mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-18 18:21:38 +00:00
633 lines
15 KiB
C
633 lines
15 KiB
C
|
//-------------------------------------------------------------------------
|
||
|
/*
|
||
|
Copyright (C) 2005 - EDuke32 team
|
||
|
|
||
|
This file is part of EDuke32
|
||
|
|
||
|
EDuke32 is free software; you can redistribute it and/or
|
||
|
modify it under the terms of the GNU General Public License version 2
|
||
|
as published by the Free Software Foundation.
|
||
|
|
||
|
This program is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||
|
|
||
|
See the GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with this program; if not, write to the Free Software
|
||
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||
|
*/
|
||
|
//-------------------------------------------------------------------------
|
||
|
|
||
|
//#include <conio.h>
|
||
|
#include <stdio.h>
|
||
|
#include <string.h>
|
||
|
#include "types.h"
|
||
|
#include "fx_man.h"
|
||
|
#include "music.h"
|
||
|
#include "duke3d.h"
|
||
|
#include "util_lib.h"
|
||
|
|
||
|
|
||
|
#define LOUDESTVOLUME 150
|
||
|
|
||
|
long backflag,numenvsnds;
|
||
|
|
||
|
/*
|
||
|
===================
|
||
|
=
|
||
|
= SoundStartup
|
||
|
=
|
||
|
===================
|
||
|
*/
|
||
|
|
||
|
void SoundStartup( void )
|
||
|
{
|
||
|
int32 status;
|
||
|
|
||
|
// if they chose None lets return
|
||
|
if (FXDevice < 0) return;
|
||
|
|
||
|
status = FX_Init( FXDevice, NumVoices, NumChannels, NumBits, MixRate );
|
||
|
if ( status == FX_Ok ) {
|
||
|
FX_SetVolume( FXVolume );
|
||
|
if (ReverseStereo == 1) {
|
||
|
FX_SetReverseStereo(!FX_GetReverseStereo());
|
||
|
}
|
||
|
status = FX_SetCallBack( testcallback );
|
||
|
}
|
||
|
|
||
|
if ( status != FX_Ok ) {
|
||
|
sprintf(tempbuf, "Sound startup error: %s", FX_ErrorString( FX_Error ));
|
||
|
gameexit(tempbuf);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
===================
|
||
|
=
|
||
|
= SoundShutdown
|
||
|
=
|
||
|
===================
|
||
|
*/
|
||
|
|
||
|
void SoundShutdown( void )
|
||
|
{
|
||
|
int32 status;
|
||
|
|
||
|
// if they chose None lets return
|
||
|
if (FXDevice < 0)
|
||
|
return;
|
||
|
|
||
|
status = FX_Shutdown();
|
||
|
if ( status != FX_Ok ) {
|
||
|
sprintf(tempbuf, "Sound shutdown error: %s", FX_ErrorString( FX_Error ));
|
||
|
gameexit(tempbuf);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
===================
|
||
|
=
|
||
|
= MusicStartup
|
||
|
=
|
||
|
===================
|
||
|
*/
|
||
|
|
||
|
void MusicStartup( void )
|
||
|
{
|
||
|
int32 status;
|
||
|
|
||
|
// if they chose None lets return
|
||
|
if (MusicDevice < 0)
|
||
|
return;
|
||
|
|
||
|
status = MUSIC_Init( MusicDevice, 0 );
|
||
|
|
||
|
