 7) {
|
||||||
{
|
|
||||||
case 0:
|
case 0:
|
||||||
if (nXSprite > 0)
|
//dassert(nXSprite > 0 && nXSprite < kMaxXSprites);
|
||||||
{
|
if (nXSprite <= 0 || nXSprite >= kMaxXSprites) break;
|
||||||
dassert(nXSprite < kMaxXSprites);
|
switch (pTSprite->type) {
|
||||||
switch (pTSprite->type)
|
case kSwitchToggle:
|
||||||
{
|
case kSwitchOneWay:
|
||||||
case 20:
|
if (xsprite[nXSprite].state) nAnim = 1;
|
||||||
case 21:
|
|
||||||
if (xsprite[nXSprite].state)
|
|
||||||
{
|
|
||||||
nAnim = 1;
|
|
||||||
}
|
|
||||||
break;
|
break;
|
||||||
case 22:
|
case kSwitchCombo:
|
||||||
nAnim = xsprite[nXSprite].data1;
|
nAnim = xsprite[nXSprite].data1;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
|
||||||
break;
|
break;
|
||||||
case 1:
|
case 1:
|
||||||
{
|
{
|
||||||
|
@ -2362,145 +2355,106 @@ void viewProcessSprites(int32_t cX, int32_t cY, int32_t cZ, int32_t cA, int32_t
|
||||||
{
|
{
|
||||||
pTSprite->cstat |= 8;
|
pTSprite->cstat |= 8;
|
||||||
}
|
}
|
||||||
switch (pTSprite->statnum)
|
switch (pTSprite->statnum) {
|
||||||
{
|
case kStatDecoration: {
|
||||||
case kStatDecoration:
|
switch (pTSprite->type) {
|
||||||
{
|
case kDecorationCandle:
|
||||||
switch (pTSprite->type)
|
if (!pTXSprite || pTXSprite->state == 1) {
|
||||||
{
|
|
||||||
case 32:
|
|
||||||
if (pTXSprite)
|
|
||||||
{
|
|
||||||
if (pTXSprite->state > 0)
|
|
||||||
{
|
|
||||||
pTSprite->shade = -128;
|
pTSprite->shade = -128;
|
||||||
viewAddEffect(nTSprite, VIEW_EFFECT_11);
|
viewAddEffect(nTSprite, VIEW_EFFECT_11);
|
||||||
}
|
} else {
|
||||||
else
|
|
||||||
{
|
|
||||||
pTSprite->shade = -8;
|
pTSprite->shade = -8;
|
||||||
}
|
}
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
pTSprite->shade = -128;
|
|
||||||
viewAddEffect(nTSprite, VIEW_EFFECT_11);
|
|
||||||
}
|
|
||||||
break;
|
break;
|
||||||
case 30:
|
case kDecorationTorch:
|
||||||
if (pTXSprite)
|
if (!pTXSprite || pTXSprite->state == 1) {
|
||||||
{
|
|
||||||
if (pTXSprite->state > 0)
|
|
||||||
{
|
|
||||||
pTSprite->picnum++;
|
pTSprite->picnum++;
|
||||||
viewAddEffect(nTSprite, VIEW_EFFECT_4);
|
viewAddEffect(nTSprite, VIEW_EFFECT_4);
|
||||||
}
|
} else {
|
||||||
else
|
|
||||||
{
|
|
||||||
viewAddEffect(nTSprite, VIEW_EFFECT_6);
|
viewAddEffect(nTSprite, VIEW_EFFECT_6);
|
||||||
}
|
}
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
pTSprite->picnum++;
|
|
||||||
viewAddEffect(nTSprite, VIEW_EFFECT_4);
|
|
||||||
}
|
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
if (pXSector && pXSector->color)
|
if (pXSector && pXSector->color) pTSprite->pal = pSector->floorpal;
|
||||||
{
|
|
||||||
pTSprite->pal = pSector->floorpal;
|
|
||||||
}
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
case kStatItem:
|
break;
|
||||||
{
|
case kStatItem: {
|
||||||
switch (pTSprite->type)
|
switch (pTSprite->type) {
|
||||||
{
|
case kItemFlagABase:
|
||||||
case 145:
|
if (pTXSprite && pTXSprite->state > 0 && gGameOptions.nGameType == 3) {
|
||||||
if (pTXSprite && pTXSprite->state > 0 && gGameOptions.nGameType == 3)
|
|
||||||
{
|
|
||||||
uspritetype *pNTSprite = viewAddEffect(nTSprite, VIEW_EFFECT_17);
|
uspritetype *pNTSprite = viewAddEffect(nTSprite, VIEW_EFFECT_17);
|
||||||
if (pNTSprite)
|
if (pNTSprite) pNTSprite->pal = 10;
|
||||||
pNTSprite->pal = 10;
|
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 146:
|
case kItemFlagBBase:
|
||||||
if (pTXSprite && pTXSprite->state > 0 && gGameOptions.nGameType == 3)
|
if (pTXSprite && pTXSprite->state > 0 && gGameOptions.nGameType == 3) {
|
||||||
{
|
|
||||||
uspritetype *pNTSprite = viewAddEffect(nTSprite, VIEW_EFFECT_17);
|
uspritetype *pNTSprite = viewAddEffect(nTSprite, VIEW_EFFECT_17);
|
||||||
if (pNTSprite)
|
if (pNTSprite) pNTSprite->pal = 7;
|
||||||
pNTSprite->pal = 7;
|
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 147:
|
case kItemFlagA:
|
||||||
pTSprite->pal = 10;
|
pTSprite->pal = 10;
|
||||||
pTSprite->cstat |= 1024;
|
pTSprite->cstat |= 1024;
|
||||||
break;
|
break;
|
||||||
case 148:
|
case kItemFlagB:
|
||||||
pTSprite->pal = 7;
|
pTSprite->pal = 7;
|
||||||
pTSprite->cstat |= 1024;
|
pTSprite->cstat |= 1024;
