A couple more OSX tweaks: pull in 'nibless' SDLMain.m into tree for future hacking, fix backspace ('delete') key in OSD, almost everything to make x86 binaries actually run.

git-svn-id: https://svn.eduke32.com/eduke32@1905 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
helixhorned 2011-06-17 11:53:41 +00:00
parent 116ab2ed99
commit 043c756676
11 changed files with 439 additions and 13 deletions

View file

@ -0,0 +1,16 @@
/* SDLMain.m - main entry point for our Cocoa-ized SDL app
Initial Version: Darrell Walisser <dwaliss1@purdue.edu>
Non-NIB-Code & other changes: Max Horn <max@quendi.de>
Feel free to customize this file to suit your needs
*/
#ifndef _SDLMain_h_
#define _SDLMain_h_
#import <Cocoa/Cocoa.h>
@interface SDLMain : NSObject
@end
#endif /* _SDLMain_h_ */

View file

@ -0,0 +1,381 @@
/* SDLMain.m - main entry point for our Cocoa-ized SDL app
Initial Version: Darrell Walisser <dwaliss1@purdue.edu>
Non-NIB-Code & other changes: Max Horn <max@quendi.de>
Feel free to customize this file to suit your needs
*/
#include "SDL.h"
#include "SDLMain.h"
#include <sys/param.h> /* for MAXPATHLEN */
#include <unistd.h>
/* For some reaon, Apple removed setAppleMenu from the headers in 10.4,
but the method still is there and works. To avoid warnings, we declare
it ourselves here. */
@interface NSApplication(SDL_Missing_Methods)
- (void)setAppleMenu:(NSMenu *)menu;
@end
/* Use this flag to determine whether we use SDLMain.nib or not */
#define SDL_USE_NIB_FILE 0
/* Use this flag to determine whether we use CPS (docking) or not */
#define SDL_USE_CPS 1
#ifdef SDL_USE_CPS
/* Portions of CPS.h */
typedef struct CPSProcessSerNum
{
UInt32 lo;
UInt32 hi;
} CPSProcessSerNum;
extern OSErr CPSGetCurrentProcess( CPSProcessSerNum *psn);
extern OSErr CPSEnableForegroundOperation( CPSProcessSerNum *psn, UInt32 _arg2, UInt32 _arg3, UInt32 _arg4, UInt32 _arg5);
extern OSErr CPSSetFrontProcess( CPSProcessSerNum *psn);
#endif /* SDL_USE_CPS */
static int gArgc;
static char **gArgv;
static BOOL gFinderLaunch;
static BOOL gCalledAppMainline = FALSE;
static NSString *getApplicationName(void)
{
const NSDictionary *dict;
NSString *appName = 0;
/* Determine the application name */
dict = (const NSDictionary *)CFBundleGetInfoDictionary(CFBundleGetMainBundle());
if (dict)
appName = [dict objectForKey: @"CFBundleName"];
if (![appName length])
appName = [[NSProcessInfo processInfo] processName];
return appName;
}
#if SDL_USE_NIB_FILE
/* A helper category for NSString */
@interface NSString (ReplaceSubString)
- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString;
@end
#endif
@interface NSApplication (SDLApplication)
@end
@implementation NSApplication (SDLApplication)
/* Invoked from the Quit menu item */
- (void)terminate:(id)sender
{
/* Post a SDL_QUIT event */
SDL_Event event;
event.type = SDL_QUIT;
SDL_PushEvent(&event);
}
@end
/* The main class of the application, the application's delegate */
@implementation SDLMain
/* Set the working directory to the .app's parent directory */
- (void) setupWorkingDirectory:(BOOL)shouldChdir
{
if (shouldChdir)
{
char parentdir[MAXPATHLEN];
CFURLRef url = CFBundleCopyBundleURL(CFBundleGetMainBundle());
CFURLRef url2 = CFURLCreateCopyDeletingLastPathComponent(0, url);
if (CFURLGetFileSystemRepresentation(url2, 1, (UInt8 *)parentdir, MAXPATHLEN)) {
chdir(parentdir); /* chdir to the binary app's parent */
}
CFRelease(url);
CFRelease(url2);
}
}
#if SDL_USE_NIB_FILE
/* Fix menu to contain the real app name instead of "SDL App" */
- (void)fixMenu:(NSMenu *)aMenu withAppName:(NSString *)appName
{
NSRange aRange;
NSEnumerator *enumerator;
NSMenuItem *menuItem;
aRange = [[aMenu title] rangeOfString:@"SDL App"];
if (aRange.length != 0)
[aMenu setTitle: [[aMenu title] stringByReplacingRange:aRange with:appName]];
enumerator = [[aMenu itemArray] objectEnumerator];
while ((menuItem = [enumerator nextObject]))
{
aRange = [[menuItem title] rangeOfString:@"SDL App"];
if (aRange.length != 0)
[menuItem setTitle: [[menuItem title] stringByReplacingRange:aRange with:appName]];
if ([menuItem hasSubmenu])
[self fixMenu:[menuItem submenu] withAppName:appName];
}
}
#else
static void setApplicationMenu(void)
{
/* warning: this code is very odd */
NSMenu *appleMenu;
NSMenuItem *menuItem;
NSString *title;
NSString *appName;
appName = getApplicationName();
appleMenu = [[NSMenu alloc] initWithTitle:@""];
/* Add menu items */
title = [@"About " stringByAppendingString:appName];
[appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""];
[appleMenu addItem:[NSMenuItem separatorItem]];
title = [@"Hide " stringByAppendingString:appName];
[appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"];
menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h"];
[menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)];
[appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""];
[appleMenu addItem:[NSMenuItem separatorItem]];
title = [@"Quit " stringByAppendingString:appName];
[appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"];
/* Put menu into the menubar */
menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""];
[menuItem setSubmenu:appleMenu];
[[NSApp mainMenu] addItem:menuItem];
/* Tell the application object that this is now the application menu */
[NSApp setAppleMenu:appleMenu];
