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Pass RETURN to EVENT_DAMAGEHPLANE in the 'dist' arg to allow chained callbacks.
git-svn-id: https://svn.eduke32.com/eduke32@4208 1a8010ca-5511-0410-912e-c29ae57300e0
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3 changed files with 32 additions and 10 deletions
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@ -2242,19 +2242,27 @@ cheat give a different ``full'' amount. A negative value is ignored.
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~~~~~~~~~~~~~~~~~~~~
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Triggered when a ceiling or a floor (collectively called ``hplane'') is
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determined as being damaged. The event receives `RETURN` as a value that can be
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decoded into two parts by passing it to `sector.damagehplane_whatsect`:
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determined as being damaged. The event receives `RETURN` in the variable
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`gv.RETURN` as well as the third, `dist` argument to the event
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<<gameactor,callback function>>.footnote:[Passing `RETURN` in the `dist`
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argument serves the possibility to create chained callbacks for
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`EVENT_DAMAGEHPLANE`. Otherwise, once `gv.RETURN` were assigned to, there would
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be no way to obtain its original value in subsequent chained callbacks.] This
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value can be decoded into two parts by passing it to
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`sector.damagehplane_whatsect`:
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[source]
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----------
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local what, sectnum = sector.damagehplane_whatsect(gv.RETURN)
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function(aci, pli, RETURN)
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local what, sectnum = sector.damagehplane_whatsect(RETURN)
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-- (...)
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----------
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Then,
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* `what` is one of the strings `'ceiling'` or `'floor'` and
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* `sectnum` is the sector whose hplane is considered to be damaged.
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When `EVENT_DAMAGEHPLANE` is left, `RETURN` is examined to determine the
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When `EVENT_DAMAGEHPLANE` is left, `gv.RETURN` is examined to determine the
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further action. It may be one of three values given by `sector.DAMAGEHPLANE`
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(abbreviated `DHP` in the following):
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@ -59,10 +59,10 @@ local DHP = sector.DAMAGEHPLANE
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gameevent
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{
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gv.EVENT_DAMAGEHPLANE,
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"DAMAGEHPLANE",
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function(aci, pli, dist)
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local what, sectnum = sector.damagehplane_whatsect(gv.RETURN)
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function(aci, pli, RETURN)
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local what, sectnum = sector.damagehplane_whatsect(RETURN)
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local sec = sector[sectnum]
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-- Part I: make various screens breakable when it's a ceiling picnum.
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@ -71,10 +71,22 @@ gameevent
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if (sec.ceilingpicnum >= 263 and sec.ceilingpicnum <= 275) then
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sec:set_ceilingpicnum(D.W_SCREENBREAK + gv.krand()%3)
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gv.RETURN = DHP.GLASSBREAK
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return
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return con.longjmp()
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end
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end
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gv.RETURN = DHP.DEFAULT
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end
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}
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gameevent
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{
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"DAMAGEHPLANE",
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function(aci, pli, RETURN)
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local what, sectnum = sector.damagehplane_whatsect(RETURN)
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local sec = sector[sectnum]
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-- Part II: breakable TROR hplanes
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local cf = sec[what]
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-- printf("damage %s of sector %d (pic %d, bunch %d, hittable: %s)", what, sectnum,
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@ -90,7 +102,7 @@ gameevent
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breaker.extra = cf.bunch
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gv.RETURN = DHP.SUPPRESS
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return
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return con.longjmp()
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end
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gv.RETURN = DHP.DEFAULT
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@ -1880,7 +1880,9 @@ int32_t Sect_DamageCeilingOrFloor(int32_t floorp, int32_t sn)
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int32_t i, j;
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const int32_t RETURN_in = floorp ? 131072+sn : 65536+sn;
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int32_t ret = VM_OnEvent(EVENT_DAMAGEHPLANE, g_player[screenpeek].ps->i, screenpeek, -1, RETURN_in);
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// NOTE: pass RETURN in the dist argument, too.
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int32_t ret = VM_OnEvent(EVENT_DAMAGEHPLANE, g_player[screenpeek].ps->i, screenpeek,
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RETURN_in, RETURN_in);
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if (ret < 0)
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return 0;
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