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Tweak gamevar struct shortcut error handling
git-svn-id: https://svn.eduke32.com/eduke32@7035 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 3 additions and 6 deletions
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@ -1866,8 +1866,6 @@ static void C_GetNextVarType(int32_t type)
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C_SkipComments(); //skip comments and whitespace
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if (*textptr == '[') //read of array as a gamevar
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{
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int32_t labelNum = -1;
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f |= (MAXGAMEVARS<<2);
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textptr++;
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i=GetADefID(label+(g_labelCnt<<6));
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@ -1959,6 +1957,8 @@ static void C_GetNextVarType(int32_t type)
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C_GetNextLabelName();
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/*initprintf("found xxx label of \"%s\"\n", label+(g_numLabels<<6));*/
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int32_t labelNum = -1;
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switch (i - g_structVarIDs)
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{
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case STRUCT_SPRITE:
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@ -1996,10 +1996,7 @@ static void C_GetNextVarType(int32_t type)
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case STRUCT_PALDATA:
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labelNum=C_GetLabelNameOffset(&h_paldata,Bstrtolower(label+(g_labelCnt<<6)));
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break;
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}
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if (EDUKE32_PREDICT_FALSE(labelNum == -1))
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{
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default:
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g_errorCnt++;
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C_ReportError(ERROR_NOTAMEMBER);
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return;
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