Fix a bug where if you had a savegame with an active viewscreen, the tile in the world wouldn't update until totalclock > what totalclock was when the game was saved.

git-svn-id: https://svn.eduke32.com/eduke32@4655 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2014-10-25 03:27:13 +00:00
parent b7b0b2c7ba
commit 06a0350af0

View file

@ -1653,6 +1653,8 @@ void G_ResetTimers(uint8_t keepgtics)
g_levelTextTime = 85; g_levelTextTime = 85;
if (!keepgtics) if (!keepgtics)
g_moveThingsCount = 0; g_moveThingsCount = 0;
if (g_curViewscreen >= 0)
actor[g_curViewscreen].t_data[0] = 0;
} }
void G_ClearFIFO(void) void G_ClearFIFO(void)