/* Finally give up our references to the objects */
[appleMenu release];
[menuItem release];
}
/* Create a window menu */
static void setupWindowMenu(void)
{
NSMenu *windowMenu;
NSMenuItem *windowMenuItem;
NSMenuItem *menuItem;
windowMenu = [[NSMenu alloc] initWithTitle:@"Window"];
/* "Minimize" item */
menuItem = [[NSMenuItem alloc] initWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m"];
[windowMenu addItem:menuItem];
[menuItem release];
/* Put menu into the menubar */
windowMenuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""];
[windowMenuItem setSubmenu:windowMenu];
[[NSApp mainMenu] addItem:windowMenuItem];
/* Tell the application object that this is now the window menu */
[NSApp setWindowsMenu:windowMenu];
/* Finally give up our references to the objects */
[windowMenu release];
[windowMenuItem release];
}
/* Replacement for NSApplicationMain */
static void CustomApplicationMain (int argc, char **argv)
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
SDLMain *sdlMain;
/* Ensure the application object is initialised */
[NSApplication sharedApplication];
#ifdef SDL_USE_CPS
{
CPSProcessSerNum PSN;
/* Tell the dock about us */
if (!CPSGetCurrentProcess(&PSN))
if (!CPSEnableForegroundOperation(&PSN,0x03,0x3C,0x2C,0x1103))
if (!CPSSetFrontProcess(&PSN))
[NSApplication sharedApplication];
}
#endif /* SDL_USE_CPS */
/* Set up the menubar */
[NSApp setMainMenu:[[NSMenu alloc] init]];
setApplicationMenu();
setupWindowMenu();
/* Create SDLMain and make it the app delegate */
sdlMain = [[SDLMain alloc] init];
[NSApp setDelegate:sdlMain];
/* Start the main event loop */
[NSApp run];
[sdlMain release];
[pool release];
}
#endif
/*
* Catch document open requests...this lets us notice files when the app
* was launched by double-clicking a document, or when a document was
* dragged/dropped on the app's icon. You need to have a
* CFBundleDocumentsType section in your Info.plist to get this message,
* apparently.
*
* Files are added to gArgv, so to the app, they'll look like command line
* arguments. Previously, apps launched from the finder had nothing but
* an argv[0].
*
* This message may be received multiple times to open several docs on launch.
*
* This message is ignored once the app's mainline has been called.
*/
- (BOOL)application:(NSApplication *)theApplication openFile:(NSString *)filename
{
const char *temparg;
size_t arglen;
char *arg;
char **newargv;
if (!gFinderLaunch) /* MacOS is passing command line args. */
return FALSE;
if (gCalledAppMainline) /* app has started, ignore this document. */
return FALSE;
temparg = [filename UTF8String];
arglen = SDL_strlen(temparg) + 1;
arg = (char *) SDL_malloc(arglen);
if (arg == NULL)
return FALSE;
newargv = (char **) realloc(gArgv, sizeof (char *) * (gArgc + 2));
if (newargv == NULL)
{
SDL_free(arg);
return FALSE;
}
gArgv = newargv;
SDL_strlcpy(arg, temparg, arglen);
gArgv[gArgc++] = arg;
gArgv[gArgc] = NULL;
return TRUE;
}
/* Called when the internal event loop has just started running */
- (void) applicationDidFinishLaunching: (NSNotification *) note
{
int status;
/* Set the working directory to the .app's parent directory */
[self setupWorkingDirectory:gFinderLaunch];
#if SDL_USE_NIB_FILE
/* Set the main menu to contain the real app name instead of "SDL App" */
[self fixMenu:[NSApp mainMenu] withAppName:getApplicationName()];
#endif
/* Hand off to main application code */
gCalledAppMainline = TRUE;
status = SDL_main (gArgc, gArgv);
/* We're done, thank you for playing */
exit(status);
}
@end
@implementation NSString (ReplaceSubString)
- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString
{
unsigned int bufferSize;
unsigned int selfLen = [self length];
unsigned int aStringLen = [aString length];
unichar *buffer;
NSRange localRange;
NSString *result;
bufferSize = selfLen + aStringLen - aRange.length;
buffer = (unichar *)NSAllocateMemoryPages(bufferSize*sizeof(unichar));
/* Get first part into buffer */
localRange.location = 0;
localRange.length = aRange.location;
[self getCharacters:buffer range:localRange];
/* Get middle part into buffer */
localRange.location = 0;
localRange.length = aStringLen;
[aString getCharacters:(buffer+aRange.location) range:localRange];
/* Get last part into buffer */
localRange.location = aRange.location + aRange.length;
localRange.length = selfLen - localRange.location;
[self getCharacters:(buffer+aRange.location+aStringLen) range:localRange];
/* Build output string */
result = [NSString stringWithCharacters:buffer length:bufferSize];
NSDeallocateMemoryPages(buffer, bufferSize);
return result;
}
@end
#ifdef main
# undef main
#endif
/* Main entry point to executable - should *not* be SDL_main! */
int main (int argc, char **argv)
{
/* Copy the arguments into a global variable */
/* This is passed if we are launched by double-clicking */
if ( argc >= 2 && strncmp (argv[1], "-psn", 4) == 0 ) {
gArgv = (char **) SDL_malloc(sizeof (char *) * 2);
gArgv[0] = argv[0];
gArgv[1] = NULL;
gArgc = 1;
gFinderLaunch = YES;
} else {
int i;
gArgc = argc;
gArgv = (char **) SDL_malloc(sizeof (char *) * (argc+1));
for (i = 0; i <= argc; i++)
gArgv[i] = argv[i];
gFinderLaunch = NO;
}
#if SDL_USE_NIB_FILE
NSApplicationMain (argc, argv);
#else
CustomApplicationMain (argc, argv);
#endif
return 0;
}