if ( status == MUSIC_Ok )
|
||
|
{
|
||
|
MUSIC_SetVolume( MusicVolume );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
initprintf("Couldn't find selected sound card, or, error w/ sound card itself.\n");
|
||
|
|
||
|
SoundShutdown();
|
||
|
uninittimer();
|
||
|
uninitengine();
|
||
|
CONTROL_Shutdown();
|
||
|
CONFIG_WriteSetup();
|
||
|
KB_Shutdown();
|
||
|
uninitgroupfile();
|
||
|
//unlink("duke3d.tmp");
|
||
|
exit(-1);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
===================
|
||
|
=
|
||
|
= MusicShutdown
|
||
|
=
|
||
|
===================
|
||
|
*/
|
||
|
|
||
|
void MusicShutdown( void )
|
||
|
{
|
||
|
int32 status;
|
||
|
|
||
|
// if they chose None lets return
|
||
|
if (MusicDevice < 0)
|
||
|
return;
|
||
|
|
||
|
status = MUSIC_Shutdown();
|
||
|
if ( status != MUSIC_Ok )
|
||
|
{
|
||
|
Error( MUSIC_ErrorString( MUSIC_ErrorCode ));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void MusicUpdate(void)
|
||
|
{
|
||
|
MUSIC_Update();
|
||
|
}
|
||
|
|
||
|
int USRHOOKS_GetMem(char **ptr, unsigned long size )
|
||
|
{
|
||
|
*ptr = malloc(size);
|
||
|
|
||
|
if (*ptr == NULL)
|
||
|
return(USRHOOKS_Error);
|
||
|
|
||
|
return( USRHOOKS_Ok);
|
||
|
|
||
|
}
|
||
|
|
||
|
int USRHOOKS_FreeMem(char *ptr)
|
||
|
{
|
||
|
free(ptr);
|
||
|
return( USRHOOKS_Ok);
|
||
|
}
|
||
|
|
||
|
char menunum=0;
|
||
|
|
||
|
void intomenusounds(void)
|
||
|
{
|
||
|
short i;
|
||
|
short menusnds[] =
|
||
|
{
|
||
|
LASERTRIP_EXPLODE,
|
||
|
DUKE_GRUNT,
|
||
|
DUKE_LAND_HURT,
|
||
|
CHAINGUN_FIRE,
|
||
|
SQUISHED,
|
||
|
KICK_HIT,
|
||
|
PISTOL_RICOCHET,
|
||
|
PISTOL_BODYHIT,
|
||
|
PISTOL_FIRE,
|
||
|
SHOTGUN_FIRE,
|
||
|
BOS1_WALK,
|
||
|
RPG_EXPLODE,
|
||
|
PIPEBOMB_BOUNCE,
|
||
|
PIPEBOMB_EXPLODE,
|
||
|
NITEVISION_ONOFF,
|
||
|
RPG_SHOOT,
|
||
|
SELECT_WEAPON
|
||
|
};
|
||
|
sound(menusnds[menunum++]);
|
||
|
menunum %= 17;
|
||
|
}
|
||
|
|
||
|
void playmusic(char *fn)
|
||
|
{
|
||
|
short fp;
|
||
|
long l;
|
||
|
|
||
|
if(MusicToggle == 0) return;
|
||
|
if(MusicDevice < 0) return;
|
||
|
|
||
|
fp = kopen4load(fn,0);
|
||
|
|
||
|
if(fp == -1) return;
|
||
|
|
||
|
l = kfilelength( fp );
|
||
|
if(l >= (signed long)sizeof(MusicPtr))
|
||
|
{
|
||
|
kclose(fp);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
kread( fp, MusicPtr, l);
|
||
|
kclose( fp );
|
||
|
MUSIC_PlaySong( MusicPtr, MUSIC_LoopSong );
|
||
|
}
|
||
|
|
||
|
char loadsound(unsigned short num)
|
||
|
{
|
||
|
long fp, l;
|
||
|
|
||
|
if(num >= NUM_SOUNDS || SoundToggle == 0) return 0;
|
||
|
if (FXDevice < 0) return 0;
|
||
|
|
||
|
fp = kopen4load(sounds[num],loadfromgrouponly);
|
||
|
if(fp == -1)
|
||
|
{
|
||
|
sprintf(&fta_quotes[113][0],"Sound %s(#%d) not found.",sounds[num],num);
