Fix the build with POLYMOST=0.

git-svn-id: https://svn.eduke32.com/eduke32@1366 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
plagman 2009-05-07 16:05:33 +00:00
parent d097ebc8e3
commit 02edf9a0e4

View file

@ -1606,8 +1606,9 @@ static void Gv_AddSystemVars(void)
Gv_NewVar("NUMSECTORS",(intptr_t)&numsectors, GAMEVAR_SYSTEM | GAMEVAR_SHORTPTR | GAMEVAR_READONLY);
Gv_NewVar("lastsavepos",(intptr_t)&g_lastSaveSlot, GAMEVAR_SYSTEM | GAMEVAR_INTPTR | GAMEVAR_SYNCCHECK);
#ifdef POLYMOST
Gv_NewVar("rendmode",(int32_t)&rendmode, GAMEVAR_READONLY | GAMEVAR_INTPTR | GAMEVAR_SYSTEM | GAMEVAR_SYNCCHECK);
#endif
}
void Gv_Init(void)
@ -1760,5 +1761,7 @@ void Gv_RefreshPointers(void)
aGameVars[Gv_GetVarIndex("NUMSECTORS")].val.lValue = (intptr_t)&numsectors;
aGameVars[Gv_GetVarIndex("lastsavepos")].val.lValue = (intptr_t)&g_lastSaveSlot;
#ifdef POLYMOST
aGameVars[Gv_GetVarIndex("rendmode")].val.lValue = (int32_t)&rendmode;
#endif
}