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
if (pTSprite->type >= 100 && pTSprite->type <= 106)
|
if (pTSprite->type >= kItemKeySkull && pTSprite->type < kItemKeyMax)
|
||||||
pTSprite->shade = -128;
|
pTSprite->shade = -128;
|
||||||
if (pXSector && pXSector->color)
|
|
||||||
{
|
if (pXSector && pXSector->color) {
|
||||||
pTSprite->pal = pSector->floorpal;
|
pTSprite->pal = pSector->floorpal;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
case kStatProjectile:
|
break;
|
||||||
{
|
case kStatProjectile: {
|
||||||
switch (pTSprite->type)
|
switch (pTSprite->type) {
|
||||||
{
|
case kMissileTeslaAlt:
|
||||||
case 302:
|
|
||||||
pTSprite->yrepeat = 128;
|
pTSprite->yrepeat = 128;
|
||||||
pTSprite->cstat |= 32;
|
pTSprite->cstat |= 32;
|
||||||
break;
|
break;
|
||||||
case 306:
|
case kMissileTeslaRegular:
|
||||||
viewAddEffect(nTSprite, VIEW_EFFECT_15);
|
viewAddEffect(nTSprite, VIEW_EFFECT_15);
|
||||||
break;
|
break;
|
||||||
case 300:
|
case kMissileButcherKnife:
|
||||||
viewAddEffect(nTSprite, VIEW_EFFECT_10);
|
viewAddEffect(nTSprite, VIEW_EFFECT_10);
|
||||||
break;
|
break;
|
||||||
case 301:
|
case kMissileFlareRegular:
|
||||||
case 303:
|
case kMissileFlareAlt:
|
||||||
if (pTSprite->statnum == kStatFlare)
|
if (pTSprite->statnum == kStatFlare) {
|
||||||
{
|
|
||||||
dassert(pTXSprite != NULL);
|
dassert(pTXSprite != NULL);
|
||||||
if (pTXSprite->target == gView->at5b)
|
if (pTXSprite->target == gView->at5b) {
|
||||||
{
|
|
||||||
pTSprite->xrepeat = 0;
|
pTSprite->xrepeat = 0;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
viewAddEffect(nTSprite, VIEW_EFFECT_1);
|
viewAddEffect(nTSprite, VIEW_EFFECT_1);
|
||||||
if (pTSprite->type == 301)
|
if (pTSprite->type != kMissileFlareRegular) break;
|
||||||
{
|
|
||||||
sectortype *pSector = §or[pTSprite->sectnum];
|
sectortype *pSector = §or[pTSprite->sectnum];
|
||||||
|
|
||||||
int zDiff = (pTSprite->z - pSector->ceilingz) >> 8;
|
int zDiff = (pTSprite->z - pSector->ceilingz) >> 8;
|
||||||
if ((pSector->ceilingstat&1) == 0 && zDiff < 64)
|
if ((pSector->ceilingstat&1) == 0 && zDiff < 64) {
|
||||||
{
|
|
||||||
viewAddEffect(nTSprite, VIEW_EFFECT_2);
|
viewAddEffect(nTSprite, VIEW_EFFECT_2);
|
||||||
}
|
}
|
||||||
|
|
||||||
zDiff = (pSector->floorz - pTSprite->z) >> 8;
|
zDiff = (pSector->floorz - pTSprite->z) >> 8;
|
||||||
if ((pSector->floorstat&1) == 0 && zDiff < 64)
|
if ((pSector->floorstat&1) == 0 && zDiff < 64) {
|
||||||
{
|
|
||||||
viewAddEffect(nTSprite, VIEW_EFFECT_3);
|
viewAddEffect(nTSprite, VIEW_EFFECT_3);
|
||||||
}
|
}
|
||||||
}
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case kStatDude:
|
case kStatDude:
|
||||||
{
|
{
|
||||||
if (pTSprite->type == 212 && pTXSprite->aiState == &hand13A3B4)
|
if (pTSprite->type == kDudeHand && pTXSprite->aiState == &hand13A3B4)
|
||||||
{
|
{
|
||||||
spritetype *pTTarget = &sprite[pTXSprite->target];
|
spritetype *pTTarget = &sprite[pTXSprite->target];
|
||||||
dassert(pTXSprite != NULL && pTTarget != NULL);
|
dassert(pTXSprite != NULL && pTTarget != NULL);
|
||||||
|
@ -2585,55 +2539,33 @@ void viewProcessSprites(int32_t cX, int32_t cY, int32_t cZ, int32_t cA, int32_t
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case kStatTraps:
|
case kStatTraps: {
|
||||||
{
|
if (pTSprite->type == kTrapSawCircular) {
|
||||||
if (pTSprite->type == 454)
|
if (pTXSprite->state) {
|
||||||
{
|
if (pTXSprite->data1) {
|
||||||
if (pTXSprite->state)
|
|
||||||
{
|
|
||||||
if (pTXSprite->data1)
|
|
||||||
{
|
|
||||||
pTSprite->picnum = 772;
|
pTSprite->picnum = 772;
|
||||||
if (pTXSprite->data2)
|
if (pTXSprite->data2)
|
||||||
{
|
|
||||||
viewAddEffect(nTSprite, VIEW_EFFECT_9);
|
viewAddEffect(nTSprite, VIEW_EFFECT_9);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
else if (pTXSprite->data1) pTSprite->picnum = 773;
|
||||||
else
|
else pTSprite->picnum = 656;
|
||||||
{
|
|
||||||
if (pTXSprite->data1)
|
|
||||||
{
|
|
||||||
pTSprite->picnum = 773;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
pTSprite->picnum = 656;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case kStatThing:
|
case kStatThing: {
|
||||||
{
|
|
||||||