View file

@ -126,8 +126,9 @@ ifeq ($(PLATFORM),DARWIN)
-Wl,-framework,CoreMidi -Wl,-framework,AudioUnit \ -Wl,-framework,CoreMidi -Wl,-framework,AudioUnit \
-Wl,-framework,AudioToolbox -Wl,-framework,IOKit -Wl,-framework,AGL \ -Wl,-framework,AudioToolbox -Wl,-framework,IOKit -Wl,-framework,AGL \
-Wl,-framework,QuickTime -lm -Wl,-framework,QuickTime -lm
# I like to have the SDLMain.m from the OSX SDL package to be in this dir: # We have SDLMain.m from the OSX SDL package in the Apple/ subdir:
LIBS += $(realpath SDLMain.m) EDITOROBJS+=$(OBJ)/SDLMain.$o
GAMEOBJS+=$(OBJ)/SDLMain.$o
else else
OURCFLAGS += -fno-pic -I$(SDLROOT)/include -I$(SDLROOT)/include/SDL OURCFLAGS += -fno-pic -I$(SDLROOT)/include -I$(SDLROOT)/include/SDL
LIBS += -read_only_relocs suppress -lvorbisfile -lvorbis -logg -lm -lSDL_mixer \ LIBS += -read_only_relocs suppress -lvorbisfile -lvorbis -logg -lm -lSDL_mixer \
@ -136,7 +137,7 @@ ifeq ($(PLATFORM),DARWIN)
-Wl,-framework,AudioToolbox -Wl,-framework,IOKit -Wl,-framework,AGL \ -Wl,-framework,AudioToolbox -Wl,-framework,IOKit -Wl,-framework,AGL \
-Wl,-framework,QuickTime -lm -Wl,-framework,QuickTime -lm
endif endif
NASMFLAGS += -f Mach-O NASMFLAGS += -f macho
endif endif
ifeq ($(PLATFORM),WINDOWS) ifeq ($(PLATFORM),WINDOWS)
@ -265,6 +266,10 @@ $(OBJ)/%.$o: $(SRC)/%.c
$(COMPILE_STATUS) $(COMPILE_STATUS)
if $(CC) $(CFLAGS) $(OURCFLAGS) -c $< -o $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi if $(CC) $(CFLAGS) $(OURCFLAGS) -c $< -o $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi
$(OBJ)/%.$o: Apple/%.m
$(COMPILE_STATUS)
if $(CC) $(CFLAGS) $(OURCFLAGS) -c $< -o $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi
$(OBJ)/%.$o: $(SRC)/%.cpp $(OBJ)/%.$o: $(SRC)/%.cpp
$(COMPILE_STATUS) $(COMPILE_STATUS)
if $(CXX) $(CXXFLAGS) $(OURCXXFLAGS) $(OURCFLAGS) -c $< -o $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi if $(CXX) $(CXXFLAGS) $(OURCXXFLAGS) $(OURCFLAGS) -c $< -o $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi

