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2019-07-12 08:44:46 +00:00
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cl /c /MP /GS /GL /analyze- /W3 /wd"4996" /wd"4244" /wd"4018" /wd"4267" /Gy /Zc:wchar_t /I"./include" /I"./include/vpx/" /I"./include/sdl2/" /I"../../source/build/include" /I"../../source/mact/include" /I"../../source/audiolib/include" /I"../../source/enet/include" /I"../../source/glad/include" /I"../../source/libxmp-lite/include" /I"../../source/libxmp-lite/include/libxmp-lite" /Gm- /O2 /Fd"Win32\Build\build\Release\build.pdb" /Zc:inline /fp:precise /D "NDEBUG" /D "_LIB" /D "_CRT_SECURE_NO_WARNINGS" /D "WIN32" /D "RENDERTYPESDL=1" /D "MIXERTYPEWIN=1" /D "SDL_USEFOLDER" /D "SDL_TARGET=2" /D "USE_OPENGL=1" /D "POLYMER=1" /D "STARTUP_WINDOW" /D "USE_LIBVPX" /D "HAVE_VORBIS" /D "HAVE_XMP" /errorReport:prompt /WX- /Zc:forScope /arch:SSE2 /Gd /Oy /Oi /MD /Fa"Win32\Build\build\Release\\" /EHs /nologo /Fo"Win32\Build\build\Release\\" /Ot /Fp"Win32\Build\build\Release\build.pch" "$(IntermediateOutputPath)%(Filename)%(Extension).cpp"</Command>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">echo char const *%(Filename) = R^"shader( > $(IntermediateOutputPath)%(Filename)%(Extension).cpp
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type %(Identity) >> $(IntermediateOutputPath)%(Filename)%(Extension).cpp
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echo )shader^"; >> $(IntermediateOutputPath)%(Filename)%(Extension).cpp
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cl /c /MP /GS- /analyze- /W3 /wd"4996" /wd"4244" /wd"4018" /wd"4267" /Gy /Zc:wchar_t /I"./include" /I"./include/vpx/" /I"./include/sdl2/" /I"../../source/build/include" /I"../../source/mact/include" /I"../../source/audiolib/include" /I"../../source/enet/include" /I"../../source/glad/include" /I"../../source/libxmp-lite/include" /I"../../source/libxmp-lite/include/libxmp-lite" /Zi /Gm /Od /Fd"Win32\Build\build\Debug\build.pdb" /Zc:inline /fp:precise /D "_DEBUG" /D "_LIB" /D "_CRT_SECURE_NO_WARNINGS" /D "WIN32" /D "RENDERTYPESDL=1" /D "MIXERTYPEWIN=1" /D "SDL_USEFOLDER" /D "SDL_TARGET=2" /D "USE_OPENGL=1" /D "POLYMER=1" /D "STARTUP_WINDOW" /D "USE_LIBVPX" /D "HAVE_VORBIS" /D "HAVE_XMP" /errorReport:prompt /WX- /Zc:forScope /RTC1 /arch:SSE2 /Gd /Oy- /MDd /Fa"Win32\Build\build\Debug\\" /EHs /nologo /Fo"Win32\Build\build\Debug\\" /Fp"Win32\Build\build\Debug\build.pch" $(IntermediateOutputPath)%(Filename)%(Extension).cpp</Command>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compiling shader to %(Identity).obj</Message>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compiling shader to %(Identity).obj</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">echo char const *%(Filename) = R^"shader( > $(IntermediateOutputPath)%(Filename)%(Extension).cpp
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type %(Identity) >> $(IntermediateOutputPath)%(Filename)%(Extension).cpp
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echo )shader^"; >> $(IntermediateOutputPath)%(Filename)%(Extension).cpp