if (pXSector && pXSector->color)
|
if (pXSector && pXSector->color)
|
||||||
{
|
|
||||||
pTSprite->pal = pSector->floorpal;
|
pTSprite->pal = pSector->floorpal;
|
||||||
}
|
|
||||||
if (pTSprite->flags&1)
|
if (pTSprite->type < kThingBase || pTSprite->type >= kThingMax || !gSpriteHit[nXSprite].florhit) {
|
||||||
{
|
if ((pTSprite->flags & kPhysMove) && getflorzofslope(pTSprite->sectnum, pTSprite->x, pTSprite->y) >= cZ)
|
||||||
if (getflorzofslope(pTSprite->sectnum, pTSprite->x, pTSprite->y) >= cZ)
|
|
||||||
{
|
|
||||||
if (pTSprite->type < 400 || pTSprite->type >= 433 || !gSpriteHit[nXSprite].florhit)
|
|
||||||
{
|
|
||||||
viewAddEffect(nTSprite, VIEW_EFFECT_0);
|
viewAddEffect(nTSprite, VIEW_EFFECT_0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
for (int nTSprite = spritesortcnt-1; nTSprite >= nViewSprites; nTSprite--)
|
for (int nTSprite = spritesortcnt-1; nTSprite >= nViewSprites; nTSprite--)
|
||||||
{
|
{
|
||||||
|
@ -3364,19 +3296,14 @@ RORHACKOTHER:
|
||||||
nSprite = nextspritestat[nSprite];
|
nSprite = nextspritestat[nSprite];
|
||||||
}
|
}
|
||||||
nSprite = headspritestat[kStatProjectile];
|
nSprite = headspritestat[kStatProjectile];
|
||||||
while (nSprite >= 0)
|
while (nSprite >= 0) {
|
||||||
{
|
|
||||||
spritetype *pSprite = &sprite[nSprite];
|
spritetype *pSprite = &sprite[nSprite];
|
||||||
switch (pSprite->type)
|
switch (pSprite->type) {
|
||||||
{
|
case kMissileFlareRegular:
|
||||||
case 301:
|
case kMissileTeslaAlt:
|
||||||
case 302:
|
case kMissileFlareAlt:
|
||||||
case 303:
|
case kMissileTeslaRegular:
|
||||||
case 306:
|
if (TestBitString(gotsector, pSprite->sectnum)) unk += 256;
|
||||||
if (TestBitString(gotsector, pSprite->sectnum))
|
|
||||||
{
|
|
||||||
unk += 256;
|
|
||||||
}
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
nSprite = nextspritestat[nSprite];
|
nSprite = nextspritestat[nSprite];
|
||||||
|
|
|
@ -51,18 +51,14 @@ void warpInit(void)
|
||||||
int team1 = 0; int team2 = 0; // increment if team start positions specified.
|
int team1 = 0; int team2 = 0; // increment if team start positions specified.
|
||||||
for (int nSprite = 0; nSprite < kMaxSprites; nSprite++)
|
for (int nSprite = 0; nSprite < kMaxSprites; nSprite++)
|
||||||
{
|
{
|
||||||
if (sprite[nSprite].statnum < kMaxStatus)
|
if (sprite[nSprite].statnum < kMaxStatus) {
|
||||||
{
|
|
||||||
spritetype *pSprite = &sprite[nSprite];
|
spritetype *pSprite = &sprite[nSprite];
|
||||||
int nXSprite = pSprite->extra;
|
int nXSprite = pSprite->extra;
|
||||||
if (nXSprite > 0)
|
if (nXSprite > 0) {
|
||||||
{
|
|
||||||
XSPRITE *pXSprite = &xsprite[nXSprite];
|
XSPRITE *pXSprite = &xsprite[nXSprite];
|
||||||
switch (pSprite->type)
|
switch (pSprite->type) {
|
||||||
{
|
case kMarkerSPStart:
|
||||||
case 1:
|
if (gGameOptions.nGameType < 2 && pXSprite->data1 >= 0 && pXSprite->data1 < kMaxPlayers) {
|
||||||
if (gGameOptions.nGameType < 2 && pXSprite->data1 >= 0 && pXSprite->data1 < 8)
|
|
||||||
{
|
|
||||||
ZONE *pZone = &gStartZone[pXSprite->data1];
|
ZONE *pZone = &gStartZone[pXSprite->data1];
|
||||||
pZone->x = pSprite->x;
|
pZone->x = pSprite->x;
|
||||||
pZone->y = pSprite->y;
|
pZone->y = pSprite->y;
|
||||||
|
@ -72,10 +68,9 @@ void warpInit(void)
|
||||||
}
|
}
|
||||||
DeleteSprite(nSprite);
|
DeleteSprite(nSprite);
|
||||||
break;
|
break;
|
||||||
case 2:
|
case kMarkerMPStart:
|
||||||
if (pXSprite->data1 >= 0 && pXSprite->data2 < 8) {
|
if (pXSprite->data1 >= 0 && pXSprite->data2 < kMaxPlayers) {
|
||||||
if (gGameOptions.nGameType >= 2)
|
if (gGameOptions.nGameType >= 2) {
|
||||||
{
|
|
||||||
// default if BB or teams without data2 specified
|
// default if BB or teams without data2 specified
|
||||||
ZONE* pZone = &gStartZone[pXSprite->data1];
|
ZONE* pZone = &gStartZone[pXSprite->data1];
|
||||||
pZone->x = pSprite->x;
|
pZone->x = pSprite->x;
|
||||||
|
@ -85,7 +80,7 @@ void warpInit(void)
|
||||||
pZone->ang = pSprite->ang;
|
pZone->ang = pSprite->ang;
|
||||||
|
|
||||||
// By NoOne: fill player spawn position according team of player in TEAMS mode.
|
// By NoOne: fill player spawn position according team of player in TEAMS mode.
