mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-26 03:30:46 +00:00
- merge fixes in Blood frontend code.
This commit is contained in:
parent
d83b3f34a3
commit
06f4138202
7 changed files with 34 additions and 38 deletions
|
@ -2469,14 +2469,9 @@ const char *pzCrypticArts[] = {
|
||||||
"CPART07.AR_", "CPART15.AR_"
|
"CPART07.AR_", "CPART15.AR_"
|
||||||
};
|
};
|
||||||
|
|
||||||
const char* pzCrypticArts1[] = {
|
|
||||||
"addons/Cryptic Passage/CPART07.ART", "addons/Cryptic Passage/CPART15.ART"
|
|
||||||
};
|
|
||||||
|
|
||||||
INIDESCRIPTION gINIDescription[] = {
|
INIDESCRIPTION gINIDescription[] = {
|
||||||
{ "BLOOD: One Unit Whole Blood", "BLOOD.INI", NULL, 0 },
|
{ "BLOOD: One Unit Whole Blood", "BLOOD.INI", NULL, 0 },
|
||||||
{ "Cryptic passage", "CRYPTIC.INI", pzCrypticArts, ARRAY_SSIZE(pzCrypticArts) },
|
{ "Cryptic passage", "CRYPTIC.INI", pzCrypticArts, ARRAY_SSIZE(pzCrypticArts) },
|
||||||
{ "Cryptic passage", "addons/Cryptic Passage/CRYPTIC.INI", pzCrypticArts1, ARRAY_SSIZE(pzCrypticArts1) }, // let's hope this works for the
|
|
||||||
};
|
};
|
||||||
|
|
||||||
bool AddINIFile(const char *pzFile, bool bForce = false)
|
bool AddINIFile(const char *pzFile, bool bForce = false)
|
||||||
|
|
|
@ -355,16 +355,16 @@ void CounterCheck(int nSector) // 12
|
||||||
|
|
||||||
for (int nSprite = headspritesect[nSector]; nSprite >= 0; nSprite = nextspritesect[nSprite]) {
|
for (int nSprite = headspritesect[nSector]; nSprite >= 0; nSprite = nextspritesect[nSprite]) {
|
||||||
if (sprite[nSprite].type == nType) nCount++;
|
if (sprite[nSprite].type == nType) nCount++;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (nCount < nReq) {
|
if (nCount < nReq) {
|
||||||
evPost(nSector, 6, 5, kCallbackCounterCheck);
|
evPost(nSector, 6, 5, kCallbackCounterCheck);
|
||||||
return;
|
return;
|
||||||
} else {
|
} else {
|
||||||
//pXSector->waitTimeA = 0; //do not reset necessary objects counter to zero
|
//pXSector->waitTimeA = 0; //do not reset necessary objects counter to zero
|
||||||
trTriggerSector(nSector, pXSector, kCmdOn);
|
trTriggerSector(nSector, pXSector, kCmdOn);
|
||||||
pXSector->locked = 1; //lock sector, so it can be opened again later
|
pXSector->locked = 1; //lock sector, so it can be opened again later
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -491,16 +491,16 @@ void returnFlagToBase(int nSprite) // 17
|
||||||
switch (pSprite->type) {
|
switch (pSprite->type) {
|
||||||
case kItemFlagA:
|
case kItemFlagA:
|
||||||
trTriggerSprite(pOwner->index, pXOwner, kCmdOn);
|
trTriggerSprite(pOwner->index, pXOwner, kCmdOn);
|
||||||
sndStartSample(8003, 255, 2, 0);
|
sndStartSample(8003, 255, 2, 0);
|
||||||
gBlueFlagDropped = false;
|
gBlueFlagDropped = false;
|
||||||
viewSetMessage("Blue Flag returned to base.");
|
viewSetMessage("Blue Flag returned to base.");
|
||||||
break;
|
break;
|
||||||
case kItemFlagB:
|
case kItemFlagB:
|
||||||
trTriggerSprite(pOwner->index, pXOwner, kCmdOn);
|
trTriggerSprite(pOwner->index, pXOwner, kCmdOn);
|
||||||
sndStartSample(8002, 255, 2, 0);
|
sndStartSample(8002, 255, 2, 0);
|
||||||
gRedFlagDropped = false;
|
gRedFlagDropped = false;
|
||||||
viewSetMessage("Red Flag returned to base.");
|
viewSetMessage("Red Flag returned to base.");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
evPost(pSprite->index, 3, 0, kCallbackRemove);
|
evPost(pSprite->index, 3, 0, kCallbackRemove);
|
||||||
|
|
|
@ -540,12 +540,8 @@ static inline void G_HandleAsync(void)
|
||||||
netGetPackets();
|
netGetPackets();
|
||||||
}
|
}
|
||||||
|
|
||||||
#if defined HAVE_FLAC || defined HAVE_VORBIS
|
|
||||||