View file

@ -97,9 +97,13 @@ ifeq ($(PLATFORM),DARWIN)
BUILDCFLAGS += -DHAVE_INTTYPES BUILDCFLAGS += -DHAVE_INTTYPES
GTKCOMPAT32 = 0 GTKCOMPAT32 = 0
SDL_FRAMEWORK = 1 SDL_FRAMEWORK = 1
# ASM won't work on PowerPC and currently throws errors on i386 too :-/ ifeq (1,$(BUILD32_ON_64))
BUILDCFLAGS += $(F_NO_STACK_PROTECTOR) -arch i386
else
# ASM won't work on PowerPC or x86_64
override NOASM = 1 override NOASM = 1
endif endif
endif
ifeq ($(PLATFORM),WINDOWS) ifeq ($(PLATFORM),WINDOWS)
RENDERTYPE ?= WIN RENDERTYPE ?= WIN
BUILDCFLAGS+= -DHAVE_INTTYPES BUILDCFLAGS+= -DHAVE_INTTYPES

View file

@ -145,6 +145,11 @@ static inline float nearbyintf(float x)
# define B_SWAP16(x) __bswap16(x) # define B_SWAP16(x) __bswap16(x)
#elif defined(__APPLE__) #elif defined(__APPLE__)
#if defined __i386__ && defined __GNUC__
// PK 20110617: isidigit() crashes for me in x86 code compiled from 64-bit.
// This hack patches all occurences.
# define isdigit(c) ({ int32_t tmpc=c; tmpc>='0' && tmpc<='9';})
# endif
# if defined(__LITTLE_ENDIAN__) # if defined(__LITTLE_ENDIAN__)
# define B_LITTLE_ENDIAN 1 # define B_LITTLE_ENDIAN 1
# define B_BIG_ENDIAN 0 # define B_BIG_ENDIAN 0

View file

@ -12868,6 +12868,9 @@ static inline palette_t getpal(int32_t col)
p.b = britable[curbrightness][ curpalette[col].b ]; p.b = britable[curbrightness][ curpalette[col].b ];
p.g = britable[curbrightness][ curpalette[col].g ]; p.g = britable[curbrightness][ curpalette[col].g ];
p.r = britable[curbrightness][ curpalette[col].r ]; p.r = britable[curbrightness][ curpalette[col].r ];
#ifdef __APPLE__
p.f = 0; // make gcc on osx happy
#endif
return p; return p;
} }
} }
@ -14689,7 +14692,6 @@ void draw2dscreen(const vec3_t *pos, int16_t cursectnum, int16_t ange, int32_t z
enddrawing(); //}}} enddrawing(); //}}}
} }
// //
// printext16 // printext16
// //

