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586 lines
14 KiB
C
586 lines
14 KiB
C
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/*
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* DirectSound output code for MultiVoc
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* by Jonathon Fowler (jonof@edgenetwk.com)
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*/
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//-------------------------------------------------------------------------
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/*
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Duke Nukem Copyright (C) 1996, 2003 3D Realms Entertainment
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This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
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Duke Nukem 3D is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//-------------------------------------------------------------------------
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#include "dsoundout.h"
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <mmsystem.h>
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#include <stdio.h>
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#include <string.h>
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#include "dsound.h"
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#include "osd.h"
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#include "winlayer.h"
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#if defined(__WATCOMC__) || defined(_MSC_VER)
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#include <malloc.h>
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#endif
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#ifndef RENDERTYPEWIN
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#error The DirectSound output module for AudioLib only works with the Windows interface.
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#endif
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static CRITICAL_SECTION mutex;
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static int _DSOUND_CriticalSectionAlloced = FALSE;
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static HANDLE isrthread = NULL;
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static HANDLE isrfinish = NULL;
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static HMODULE hDSoundDLL = NULL;
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static LPDIRECTSOUND lpDS = NULL;
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static LPDIRECTSOUNDBUFFER lpDSBPrimary = NULL;
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static LPDIRECTSOUNDBUFFER lpDSBSecondary = NULL;
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static LPDIRECTSOUNDNOTIFY lpDSNotify = NULL;
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static HANDLE *hPosNotify = NULL;
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static int (*_DSOUND_CallBack)(int) = NULL;
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static int _DSOUND_BufferLength = 0;
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static int _DSOUND_NumBuffers = 0;
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static char *_DSOUND_MixBuffer = NULL;
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static int DSOUND_Installed = FALSE;
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int DSOUND_ErrorCode = DSOUND_Ok;
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#define DSOUND_SetErrorCode( status ) \
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DSOUND_ErrorCode = ( status );
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/*
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* DisableInterrupts
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* Enter the critical section.
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*/
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int DisableInterrupts(void)
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{
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if (!_DSOUND_CriticalSectionAlloced) return -1;
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EnterCriticalSection(&mutex);
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return 0;
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}
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/*
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* RestoreInterrupts
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* Leave the critical section.
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*/
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int RestoreInterrupts(int a)
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{
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if (!_DSOUND_CriticalSectionAlloced) return -1;
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LeaveCriticalSection(&mutex);
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return 0;
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a=a;
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}
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/*
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* DSOUND_ErrorString
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* Returns a description of an error code.
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*/
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char *DSOUND_ErrorString(int errorcode)
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{
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switch (errorcode) {
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case DSOUND_Warning:
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case DSOUND_Error:
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return DSOUND_ErrorString(DSOUND_ErrorCode);
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case DSOUND_Ok:
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return "DirectSound ok.";
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case DSOUND_NoDLL:
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return "Failed loading DSOUND.DLL.";
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case DSOUND_NoDirectSoundCreate:
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return "Failed getting DirectSoundCreate entry point.";
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case DSOUND_FailedDSC:
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return "DirectSoundCreate failed.";
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case DSOUND_FailedSetCoopLevel:
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return "Failed setting cooperative level.";
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case DSOUND_FailedCreatePrimary:
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return "Failed creating primary buffer.";
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case DSOUND_FailedSetFormat:
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return "Failed setting primary buffer format.";
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case DSOUND_FailedCreateSecondary:
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return "Failed creating secondary buffer.";
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case DSOUND_FailedCreateNotifyEvent:
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return "Failed creating notification event object.";
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case DSOUND_FailedQueryNotify:
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return "Failed querying notification interface.";
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case DSOUND_FailedSetNotify:
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return "Failed setting notification positions.";
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case DSOUND_FailedCreateFinishEvent:
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return "Failed creating finish event object.";
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case DSOUND_FailedCreateThread:
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return "Failed creating playback thread.";
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case DSOUND_FailedPlaySecondary:
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return "Failed playing secondary buffer.";
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case DSOUND_FailedGetExitCode:
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return "GetExitCodeThread failed.";
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default:
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return "Unknown DirectSound error code.";
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}
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}
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/*
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* DSOUND_Init
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* Initializes the DirectSound objects.