|
||
|
FTA(113,&ps[myconnectindex]);
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
l = kfilelength( fp );
|
||
|
soundsiz[num] = l;
|
||
|
|
||
|
Sound[num].lock = 200;
|
||
|
|
||
|
allocache((long *)&Sound[num].ptr,l,(char *)&Sound[num].lock);
|
||
|
kread( fp, Sound[num].ptr , l);
|
||
|
kclose( fp );
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
int xyzsound(short num,short i,long x,long y,long z)
|
||
|
{
|
||
|
long sndist, cx, cy, cz, j,k;
|
||
|
short pitche,pitchs,cs;
|
||
|
int voice, sndang, ca, pitch;
|
||
|
|
||
|
// if(num != 358) return 0;
|
||
|
|
||
|
if( num >= NUM_SOUNDS ||
|
||
|
FXDevice < 0 ||
|
||
|
( (soundm[num]&8) && ud.lockout ) ||
|
||
|
SoundToggle == 0 ||
|
||
|
Sound[num].num > 3 ||
|
||
|
FX_VoiceAvailable(soundpr[num]) == 0 ||
|
||
|
(ps[myconnectindex].timebeforeexit > 0 && ps[myconnectindex].timebeforeexit <= 26*3) ||
|
||
|
ps[myconnectindex].gm&MODE_MENU) return -1;
|
||
|
|
||
|
if( soundm[num]&128 )
|
||
|
{
|
||
|
sound(num);
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
if( soundm[num]&4 )
|
||
|
{
|
||
|
if(VoiceToggle==0 || (ud.multimode > 1 && PN == APLAYER && sprite[i].yvel != screenpeek && !(gametype_flags[ud.coop]&GAMETYPE_FLAG_COOPSOUND)) ) return -1;
|
||
|
|
||
|
for(j=0;j<NUM_SOUNDS;j++)
|
||
|
for(k=0;k<Sound[j].num;k++)
|
||
|
if( (Sound[j].num > 0) && (soundm[j]&4) )
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
cx = ps[screenpeek].oposx;
|
||
|
cy = ps[screenpeek].oposy;
|
||
|
cz = ps[screenpeek].oposz;
|
||
|
cs = ps[screenpeek].cursectnum;
|
||
|
ca = ps[screenpeek].ang+ps[screenpeek].look_ang;
|
||
|
|
||
|
sndist = FindDistance3D((cx-x),(cy-y),(cz-z)>>4);
|
||
|
|
||
|
if( i >= 0 && (soundm[num]&16) == 0 && PN == MUSICANDSFX && SLT < 999 && (sector[SECT].lotag&0xff) < 9 )
|
||
|
sndist = divscale14(sndist,(SHT+1));
|
||
|
|
||
|
pitchs = soundps[num];
|
||
|
pitche = soundpe[num];
|
||
|
cx = klabs(pitche-pitchs);
|
||
|
|
||
|
if(cx)
|
||
|
{
|
||
|
if( pitchs < pitche )
|
||
|
pitch = pitchs + ( rand()%cx );
|
||
|
else pitch = pitche + ( rand()%cx );
|
||
|
}
|
||
|
else pitch = pitchs;
|
||
|
|
||
|
sndist += soundvo[num];
|
||
|
if(sndist < 0) sndist = 0;
|
||
|
if( sndist && PN != MUSICANDSFX && !cansee(cx,cy,cz-(24<<8),cs,SX,SY,SZ-(24<<8),SECT) )
|
||
|
sndist += sndist>>5;
|
||
|
|
||
|
switch(num)
|
||
|
{
|
||
|
case PIPEBOMB_EXPLODE:
|
||
|
case LASERTRIP_EXPLODE:
|
||
|
case RPG_EXPLODE:
|
||
|
if(sndist > (6144) )
|
||
|
sndist = 6144;
|
||
|
if(sector[ps[screenpeek].cursectnum].lotag == 2)
|
||
|
pitch -= 1024;
|
||
|
break;
|
||
|
default:
|
||
|
if(sector[ps[screenpeek].cursectnum].lotag == 2 && (soundm[num]&4) == 0)
|
||
|
pitch = -768;
|
||
|
if( sndist > 31444 && PN != MUSICANDSFX)