|
||||||
if (gGameOptions.nGameType == 3) {
|
if (gModernMap && gGameOptions.nGameType == 3) {
|
||||||
if (pXSprite->data2 == 1) {
|
if (pXSprite->data2 == 1) {
|
||||||
pZone = &gStartZoneTeam1[team1];
|
pZone = &gStartZoneTeam1[team1];
|
||||||
pZone->x = pSprite->x;
|
pZone->x = pSprite->x;
|
||||||
|
@ -109,27 +104,27 @@ void warpInit(void)
|
||||||
DeleteSprite(nSprite);
|
DeleteSprite(nSprite);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 7:
|
case kMarkerUpLink:
|
||||||
gUpperLink[pSprite->sectnum] = nSprite;
|
gUpperLink[pSprite->sectnum] = nSprite;
|
||||||
pSprite->cstat |= 32768;
|
pSprite->cstat |= 32768;
|
||||||
pSprite->cstat &= ~257;
|
pSprite->cstat &= ~257;
|
||||||
break;
|
break;
|
||||||
case 6:
|
case kMarkerLowLink:
|
||||||
gLowerLink[pSprite->sectnum] = nSprite;
|
gLowerLink[pSprite->sectnum] = nSprite;
|
||||||
pSprite->cstat |= 32768;
|
pSprite->cstat |= 32768;
|
||||||
pSprite->cstat &= ~257;
|
pSprite->cstat &= ~257;
|
||||||
break;
|
break;
|
||||||
case 9:
|
case kMarkerUpWater:
|
||||||
case 11:
|
case kMarkerUpStack:
|
||||||
case 13:
|
case kMarkerUpGoo:
|
||||||
gUpperLink[pSprite->sectnum] = nSprite;
|
gUpperLink[pSprite->sectnum] = nSprite;
|
||||||
pSprite->cstat |= 32768;
|
pSprite->cstat |= 32768;
|
||||||
pSprite->cstat &= ~257;
|
pSprite->cstat &= ~257;
|
||||||
pSprite->z = getflorzofslope(pSprite->sectnum, pSprite->x, pSprite->y);
|
pSprite->z = getflorzofslope(pSprite->sectnum, pSprite->x, pSprite->y);
|
||||||
break;
|
break;
|
||||||
case 10:
|
case kMarkerLowWater:
|
||||||
case 12:
|
case kMarkerLowStack:
|
||||||
case 14:
|
case kMarkerLowGoo:
|
||||||
gLowerLink[pSprite->sectnum] = nSprite;
|
gLowerLink[pSprite->sectnum] = nSprite;
|
||||||
pSprite->cstat |= 32768;
|
pSprite->cstat |= 32768;
|
||||||
pSprite->cstat &= ~257;
|
pSprite->cstat &= ~257;
|
||||||
|
|
|
@ -979,7 +979,7 @@ void FirePitchfork(int, PLAYER *pPlayer)
|
||||||
|
|
||||||
void FireSpray(int, PLAYER *pPlayer)
|
void FireSpray(int, PLAYER *pPlayer)
|
||||||
{
|
{
|
||||||
playerFireMissile(pPlayer, 0, pPlayer->at1be.dx, pPlayer->at1be.dy, pPlayer->at1be.dz, 304);
|
playerFireMissile(pPlayer, 0, pPlayer->at1be.dx, pPlayer->at1be.dy, pPlayer->at1be.dz, kMissileFlameSpray);
|
||||||
UseAmmo(pPlayer, 6, 4);
|
UseAmmo(pPlayer, 6, 4);
|
||||||
if (CheckAmmo(pPlayer, 6, 1))
|
if (CheckAmmo(pPlayer, 6, 1))
|
||||||
sfxPlay3DSound(pPlayer->pSprite, 441, 1, 2);
|
sfxPlay3DSound(pPlayer->pSprite, 441, 1, 2);
|
||||||
|
@ -992,11 +992,11 @@ void ThrowCan(int, PLAYER *pPlayer)
|
||||||
sfxKill3DSound(pPlayer->pSprite, -1, 441);
|
sfxKill3DSound(pPlayer->pSprite, -1, 441);
|
||||||
int nSpeed = mulscale16(pPlayer->at1ba, 0x177777)+0x66666;
|
int nSpeed = mulscale16(pPlayer->at1ba, 0x177777)+0x66666;
|
||||||
sfxPlay3DSound(pPlayer->pSprite, 455, 1, 0);
|
sfxPlay3DSound(pPlayer->pSprite, 455, 1, 0);
|
||||||
spritetype *pSprite = playerFireThing(pPlayer, 0, -9460, 420, nSpeed);
|
spritetype *pSprite = playerFireThing(pPlayer, 0, -9460, kThingArmedSpray, nSpeed);
|
||||||
if (pSprite)
|
if (pSprite)
|
||||||
{
|
{
|
||||||
sfxPlay3DSound(pSprite, 441, 0, 0);
|
sfxPlay3DSound(pSprite, 441, 0, 0);
|
||||||
evPost(pSprite->index, 3, pPlayer->at1b2, COMMAND_ID_1);
|
evPost(pSprite->index, 3, pPlayer->at1b2, kCmdOn);
|
||||||
int nXSprite = pSprite->extra;
|
int nXSprite = pSprite->extra;
|
||||||
XSPRITE *pXSprite = &xsprite[nXSprite];
|
XSPRITE *pXSprite = &xsprite[nXSprite];
|
||||||
pXSprite->Impact = 1;
|
pXSprite->Impact = 1;
|
||||||
|
@ -1008,10 +1008,10 @@ void ThrowCan(int, PLAYER *pPlayer)
|
||||||
void DropCan(int, PLAYER *pPlayer)
|
void DropCan(int, PLAYER *pPlayer)
|
||||||
{
|
{
|
||||||
sfxKill3DSound(pPlayer->pSprite, -1, 441);
|
sfxKill3DSound(pPlayer->pSprite, -1, 441);
|
||||||
spritetype *pSprite = playerFireThing(pPlayer, 0, 0, 420, 0);
|
spritetype *pSprite = playerFireThing(pPlayer, 0, 0, kThingArmedSpray, 0);
|
||||||
if (pSprite)
|
if (pSprite)
|
||||||
{
|
{
|
||||||
evPost(pSprite->index, 3, pPlayer->at1b2, COMMAND_ID_1);
|
evPost(pSprite->index, 3, pPlayer->at1b2, kCmdOn);
