- fixed voxel rendering.

Still need to move the voxel textures into the texture manager but at least they render properly again.
This commit is contained in:
Christoph Oelckers 2019-10-18 22:25:47 +02:00
parent 00d59459a1
commit 00630f728f
2 changed files with 6 additions and 5 deletions

View File

@ -189,6 +189,7 @@ struct voxmodel_t : public mdmodel_t
vec3_t siz;
vec3f_t piv;
int32_t is8bit;
FHardwareTexture* texid[256] = { 0 };
};

View File

@ -46,9 +46,9 @@ FHardwareTexture *gloadtex(const int32_t *picbuf, int32_t xsiz, int32_t ysiz, in
{
for (bssize_t i=xsiz*ysiz-1; i>=0; i--)
{
pic2[i].b = pic[i].r;
pic2[i].r = pic[i].r;
pic2[i].g = pic[i].g;
pic2[i].r = pic[i].b;
pic2[i].b = pic[i].b;
pic2[i].a = 255;
}
}
@ -61,9 +61,9 @@ FHardwareTexture *gloadtex(const int32_t *picbuf, int32_t xsiz, int32_t ysiz, in
{
const int32_t ii = palookup[dapal][pic[i].a];
pic2[i].r = curpalette[ii].b;
pic2[i].r = curpalette[ii].r;
pic2[i].g = curpalette[ii].g;
pic2[i].b = curpalette[ii].r;
pic2[i].b = curpalette[ii].b;
pic2[i].a = 255;
}
}
@ -1128,7 +1128,7 @@ int32_t polymost_voxdraw(voxmodel_t *m, tspriteptr_t const tspr)
int prevClamp = GLInterface.GetClamp();
GLInterface.SetClamp(0);
#if 0
#if 1
if (!m->texid[globalpal])
m->texid[globalpal] = gloadtex(m->mytex, m->mytexx, m->mytexy, m->is8bit, globalpal);