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Remove some effectively dead code that handled loading from duke3d.cfg if eduke32.cfg was not found. This has been useless for about a decade.
git-svn-id: https://svn.eduke32.com/eduke32@7141 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 0 additions and 13 deletions
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@ -460,12 +460,6 @@ void CONFIG_SetupMouse(void)
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ud.config.MouseAnalogueScale[i] = scale;
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}
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{
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tempbuf[0] = 0;
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SCRIPT_GetString(ud.config.scripthandle, "Controls","Mouse_Sensitivity",&tempbuf[0]);
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if (tempbuf[0]) CONTROL_MouseSensitivity = atof(tempbuf);
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}
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for (i=0; i<MAXMOUSEBUTTONS; i++)
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{
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CONTROL_MapButton(ud.config.MouseFunctions[i][0], i, 0, controldevice_mouse);
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@ -579,13 +573,6 @@ int32_t CONFIG_ReadSetup(void)
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"Import configuration data from \"%s\"?", g_setupFileName, SETUPFILENAME);
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if (i) ud.config.scripthandle = SCRIPT_Load(SETUPFILENAME);
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}
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else if (SafeFileExists("duke3d.cfg"))
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{
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int32_t i;
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i=wm_ynbox("Import Configuration Settings", "The configuration file \"%s\" was not found. "
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"Import configuration data from \"duke3d.cfg\"?", g_setupFileName);
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if (i) ud.config.scripthandle = SCRIPT_Load("duke3d.cfg");
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}
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#endif
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}
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