# define FORMAT_UPGRADE_ELIGIBLE
|
# define FORMAT_UPGRADE_ELIGIBLE
|
||||||
extern int32_t S_OpenAudio(const char *fn, char searchfirst, uint8_t ismusic);
|
extern int32_t S_OpenAudio(const char *fn, char searchfirst, uint8_t ismusic);
|
||||||
#else
|
|
||||||
# define S_OpenAudio(fn, searchfirst, ismusic) kopen4loadfrommod(fn, searchfirst)
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#pragma pack(push,1)
|
#pragma pack(push,1)
|
||||||
|
|
||||||
|
|
|
@ -291,5 +291,6 @@ bool shrinkPlayerSize(PLAYER* pPlayer, int divider);
|
||||||
bool growPlayerSize(PLAYER* pPlayer, int multiplier);
|
bool growPlayerSize(PLAYER* pPlayer, int multiplier);
|
||||||
bool resetPlayerSize(PLAYER* pPlayer);
|
bool resetPlayerSize(PLAYER* pPlayer);
|
||||||
void deactivateSizeShrooms(PLAYER* pPlayer);
|
void deactivateSizeShrooms(PLAYER* pPlayer);
|
||||||
|
PLAYER* getPlayerById(short id);
|
||||||
|
|
||||||
END_BLD_NS
|
END_BLD_NS
|
||||||
|
|
|
@ -822,15 +822,15 @@ void OperateSprite(int nSprite, XSPRITE *pXSprite, EVENT event)
|
||||||
PLAYER* pPlayer = NULL;
|
PLAYER* pPlayer = NULL;
|
||||||
if ((pPlayer = getPlayerById(pXSprite->data1)) == NULL) return;
|
if ((pPlayer = getPlayerById(pXSprite->data1)) == NULL) return;
|
||||||
else if (event.cmd < kCmdNumberic) { // play qav as weapon qav
|
else if (event.cmd < kCmdNumberic) { // play qav as weapon qav
|
||||||
switch (event.cmd) {
|
switch (event.cmd) {
|
||||||
case kCmdOff:
|
case kCmdOff:
|
||||||
if (gQavPlayerIndex == nSprite) {
|
if (gQavPlayerIndex == nSprite) {
|
||||||
pXSprite->sysData1 = 0;
|
pXSprite->sysData1 = 0;
|
||||||
pPlayer->atc.newWeapon = pPlayer->atbd = pXSprite->data4;
|
pPlayer->atc.newWeapon = pPlayer->atbd = pXSprite->data4;
|
||||||
gQavPlayerIndex = -1;
|
gQavPlayerIndex = -1;
|
||||||
WeaponRaise(pPlayer);
|
WeaponRaise(pPlayer);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case kCmdOn: {
|
case kCmdOn: {
|
||||||
if (gQavPlayerIndex == nSprite && !pXSprite->Interrutable) break;
|
if (gQavPlayerIndex == nSprite && !pXSprite->Interrutable) break;
|
||||||
QAV* pQav = NULL; DICTNODE* hQav = gSysRes.Lookup(pXSprite->data2, "QAV");
|
QAV* pQav = NULL; DICTNODE* hQav = gSysRes.Lookup(pXSprite->data2, "QAV");
|
||||||
|
@ -842,7 +842,7 @@ void OperateSprite(int nSprite, XSPRITE *pXSprite, EVENT event)
|
||||||
xsprite[sprite[gQavPlayerIndex].extra].data4 = 0;
|
xsprite[sprite[gQavPlayerIndex].extra].data4 = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
WeaponLower(pPlayer);
|
WeaponLower(pPlayer);
|
||||||
|
|
||||||
pQav = (QAV*)gSysRes.Load(hQav); weaponQAV[kFreeQAVEntry] = pQav;
|
pQav = (QAV*)gSysRes.Load(hQav); weaponQAV[kFreeQAVEntry] = pQav;
|
||||||
pXSprite->busyTime = (((pQav->at10) / 12) * 120) / 10;
|
pXSprite->busyTime = (((pQav->at10) / 12) * 120) / 10;
|
||||||
|
@ -850,14 +850,14 @@ void OperateSprite(int nSprite, XSPRITE *pXSprite, EVENT event)
|
||||||
pXSprite->sysData1 = pXSprite->waitTime; // how many times animation should be played
|
pXSprite->sysData1 = pXSprite->waitTime; // how many times animation should be played
|
||||||
gQavPlayerIndex = nSprite;
|
gQavPlayerIndex = nSprite;
|
||||||
|
|
||||||
|
}
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
break;
|
default:
|
||||||
}
|
|
||||||
default:
|
|
||||||
if (gQavPlayerIndex != nSprite) evPost(nSprite, 3, 0, kCmdOn);
|
if (gQavPlayerIndex != nSprite) evPost(nSprite, 3, 0, kCmdOn);
|
||||||
else evPost(nSprite, 3, 0, kCmdOff);
|
else evPost(nSprite, 3, 0, kCmdOff);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
} else if (event.cmd < kCmdNumbericMax) {
|
} else if (event.cmd < kCmdNumbericMax) {
|
||||||
