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Makefile: Add LPeg sources, replacing the haphazard static linking that required a custom-built library in a hardcoded location.
git-svn-id: https://svn.eduke32.com/eduke32@6157 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 21 additions and 13 deletions
34
GNUmakefile
34
GNUmakefile
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@ -32,6 +32,23 @@ COMPILERFLAGS += -I$(ENGINE_INC) -I$(MACT_INC) -I$(AUDIOLIB_INC) -I$(ENET_INC)
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##### External Library Definitions
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##### External Library Definitions
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#### LPeg
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LPEG=lpeg
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LPEG_OBJS = \
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lpcap.c \
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lpcode.c \
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lpprint.c \
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lptree.c \
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lpvm.c \
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LPEG_ROOT=$(source)/$(LPEG)
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LPEG_SRC=$(LPEG_ROOT)/src
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LPEG_INC=$(LPEG_ROOT)/include
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LPEG_OBJ=$(obj)/$(LPEG)
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#### ENet
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#### ENet
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ENET=enet
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ENET=enet
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@ -468,17 +485,6 @@ ifneq (0,$(LUNATIC))
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# TODO: remove debugging modules from release build
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# TODO: remove debugging modules from release build
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ifneq ($(PLATFORM),WINDOWS)
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# On non-Windows, we expect to have liblpeg.a (or a symlink to it) in source/.
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# On Windows, it will reside in platform/Windows/lib/32/ or lib/64/.
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LIBDIRS+= -L$(source)
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ifeq ($(realpath $(source)/liblpeg.a),)
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# XXX: This cripples "make clean" etc. too, but IMO it's better than warning.
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$(error "liblpeg.a not found in $(realpath $(source))")
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endif
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endif
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LIBS+= -llpeg
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# now, take care of having the necessary symbols (sector, wall, etc.) in the
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# now, take care of having the necessary symbols (sector, wall, etc.) in the
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# executable no matter what the debugging level
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# executable no matter what the debugging level
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@ -581,8 +587,8 @@ ifneq (0,$(NETCODE))
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endif
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endif
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ifneq (0,$(LUNATIC))
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ifneq (0,$(LUNATIC))
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DUKE3D_GAME_DEPS += LUNATIC LUNATIC_GAME
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DUKE3D_GAME_DEPS += LUNATIC LUNATIC_GAME LPEG
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DUKE3D_EDITOR_DEPS += LUNATIC LUNATIC_EDITOR
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DUKE3D_EDITOR_DEPS += LUNATIC LUNATIC_EDITOR LPEG
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endif
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endif
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@ -720,6 +726,7 @@ LIBRARIES := \
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AUDIOLIB \
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AUDIOLIB \
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MACT \
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MACT \
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ENET \
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ENET \
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LPEG \
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COMPONENTS = \
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COMPONENTS = \
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$(GAMES) \
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$(GAMES) \
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@ -795,6 +802,7 @@ endef
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$(foreach i,$(GAMES),$(foreach j,$(ROLES),$(eval $(call BUILDRULE,$i,$j))))
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$(foreach i,$(GAMES),$(foreach j,$(ROLES),$(eval $(call BUILDRULE,$i,$j))))
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include $(LPEG_ROOT)/Dependencies.mak
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include $(ENGINE_ROOT)/Dependencies.mak
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include $(ENGINE_ROOT)/Dependencies.mak
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include $(DUKE3D_ROOT)/Dependencies.mak
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include $(DUKE3D_ROOT)/Dependencies.mak
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include $(SW_ROOT)/Dependencies.mak
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include $(SW_ROOT)/Dependencies.mak
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