|
||||||
UseAmmo(pPlayer, 6, gAmmoItemData[0].at8);
|
UseAmmo(pPlayer, 6, gAmmoItemData[0].at8);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1019,8 +1019,8 @@ void DropCan(int, PLAYER *pPlayer)
|
||||||
void ExplodeCan(int, PLAYER *pPlayer)
|
void ExplodeCan(int, PLAYER *pPlayer)
|
||||||
{
|
{
|
||||||
sfxKill3DSound(pPlayer->pSprite, -1, 441);
|
sfxKill3DSound(pPlayer->pSprite, -1, 441);
|
||||||
spritetype *pSprite = playerFireThing(pPlayer, 0, 0, 420, 0);
|
spritetype *pSprite = playerFireThing(pPlayer, 0, 0, kThingArmedSpray, 0);
|
||||||
evPost(pSprite->index, 3, 0, COMMAND_ID_1);
|
evPost(pSprite->index, 3, 0, kCmdOn);
|
||||||
UseAmmo(pPlayer, 6, gAmmoItemData[0].at8);
|
UseAmmo(pPlayer, 6, gAmmoItemData[0].at8);
|
||||||
StartQAV(pPlayer, 15, -1);
|
StartQAV(pPlayer, 15, -1);
|
||||||
pPlayer->atbd = 0;
|
pPlayer->atbd = 0;
|
||||||
|
@ -1032,13 +1032,13 @@ void ThrowBundle(int, PLAYER *pPlayer)
|
||||||
sfxKill3DSound(pPlayer->pSprite, 16, -1);
|
sfxKill3DSound(pPlayer->pSprite, 16, -1);
|
||||||
int nSpeed = mulscale16(pPlayer->at1ba, 0x177777)+0x66666;
|
int nSpeed = mulscale16(pPlayer->at1ba, 0x177777)+0x66666;
|
||||||
sfxPlay3DSound(pPlayer->pSprite, 455, 1, 0);
|
sfxPlay3DSound(pPlayer->pSprite, 455, 1, 0);
|
||||||
spritetype *pSprite = playerFireThing(pPlayer, 0, -9460, 419, nSpeed);
|
spritetype *pSprite = playerFireThing(pPlayer, 0, -9460, kThingArmedTNTBundle, nSpeed);
|
||||||
int nXSprite = pSprite->extra;
|
int nXSprite = pSprite->extra;
|
||||||
XSPRITE *pXSprite = &xsprite[nXSprite];
|
XSPRITE *pXSprite = &xsprite[nXSprite];
|
||||||
if (pPlayer->at1b2 < 0)
|
if (pPlayer->at1b2 < 0)
|
||||||
pXSprite->Impact = 1;
|
pXSprite->Impact = 1;
|
||||||
else
|
else
|
||||||
evPost(pSprite->index, 3, pPlayer->at1b2, COMMAND_ID_1);
|
evPost(pSprite->index, 3, pPlayer->at1b2, kCmdOn);
|
||||||
UseAmmo(pPlayer, 5, 1);
|
UseAmmo(pPlayer, 5, 1);
|
||||||
pPlayer->at1ba = 0;
|
pPlayer->at1ba = 0;
|
||||||
}
|
}
|
||||||
|
@ -1046,16 +1046,16 @@ void ThrowBundle(int, PLAYER *pPlayer)
|
||||||
void DropBundle(int, PLAYER *pPlayer)
|
void DropBundle(int, PLAYER *pPlayer)
|
||||||
{
|
{
|
||||||
sfxKill3DSound(pPlayer->pSprite, 16, -1);
|
sfxKill3DSound(pPlayer->pSprite, 16, -1);
|
||||||
spritetype *pSprite = playerFireThing(pPlayer, 0, 0, 419, 0);
|
spritetype *pSprite = playerFireThing(pPlayer, 0, 0, kThingArmedTNTBundle, 0);
|
||||||
evPost(pSprite->index, 3, pPlayer->at1b2, COMMAND_ID_1);
|
evPost(pSprite->index, 3, pPlayer->at1b2, kCmdOn);
|
||||||
UseAmmo(pPlayer, 5, 1);
|
UseAmmo(pPlayer, 5, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ExplodeBundle(int, PLAYER *pPlayer)
|
void ExplodeBundle(int, PLAYER *pPlayer)
|
||||||
{
|
{
|
||||||
sfxKill3DSound(pPlayer->pSprite, 16, -1);
|
sfxKill3DSound(pPlayer->pSprite, 16, -1);
|
||||||
spritetype *pSprite = playerFireThing(pPlayer, 0, 0, 419, 0);
|
spritetype *pSprite = playerFireThing(pPlayer, 0, 0, kThingArmedTNTBundle, 0);
|
||||||
evPost(pSprite->index, 3, 0, COMMAND_ID_1);
|
evPost(pSprite->index, 3, 0, kCmdOn);
|
||||||
UseAmmo(pPlayer, 5, 1);
|
UseAmmo(pPlayer, 5, 1);
|
||||||
StartQAV(pPlayer, 24, -1, 0);
|
StartQAV(pPlayer, 24, -1, 0);
|
||||||
pPlayer->atbd = 0;
|
pPlayer->atbd = 0;
|
||||||
|
@ -1066,16 +1066,16 @@ void ThrowProx(int, PLAYER *pPlayer)
|
||||||
{
|
{
|
||||||
int nSpeed = mulscale16(pPlayer->at1ba, 0x177777)+0x66666;
|
int nSpeed = mulscale16(pPlayer->at1ba, 0x177777)+0x66666;
|
||||||
sfxPlay3DSound(pPlayer->pSprite, 455, 1, 0);
|
sfxPlay3DSound(pPlayer->pSprite, 455, 1, 0);
|
||||||
spritetype *pSprite = playerFireThing(pPlayer, 0, -9460, 401, nSpeed);
|
spritetype *pSprite = playerFireThing(pPlayer, 0, -9460, kThingArmedProxBomb, nSpeed);
|
||||||
evPost(pSprite->index, 3, 240, COMMAND_ID_1);
|
evPost(pSprite->index, 3, 240, kCmdOn);
|
||||||
UseAmmo(pPlayer, 10, 1);
|
UseAmmo(pPlayer, 10, 1);
|
||||||
pPlayer->at1ba = 0;
|
pPlayer->at1ba = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void DropProx(int, PLAYER *pPlayer)
|
void DropProx(int, PLAYER *pPlayer)
|
||||||
{
|
{
|
||||||
