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- Blood: Don't let Caleb's voice overlap if spamming the use key on a locked door.
* Fixes #113.
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parent
4ef0d20e0e
commit
01c494e29d
3 changed files with 34 additions and 4 deletions
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@ -1493,14 +1493,20 @@ void ProcessInput(PLAYER *pPlayer)
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if (pXSector->locked && pPlayer == gMe)
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{
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viewSetMessage(GStrings("TXTB_LOCKED"));
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sndStartSample(3062, 255, 2, 0);
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auto snd = 3062;
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if (sndCheckPlaying(snd))
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sndStopSample(snd);
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sndStartSample(snd, 255, 2, 0);
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}
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if (!key || pPlayer->hasKey[key])
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trTriggerSector(a2, pXSector, kCmdSpritePush);
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else if (pPlayer == gMe)
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{
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viewSetMessage(GStrings("TXTB_KEY"));
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sndStartSample(3063, 255, 2, 0);
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auto snd = 3063;
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if (sndCheckPlaying(snd))
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sndStopSample(snd);
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sndStartSample(snd, 255, 2, 0);
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}
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}
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break;
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@ -1511,14 +1517,20 @@ void ProcessInput(PLAYER *pPlayer)
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if (pXWall->locked && pPlayer == gMe)
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{
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viewSetMessage(GStrings("TXTB_LOCKED"));
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sndStartSample(3062, 255, 2, 0);
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auto snd = 3062;
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if (sndCheckPlaying(snd))
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sndStopSample(snd);
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sndStartSample(snd, 255, 2, 0);
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}
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if (!key || pPlayer->hasKey[key])
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trTriggerWall(a2, pXWall, kCmdWallPush);
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else if (pPlayer == gMe)
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{
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viewSetMessage(GStrings("TXTB_KEY"));
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sndStartSample(3063, 255, 2, 0);
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auto snd = 3063;
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if (sndCheckPlaying(snd))
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sndStopSample(snd);
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sndStartSample(snd, 255, 2, 0);
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}
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break;
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}
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@ -144,6 +144,22 @@ void SoundCallback(intptr_t val)
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pChannel->TotalKills = 0;
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}
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bool sndCheckPlaying(unsigned int nSound)
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{
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auto snd = soundEngine->FindSoundByResID(nSound);
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return snd > 0 ? soundEngine->GetSoundPlayingInfo(SOURCE_Any, nullptr, snd) : false;
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}
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void sndStopSample(unsigned int nSound)
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{
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auto snd = soundEngine->FindSoundByResID(nSound);
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if (snd > 0)
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{
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soundEngine->StopSoundID(snd);
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}
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}
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void sndStartSample(const char *pzSound, int nVolume, int nChannel)
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{
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if (!SoundEnabled())
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@ -45,6 +45,8 @@ struct SFX
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};
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int sndGetRate(int format);
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bool sndCheckPlaying(unsigned int nSound);
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void sndStopSample(unsigned int nSound);
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void sndStartSample(const char *pzSound, int nVolume, int nChannel = -1);
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void sndStartSample(unsigned int nSound, int nVolume, int nChannel = -1, bool bLoop = false, EChanFlags soundflags = CHANF_NONE);
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void sndStartWavID(unsigned int nSound, int nVolume, int nChannel = -1);
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