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SW: Reset the number of interpolations on level load
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@ -52,6 +52,7 @@ Things required to make savegames work:
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#include "names2.h"
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#include "names2.h"
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#include "panel.h"
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#include "panel.h"
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#include "game.h"
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#include "game.h"
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#include "interp.h"
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#include "tags.h"
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#include "tags.h"
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#include "sector.h"
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#include "sector.h"
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#include "sprite.h"
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#include "sprite.h"
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@ -943,6 +944,7 @@ void InitLevelGlobals(void)
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AnimCnt = 0;
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AnimCnt = 0;
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left_foot = FALSE;
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left_foot = FALSE;
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screenpeek = myconnectindex;
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screenpeek = myconnectindex;
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numinterpolations = short_numinterpolations = 0;
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gNet.TimeLimitClock = gNet.TimeLimit;
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gNet.TimeLimitClock = gNet.TimeLimit;
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