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2 changed files with 1 additions and 2 deletions
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@ -221,7 +221,6 @@ void PaletteManager::SetPalswapData(int index, const uint8_t* data, int numshade
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palswapTexture->CreateTexture(PALSWAP_TEXTURE_SIZE, PALSWAP_TEXTURE_SIZE, true, false);
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palswapTexture->SetSampler(Sampler2DNoFilter);
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}
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else inst->UnbindTexture(1); // Unbind for updating.
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int32_t column = index % (PALSWAP_TEXTURE_SIZE / 256);
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int32_t row = index / (PALSWAP_TEXTURE_SIZE / 256);
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@ -122,7 +122,7 @@ vec4 convertColor(vec4 color, int effect, vec3 tint)
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//===========================================================================
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//
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// Talk about all the wrong way of being 'efficient'... :(
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//
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//
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//===========================================================================
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