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*/
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int DSOUND_Init(int soundcard, int mixrate, int numchannels, int samplebits, int buffersize)
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{
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HRESULT (WINAPI *aDirectSoundCreate)(LPGUID,LPDIRECTSOUND*,LPUNKNOWN);
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HRESULT hr;
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DSBUFFERDESC dsbuf;
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WAVEFORMATEX wfex;
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DSBPOSITIONNOTIFY posn;
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if (DSOUND_Installed) {
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DSOUND_Shutdown();
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}
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printOSD("Initializing DirectSound...\n");
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if (!_DSOUND_CriticalSectionAlloced) {
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// initialize the critical section object we'll use to
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// simulate (dis|en)abling interrupts
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InitializeCriticalSection(&mutex);
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_DSOUND_CriticalSectionAlloced = TRUE;
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}
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printOSD(" - Loading DSOUND.DLL\n");
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hDSoundDLL = LoadLibrary("DSOUND.DLL");
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if (!hDSoundDLL) {
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DSOUND_Shutdown();
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DSOUND_SetErrorCode(DSOUND_NoDLL);
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return DSOUND_Error;
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}
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aDirectSoundCreate = (void *)GetProcAddress(hDSoundDLL, "DirectSoundCreate");
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if (!aDirectSoundCreate) {
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DSOUND_Shutdown();
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DSOUND_SetErrorCode(DSOUND_NoDirectSoundCreate);
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return DSOUND_Error;
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}
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printOSD(" - Creating DirectSound object\n");
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hr = aDirectSoundCreate(NULL, &lpDS, NULL);
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if (hr != DS_OK) {
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DSOUND_Shutdown();
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DSOUND_SetErrorCode(DSOUND_FailedDSC);
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return DSOUND_Error;
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}
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hr = IDirectSound_SetCooperativeLevel(lpDS, (HWND)win_gethwnd(), DSSCL_EXCLUSIVE);
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if (hr != DS_OK) {
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DSOUND_Shutdown();
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DSOUND_SetErrorCode(DSOUND_FailedSetCoopLevel);
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return DSOUND_Error;
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}
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printOSD(" - Creating primary buffer\n");
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ZeroMemory(&dsbuf, sizeof(dsbuf));
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dsbuf.dwSize = sizeof(DSBUFFERDESC);
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dsbuf.dwFlags = DSBCAPS_PRIMARYBUFFER;
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hr = IDirectSound_CreateSoundBuffer(lpDS, &dsbuf, &lpDSBPrimary, NULL);
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if (hr != DS_OK) {
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DSOUND_Shutdown();
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DSOUND_SetErrorCode(DSOUND_FailedCreatePrimary);
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return DSOUND_Error;
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}
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printOSD(" - Setting primary buffer format\n"
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" Channels: %d\n"
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" Sample rate: %dHz\n"
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" Sample size: %d bits\n",
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numchannels, mixrate, samplebits);
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ZeroMemory(&wfex, sizeof(wfex));
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wfex.wFormatTag = WAVE_FORMAT_PCM;
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wfex.nChannels = numchannels;
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wfex.nSamplesPerSec = mixrate;
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wfex.wBitsPerSample = samplebits;
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wfex.nBlockAlign = (wfex.wBitsPerSample / 8) * wfex.nChannels;
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wfex.nAvgBytesPerSec = wfex.nBlockAlign * wfex.nSamplesPerSec;
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hr = IDirectSoundBuffer_SetFormat(lpDSBPrimary, &wfex);
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if (hr != DS_OK) {
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DSOUND_Shutdown();
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DSOUND_SetErrorCode(DSOUND_FailedSetFormat);
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return DSOUND_Error;
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}
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printOSD(" - Creating secondary buffer\n");
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ZeroMemory(&dsbuf, sizeof(dsbuf));
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dsbuf.dwSize = sizeof(DSBUFFERDESC);
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dsbuf.dwFlags = DSBCAPS_GETCURRENTPOSITION2 | DSBCAPS_CTRLPOSITIONNOTIFY | DSBCAPS_LOCSOFTWARE;
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dsbuf.dwBufferBytes = buffersize;
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dsbuf.lpwfxFormat = &wfex;
