mirror of
https://github.com/ZDoom/raze-gles.git
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716 lines
19 KiB
C
716 lines
19 KiB
C
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2005 - EDuke32 team
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This file is part of EDuke32
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//-------------------------------------------------------------------------
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#define MAXGAMEEVENTS 128
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#define LABEL_HASPARM2 1
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#define LABEL_ISSTRING 2
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extern int g_iReturnVarID; // var ID of "RETURN"
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extern int g_iWeaponVarID; // var ID of "WEAPON"
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extern int g_iWorksLikeVarID; // var ID of "WORKSLIKE"
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extern int g_iZRangeVarID; // var ID of "ZRANGE"
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extern int g_iAngRangeVarID; // var ID of "ANGRANGE"
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extern int g_iAimAngleVarID; // var ID of "AUTOAIMANGLE"
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extern int g_iLoTagID; // var ID of "LOTAG"
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extern int g_iHiTagID; // var ID of "HITAG"
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extern int g_iTextureID; // var ID of "TEXTURE"
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extern int g_iThisActorID; // var ID of "THISACTOR"
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extern long *actorLoadEventScrptr[MAXTILES];
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extern long *apScriptGameEvent[MAXGAMEEVENTS];
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extern char redefined_fta_quotes[NUMOFFIRSTTIMEACTIVE][64];
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extern short otherp;
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extern long g_currentweapon;
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extern long g_gun_pos;
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extern long g_looking_arc;
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extern long g_currentweapon;
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extern long g_weapon_xoffset;
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extern long g_gs;
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extern long g_kb;
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extern long g_looking_angSR1;
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extern int display_bonus_screen;
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extern long lastvisinc;
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extern void adduserquote(char *daquote);
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extern char cheatquotes[][MAXCHEATLEN];
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typedef struct _labels {
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char *name;
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long lId;
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int flags;
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int maxParm2;
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} LABELS;
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enum playerlabels {
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PLAYER_ZOOM,
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PLAYER_EXITX,
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PLAYER_EXITY,
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PLAYER_LOOGIEX,
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PLAYER_LOOGIEY,
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PLAYER_NUMLOOGS,
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PLAYER_LOOGCNT,
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PLAYER_POSX,
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PLAYER_POSY,
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PLAYER_POSZ,
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PLAYER_HORIZ,
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PLAYER_OHORIZ,
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PLAYER_OHORIZOFF,
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PLAYER_INVDISPTIME,
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PLAYER_BOBPOSX,
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PLAYER_BOBPOSY,