|
||
|
return -1;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if (ps[screenpeek].sound_pitch) pitch = ps[screenpeek].sound_pitch;
|
||
|
|
||
|
if( Sound[num].num > 0 && PN != MUSICANDSFX )
|
||
|
{
|
||
|
if( SoundOwner[num][0].i == i ) stopsound(num);
|
||
|
else if( Sound[num].num > 1 ) stopsound(num);
|
||
|
else if( badguy(&sprite[i]) && sprite[i].extra <= 0 ) stopsound(num);
|
||
|
}
|
||
|
|
||
|
if( PN == APLAYER && sprite[i].yvel == screenpeek )
|
||
|
{
|
||
|
sndang = 0;
|
||
|
sndist = 0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sndang = 2048 + ca - getangle(cx-x,cy-y);
|
||
|
sndang &= 2047;
|
||
|
}
|
||
|
|
||
|
if(Sound[num].ptr == 0) { if( loadsound(num) == 0 ) return 0; }
|
||
|
else
|
||
|
{
|
||
|
if (Sound[num].lock < 200)
|
||
|
Sound[num].lock = 200;
|
||
|
else Sound[num].lock++;
|
||
|
}
|
||
|
|
||
|
if( soundm[num]&16 ) sndist = 0;
|
||
|
|
||
|
if(sndist < ((255-LOUDESTVOLUME)<<6) )
|
||
|
sndist = ((255-LOUDESTVOLUME)<<6);
|
||
|
|
||
|
if( soundm[num]&1 )
|
||
|
{
|
||
|
unsigned short start;
|
||
|
|
||
|
if(Sound[num].num > 0) return -1;
|
||
|
|
||
|
start = *(unsigned short *)(Sound[num].ptr + 0x14);
|
||
|
|
||
|
if(*Sound[num].ptr == 'C')
|
||
|
voice = FX_PlayLoopedVOC( Sound[num].ptr, start, start + soundsiz[num],
|
||
|
pitch,sndist>>6,sndist>>6,0,soundpr[num],num);
|
||
|
else
|
||
|
voice = FX_PlayLoopedWAV( Sound[num].ptr, start, start + soundsiz[num],
|
||
|
pitch,sndist>>6,sndist>>6,0,soundpr[num],num);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if( *Sound[num].ptr == 'C')
|
||
|
voice = FX_PlayVOC3D( Sound[ num ].ptr,pitch,sndang>>6,sndist>>6, soundpr[num], num );
|
||
|
else
|
||
|
voice = FX_PlayWAV3D( Sound[ num ].ptr,pitch,sndang>>6,sndist>>6, soundpr[num], num );
|
||
|
}
|
||
|
|
||
|
if ( voice > FX_Ok )
|
||
|
{
|
||
|
SoundOwner[num][Sound[num].num].i = i;
|
||
|
SoundOwner[num][Sound[num].num].voice = voice;
|
||
|
Sound[num].num++;
|
||
|
}
|
||
|
else Sound[num].lock--;
|
||
|
return (voice);
|
||
|
}
|
||
|
|
||
|
void sound(short num)
|
||
|
{
|
||
|
short pitch,pitche,pitchs,cx;
|
||
|
int voice;
|
||
|
long start;
|
||
|
|
||
|
if (FXDevice < 0) return;
|
||
|
if(SoundToggle==0) return;
|
||
|
if(VoiceToggle==0 && (soundm[num]&4) ) return;
|
||
|
if( (soundm[num]&8) && ud.lockout ) return;
|
||
|
if(FX_VoiceAvailable(soundpr[num]) == 0) return;
|
||
|
|
||
|
pitchs = soundps[num];
|
||
|
pitche = soundpe[num];
|
||
|
cx = klabs(pitche-pitchs);
|
||
|
|
||
|
if(cx)
|
||
|
{
|
||
|
if( pitchs < pitche )
|
||
|
pitch = pitchs + ( rand()%cx );
|
||
|
else pitch = pitche + ( rand()%cx );
|
||
|
}
|
||
|
else pitch = pitchs;
|
||
|
|
||
|
if(Sound[num].ptr == 0) { if( loadsound(num) == 0 ) return; }
|