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cl /c /MP /GS /GL /W3 /wd"4996" /wd"4244" /wd"4018" /wd"4267" /Gy /Zc:wchar_t /I"./include" /I"./include/vpx/" /I"./include/sdl2/" /I"../../source/build/include" /I"../../source/mact/include" /I"../../source/audiolib/include" /I"../../source/enet/include" /I"../../source/glad/include" /I"../../source/libxmp-lite/include" /I"../../source/libxmp-lite/include/libxmp-lite" /Gm- /O2 /Fd"x64\Build\build\Release\build.pdb" /Zc:inline /fp:precise /D "NDEBUG" /D "_LIB" /D "_CRT_SECURE_NO_WARNINGS" /D "WIN32" /D "RENDERTYPESDL=1" /D "MIXERTYPEWIN=1" /D "SDL_USEFOLDER" /D "SDL_TARGET=2" /D "USE_OPENGL=1" /D "POLYMER=1" /D "STARTUP_WINDOW" /D "USE_LIBVPX" /D "HAVE_VORBIS" /D "HAVE_XMP" /D "NOASM=1" /errorReport:prompt /WX- /Zc:forScope /Gd /Oy /Oi /MD /Fa"x64\Build\build\Release\\" /EHs /nologo /Fo"x64\Build\build\Release\\" /Ot /Fp"x64\Build\build\Release\build.pch" $(IntermediateOutputPath)%(Filename)%(Extension).cpp</Command>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">echo char const *%(Filename) = R^"shader( > $(IntermediateOutputPath)%(Filename)%(Extension).cpp
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type %(Identity) >> $(IntermediateOutputPath)%(Filename)%(Extension).cpp
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echo )shader^"; >> $(IntermediateOutputPath)%(Filename)%(Extension).cpp
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cl /c /MP /GS- /W3 /wd"4996" /wd"4244" /wd"4018" /wd"4267" /Gy /Zc:wchar_t /I"./include" /I"./include/vpx/" /I"./include/sdl2/" /I"../../source/build/include" /I"../../source/mact/include" /I"../../source/audiolib/include" /I"../../source/enet/include" /I"../../source/glad/include" /I"../../source/libxmp-lite/include" /I"../../source/libxmp-lite/include/libxmp-lite" /Zi /Gm /Od /Fd"x64\Build\build\Debug\build.pdb" /Zc:inline /fp:precise /D "_DEBUG" /D "_LIB" /D "_CRT_SECURE_NO_WARNINGS" /D "WIN32" /D "RENDERTYPESDL=1" /D "MIXERTYPEWIN=1" /D "SDL_USEFOLDER" /D "SDL_TARGET=2" /D "USE_OPENGL=1" /D "POLYMER=1" /D "STARTUP_WINDOW" /D "USE_LIBVPX" /D "HAVE_VORBIS" /D "HAVE_XMP" /D "NOASM=1" /errorReport:prompt /WX- /Zc:forScope /RTC1 /Gd /Oy- /MDd /Fa"x64\Build\build\Debug\\" /EHs /nologo /Fo"x64\Build\build\Debug\\" /Fp"x64\Build\build\Debug\build.pch" $(IntermediateOutputPath)%(Filename)%(Extension).cpp</Command>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Compiling shader to %(Identity).obj</Message>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Compiling shader to %(Identity).obj</Message>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntermediateOutputPath)%(Filename)%(Extension).obj;$(IntermediateOutputPath)%(Filename)%(Extension).cpp</Outputs>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntermediateOutputPath)%(Filename)%(Extension).obj;$(IntermediateOutputPath)%(Filename)%(Extension).cpp</Outputs>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntermediateOutputPath)%(Filename)%(Extension).obj;$(IntermediateOutputPath)%(Filename)%(Extension).cpp</Outputs>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntermediateOutputPath)%(Filename)%(Extension).obj;$(IntermediateOutputPath)%(Filename)%(Extension).cpp</Outputs>
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2019-07-12 08:44:46 +00:00
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</CustomBuild>
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</ItemGroup>
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2018-09-28 04:27:35 +00:00
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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<Import Project="$(VCTargetsPath)\BuildCustomizations\masm.targets" />
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</ImportGroup>
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</Project>
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