switch (event.cmd) {
|
switch (event.cmd) {
|
||||||
case kCmdNumberic: // player life form
|
case kCmdNumberic: // player life form
|
||||||
|
@ -1415,8 +1415,8 @@ void usePropertiesChanger(XSPRITE* pXSource, short objType, int objIndex) {
|
||||||
// adding physics sprite in list
|
// adding physics sprite in list
|
||||||
if ((flags & kPhysGravity) != 0 || (flags & kPhysMove) != 0) {
|
if ((flags & kPhysGravity) != 0 || (flags & kPhysMove) != 0) {
|
||||||
|
|
||||||
if (nIndex != -1) pXSprite->physAttr = flags; // just update physics attributes
|
if (nIndex != -1) pXSprite->physAttr = flags; // just update physics attributes
|
||||||
else if ((nIndex = debrisGetFreeIndex()) < 0)
|
else if ((nIndex = debrisGetFreeIndex()) < 0)
|
||||||
viewSetSystemMessage("Max (%d) Physics affected sprites reached!", kMaxSuperXSprites);
|
viewSetSystemMessage("Max (%d) Physics affected sprites reached!", kMaxSuperXSprites);
|
||||||
else {
|
else {
|
||||||
|
|
||||||
|
@ -1581,8 +1581,8 @@ void useEffectGen(XSPRITE * pXSource, spritetype * pSprite) {
|
||||||
int top, bottom; GetSpriteExtents(pSprite, &top, &bottom); spritetype * pEffect = NULL;
|
int top, bottom; GetSpriteExtents(pSprite, &top, &bottom); spritetype * pEffect = NULL;
|
||||||
|
|
||||||
if (fxId > 0 && fxId < 57 && (pEffect = gFX.fxSpawn((FX_ID) fxId, pSprite->sectnum, pSprite->x, pSprite->y, top, 0)) != NULL) {
|
if (fxId > 0 && fxId < 57 && (pEffect = gFX.fxSpawn((FX_ID) fxId, pSprite->sectnum, pSprite->x, pSprite->y, top, 0)) != NULL) {
|
||||||
if ((pEffect->cstat & CSTAT_SPRITE_ALIGNMENT_WALL) && (pEffect->cstat & CSTAT_SPRITE_ONE_SIDED))
|
if ((pEffect->cstat & CSTAT_SPRITE_ALIGNMENT_WALL) && (pEffect->cstat & CSTAT_SPRITE_ONE_SIDED))
|
||||||
pEffect->cstat &= ~CSTAT_SPRITE_ONE_SIDED;
|
pEffect->cstat &= ~CSTAT_SPRITE_ONE_SIDED;
|
||||||
|
|
||||||
if (pSprite->flags & kModernTypeFlag1) {
|
if (pSprite->flags & kModernTypeFlag1) {
|
||||||
if (pEffect->pal <= 0) pEffect->pal = pSprite->pal;
|
if (pEffect->pal <= 0) pEffect->pal = pSprite->pal;
|
||||||
|
@ -3732,7 +3732,7 @@ void pastePropertiesInObj(int type, int nDest, EVENT event) {
|
||||||
} else if (pSource->type == kModernObjPropertiesChanger) {
|
} else if (pSource->type == kModernObjPropertiesChanger) {
|
||||||
/* - properties changer can change various properties - */
|
/* - properties changer can change various properties - */
|
||||||
usePropertiesChanger(pXSource, type, nDest);
|
usePropertiesChanger(pXSource, type, nDest);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// By NoOne: the following functions required for kModernDudeTargetChanger
|
// By NoOne: the following functions required for kModernDudeTargetChanger
|
||||||
|
|
|
@ -52,6 +52,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
|
||||||
BEGIN_BLD_NS
|
BEGIN_BLD_NS
|
||||||
|
|
||||||
|
#define kQAVEnd 125
|
||||||
|
|
||||||
void FirePitchfork(int, PLAYER *pPlayer);
|
void FirePitchfork(int, PLAYER *pPlayer);
|
||||||
void FireSpray(int, PLAYER *pPlayer);
|
void FireSpray(int, PLAYER *pPlayer);
|
||||||
void ThrowCan(int, PLAYER *pPlayer);
|
void ThrowCan(int, PLAYER *pPlayer);
|
||||||
|
|
|
@ -29,6 +29,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
|
||||||
BEGIN_BLD_NS
|
BEGIN_BLD_NS
|
||||||
|
|
||||||
|
QAV* weaponQAV[];
|
||||||
|
|
||||||
void WeaponInit(void);
|
void WeaponInit(void);
|
||||||
void WeaponDraw(PLAYER *pPlayer, int a2, int a3, int a4, int a5);
|
void WeaponDraw(PLAYER *pPlayer, int a2, int a3, int a4, int a5);
|
||||||
void WeaponRaise(PLAYER *pPlayer);
|
void WeaponRaise(PLAYER *pPlayer);
|
||||||
|
|
Loading…
Reference in a new issue