View file

@ -976,7 +976,9 @@ int32_t OSD_HandleChar(char ch)
if (osdeditcursor < osdeditlen) osdeditcursor++; if (osdeditcursor < osdeditlen) osdeditcursor++;
return 0; return 0;
case 8: case 8:
// case 127: // control h, backspace #ifdef __APPLE__
case 127: // control h, backspace
#endif
if (!osdeditcursor || !osdeditlen) return 0; if (!osdeditcursor || !osdeditlen) return 0;
if ((osdflags & OSD_OVERTYPE) == 0) if ((osdflags & OSD_OVERTYPE) == 0)
{ {
@ -986,7 +988,9 @@ int32_t OSD_HandleChar(char ch)
} }
osdeditcursor--; osdeditcursor--;
if (osdeditcursor<osdeditwinstart) osdeditwinstart--,osdeditwinend--; if (osdeditcursor<osdeditwinstart) osdeditwinstart--,osdeditwinend--;
#ifndef __APPLE__
case 127: // handled in OSD_HandleScanCode (delete) case 127: // handled in OSD_HandleScanCode (delete)
#endif
return 0; return 0;
case 9: // tab case 9: // tab
{ {

View file

@ -590,7 +590,7 @@ void grabmouse(char a)
{ {
if (a != mousegrab) if (a != mousegrab)
{ {
#ifndef DEBUGGINGAIDS #if !defined DEBUGGINGAIDS || defined __APPLE__
SDL_GrabMode g; SDL_GrabMode g;
g = SDL_WM_GrabInput(a ? SDL_GRAB_ON : SDL_GRAB_OFF); g = SDL_WM_GrabInput(a ? SDL_GRAB_ON : SDL_GRAB_OFF);
@ -1663,6 +1663,8 @@ int32_t handleevents(void)
} }
// hook in the osd // hook in the osd
// if (ev.type==SDL_KEYDOWN)
// printf("got key SDLK %d (%s), trans 0x%x\n", ev.key.keysym.sym, SDL_GetKeyName(ev.key.keysym.sym), code);
if (OSD_HandleScanCode(code, (ev.key.type == SDL_KEYDOWN)) == 0) if (OSD_HandleScanCode(code, (ev.key.type == SDL_KEYDOWN)) == 0)
break; break;

View file

@ -7239,8 +7239,12 @@ paste_ceiling_or_floor:
if (wall[i].overpicnum == j) if (wall[i].overpicnum == j)
wall[i].overpicnum = temppicnum; wall[i].overpicnum = temppicnum;
break; break;
default:
j = -1;
break;
} }
if (j>=0)
message("Replaced %ss with picnum %d to picnum %d", message("Replaced %ss with picnum %d to picnum %d",
typestr[searchwall], j, temppicnum); typestr[searchwall], j, temppicnum);
asksave = 1; asksave = 1;

View file

@ -6,7 +6,7 @@ OBJNAME=libenet.a
SRC=src SRC=src
INC=include INC=include
CFLAGS=$(BASECFLAGS) $(F_NO_STACK_PROTECTOR) CFLAGS=$(BASECFLAGS) $(BUILDCFLAGS) $(F_NO_STACK_PROTECTOR)
# for BUILD_ECHOFLAGS: # for BUILD_ECHOFLAGS:
OURCFLAGS=$(CFLAGS) OURCFLAGS=$(CFLAGS)
CPPFLAGS=-I$(INC) -I$(SRC) -I../../$(EROOT)/include CPPFLAGS=-I$(INC) -I$(SRC) -I../../$(EROOT)/include

View file

@ -13,7 +13,7 @@ else
DXROOT ?= c:/sdks/directx/dx8 DXROOT ?= c:/sdks/directx/dx8
endif endif
CFLAGS=$(BASECFLAGS) $(F_NO_STACK_PROTECTOR) CFLAGS=$(BASECFLAGS) $(BUILDCFLAGS) $(F_NO_STACK_PROTECTOR)
# for BUILD_ECHOFLAGS: # for BUILD_ECHOFLAGS:
OURCFLAGS=$(CFLAGS) OURCFLAGS=$(CFLAGS)
CPPFLAGS=-I$(INC) -I$(SRC) -DHAVE_VORBIS CPPFLAGS=-I$(INC) -I$(SRC) -DHAVE_VORBIS
@ -42,7 +42,10 @@ ifeq ($(PLATFORM),WINDOWS)
OBJNAME=libjfaudiolib_win32.a OBJNAME=libjfaudiolib_win32.a
OBJ=obj_win OBJ=obj_win
else else
CPPFLAGS+= -DHAVE_SDL `pkg-config --cflags vorbis` CPPFLAGS+= -DHAVE_SDL
ifneq ($(PLATFORM),DARWIN)
CPPFLAGS+=`pkg-config --cflags vorbis`
endif
OBJECTS+= $(OBJ)/driver_sdl.o OBJECTS+= $(OBJ)/driver_sdl.o
endif endif