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hr = IDirectSound_CreateSoundBuffer(lpDS, &dsbuf, &lpDSBSecondary, NULL);
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if (hr != DS_OK) {
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DSOUND_Shutdown();
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DSOUND_SetErrorCode(DSOUND_FailedCreateSecondary);
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return DSOUND_Error;
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}
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hr = IDirectSoundBuffer_QueryInterface(lpDSBSecondary, &IID_IDirectSoundNotify, &lpDSNotify);
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if (hr != DS_OK) {
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DSOUND_Shutdown();
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DSOUND_SetErrorCode(DSOUND_FailedQueryNotify);
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return DSOUND_Error;
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}
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hPosNotify = (HANDLE *)malloc(sizeof(HANDLE));
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if (!hPosNotify) {
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DSOUND_Shutdown();
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DSOUND_SetErrorCode(DSOUND_FailedSetNotify);
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return DSOUND_Error;
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}
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hPosNotify[0] = CreateEvent(NULL, FALSE, FALSE, NULL);
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if (!hPosNotify) {
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DSOUND_Shutdown();
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DSOUND_SetErrorCode(DSOUND_FailedCreateNotifyEvent);
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return DSOUND_Error;
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}
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_DSOUND_BufferLength = 0;
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_DSOUND_NumBuffers = 1;
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posn.dwOffset = 0;
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posn.hEventNotify = hPosNotify[0];
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hr = IDirectSoundNotify_SetNotificationPositions(lpDSNotify, 1, &posn);
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if (hr != DS_OK) {
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DSOUND_Shutdown();
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DSOUND_SetErrorCode(DSOUND_FailedSetNotify);
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return DSOUND_Error;
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}
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DSOUND_Installed = TRUE;
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DSOUND_SetErrorCode(DSOUND_Ok);
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return DSOUND_Ok;
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}
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/*
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* DSOUND_Shutdown
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* Shuts down DirectSound and it's associates.
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*/
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int DSOUND_Shutdown(void)
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{
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int i;
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if (DSOUND_Installed) printOSD("Uninitializing DirectSound...\n");
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DSOUND_Installed = FALSE;
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DSOUND_StopPlayback();
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if (lpDSNotify) {
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IDirectSoundNotify_Release(lpDSNotify);
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lpDSNotify = NULL;
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}
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if (hPosNotify) {
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for (i=0; i<_DSOUND_NumBuffers; i++) {
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if (hPosNotify[i]) CloseHandle(hPosNotify[i]);
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}
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free(hPosNotify);
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hPosNotify = NULL;
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}
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if (lpDSBSecondary) {
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printOSD(" - Releasing secondary buffer\n");
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IDirectSoundBuffer_Stop(lpDSBSecondary);
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IDirectSoundBuffer_Release(lpDSBSecondary);
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lpDSBSecondary = NULL;
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}
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if (lpDSBPrimary) {
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printOSD(" - Releasing primary buffer\n");
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IDirectSoundBuffer_Release(lpDSBPrimary);
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lpDSBPrimary = NULL;
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}
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if (lpDS) {
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printOSD(" - Releasing DirectSound object\n");
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IDirectSound_Release(lpDS);
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lpDS = NULL;
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}
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if (hDSoundDLL) {
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printOSD(" - Unloading DSOUND.DLL\n");
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FreeLibrary(hDSoundDLL);
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hDSoundDLL = NULL;
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}
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DSOUND_SetErrorCode(DSOUND_Ok);
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return DSOUND_Ok;
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}
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/*
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* DSOUND_SetMixMode
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* Bit of filler for the future.