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PLAYER_OPOSX,
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PLAYER_OPOSY,
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PLAYER_OPOSZ,
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PLAYER_PYOFF,
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PLAYER_OPYOFF,
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PLAYER_POSXV,
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PLAYER_POSYV,
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PLAYER_POSZV,
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PLAYER_LAST_PISSED_TIME,
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PLAYER_TRUEFZ,
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PLAYER_TRUECZ,
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PLAYER_PLAYER_PAR,
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PLAYER_VISIBILITY,
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PLAYER_BOBCOUNTER,
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PLAYER_WEAPON_SWAY,
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PLAYER_PALS_TIME,
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PLAYER_RANDOMFLAMEX,
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PLAYER_CRACK_TIME,
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PLAYER_AIM_MODE,
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PLAYER_ANG,
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PLAYER_OANG,
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PLAYER_ANGVEL,
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PLAYER_CURSECTNUM,
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PLAYER_LOOK_ANG,
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PLAYER_LAST_EXTRA,
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PLAYER_SUBWEAPON,
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PLAYER_AMMO_AMOUNT,
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PLAYER_WACKEDBYACTOR,
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PLAYER_FRAG,
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PLAYER_FRAGGEDSELF,
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PLAYER_CURR_WEAPON,
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PLAYER_LAST_WEAPON,
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PLAYER_TIPINCS,
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PLAYER_HORIZOFF,
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PLAYER_WANTWEAPONFIRE,
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PLAYER_HOLODUKE_AMOUNT,
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PLAYER_NEWOWNER,
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PLAYER_HURT_DELAY,
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PLAYER_HBOMB_HOLD_DELAY,
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PLAYER_JUMPING_COUNTER,
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PLAYER_AIRLEFT,
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PLAYER_KNEE_INCS,
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PLAYER_ACCESS_INCS,
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PLAYER_FTA,
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PLAYER_FTQ,
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PLAYER_ACCESS_WALLNUM,
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PLAYER_ACCESS_SPRITENUM,
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PLAYER_KICKBACK_PIC,
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PLAYER_GOT_ACCESS,
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PLAYER_WEAPON_ANG,
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PLAYER_FIRSTAID_AMOUNT,
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PLAYER_SOMETHINGONPLAYER,
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PLAYER_ON_CRANE,
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PLAYER_I,
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PLAYER_ONE_PARALLAX_SECTNUM,
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PLAYER_OVER_SHOULDER_ON,
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PLAYER_RANDOM_CLUB_FRAME,
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PLAYER_FIST_INCS,
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PLAYER_ONE_EIGHTY_COUNT,
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PLAYER_CHEAT_PHASE,
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PLAYER_DUMMYPLAYERSPRITE,
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PLAYER_EXTRA_EXTRA8,
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PLAYER_QUICK_KICK,
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PLAYER_HEAT_AMOUNT,
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PLAYER_ACTORSQU,