spritetype *pSprite = playerFireThing(pPlayer, 0, 0, 401, 0);
|
spritetype *pSprite = playerFireThing(pPlayer, 0, 0, kThingArmedProxBomb, 0);
|
||||||
evPost(pSprite->index, 3, 240, COMMAND_ID_1);
|
evPost(pSprite->index, 3, 240, kCmdOn);
|
||||||
UseAmmo(pPlayer, 10, 1);
|
UseAmmo(pPlayer, 10, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1083,7 +1083,7 @@ void ThrowRemote(int, PLAYER *pPlayer)
|
||||||
{
|
{
|
||||||
int nSpeed = mulscale16(pPlayer->at1ba, 0x177777)+0x66666;
|
int nSpeed = mulscale16(pPlayer->at1ba, 0x177777)+0x66666;
|
||||||
sfxPlay3DSound(pPlayer->pSprite, 455, 1, 0);
|
sfxPlay3DSound(pPlayer->pSprite, 455, 1, 0);
|
||||||
spritetype *pSprite = playerFireThing(pPlayer, 0, -9460, 402, nSpeed);
|
spritetype *pSprite = playerFireThing(pPlayer, 0, -9460, kThingArmedRemoteBomb, nSpeed);
|
||||||
int nXSprite = pSprite->extra;
|
int nXSprite = pSprite->extra;
|
||||||
XSPRITE *pXSprite = &xsprite[nXSprite];
|
XSPRITE *pXSprite = &xsprite[nXSprite];
|
||||||
pXSprite->rxID = 90+(pPlayer->pSprite->type-kDudePlayer1);
|
pXSprite->rxID = 90+(pPlayer->pSprite->type-kDudePlayer1);
|
||||||
|
@ -1093,7 +1093,7 @@ void ThrowRemote(int, PLAYER *pPlayer)
|
||||||
|
|
||||||
void DropRemote(int, PLAYER *pPlayer)
|
void DropRemote(int, PLAYER *pPlayer)
|
||||||
{
|
{
|
||||||
spritetype *pSprite = playerFireThing(pPlayer, 0, 0, 402, 0);
|
spritetype *pSprite = playerFireThing(pPlayer, 0, 0, kThingArmedRemoteBomb, 0);
|
||||||
int nXSprite = pSprite->extra;
|
int nXSprite = pSprite->extra;
|
||||||
XSPRITE *pXSprite = &xsprite[nXSprite];
|
XSPRITE *pXSprite = &xsprite[nXSprite];
|
||||||
pXSprite->rxID = 90+(pPlayer->pSprite->type-kDudePlayer1);
|
pXSprite->rxID = 90+(pPlayer->pSprite->type-kDudePlayer1);
|
||||||
|
@ -1102,7 +1102,7 @@ void DropRemote(int, PLAYER *pPlayer)
|
||||||
|
|
||||||
void FireRemote(int, PLAYER *pPlayer)
|
void FireRemote(int, PLAYER *pPlayer)
|
||||||
{
|
{
|
||||||
evSend(0, 0, 90+(pPlayer->pSprite->type-kDudePlayer1), COMMAND_ID_1);
|
evSend(0, 0, 90+(pPlayer->pSprite->type-kDudePlayer1), kCmdOn);
|
||||||
}
|
}
|
||||||
|
|
||||||
#define kMaxShotgunBarrels 4
|
#define kMaxShotgunBarrels 4
|
||||||
|
@ -1305,7 +1305,7 @@ void FireFlare(int nTrigger, PLAYER *pPlayer)
|
||||||
offset = 120;
|
offset = 120;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
playerFireMissile(pPlayer, offset, pPlayer->at1be.dx, pPlayer->at1be.dy, pPlayer->at1be.dz, 301);
|
playerFireMissile(pPlayer, offset, pPlayer->at1be.dx, pPlayer->at1be.dy, pPlayer->at1be.dz, kMissileFlareRegular);
|
||||||
UseAmmo(pPlayer, 1, 1);
|
UseAmmo(pPlayer, 1, 1);
|
||||||
sfxPlay3DSound(pSprite, 420, 2, 0);
|
sfxPlay3DSound(pSprite, 420, 2, 0);
|
||||||
pPlayer->at362 = 30;
|
pPlayer->at362 = 30;
|
||||||
|
@ -1325,7 +1325,7 @@ void AltFireFlare(int nTrigger, PLAYER *pPlayer)
|
||||||
offset = 120;
|
offset = 120;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
playerFireMissile(pPlayer, offset, pPlayer->at1be.dx, pPlayer->at1be.dy, pPlayer->at1be.dz, 303);
|
playerFireMissile(pPlayer, offset, pPlayer->at1be.dx, pPlayer->at1be.dy, pPlayer->at1be.dz, kMissileFlareAlt);
|
||||||
UseAmmo(pPlayer, 1, 8);
|
UseAmmo(pPlayer, 1, 8);
|
||||||
sfxPlay3DSound(pSprite, 420, 2, 0);
|
sfxPlay3DSound(pSprite, 420, 2, 0);
|
||||||
pPlayer->at362 = 45;
|
pPlayer->at362 = 45;
|
||||||
|
@ -1361,7 +1361,7 @@ void FireVoodoo(int nTrigger, PLAYER *pPlayer)
|
||||||
sfxPlay3DSound(pSprite, 460, 2, 0);
|
sfxPlay3DSound(pSprite, 460, 2, 0);
|
||||||
fxSpawnBlood(pTarget, 17<<4);
|
fxSpawnBlood(pTarget, 17<<4);
|
||||||
int nDamage = actDamageSprite(nSprite, pTarget, DAMAGE_TYPE_5, 9<<4);
|
int nDamage = actDamageSprite(nSprite, pTarget, DAMAGE_TYPE_5, 9<<4);
|
||||||
if (pTarget->type >= kDudePlayer1 && pTarget->type <= kDudePlayer8)
|
if (IsPlayerSprite(pTarget))
|
||||||
WeaponLower(&gPlayer[pTarget->type-kDudePlayer1]);
|
WeaponLower(&gPlayer[pTarget->type-kDudePlayer1]);
|
||||||
UseAmmo(pPlayer, 9, nDamage/4);
|
UseAmmo(pPlayer, 9, nDamage/4);
|
||||||
break;
|
break;
|
||||||
|
@ -1379,7 +1379,7 @@ void FireVoodoo(int nTrigger, PLAYER *pPlayer)