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*/
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int DSOUND_SetMixMode(int mode)
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{
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return mode;
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}
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//#define DEBUGAUDIO
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#ifdef DEBUGAUDIO
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#include <sys/stat.h>
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#endif
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static DWORD WINAPI isr(LPVOID parm)
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{
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HANDLE *handles;
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HRESULT hr;
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DWORD rv;
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#ifdef DEBUGAUDIO
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int h;
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#endif
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int p;
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LPVOID lockptr; DWORD lockbytes;
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LPVOID lockptr2; DWORD lockbytes2;
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handles = (HANDLE *)malloc(sizeof(HANDLE)*(1+_DSOUND_NumBuffers));
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if (!handles) return 1;
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handles[0] = isrfinish;
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for (p=0; p<_DSOUND_NumBuffers; p++)
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handles[p+1] = hPosNotify[p];
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#ifdef DEBUGAUDIO
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h = creat("audio.raw",S_IREAD|S_IWRITE);
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#endif
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while (1) {
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rv = WaitForMultipleObjects(1+_DSOUND_NumBuffers, handles, FALSE, INFINITE);
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if (!(rv >= WAIT_OBJECT_0 && rv <= WAIT_OBJECT_0+1+_DSOUND_NumBuffers)) return -1;
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if (rv == WAIT_OBJECT_0) {
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// we've been asked to finish up
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break;
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}
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// otherwise we just service the interrupt
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if (_DSOUND_CallBack) {
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DisableInterrupts();
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p = _DSOUND_CallBack(rv-WAIT_OBJECT_0-1);
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#ifdef DEBUGAUDIO
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write(h, _DSOUND_MixBuffer + p*_DSOUND_BufferLength, _DSOUND_BufferLength);
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#endif
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hr = IDirectSoundBuffer_Lock(lpDSBSecondary, p*_DSOUND_BufferLength, _DSOUND_BufferLength,
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&lockptr, &lockbytes, &lockptr2, &lockbytes2, 0);
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if (hr == DSERR_BUFFERLOST) {
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hr = IDirectSoundBuffer_Restore(lpDSBSecondary);
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}
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if (hr == DS_OK) {
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/*
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#define copybuf(S,D,c) \
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({ void *__S=(S), *__D=(D); long __c=(c); \
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__asm__ __volatile__ ("rep; movsl" \
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: "+S" (__S), "+D" (__D), "+c" (__c) : : "memory", "cc"); \
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0; })
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*/
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//copybuf(_DSOUND_MixBuffer + p * _DSOUND_BufferLength, lockptr, _DSOUND_BufferLength >> 2);
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memcpy(lockptr, _DSOUND_MixBuffer + p * _DSOUND_BufferLength, _DSOUND_BufferLength);
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IDirectSoundBuffer_Unlock(lpDSBSecondary, lockptr, lockbytes, lockptr2, lockbytes2);
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}
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RestoreInterrupts(0);