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PLAYER_TIMEBEFOREEXIT,
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PLAYER_CUSTOMEXITSOUND,
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PLAYER_WEAPRECS,
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PLAYER_WEAPRECCNT,
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PLAYER_INTERFACE_TOGGLE_FLAG,
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PLAYER_ROTSCRNANG,
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PLAYER_DEAD_FLAG,
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PLAYER_SHOW_EMPTY_WEAPON,
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PLAYER_SCUBA_AMOUNT,
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PLAYER_JETPACK_AMOUNT,
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PLAYER_STEROIDS_AMOUNT,
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PLAYER_SHIELD_AMOUNT,
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PLAYER_HOLODUKE_ON,
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PLAYER_PYCOUNT,
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PLAYER_WEAPON_POS,
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PLAYER_FRAG_PS,
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PLAYER_TRANSPORTER_HOLD,
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PLAYER_LAST_FULL_WEAPON,
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PLAYER_FOOTPRINTSHADE,
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PLAYER_BOOT_AMOUNT,
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PLAYER_SCREAM_VOICE,
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PLAYER_GM,
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PLAYER_ON_WARPING_SECTOR,
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PLAYER_FOOTPRINTCOUNT,
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PLAYER_HBOMB_ON,
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PLAYER_JUMPING_TOGGLE,
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PLAYER_RAPID_FIRE_HOLD,
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PLAYER_ON_GROUND,
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PLAYER_NAME,
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PLAYER_INVEN_ICON,
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PLAYER_BUTTONPALETTE,
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PLAYER_JETPACK_ON,
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PLAYER_SPRITEBRIDGE,
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PLAYER_LASTRANDOMSPOT,
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PLAYER_SCUBA_ON,
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PLAYER_FOOTPRINTPAL,
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PLAYER_HEAT_ON,
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PLAYER_HOLSTER_WEAPON,
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PLAYER_FALLING_COUNTER,
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PLAYER_GOTWEAPON,
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PLAYER_REFRESH_INVENTORY,
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PLAYER_PALETTE,
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PLAYER_TOGGLE_KEY_FLAG,
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PLAYER_KNUCKLE_INCS,
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PLAYER_WALKING_SND_TOGGLE,
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PLAYER_PALOOKUP,
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PLAYER_HARD_LANDING,
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PLAYER_MAX_SECRET_ROOMS,
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PLAYER_SECRET_ROOMS,
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PLAYER_PALS,
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PLAYER_MAX_ACTORS_KILLED,
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PLAYER_ACTORS_KILLED,
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PLAYER_RETURN_TO_CENTER,
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PLAYER_RUNSPEED,
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PLAYER_SBS,
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PLAYER_RELOADING,
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PLAYER_AUTO_AIM,
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PLAYER_MOVEMENT_LOCK,
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PLAYER_SOUND_PITCH,
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PLAYER_WEAPONSWITCH
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};
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enum userdefslabels {
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USERDEFS_GOD,
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USERDEFS_WARP_ON,
