Lunatic Makefile.deps: make game.c depend on defs.ilua.

Since the size of defs.ilua's bytecode is used in game.c.

git-svn-id: https://svn.eduke32.com/eduke32@3521 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
helixhorned 2013-02-24 16:05:52 +00:00
parent c66b891a38
commit 01469bc45a

View file

@ -31,7 +31,12 @@ duke3d_h=\
gamedef_h=$(SRC)/gamedef.h $(SRC)/gameexec.h $(SRC)/gamevars.h gamedef_h=$(SRC)/gamedef.h $(SRC)/gameexec.h $(SRC)/gamevars.h
$(OBJ)/game.$o: $(SRC)/game.c $(SRC)/jmact/scriplib.h $(duke3d_h) $(SRC)/input.h $(INC)/osdfuncs.h $(INC)/osdcmds.h $(INC)/grpscan.h $(INC)/demo.h $(EINC)/hightile.h game_defs_dep=
ifneq ($(LUNATIC),0)
game_defs_dep=$(SRC)/lunatic/defs.ilua
endif
$(OBJ)/game.$o: $(SRC)/game.c $(game_defs_dep) $(SRC)/jmact/scriplib.h $(duke3d_h) $(SRC)/input.h $(INC)/osdfuncs.h $(INC)/osdcmds.h $(INC)/grpscan.h $(INC)/demo.h $(EINC)/hightile.h
$(OBJ)/actors.$o: $(SRC)/actors.c $(duke3d_h) $(OBJ)/actors.$o: $(SRC)/actors.c $(duke3d_h)
$(OBJ)/anim.$o: $(SRC)/anim.c $(duke3d_h) $(SRC)/input.h $(SRC)/jmact/animlib.h $(SRC)/animvpx.h $(OBJ)/anim.$o: $(SRC)/anim.c $(duke3d_h) $(SRC)/input.h $(SRC)/jmact/animlib.h $(SRC)/animvpx.h
$(OBJ)/demo.$o: $(SRC)/demo.c $(duke3d_h) $(SRC)/input.h $(OBJ)/demo.$o: $(SRC)/demo.c $(duke3d_h) $(SRC)/input.h