||
|
else
|
||
|
{
|
||
|
if (Sound[num].lock < 200)
|
||
|
Sound[num].lock = 200;
|
||
|
else Sound[num].lock++;
|
||
|
}
|
||
|
|
||
|
if( soundm[num]&1 )
|
||
|
{
|
||
|
if(*Sound[num].ptr == 'C')
|
||
|
{
|
||
|
start = (long)*(unsigned short *)(Sound[num].ptr + 0x14);
|
||
|
voice = FX_PlayLoopedVOC( Sound[num].ptr, start, start + soundsiz[num],
|
||
|
pitch,LOUDESTVOLUME,LOUDESTVOLUME,LOUDESTVOLUME,soundpr[num],num);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
start = (long)*(unsigned short *)(Sound[num].ptr + 0x14);
|
||
|
voice = FX_PlayLoopedWAV( Sound[num].ptr, start, start + soundsiz[num],
|
||
|
pitch,LOUDESTVOLUME,LOUDESTVOLUME,LOUDESTVOLUME,soundpr[num],num);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if(*Sound[num].ptr == 'C')
|
||
|
voice = FX_PlayVOC3D( Sound[ num ].ptr, pitch,0,255-LOUDESTVOLUME,soundpr[num], num );
|
||
|
else
|
||
|
voice = FX_PlayWAV3D( Sound[ num ].ptr, pitch,0,255-LOUDESTVOLUME,soundpr[num], num );
|
||
|
}
|
||
|
|
||
|
if(voice > FX_Ok) return;
|
||
|
Sound[num].lock--;
|
||
|
}
|
||
|
|
||
|
int spritesound(unsigned short num, short i)
|
||
|
{
|
||
|
if(num >= NUM_SOUNDS) return -1;
|
||
|
return xyzsound(num,i,SX,SY,SZ);
|
||
|
}
|
||
|
|
||
|
void stopspritesound(short num, short i)
|
||
|
{
|
||
|
stopsound(num);
|
||
|
}
|
||
|
|
||
|
void stopsound(short num)
|
||
|
{
|
||
|
if(Sound[num].num > 0)
|
||
|
{
|
||
|
FX_StopSound(SoundOwner[num][Sound[num].num-1].voice);
|
||
|
testcallback(num);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void stopenvsound(short num,short i)
|
||
|
{
|
||
|
short j, k;
|
||
|
|
||
|
if(Sound[num].num > 0)
|
||
|
{
|
||
|
k = Sound[num].num;
|
||
|
for(j=0;j<k;j++)
|
||
|
if(SoundOwner[num][j].i == i)
|
||
|
{
|
||
|
FX_StopSound(SoundOwner[num][j].voice);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void pan3dsound(void)
|
||
|
{
|
||
|
long sndist, sx, sy, sz, cx, cy, cz;
|
||
|
short sndang,ca,j,k,i,cs;
|
||
|
|
||
|
numenvsnds = 0;
|
||
|
|
||
|
if(ud.camerasprite == -1)
|
||
|
{
|
||
|
cx = ps[screenpeek].oposx;
|
||
|
cy = ps[screenpeek].oposy;
|
||
|
cz = ps[screenpeek].oposz;
|
||
|
cs = ps[screenpeek].cursectnum;
|
||
|
ca = ps[screenpeek].ang+ps[screenpeek].look_ang;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
cx = sprite[ud.camerasprite].x;
|
||
|
cy = sprite[ud.camerasprite].y;
|
||
|
cz = sprite[ud.camerasprite].z;
|
||
|
cs = sprite[ud.camerasprite].sectnum;
|
||
|
ca = sprite[ud.camerasprite].ang;
|
||
|
}
|
||
|
|
||
|
for(j=0;j<NUM_SOUNDS;j++) for(k=0;k<Sound[j].num;k++)
|
||
|
{
|
||
|
i = SoundOwner[j][k].i;
|
||
|
|
||
|
sx = sprite[i].x;
|
||
|
sy = sprite[i].y;
|
||
|
sz = sprite[i].z;
|
||
|
|
||
|
if( PN == APLAYER && sprite[i].yvel == screenpeek)
|
