SW: Reset the number of interpolations on level load

This commit is contained in:
NY00123 2020-04-14 00:13:38 +03:00 committed by Christoph Oelckers
parent ac8a7ecfbd
commit 04bf8499e7

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@ -52,6 +52,7 @@ Things required to make savegames work:
#include "names2.h"
#include "panel.h"
#include "game.h"
#include "interp.h"
#include "tags.h"
#include "sector.h"
#include "sprite.h"
@ -943,6 +944,7 @@ void InitLevelGlobals(void)
AnimCnt = 0;
left_foot = FALSE;
screenpeek = myconnectindex;
numinterpolations = short_numinterpolations = 0;
gNet.TimeLimitClock = gNet.TimeLimit;