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USERDEFS_CASHMAN,
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USERDEFS_EOG,
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USERDEFS_SHOWALLMAP,
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USERDEFS_SHOW_HELP,
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USERDEFS_SCROLLMODE,
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USERDEFS_CLIPPING,
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USERDEFS_USER_NAME,
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USERDEFS_RIDECULE,
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USERDEFS_SAVEGAME,
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USERDEFS_PWLOCKOUT,
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USERDEFS_RTSNAME,
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USERDEFS_OVERHEAD_ON,
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USERDEFS_LAST_OVERHEAD,
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USERDEFS_SHOWWEAPONS,
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USERDEFS_PAUSE_ON,
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USERDEFS_FROM_BONUS,
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USERDEFS_CAMERASPRITE,
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USERDEFS_LAST_CAMSPRITE,
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USERDEFS_LAST_LEVEL,
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USERDEFS_SECRETLEVEL,
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USERDEFS_CONST_VISIBILITY,
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USERDEFS_UW_FRAMERATE,
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USERDEFS_CAMERA_TIME,
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USERDEFS_FOLFVEL,
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USERDEFS_FOLAVEL,
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USERDEFS_FOLX,
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USERDEFS_FOLY,
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USERDEFS_FOLA,
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USERDEFS_RECCNT,
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USERDEFS_ENTERED_NAME,
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USERDEFS_SCREEN_TILTING,
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USERDEFS_SHADOWS,
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USERDEFS_FTA_ON,
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USERDEFS_EXECUTIONS,
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USERDEFS_AUTO_RUN,
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USERDEFS_COORDS,
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USERDEFS_TICKRATE,
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USERDEFS_M_COOP,
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USERDEFS_COOP,
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USERDEFS_SCREEN_SIZE,
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USERDEFS_LOCKOUT,
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USERDEFS_CROSSHAIR,
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USERDEFS_WCHOICE,
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USERDEFS_PLAYERAI,
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USERDEFS_RESPAWN_MONSTERS,
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USERDEFS_RESPAWN_ITEMS,
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USERDEFS_RESPAWN_INVENTORY,
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USERDEFS_RECSTAT,
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USERDEFS_MONSTERS_OFF,
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USERDEFS_BRIGHTNESS,
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USERDEFS_M_RESPAWN_ITEMS,
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USERDEFS_M_RESPAWN_MONSTERS,
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USERDEFS_M_RESPAWN_INVENTORY,
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USERDEFS_M_RECSTAT,
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USERDEFS_M_MONSTERS_OFF,
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USERDEFS_DETAIL,
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USERDEFS_M_FFIRE,
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USERDEFS_FFIRE,
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USERDEFS_M_PLAYER_SKILL,
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USERDEFS_M_LEVEL_NUMBER,
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USERDEFS_M_VOLUME_NUMBER,
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USERDEFS_MULTIMODE,
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USERDEFS_PLAYER_SKILL,
