raze-gles/polymer/eduke32/source/GameListSource.game.m

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/*
* GameListSource.game.m
* duke3d
*
* Created by Jonathon Fowler on 24/07/09.
* Copyright 2009 __MyCompanyName__. All rights reserved.
*
*/
#import <Cocoa/Cocoa.h>
#import "GrpFile.game.h"
#import "GameListSource.game.h"
@implementation GameListSource
- (id)init
{
self = [super init];
if (self) {
struct grpfile *p;
int i;
list = [[NSMutableArray alloc] init];
for (p = foundgrps; p; p=p->next) {
for (i=0; i<NUMGRPFILES; i++) if (p->crcval == internalgrpfiles[i].crcval) break;
if (i == NUMGRPFILES) continue;
[list addObject:[[GrpFile alloc] initWithGrpfile:p andName:[NSString stringWithCString:internalgrpfiles[i].name]]];
}
}
return self;
}
- (void)dealloc
{
[list release];
[super dealloc];
}
- (GrpFile*)grpAtIndex:(int)index
{
return [list objectAtIndex:index];
}
- (int)findIndexForGrpname:(NSString*)grpname
{
int i;
for (i=0; i<[list count]; i++) {
if ([[[list objectAtIndex:i] grpname] isEqual:grpname]) return i;
}
return -1;
}
- (id)tableView:(NSTableView *)aTableView
objectValueForTableColumn:(NSTableColumn *)aTableColumn
row:(int)rowIndex
{
NSParameterAssert(rowIndex >= 0 && rowIndex < [list count]);
switch ([[aTableColumn identifier] intValue]) {
case 0: // name column
return [[list objectAtIndex:rowIndex] name];
case 1: // grp column
return [[list objectAtIndex:rowIndex] grpname];
default: return nil;
}
}
- (int)numberOfRowsInTableView:(NSTableView *)aTableView
{
return [list count];
}
@end