|
||||||
sfxPlay3DSound(pSprite, 460, 2, 0);
|
sfxPlay3DSound(pSprite, 460, 2, 0);
|
||||||
fxSpawnBlood(pTarget, 17<<4);
|
fxSpawnBlood(pTarget, 17<<4);
|
||||||
int nDamage = actDamageSprite(nSprite, pTarget, DAMAGE_TYPE_5, 11<<4);
|
int nDamage = actDamageSprite(nSprite, pTarget, DAMAGE_TYPE_5, 11<<4);
|
||||||
if (pTarget->type >= kDudePlayer1 && pTarget->type <= kDudePlayer8)
|
if (IsPlayerSprite(pTarget))
|
||||||
{
|
{
|
||||||
PLAYER *pOtherPlayer = &gPlayer[pTarget->type - kDudePlayer1];
|
PLAYER *pOtherPlayer = &gPlayer[pTarget->type - kDudePlayer1];
|
||||||
pOtherPlayer->at36a = 128;
|
pOtherPlayer->at36a = 128;
|
||||||
|
@ -1415,7 +1415,7 @@ void AltFireVoodoo(int nTrigger, PLAYER *pPlayer)
|
||||||
nDamage = (nDamage * ((51200 - nDist) + 1)) / 51200;
|
nDamage = (nDamage * ((51200 - nDist) + 1)) / 51200;
|
||||||
nDamage = actDamageSprite(pPlayer->at5b, pTarget, DAMAGE_TYPE_5, nDamage);
|
nDamage = actDamageSprite(pPlayer->at5b, pTarget, DAMAGE_TYPE_5, nDamage);
|
||||||
|
|
||||||
if (pTarget->type >= kDudePlayer1 && pTarget->type <= kDudePlayer8)
|
if (IsPlayerSprite(pTarget))
|
||||||
{
|
{
|
||||||
PLAYER* pOtherPlayer = &gPlayer[pTarget->type - kDudePlayer1];
|
PLAYER* pOtherPlayer = &gPlayer[pTarget->type - kDudePlayer1];
|
||||||
if (!pOtherPlayer->at31a || !powerupCheck(pOtherPlayer, 14))
|
if (!pOtherPlayer->at31a || !powerupCheck(pOtherPlayer, 14))
|
||||||
|
@ -1453,7 +1453,7 @@ void AltFireVoodoo(int nTrigger, PLAYER *pPlayer)
|
||||||
nDamage = (nDamage * ((51200 - nDist) + 1)) / 51200;
|
nDamage = (nDamage * ((51200 - nDist) + 1)) / 51200;
|
||||||
nDamage = actDamageSprite(pPlayer->at5b, pTarget, DAMAGE_TYPE_5, nDamage);
|
nDamage = actDamageSprite(pPlayer->at5b, pTarget, DAMAGE_TYPE_5, nDamage);
|
||||||
UseAmmo(pPlayer, 9, nDamage);
|
UseAmmo(pPlayer, 9, nDamage);
|
||||||
if (pTarget->type >= kDudePlayer1 && pTarget->type <= kDudePlayer8)
|
if (IsPlayerSprite(pTarget))
|
||||||
{
|
{
|
||||||
PLAYER* pOtherPlayer = &gPlayer[pTarget->type - kDudePlayer1];
|
PLAYER* pOtherPlayer = &gPlayer[pTarget->type - kDudePlayer1];
|
||||||
if (!pOtherPlayer->at31a || !powerupCheck(pOtherPlayer, 14))
|
if (!pOtherPlayer->at31a || !powerupCheck(pOtherPlayer, 14))
|
||||||
|
@ -1473,13 +1473,13 @@ void DropVoodoo(int nTrigger, PLAYER *pPlayer)
|
||||||
{
|
{
|
||||||
UNREFERENCED_PARAMETER(nTrigger);
|
UNREFERENCED_PARAMETER(nTrigger);
|
||||||
sfxPlay3DSound(pPlayer->pSprite, 455, 2, 0);
|
sfxPlay3DSound(pPlayer->pSprite, 455, 2, 0);
|
||||||
spritetype *pSprite = playerFireThing(pPlayer, 0, -4730, 432, 0xccccc);
|
spritetype *pSprite = playerFireThing(pPlayer, 0, -4730, kThingVoodooHead, 0xccccc);
|
||||||
if (pSprite)
|
if (pSprite)
|
||||||
{
|
{
|
||||||
int nXSprite = pSprite->extra;
|
int nXSprite = pSprite->extra;
|
||||||
XSPRITE *pXSprite = &xsprite[nXSprite];
|
XSPRITE *pXSprite = &xsprite[nXSprite];
|
||||||
pXSprite->data1 = pPlayer->at181[9];
|
pXSprite->data1 = pPlayer->at181[9];
|
||||||
evPost(pSprite->index, 3, 90, CALLBACK_ID_21);
|
evPost(pSprite->index, 3, 90, kCallbackDropVoodoo);
|
||||||
UseAmmo(pPlayer, 6, gAmmoItemData[0].at8);
|
UseAmmo(pPlayer, 6, gAmmoItemData[0].at8);
|
||||||
UseAmmo(pPlayer, 9, pPlayer->at181[9]);
|
UseAmmo(pPlayer, 9, pPlayer->at181[9]);
|
||||||
pPlayer->atcb[10] = 0;
|
pPlayer->atcb[10] = 0;
|
||||||
|
@ -1535,7 +1535,7 @@ void AltFireTesla(int nTrigger, PLAYER *pPlayer)
|
||||||
{
|
{
|
||||||
UNREFERENCED_PARAMETER(nTrigger);
|
UNREFERENCED_PARAMETER(nTrigger);
|
||||||
spritetype *pSprite = pPlayer->pSprite;
|
spritetype *pSprite = pPlayer->pSprite;
|
||||||
playerFireMissile(pPlayer, 0, pPlayer->at1be.dx, pPlayer->at1be.dy, pPlayer->at1be.dz, 302);
|
playerFireMissile(pPlayer, 0, pPlayer->at1be.dx, pPlayer->at1be.dy, pPlayer->at1be.dz, kMissileTeslaAlt);
|
||||||
UseAmmo(pPlayer, pPlayer->atc7, 35);
|
UseAmmo(pPlayer, pPlayer->atc7, 35);
|
||||||
sfxPlay3DSound(pSprite, 471, 2, 0);
|
sfxPlay3DSound(pSprite, 471, 2, 0);
|
||||||
pPlayer->at362 = 40;
|
pPlayer->at362 = 40;
|
||||||
|
@ -1555,7 +1555,7 @@ void FireNapalm(int nTrigger, PLAYER *pPlayer)