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USERDEFS_LEVEL_NUMBER,
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USERDEFS_VOLUME_NUMBER,
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USERDEFS_M_MARKER,
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USERDEFS_MARKER,
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USERDEFS_MOUSEFLIP,
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USERDEFS_STATUSBARSCALE,
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USERDEFS_DRAWWEAPON,
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USERDEFS_MOUSEAIMING,
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USERDEFS_WEAPONSWITCH
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};
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enum sectorlabels {
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SECTOR_WALLPTR,
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SECTOR_WALLNUM,
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SECTOR_CEILINGZ,
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SECTOR_FLOORZ,
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SECTOR_CEILINGSTAT,
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SECTOR_FLOORSTAT,
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SECTOR_CEILINGPICNUM,
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SECTOR_CEILINGSLOPE,
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SECTOR_CEILINGSHADE,
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SECTOR_CEILINGPAL,
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SECTOR_CEILINGXPANNING,
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SECTOR_CEILINGYPANNING,
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SECTOR_FLOORPICNUM,
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SECTOR_FLOORSLOPE,
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SECTOR_FLOORSHADE,
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SECTOR_FLOORPAL,
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SECTOR_FLOORXPANNING,
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SECTOR_FLOORYPANNING,
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SECTOR_VISIBILITY,
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SECTOR_ALIGNTO,
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SECTOR_LOTAG,
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SECTOR_HITAG,
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SECTOR_EXTRA
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};
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enum walllabels {
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WALL_X,
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WALL_Y,
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WALL_POINT2,
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WALL_NEXTWALL,
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WALL_NEXTSECTOR,
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WALL_CSTAT,
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WALL_PICNUM,
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WALL_OVERPICNUM,
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WALL_SHADE,
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WALL_PAL,
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WALL_XREPEAT,
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WALL_YREPEAT,
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WALL_XPANNING,
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WALL_YPANNING,
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WALL_LOTAG,
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WALL_HITAG,
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WALL_EXTRA
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};
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enum actorlabels {
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ACTOR_X,
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ACTOR_Y,
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ACTOR_Z,
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ACTOR_CSTAT,
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ACTOR_PICNUM,
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ACTOR_SHADE,
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ACTOR_PAL,
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ACTOR_CLIPDIST,
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ACTOR_DETAIL,
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ACTOR_XREPEAT,
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ACTOR_YREPEAT,
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ACTOR_XOFFSET,