||
|
{
|
||
|
sndang = 0;
|
||
|
sndist = 0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sndang = 2048 + ca - getangle(cx-sx,cy-sy);
|
||
|
sndang &= 2047;
|
||
|
sndist = FindDistance3D((cx-sx),(cy-sy),(cz-sz)>>4);
|
||
|
if( i >= 0 && (soundm[j]&16) == 0 && PN == MUSICANDSFX && SLT < 999 && (sector[SECT].lotag&0xff) < 9 )
|
||
|
sndist = divscale14(sndist,(SHT+1));
|
||
|
}
|
||
|
|
||
|
sndist += soundvo[j];
|
||
|
if(sndist < 0) sndist = 0;
|
||
|
|
||
|
if( sndist && PN != MUSICANDSFX && !cansee(cx,cy,cz-(24<<8),cs,sx,sy,sz-(24<<8),SECT) )
|
||
|
sndist += sndist>>5;
|
||
|
|
||
|
if(PN == MUSICANDSFX && SLT < 999)
|
||
|
numenvsnds++;
|
||
|
|
||
|
switch(j)
|
||
|
{
|
||
|
case PIPEBOMB_EXPLODE:
|
||
|
case LASERTRIP_EXPLODE:
|
||
|
case RPG_EXPLODE:
|
||
|
if(sndist > (6144)) sndist = (6144);
|
||
|
break;
|
||
|
default:
|
||
|
if( sndist > 31444 && PN != MUSICANDSFX)
|
||
|
{
|
||
|
stopsound(j);
|
||
|
continue;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if(Sound[j].ptr == 0 && loadsound(j) == 0 ) continue;
|
||
|
if( soundm[j]&16 ) sndist = 0;
|
||
|
|
||
|
if(sndist < ((255-LOUDESTVOLUME)<<6) )
|
||
|
sndist = ((255-LOUDESTVOLUME)<<6);
|
||
|
|
||
|
FX_Pan3D(SoundOwner[j][k].voice,sndang>>6,sndist>>6);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void testcallback(unsigned long num)
|
||
|
{
|
||
|
short tempi,tempj,tempk;
|
||
|
|
||
|
if((long)num < 0)
|
||
|
{
|
||
|
if(lumplockbyte[-num] >= 200)
|
||
|
lumplockbyte[-num]--;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
tempk = Sound[num].num;
|
||
|
|
||
|
if(tempk > 0)
|
||
|
{
|
||
|
if( (soundm[num]&16) == 0)
|
||
|
for(tempj=0;tempj<tempk;tempj++)
|
||
|
{
|
||
|
tempi = SoundOwner[num][tempj].i;
|
||
|
if(sprite[tempi].picnum == MUSICANDSFX && sector[sprite[tempi].sectnum].lotag < 3 && sprite[tempi].lotag < 999)
|
||
|
{
|
||
|
hittype[tempi].temp_data[0] = 0;
|
||
|
if( (tempj + 1) < tempk )
|
||
|
{
|
||
|
SoundOwner[num][tempj].voice = SoundOwner[num][tempk-1].voice;
|
||
|
SoundOwner[num][tempj].i = SoundOwner[num][tempk-1].i;
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
Sound[num].num--;
|
||
|
SoundOwner[num][tempk-1].i = -1;
|
||
|
}
|
||
|
|
||
|
Sound[num].lock--;
|
||
|
}
|
||
|
|
||
|
void clearsoundlocks(void)
|
||
|
{
|
||
|
long i;
|
||
|
|
||
|
for(i=0;i<NUM_SOUNDS;i++)
|
||
|
if(Sound[i].lock >= 200)
|
||
|
Sound[i].lock = 199;
|
||
|
|
||
|
for(i=0;i<11;i++)
|
||
|
if(lumplockbyte[i] >= 200)
|
||
|
lumplockbyte[i] = 199;
|
||
|
}
|
||
|
|
||
|
int isspritemakingsound(short i, int num)
|
||
|
{
|
||
|
if (num < 0) num=0; // FIXME
|
||
|
return issoundplaying(num) > 0;
|
||
|
}
|
||
|
|
||
|
int issoundplaying(int num)
|
||
|
{
|
||
|
return Sound[num].num;
|
||
|
}
|