mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-14 08:30:58 +00:00
Merge branch 'master' of https://github.com/coelckers/Raze
This commit is contained in:
commit
08695b8e17
8 changed files with 119 additions and 116 deletions
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@ -1,28 +1,22 @@
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//
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//---------------------------------------------------------------------------
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//
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// Copyright(C) 2016 Magnus Norddahl
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// All rights reserved.
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this program. If not, see http://www.gnu.org/licenses/
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//
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//--------------------------------------------------------------------------
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//
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/*
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/*
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** gl_postprocess.cpp
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** Postprocessing framework
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** Post processing effects in the render pipeline
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** Copyright (c) 2016-2020 Magnus Norddahl
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**
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**
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** This software is provided 'as-is', without any express or implied
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** warranty. In no event will the authors be held liable for any damages
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** arising from the use of this software.
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**
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** Permission is granted to anyone to use this software for any purpose,
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** including commercial applications, and to alter it and redistribute it
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** freely, subject to the following restrictions:
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**
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** 1. The origin of this software must not be misrepresented; you must not
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** claim that you wrote the original software. If you use this software
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** in a product, an acknowledgment in the product documentation would be
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** appreciated but is not required.
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** 2. Altered source versions must be plainly marked as such, and must not be
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** misrepresented as being the original software.
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** 3. This notice may not be removed or altered from any source distribution.
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*/
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*/
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#include "gl_load/gl_system.h"
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#include "gl_load/gl_system.h"
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@ -1,29 +1,23 @@
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//
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//---------------------------------------------------------------------------
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//
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// Copyright(C) 2016 Magnus Norddahl
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// All rights reserved.
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
|
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this program. If not, see http://www.gnu.org/licenses/
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//
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//--------------------------------------------------------------------------
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//
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/*
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/*
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** gl_postprocessstate.cpp
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** Postprocessing framework
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** Render state maintenance
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** Copyright (c) 2016-2020 Magnus Norddahl
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**
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**
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**/
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** This software is provided 'as-is', without any express or implied
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** warranty. In no event will the authors be held liable for any damages
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** arising from the use of this software.
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**
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** Permission is granted to anyone to use this software for any purpose,
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** including commercial applications, and to alter it and redistribute it
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** freely, subject to the following restrictions:
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**
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** 1. The origin of this software must not be misrepresented; you must not
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** claim that you wrote the original software. If you use this software
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** in a product, an acknowledgment in the product documentation would be
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** appreciated but is not required.
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** 2. Altered source versions must be plainly marked as such, and must not be
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** misrepresented as being the original software.
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** 3. This notice may not be removed or altered from any source distribution.
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*/
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#include "templates.h"
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#include "templates.h"
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#include "gl_load/gl_system.h"
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#include "gl_load/gl_system.h"
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@ -1,28 +1,22 @@
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//
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//---------------------------------------------------------------------------
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//
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// Copyright(C) 2016 Magnus Norddahl
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// All rights reserved.
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
|
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// the Free Software Foundation, either version 3 of the License, or
|
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
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// GNU Lesser General Public License for more details.
|
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//
|
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// You should have received a copy of the GNU Lesser General Public License
|
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// along with this program. If not, see http://www.gnu.org/licenses/
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//
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//--------------------------------------------------------------------------
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//
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/*
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/*
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** gl_renderbuffers.cpp
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** Postprocessing framework
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** Render buffers used during rendering
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** Copyright (c) 2016-2020 Magnus Norddahl
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**
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**
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** This software is provided 'as-is', without any express or implied
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** warranty. In no event will the authors be held liable for any damages
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|
** arising from the use of this software.
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|
**
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|
** Permission is granted to anyone to use this software for any purpose,
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|
** including commercial applications, and to alter it and redistribute it
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|
** freely, subject to the following restrictions:
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|
**
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** 1. The origin of this software must not be misrepresented; you must not
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** claim that you wrote the original software. If you use this software
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|
** in a product, an acknowledgment in the product documentation would be
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|
** appreciated but is not required.
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** 2. Altered source versions must be plainly marked as such, and must not be
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** misrepresented as being the original software.
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** 3. This notice may not be removed or altered from any source distribution.
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*/
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*/
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#include "gl_load/gl_system.h"
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#include "gl_load/gl_system.h"
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//
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//---------------------------------------------------------------------------
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//
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// Copyright(C) 2016 Magnus Norddahl
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// All rights reserved.
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
|
|
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// the Free Software Foundation, either version 3 of the License, or
|
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// (at your option) any later version.
|
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//
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// This program is distributed in the hope that it will be useful,
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|
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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|
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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|
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// GNU Lesser General Public License for more details.
|
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//
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// You should have received a copy of the GNU Lesser General Public License
|
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// along with this program. If not, see http://www.gnu.org/licenses/
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//
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//--------------------------------------------------------------------------
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//
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/*
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/*
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** gl_shaderprogram.cpp
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** Postprocessing framework
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** GLSL shader program compile and link
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** Copyright (c) 2016-2020 Magnus Norddahl
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**
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**
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** This software is provided 'as-is', without any express or implied
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** warranty. In no event will the authors be held liable for any damages
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|
** arising from the use of this software.
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|
**
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** Permission is granted to anyone to use this software for any purpose,
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|
** including commercial applications, and to alter it and redistribute it
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|
** freely, subject to the following restrictions:
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||||||
|
**
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** 1. The origin of this software must not be misrepresented; you must not
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** claim that you wrote the original software. If you use this software
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||||||
|
** in a product, an acknowledgment in the product documentation would be
|
||||||
|
** appreciated but is not required.
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||||||
|
** 2. Altered source versions must be plainly marked as such, and must not be
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** misrepresented as being the original software.