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ACTOR_YOFFSET,
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ACTOR_SECTNUM,
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ACTOR_STATNUM,
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ACTOR_ANG,
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ACTOR_OWNER,
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ACTOR_XVEL,
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ACTOR_YVEL,
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ACTOR_ZVEL,
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ACTOR_LOTAG,
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ACTOR_HITAG,
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ACTOR_EXTRA,
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ACTOR_HTCGG,
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ACTOR_HTPICNUM,
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ACTOR_HTANG,
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ACTOR_HTEXTRA,
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ACTOR_HTOWNER,
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ACTOR_HTMOVFLAG,
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ACTOR_HTTEMPANG,
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ACTOR_HTACTORSTAYPUT,
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ACTOR_HTDISPICNUM,
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ACTOR_HTTIMETOSLEEP,
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ACTOR_HTFLOORZ,
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ACTOR_HTCEILINGZ,
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ACTOR_HTLASTVX,
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ACTOR_HTLASTVY,
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ACTOR_HTBPOSX,
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ACTOR_HTBPOSY,
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ACTOR_HTBPOSZ,
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ACTOR_HTG_T,
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ACTOR_ANGOFF,
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ACTOR_PITCH,
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ACTOR_ROLL,
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ACTOR_MDXOFF,
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ACTOR_MDYOFF,
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ACTOR_MDZOFF
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};
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enum inputlabels {
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INPUT_AVEL,
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INPUT_HORZ,
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INPUT_FVEL,
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INPUT_SVEL,
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INPUT_BITS,
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INPUT_BITS2
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};
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enum projectilelabels {
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PROJ_WORKSLIKE,
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PROJ_SPAWNS,
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PROJ_SXREPEAT,
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PROJ_SYREPEAT,
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PROJ_SOUND,
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PROJ_ISOUND,
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PROJ_VEL,
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PROJ_EXTRA,
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PROJ_DECAL,
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PROJ_TRAIL,
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PROJ_TXREPEAT,
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PROJ_TYREPEAT,
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PROJ_TOFFSET,
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PROJ_TNUM,
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PROJ_DROP,
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PROJ_CSTAT,
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PROJ_CLIPDIST,
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PROJ_SHADE,
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PROJ_XREPEAT,
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PROJ_YREPEAT,
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PROJ_PAL,
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PROJ_EXTRA_RAND,
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PROJ_HITRADIUS,
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PROJ_VEL_MULT,
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PROJ_OFFSET,
