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Optimize A_Execute() control flow
git-svn-id: https://svn.eduke32.com/eduke32@7635 1a8010ca-5511-0410-912e-c29ae57300e0
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de695f22bc
commit
078ef9b871
1 changed files with 43 additions and 46 deletions
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@ -6523,27 +6523,27 @@ void VM_UpdateAnim(int spriteNum, int32_t *pData)
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}
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// NORECURSE
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void A_Execute(int spriteNum, int playerNum, int playerDist)
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void A_Execute(int const spriteNum, int const playerNum, int const playerDist)
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{
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// for some reason this is faster than using the C++ syntax; e.g vm = vmstate_t{ ... }
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vmstate_t const tempvm
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= { spriteNum, playerNum, playerDist, 0, &sprite[spriteNum], &actor[spriteNum].t_data[0], g_player[playerNum].ps, &actor[spriteNum] };
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vm = tempvm;
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#ifdef LUNATIC
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int32_t killit=0;
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#endif
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/*
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if (g_netClient && A_CheckSpriteFlags(spriteNum, SFLAG_NULL))
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#ifndef NETCODE_DISABLE
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if (g_netClient)
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{
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A_DeleteSprite(spriteNum);
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return;
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}
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*/
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if (g_netClient) // [75] The server should not overwrite its own randomseed
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#if 0
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if (A_CheckSpriteFlags(spriteNum, SFLAG_NULL))
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{
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A_DeleteSprite(spriteNum);
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return;
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}
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#endif
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// [75] The server should not overwrite its own randomseed
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randomseed = ticrandomseed;
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}
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#endif
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if (EDUKE32_PREDICT_FALSE((unsigned)vm.pSprite->sectnum >= MAXSECTORS))
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{
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@ -6576,21 +6576,39 @@ void A_Execute(int spriteNum, int playerNum, int playerDist)
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g_actorCalls[picnum]++;
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#ifdef LUNATIC
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if (killit)
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if (!killit)
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#else
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if (vm.flags & VM_KILL)
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if ((vm.flags & VM_KILL) == 0)
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#endif
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{
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VM_DeleteSprite(spriteNum, playerNum);
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return;
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}
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VM_Move();
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VM_Move();
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if (vm.pSprite->statnum == STAT_ACTOR)
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{
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if (A_CheckEnemySprite(vm.pSprite))
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{
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if (vm.pSprite->xrepeat > 60 || (ud.respawn_monsters == 1 && vm.pSprite->extra <= 0))
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return;
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}
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else if (EDUKE32_PREDICT_FALSE(ud.respawn_items == 1 && (vm.pSprite->cstat & 32768)))
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return;
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if (vm.pSprite->statnum != STAT_ACTOR)
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{
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if (A_CheckSpriteFlags(vm.spriteNum, SFLAG_USEACTIVATOR) && sector[vm.pSprite->sectnum].lotag & 16384)
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changespritestat(vm.spriteNum, STAT_ZOMBIEACTOR);
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else if (vm.pActor->timetosleep > 1)
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vm.pActor->timetosleep--;
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else if (vm.pActor->timetosleep == 1)
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{
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// hack for 1.3D fire sprites
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#ifndef EDUKE32_STANDALONE
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if (vm.pSprite->statnum == STAT_STANDABLE)
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if (!IONMAIDEN && EDUKE32_PREDICT_FALSE(g_scriptVersion == 13 && (vm.pSprite->picnum == FIRE || vm.pSprite->picnum == FIRE2)))
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return;
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#endif
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changespritestat(vm.spriteNum, STAT_ZOMBIEACTOR);
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}
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}
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#ifndef EDUKE32_STANDALONE
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else if (!IONMAIDEN && vm.pSprite->statnum == STAT_STANDABLE)
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{
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switch (DYNAMICTILEMAP(vm.pSprite->picnum))
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{
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@ -6609,34 +6627,13 @@ void A_Execute(int spriteNum, int playerNum, int playerDist)
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vm.pActor->timetosleep--;
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else if (vm.pActor->timetosleep == 1)
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changespritestat(vm.spriteNum, STAT_ZOMBIEACTOR);
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default: break;
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default:
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break;
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}
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}
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#endif
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return;
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}
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if (A_CheckEnemySprite(vm.pSprite))
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{
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if (vm.pSprite->xrepeat > 60 || (ud.respawn_monsters == 1 && vm.pSprite->extra <= 0))
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return;
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}
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else if (EDUKE32_PREDICT_FALSE(ud.respawn_items == 1 && (vm.pSprite->cstat & 32768)))
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return;
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if (A_CheckSpriteFlags(vm.spriteNum, SFLAG_USEACTIVATOR) && sector[vm.pSprite->sectnum].lotag & 16384)
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changespritestat(vm.spriteNum, STAT_ZOMBIEACTOR);
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else if (vm.pActor->timetosleep > 1)
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vm.pActor->timetosleep--;
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else if (vm.pActor->timetosleep == 1)
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{
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// hack for 1.3D fire sprites
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#ifndef EDUKE32_STANDALONE
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if (EDUKE32_PREDICT_FALSE(g_scriptVersion == 13 && (vm.pSprite->picnum == FIRE || vm.pSprite->picnum == FIRE2)))
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return;
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#endif
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changespritestat(vm.spriteNum, STAT_ZOMBIEACTOR);
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}
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else VM_DeleteSprite(spriteNum, playerNum);
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}
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void G_SaveMapState(void)
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