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** 3. This notice may not be removed or altered from any source distribution.
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*/
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*/
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#include "gl_load/gl_system.h"
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#include "gl_load/gl_system.h"
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@ -408,6 +408,7 @@ void OpenGLFrameBuffer::Draw2D()
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{
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{
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GLRenderer->mBuffers->BindCurrentFB();
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GLRenderer->mBuffers->BindCurrentFB();
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::DrawFullscreenBlends();
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::DrawFullscreenBlends();
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DrawRateStuff();
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GLInterface.Draw2D(&twodgen);
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GLInterface.Draw2D(&twodgen);
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}
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}
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}
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}
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@ -1,3 +1,23 @@
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/*
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** Postprocessing framework
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** Copyright (c) 2016-2020 Magnus Norddahl
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**
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** This software is provided 'as-is', without any express or implied
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** warranty. In no event will the authors be held liable for any damages
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|
** arising from the use of this software.
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**
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** Permission is granted to anyone to use this software for any purpose,
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|
** including commercial applications, and to alter it and redistribute it
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|
** freely, subject to the following restrictions:
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||||||
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**
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** 1. The origin of this software must not be misrepresented; you must not
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** claim that you wrote the original software. If you use this software
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||||||
|
** in a product, an acknowledgment in the product documentation would be
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||||||
|
** appreciated but is not required.
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||||||
|
** 2. Altered source versions must be plainly marked as such, and must not be
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** misrepresented as being the original software.
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** 3. This notice may not be removed or altered from any source distribution.
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*/
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#include "v_video.h"
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#include "v_video.h"
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#include "hw_postprocess.h"
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#include "hw_postprocess.h"
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@ -1,28 +1,22 @@
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//
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//---------------------------------------------------------------------------
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//
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// Copyright(C) 2016 Magnus Norddahl
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// All rights reserved.
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//
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// This program is free software: you can redistribute it and/or modify
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|
||||||
// it under the terms of the GNU Lesser General Public License as published by
|
|
||||||
// the Free Software Foundation, either version 3 of the License, or
|
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||||||
// (at your option) any later version.
|
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//
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// This program is distributed in the hope that it will be useful,
|
|
||||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
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// GNU Lesser General Public License for more details.
|
|
||||||
//
|
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||||||
// You should have received a copy of the GNU Lesser General Public License
|
|
||||||
// along with this program. If not, see http://www.gnu.org/licenses/
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//
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//--------------------------------------------------------------------------
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//
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/*
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/*
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** gl_postprocess.cpp
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** Postprocessing framework
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** Post processing effects in the render pipeline
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** Copyright (c) 2016-2020 Magnus Norddahl
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||||||
**
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**
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||||||
|
** This software is provided 'as-is', without any express or implied
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||||||
|
** warranty. In no event will the authors be held liable for any damages
|
||||||
|
** arising from the use of this software.
|
||||||
|
**
|
||||||
|
** Permission is granted to anyone to use this software for any purpose,
|
||||||
|
** including commercial applications, and to alter it and redistribute it
|
||||||
|
** freely, subject to the following restrictions:
|
||||||
|
**
|
||||||
|
** 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
** claim that you wrote the original software. If you use this software
|
||||||
|
** in a product, an acknowledgment in the product documentation would be
|
||||||
|
** appreciated but is not required.
|
||||||
|
** 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
** misrepresented as being the original software.
|
||||||
|
** 3. This notice may not be removed or altered from any source distribution.
|
||||||
*/
|
*/
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#include "hw_postprocess_cvars.h"
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#include "hw_postprocess_cvars.h"
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@ -126,6 +126,17 @@ void DFrameBuffer::DrawRateStuff ()
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// Draws frame time and cumulative fps
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// Draws frame time and cumulative fps
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if (vid_fps)
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if (vid_fps)
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{
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{
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FString fpsbuff = gi->statFPS();
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int textScale = active_con_scale();
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int rate_x = Width / textScale - NewConsoleFont->StringWidth(&fpsbuff[0]);
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twod->AddColorOnlyQuad(rate_x * textScale, 0, Width, NewConsoleFont->GetHeight() * textScale, MAKEARGB(255,0,0,0));
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DrawText (twod, NewConsoleFont, CR_WHITE, rate_x, 0, (char *)&fpsbuff[0],
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DTA_VirtualWidth, screen->GetWidth() / textScale,
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DTA_VirtualHeight, screen->GetHeight() / textScale,
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DTA_KeepRatio, true, TAG_DONE);
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#if 0
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uint64_t ms = screen->FrameTime;
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uint64_t ms = screen->FrameTime;
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uint64_t howlong = ms - LastMS;
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uint64_t howlong = ms - LastMS;
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if ((signed)howlong >= 0)
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if ((signed)howlong >= 0)
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@ -154,6 +165,7 @@ void DFrameBuffer::DrawRateStuff ()
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FrameCount++;
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FrameCount++;
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}
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}
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LastMS = ms;
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LastMS = ms;
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#endif
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||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
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