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PROJ_BOUNCES,
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PROJ_BSOUND,
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PROJ_RANGE // 28
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};
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enum keywords {
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||
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CON_DEFINELEVELNAME, // 0
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CON_ACTOR, // 1
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CON_ADDAMMO, // 2
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||
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CON_IFRND, // 3
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CON_ENDA, // 4
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CON_IFCANSEE, // 5
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CON_IFHITWEAPON, // 6
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||
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CON_ACTION, // 7
|
||
|
CON_IFPDISTL, // 8
|
||
|
CON_IFPDISTG, // 9
|
||
|
CON_ELSE, // 10
|
||
|
CON_STRENGTH, // 11
|
||
|
CON_BREAK, // 12
|
||
|
CON_SHOOT, // 13
|
||
|
CON_PALFROM, // 14
|
||
|
CON_SOUND, // 15
|
||
|
CON_FALL, // 16
|
||
|
CON_STATE, // 17
|
||
|
CON_ENDS, // 18
|
||
|
CON_DEFINE, // 19
|
||
|
CON_COMMENT, // 20 deprecated
|
||
|
CON_IFAI, // 21
|
||
|
CON_KILLIT, // 22
|
||
|
CON_ADDWEAPON, // 23
|
||
|
CON_AI, // 24
|
||
|
CON_ADDPHEALTH, // 25
|
||
|
CON_IFDEAD, // 26
|
||
|
CON_IFSQUISHED, // 27
|
||
|
CON_SIZETO, // 28
|
||
|
CON_LEFTBRACE, // 29
|
||
|
CON_RIGHTBRACE, // 30
|
||
|
CON_SPAWN, // 31
|
||
|
CON_MOVE, // 32
|
||
|
CON_IFWASWEAPON, // 33
|
||
|
CON_IFACTION, // 34
|
||
|
CON_IFACTIONCOUNT, // 35
|
||
|
CON_RESETACTIONCOUNT, // 36
|
||
|
CON_DEBRIS, // 37
|
||
|
CON_PSTOMP, // 38
|
||
|
CON_BLOCKCOMMENT, // 39 deprecated
|
||
|
CON_CSTAT, // 40
|
||
|
CON_IFMOVE, // 41
|
||
|
CON_RESETPLAYER, // 42
|
||
|
CON_IFONWATER, // 43
|
||
|
CON_IFINWATER, // 44
|
||
|
CON_IFCANSHOOTTARGET, // 45
|
||
|
CON_IFCOUNT, // 46
|
||
|
CON_RESETCOUNT, // 47
|
||
|
CON_ADDINVENTORY, // 48
|
||
|
CON_IFACTORNOTSTAYPUT, // 49
|
||
|
CON_HITRADIUS, // 50
|
||
|
CON_IFP, // 51
|
||
|
CON_COUNT, // 52
|
||
|
CON_IFACTOR, // 53
|
||
|
CON_MUSIC, // 54
|
||
|
CON_INCLUDE, // 55
|
||
|
CON_IFSTRENGTH, // 56
|
||
|
CON_DEFINESOUND, // 57
|
||
|
CON_GUTS, // 58
|
||
|
CON_IFSPAWNEDBY, // 59
|
||
|
CON_GAMESTARTUP, // 60
|
||
|
CON_WACKPLAYER, // 61
|
||
|
CON_IFGAPZL, // 62
|
||
|
CON_IFHITSPACE, // 63
|
||
|
CON_IFOUTSIDE, // 64
|
||
|
CON_IFMULTIPLAYER, // 65
|
||
|
CON_OPERATE, // 66
|
||
|
CON_IFINSPACE, // 67
|
||
|
CON_DEBUG, // 68
|
||
|
CON_ENDOFGAME, // 69
|
||
|
CON_IFBULLETNEAR, // 70
|
||
|
CON_IFRESPAWN, // 71
|
||
|
CON_IFFLOORDISTL, // 72
|
||
|
CON_IFCEILINGDISTL, // 73
|
||
|
CON_SPRITEPAL, // 74
|
||
|
CON_IFPINVENTORY, // 75
|
||
|
CON_BETANAME, // 76
|
||
|
CON_CACTOR, // 77
|
||
|
CON_IFPHEALTHL, // 78
|
||
|
CON_DEFINEQUOTE, // 79
|
||
|
CON_QUOTE, // 80
|
||
|
CON_IFINOUTERSPACE, // 81
|
||
|
CON_IFNOTMOVING, // 82
|
||
|
CON_RESPAWNHITAG, // 83
|
||
|
CON_TIP, // 84
|
||
|
CON_IFSPRITEPAL, // 85
|
||
|
CON_MONEY, // 86
|
||
|
CON_SOUNDONCE, // 87
|
||
|
CON_ADDKILLS, // 88
|
||
|
CON_STOPSOUND, // 89
|
||
|
CON_IFAWAYFROMWALL, // 90
|
||
|
CON_IFCANSEETARGET, // 91
|
||
|
CON_GLOBALSOUND, // 92
|
||
|
CON_LOTSOFGLASS, // 93
|
||
|
CON_IFGOTWEAPONCE, // 94
|
||
|
CON_GETLASTPAL, // 95
|
||
|
CON_PKICK, // 96
|
||
|
CON_MIKESND, // 97
|
||
|
CON_USERACTOR, // 98
|
||
|
CON_SIZEAT, // 99
|
||
|
CON_ADDSTRENGTH, // 100
|
||
|
CON_CSTATOR, // 101
|
||
|
CON_MAIL, // 102
|
||
|
CON_PAPER, // 103
|
||
|
CON_TOSSWEAPON, // 104
|
||
|
CON_SLEEPTIME, // 105
|
||
|
CON_NULLOP, // 106
|
||
|
CON_DEFINEVOLUMENAME, // 107
|
||
|
CON_DEFINESKILLNAME, // 108
|
||
|
CON_IFNOSOUNDS, // 109
|
||
|
CON_CLIPDIST, // 110
|
||
|
CON_IFANGDIFFL, // 111
|
||
|
CON_GAMEVAR, // 112
|
||
|
CON_IFVARL, // 113
|
||
|
CON_IFVARG, // 114
|
||
|
CON_SETVARVAR, // 115
|
||
|
CON_SETVAR, // 116
|
||
|
CON_ADDVARVAR, // 117
|
||
|
CON_ADDVAR, // 118
|
||
|
CON_IFVARVARL, // 119
|
||
|
CON_IFVARVARG, // 120
|
||
|
CON_ADDLOGVAR, // 121
|
||
|
CON_ADDLOG, // 122
|
||
|
CON_ONEVENT, // 123
|
||
|
CON_ENDEVENT, // 124
|
||
|
CON_IFVARE, // 125
|
||
|
CON_IFVARVARE, // 126
|
||
|
CON_SPGETLOTAG, // 127
|
||
|
CON_SPGETHITAG, // 128
|
||
|
CON_SECTGETLOTAG, // 129
|
||
|
CON_SECTGETHITAG, // 130
|
||
|
CON_IFSOUND, // 131
|
||
|
CON_GETTEXTUREFLOOR, // 132
|
||
|
CON_GETTEXTURECEILING, // 133
|
||
|
CON_INITTIMER, // 134
|
||
|