|
||||||
offset = 50;
|
offset = 50;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
playerFireMissile(pPlayer, offset, pPlayer->at1be.dx, pPlayer->at1be.dy, pPlayer->at1be.dz, 312);
|
playerFireMissile(pPlayer, offset, pPlayer->at1be.dx, pPlayer->at1be.dy, pPlayer->at1be.dz, kMissileFireballNapam);
|
||||||
sfxPlay3DSound(pSprite, 480, 2, 0);
|
sfxPlay3DSound(pSprite, 480, 2, 0);
|
||||||
UseAmmo(pPlayer, 4, 1);
|
UseAmmo(pPlayer, 4, 1);
|
||||||
pPlayer->at37b = 1;
|
pPlayer->at37b = 1;
|
||||||
|
@ -1565,8 +1565,8 @@ void FireNapalm2(int nTrigger, PLAYER *pPlayer)
|
||||||
{
|
{
|
||||||
UNREFERENCED_PARAMETER(nTrigger);
|
UNREFERENCED_PARAMETER(nTrigger);
|
||||||
spritetype *pSprite = pPlayer->pSprite;
|
spritetype *pSprite = pPlayer->pSprite;
|
||||||
playerFireMissile(pPlayer, -120, pPlayer->at1be.dx, pPlayer->at1be.dy, pPlayer->at1be.dz, 312);
|
playerFireMissile(pPlayer, -120, pPlayer->at1be.dx, pPlayer->at1be.dy, pPlayer->at1be.dz, kMissileFireballNapam);
|
||||||
playerFireMissile(pPlayer, 120, pPlayer->at1be.dx, pPlayer->at1be.dy, pPlayer->at1be.dz, 312);
|
playerFireMissile(pPlayer, 120, pPlayer->at1be.dx, pPlayer->at1be.dy, pPlayer->at1be.dz, kMissileFireballNapam);
|
||||||
sfxPlay3DSound(pSprite, 480, 2, 0);
|
sfxPlay3DSound(pSprite, 480, 2, 0);
|
||||||
UseAmmo(pPlayer, 4, 2);
|
UseAmmo(pPlayer, 4, 2);
|
||||||
pPlayer->at37b = 1;
|
pPlayer->at37b = 1;
|
||||||
|
@ -1577,7 +1577,7 @@ void AltFireNapalm(int nTrigger, PLAYER *pPlayer)
|
||||||
UNREFERENCED_PARAMETER(nTrigger);
|
UNREFERENCED_PARAMETER(nTrigger);
|
||||||
char UNUSED(bAkimbo) = powerupCheck(pPlayer, 17);
|
char UNUSED(bAkimbo) = powerupCheck(pPlayer, 17);
|
||||||
int nSpeed = mulscale16(0x8000, 0x177777)+0x66666;
|
int nSpeed = mulscale16(0x8000, 0x177777)+0x66666;
|
||||||
spritetype *pMissile = playerFireThing(pPlayer, 0, -4730, 428, nSpeed);
|
spritetype *pMissile = playerFireThing(pPlayer, 0, -4730, kThingNapalmBall, nSpeed);
|
||||||
if (pMissile)
|
if (pMissile)
|
||||||
{
|
{
|
||||||
XSPRITE *pXSprite = &xsprite[pMissile->extra];
|
XSPRITE *pXSprite = &xsprite[pMissile->extra];
|
||||||
|
@ -1585,7 +1585,7 @@ void AltFireNapalm(int nTrigger, PLAYER *pPlayer)
|
||||||
UseAmmo(pPlayer, 4, pXSprite->data4);
|
UseAmmo(pPlayer, 4, pXSprite->data4);
|
||||||
seqSpawn(22, 3, pMissile->extra, -1);
|
seqSpawn(22, 3, pMissile->extra, -1);
|
||||||
actBurnSprite(actSpriteIdToOwnerId(pPlayer->pSprite->index), pXSprite, 600);
|
actBurnSprite(actSpriteIdToOwnerId(pPlayer->pSprite->index), pXSprite, 600);
|
||||||
evPost(pMissile->index, 3, 0, CALLBACK_ID_0);
|
evPost(pMissile->index, 3, 0, kCallbackFXFlameLick);
|
||||||
sfxPlay3DSound(pMissile, 480, 2, 0);
|
sfxPlay3DSound(pMissile, 480, 2, 0);
|
||||||
pPlayer->at362 = 30;
|
pPlayer->at362 = 30;
|
||||||
pPlayer->at37b = 1;
|
pPlayer->at37b = 1;
|
||||||
|
@ -1617,7 +1617,7 @@ void AltFireLifeLeech(int nTrigger, PLAYER *pPlayer)
|
||||||
{
|
{
|
||||||
UNREFERENCED_PARAMETER(nTrigger);
|
UNREFERENCED_PARAMETER(nTrigger);
|
||||||
sfxPlay3DSound(pPlayer->pSprite, 455, 2, 0);
|
sfxPlay3DSound(pPlayer->pSprite, 455, 2, 0);
|
||||||
spritetype *pMissile = playerFireThing(pPlayer, 0, -4730, 431, 0x19999);
|
spritetype *pMissile = playerFireThing(pPlayer, 0, -4730, kThingDroppedLifeLeech, 0x19999);
|
||||||
if (pMissile)
|
if (pMissile)
|
||||||
{
|
{
|
||||||
pMissile->cstat |= 4096;
|
pMissile->cstat |= 4096;
|
||||||
|
@ -1627,7 +1627,7 @@ void AltFireLifeLeech(int nTrigger, PLAYER *pPlayer)
|
||||||
pXSprite->DudeLockout = 1;
|
pXSprite->DudeLockout = 1;
|
||||||
pXSprite->data4 = ClipHigh(pPlayer->at181[4], 12);
|
pXSprite->data4 = ClipHigh(pPlayer->at181[4], 12);
|
||||||
pXSprite->stateTimer = 1;
|
pXSprite->stateTimer = 1;
|
||||||
evPost(pMissile->index, 3, 120, CALLBACK_ID_20);
|
evPost(pMissile->index, 3, 120, kCallbackLeechStateTimer);
|
||||||
if (gGameOptions.nGameType <= 1)
|
if (gGameOptions.nGameType <= 1)
|
||||||
{
|
{
|
||||||
int nAmmo = pPlayer->at181[8];
|
int nAmmo = pPlayer->at181[8];
|
||||||
|
|
Loading…
Reference in a new issue