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}
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}
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#ifdef DEBUGAUDIO
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close(h);
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#endif
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return 0;
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}
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/*
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* DSOUND_BeginBufferedPlayback
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* Spins off a thread that behaves somewhat like the SoundBlaster DMA ISR did.
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*/
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int DSOUND_BeginBufferedPlayback(char *BufferStart, int (*CallBackFunc)(int), int buffersize, int numdivisions)
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{
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DWORD threadid;
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HRESULT hr;
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DSBPOSITIONNOTIFY *posns;
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int i;
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_DSOUND_CallBack = CallBackFunc;
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_DSOUND_MixBuffer = BufferStart;
|
||
|
|
||
|
if (!lpDSBSecondary) return DSOUND_Error;
|
||
|
|
||
|
if (isrthread) {
|
||
|
DSOUND_StopPlayback();
|
||
|
}
|
||
|
|
||
|
isrfinish = CreateEvent(NULL, TRUE, FALSE, NULL);
|
||
|
if (!isrfinish) {
|
||
|
DSOUND_SetErrorCode(DSOUND_FailedCreateFinishEvent);
|
||
|
return DSOUND_Error;
|
||
|
}
|
||
|
|
||
|
isrthread = CreateThread(NULL, 0, isr, NULL, CREATE_SUSPENDED, &threadid);
|
||
|
if (!isrthread) {
|
||
|
DSOUND_SetErrorCode(DSOUND_FailedCreateThread);
|
||
|
return DSOUND_Error;
|
||
|
}
|
||
|
|
||
|
hPosNotify = (HANDLE *)malloc(sizeof(HANDLE)*numdivisions);
|
||
|
if (!hPosNotify) {
|
||
|
DSOUND_Shutdown();
|
||
|
DSOUND_SetErrorCode(DSOUND_FailedSetNotify);
|
||
|
return DSOUND_Error;
|
||
|
}
|
||
|
|
||
|
memset(hPosNotify, 0, sizeof(HANDLE)*numdivisions);
|
||
|
for (i=0; i<numdivisions; i++) {
|
||
|
hPosNotify[i] = CreateEvent(NULL, FALSE, FALSE, NULL);
|
||
|
if (!hPosNotify[i]) {
|
||
|
DSOUND_Shutdown();
|
||
|
DSOUND_SetErrorCode(DSOUND_FailedSetNotify);
|
||
|
return DSOUND_Error;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
posns = (LPDSBPOSITIONNOTIFY)malloc(sizeof(DSBPOSITIONNOTIFY)*numdivisions);
|
||
|
if (!posns) {
|
||
|
DSOUND_Shutdown();
|
||
|
DSOUND_SetErrorCode(DSOUND_FailedSetNotify);
|
||
|
return DSOUND_Error;
|
||
|
}
|
||
|
|
||
|
_DSOUND_BufferLength = buffersize/numdivisions;
|
||
|
_DSOUND_NumBuffers = numdivisions;
|
||
|
for (i=0; i<numdivisions; i++) {
|
||
|
posns[i].dwOffset = i*_DSOUND_BufferLength;
|
||
|
posns[i].hEventNotify = hPosNotify[i];
|
||
|
}
|
||
|
|
||
|
hr = IDirectSoundNotify_SetNotificationPositions(lpDSNotify, numdivisions, posns);
|
||
|
if (hr != DS_OK) {
|
||
|
free(posns);
|
||
|
DSOUND_Shutdown();
|
||
|
DSOUND_SetErrorCode(DSOUND_FailedSetNotify);
|
||
|
return DSOUND_Error;
|
||
|
}
|
||
|
|
||
|
free(posns);
|
||
|
|
||
|
SetThreadPriority(isrthread, THREAD_PRIORITY_ABOVE_NORMAL);
|
||
|
ResumeThread(isrthread);
|
||
|
|
||
|
hr = IDirectSoundBuffer_Play(lpDSBSecondary, 0, 0, DSBPLAY_LOOPING);
|
||
|
if (hr != DS_OK) {
|
||
|
DSOUND_SetErrorCode(DSOUND_FailedPlaySecondary);
|
||
|
return DSOUND_Error;
|
||
|
}
|
||
|
|
||
|
return DSOUND_Ok;
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
* DSOUND_StopPlayback
|
||
|
* Halts the playback thread.
|
||
|
*/
|
||
|
int DSOUND_StopPlayback(void)
|
||
|
{
|
||
|
// DWORD exitcode;
|
||
|
BOOL t;
|
||
|
int i;
|
||
|
|
||
|
if (isrthread) {
|
||
|
SetEvent(isrfinish);
|
||
|
|
||
|
printOSD("DirectSound: Waiting for sound thread to exit\n");
|
||
|
if (WaitForSingleObject(isrthread, 300) == WAIT_OBJECT_0)
|
||
|
printOSD("DirectSound: Sound thread has exited\n");
|
||
|
else
|
||
|
printOSD("DirectSound: Sound thread failed to exit!\n");
|
||
|
/*
|
||
|
while (1) {
|
||
|
if (!GetExitCodeThread(isrthread, &exitcode)) {
|
||
|
DSOUND_SetErrorCode(DSOUND_FailedGetExitCode);
|
||
|
return DSOUND_Warning;
|
||
|
}
|
||
|
if (exitcode != STILL_ACTIVE) break;
|
||
|
}*/
|
||
|
|
||
|
CloseHandle(isrthread);
|
||
|
isrthread = NULL;
|
||
|
}
|
||
|
|
||
|
if (isrfinish) {
|
||
|
CloseHandle(isrfinish);
|
||
|
isrfinish = NULL;
|
||
|
}
|
||
|
|
||
|
if (lpDSBSecondary) {
|
||
|
IDirectSoundBuffer_Stop(lpDSBSecondary);
|
||
|
}
|
||
|
|
||
|
if (hPosNotify) {
|
||
|
for (i=0; i<_DSOUND_NumBuffers; i++) {
|
||
|
if (hPosNotify[i]) CloseHandle(hPosNotify[i]);
|
||
|
}
|
||
|
free(hPosNotify);
|
||
|
hPosNotify = NULL;
|
||
|
}
|
||
|
|
||
|
return DSOUND_Ok;
|
||
|
}
|
||
|
|
||
|
|