CON_STARTTRACK, // 135
|
||
|
CON_RANDVAR, // 136
|
||
|
CON_ENHANCED, // 137
|
||
|
CON_GETANGLETOTARGET, // 138
|
||
|
CON_GETACTORANGLE, // 139
|
||
|
CON_SETACTORANGLE, // 140
|
||
|
CON_MULVAR, // 141
|
||
|
CON_MULVARVAR, // 142
|
||
|
CON_DIVVAR, // 143
|
||
|
CON_DIVVARVAR, // 144
|
||
|
CON_MODVAR, // 145
|
||
|
CON_MODVARVAR, // 146
|
||
|
CON_ANDVAR, // 147
|
||
|
CON_ANDVARVAR, // 148
|
||
|
CON_ORVAR, // 149
|
||
|
CON_ORVARVAR, // 150
|
||
|
CON_GETPLAYERANGLE, // 151
|
||
|
CON_SETPLAYERANGLE, // 152
|
||
|
CON_LOCKPLAYER, // 153
|
||
|
CON_SETSECTOR, // 154
|
||
|
CON_GETSECTOR, // 155
|
||
|
CON_SETACTOR, // 156
|
||
|
CON_GETACTOR, // 157
|
||
|
CON_SETWALL, // 158
|
||
|
CON_GETWALL, // 159
|
||
|
CON_FINDNEARACTOR, // 160
|
||
|
CON_FINDNEARACTORVAR, // 161
|
||
|
CON_SETACTORVAR, // 162
|
||
|
CON_GETACTORVAR, // 163
|
||
|
CON_ESPAWN, // 164
|
||
|
CON_GETPLAYER, // 165
|
||
|
CON_SETPLAYER, // 166
|
||
|
CON_SQRT, // 167
|
||
|
CON_EVENTLOADACTOR, // 168
|
||
|
CON_ESPAWNVAR, // 169
|
||
|
CON_GETUSERDEF, // 170
|
||
|
CON_SETUSERDEF, // 171
|
||
|
CON_SUBVARVAR, // 172
|
||
|
CON_SUBVAR, // 173
|
||
|
CON_IFVARN, // 174
|
||
|
CON_IFVARVARN, // 175
|
||
|
CON_IFVARAND, // 176
|
||
|
CON_IFVARVARAND, // 177
|
||
|
CON_MYOS, // 178
|
||
|
CON_MYOSPAL, // 179
|
||
|
CON_DISPLAYRAND, // 180
|
||
|
CON_SIN, // 181
|
||
|
CON_XORVARVAR, // 182
|
||
|
CON_XORVAR, // 183
|
||
|
CON_RANDVARVAR, // 184
|
||
|
CON_MYOSX, // 185
|
||
|
CON_MYOSPALX, // 186
|
||
|
CON_GMAXAMMO, // 187
|
||
|
CON_SMAXAMMO, // 188
|
||
|
CON_STARTLEVEL, // 189
|
||
|
CON_ESHOOT, // 190
|
||
|
CON_QSPAWN, // 191
|
||
|
CON_ROTATESPRITE, // 192
|
||
|
CON_DEFINEPROJECTILE, // 193
|
||
|
CON_SPRITESHADOW, // 194
|
||
|
CON_COS, // 195
|
||
|
CON_ESHOOTVAR, // 196
|
||
|
CON_FINDNEARACTOR3D, // 197
|
||
|
CON_FINDNEARACTOR3DVAR, // 198
|
||
|
CON_FLASH, // 199
|
||
|
CON_QSPAWNVAR, // 200
|
||
|
CON_EQSPAWN, // 201
|
||
|
CON_EQSPAWNVAR, // 202
|
||
|
CON_MINITEXT, // 203
|
||
|
CON_GAMETEXT, // 204
|
||
|
CON_DIGITALNUMBER, // 205
|
||
|
CON_ADDWEAPONVAR, // 206
|
||
|
CON_SETPROJECTILE, // 207
|
||
|
CON_ANGOFF, // 208
|
||
|
CON_UPDATESECTOR, // 209
|
||
|
CON_INSERTSPRITEQ, // 210
|
||
|
CON_ANGOFFVAR, // 211
|
||
|
CON_WHILEVARN, // 212
|
||
|
CON_SWITCH, // 213
|
||
|
CON_CASE, // 214
|
||
|
CON_DEFAULT, // 215
|
||
|
CON_ENDSWITCH, // 216
|
||
|
CON_SHOOTVAR, // 217
|
||
|
CON_SOUNDVAR, // 218
|
||
|
CON_FINDPLAYER, // 219
|
||
|
CON_FINDOTHERPLAYER, // 220
|
||
|
CON_ACTIVATEBYSECTOR, // 221
|
||
|
CON_OPERATESECTORS, // 222
|
||
|
CON_OPERATERESPAWNS, // 223
|
||
|
CON_OPERATEACTIVATORS, // 224
|
||
|
CON_OPERATEMASTERSWITCHES, // 225
|
||
|
CON_CHECKACTIVATORMOTION, // 226
|
||
|
CON_ZSHOOT, // 227
|
||
|
CON_DIST, // 228
|
||
|
CON_LDIST, // 229
|
||
|
CON_SHIFTVARL, // 230
|
||
|
CON_SHIFTVARR, // 231
|
||
|
CON_SPRITENVG, // 232
|
||
|
CON_GETANGLE, // 233
|
||
|
CON_WHILEVARVARN, // 234
|
||
|
CON_HITSCAN, // 235
|
||
|
CON_TIME, // 236
|
||
|
CON_GETPLAYERVAR, // 237
|
||
|
CON_SETPLAYERVAR, // 238
|
||
|
CON_MULSCALE, // 239
|
||
|
CON_SETASPECT, // 240
|
||
|
CON_TXDIST, // 241
|
||
|
CON_SPRITENOSHADE, // 242
|
||
|
CON_MOVESPRITE, // 243
|
||
|
CON_CHECKAVAILWEAPON, // 244
|
||
|
CON_SOUNDONCEVAR, // 245
|
||
|
CON_UPDATESECTORZ, // 246
|
||
|
CON_STOPALLSOUNDS, // 247
|
||
|
CON_SSP, // 248
|
||
|
CON_STOPSOUNDVAR, // 249
|
||
|
CON_DISPLAYRANDVAR, // 250
|
||
|
CON_DISPLAYRANDVARVAR, // 251
|
||
|
CON_CHECKAVAILINVEN, // 252
|
||
|
CON_GLOBALSOUNDVAR, // 253
|
||
|
CON_GUNIQHUDID, // 254
|
||
|
CON_GETPROJECTILE, // 255
|
||
|
CON_GETTHISPROJECTILE, // 256
|
||
|
CON_SETTHISPROJECTILE, // 257
|
||
|
CON_DEFINECHEAT, // 258
|
||
|
CON_CHEATKEYS, // 259
|
||
|
CON_USERQUOTE, // 260
|
||
|
CON_PRECACHE, // 261
|
||
|
CON_PROJECTILE, // 262
|
||
|
CON_REDEFINEQUOTE, // 263
|
||
|
CON_DYNQUOTE, // 264
|
||
|
CON_GETPNAME, // 265
|
||
|
CON_QSTRCAT, // 266
|
||
|
CON_QSTRCPY, // 267
|
||
|
CON_SETSPRITE, // 268
|
||
|
CON_ROTATEPOINT, // 269
|
||
|
CON_DRAGPOINT, // 270
|
||
|
CON_GETZRANGE, // 271
|
||
|
CON_CHANGESPRITESTAT, // 272
|
||
|
CON_GETCEILZOFSLOPE, // 273
|
||
|
CON_GETFLORZOFSLOPE, // 274
|
||
|
CON_NEARTAG, // 275
|
||
|
CON_DEFINEGAMETYPE, // 276
|
||
|
CON_CHANGESPRITESECT, // 277
|
||
|
CON_SPRITEFLAGS, // 278
|
||
|
CON_SAVEGAMEVAR, // 279
|
||
|
CON_READGAMEVAR, // 280
|
||
|
CON_FINDNEARSPRITE, // 281
|
||
|
CON_FINDNEARSPRITEVAR, // 282
|
||
|
CON_FINDNEARSPRITE3D, // 283
|
||
|
CON_FINDNEARSPRITE3DVAR,// 284
|
||
|
CON_DYNAMICREMAP, // 285
|
||
|
CON_SETINPUT, // 286
|
||
|
CON_GETINPUT, // 287
|
||
|
CON_SAVE, // 288
|
||
|
END
|
||
|
};
|